Difference between revisions of "Cyber Speedway"

From Sega Retro

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Revision as of 12:51, 7 November 2017

n/a

CyberSpeedway title.png

Cyber Speedway
System(s): Sega Saturn
Publisher: Sega
Developer:
Sound driver: SCSP/CD-DA (20 tracks)
Peripherals supported: Arcade Racer Joystick
Genre: Racing

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9022
Sega Saturn
US
$69.9969.99[3] 81205
Sega Saturn
EU
MK-81205-50
Sega Saturn
BR
191636

Cyber Speedway, called Gran Chaser (グランチェイサー) in Japan, is a 1995 racing game by Nextech under contract from Sega for the Sega Saturn.

For its North American release, the soundtrack of Cyber Speedway was replaced with works by the band Bygone Dogs.

Story

War and Peace—the Cyber Speedway[4]

Imagine. Sometime in the future. A universe free from wars. Civilizations developed to the extent that planets no longer need to attack and destroy each other.

Despite the intergalactic pacts and treaties that protect the universal peace, a few backward outposts continue their primitive practices.

Now two of these offenders are locked together in battle. The savage inhabitants of Kaladasia have been at war with the armed forces of another barbaric planet for so long that no one is sure why they are fighting anymore. No solution has been forthcoming.

Kaladasia's enemy: Earth. No more than a speck of mud spinning around a second-rate star in a forgotten corner of the galaxy. But, it is one of the last barriers to universal peace.

At last, there may be a solution. The leaders from uncountable planets in all the galaxies of the universe gathered to find a way to reform it's delinquent members. Cyber Speedway, they call it.

In place of the battlefield there is the cyber-race course. Instead of planes and tanks, hi-tech sleds.Armies of millions no longer need to perish. All disputes can be decided by the outcome of the race. The conflict with Kaladasia and the future of universal peace both depend on the hero that drives the winning sled. Is that hero you?

Gameplay

Modes

Story Mode: In Story Mode, you represent Earth in a series of races to determine the outcome of its conflicts with the Kaladasians and other war-mongering planets.

Free Run Mode: Free Run Mode allows you to practice on courses you encounter in the Story Mode. You can race the clock in the Time Trial, try your skill against a computer opponent in the 1P VS COM Mode, or go head-to-head against a friend in the 1P VS 2P Mode.

Sleds

There are five sleds available.

Terra: This Earth-made sled features high speed and stable steering. Its all-around performance is completed by a robust body.

Kaladasia: Produced by Earth's archenemy in the current war—this sled has the highest speed of all models available. While this gives it the edge on the straightaways, cornering is tricky.

Alcmaeon: The Alcmaeons, bound in military alliance to Earth, display their ingenuity in this sled, which is notable for it's stable cornering.

Drum: The Drums produced this sled using parts imported from their allies, the Kaladasians. It boasts high acceleration and deceleration response but lacks flat-out speed.

Cerebun: Cerebun is a neutral party in the current disputes. This sled represents the culmination of Cerebun technological expertise, with solid overall performance, notably stable cornering and powerful acceleration.

Courses

The Cyber Speedway arena spans six planets. On all except Armasatelles, there is a Standard and Advanced-level course.

Terra: The home ground for humans. This course was built as a research facility on Earth.

Glacies: A world of ice and darkness. Sled control on this course is hindered by the frozen road surface. Look out for pillars of ice.

Vastitas: Vertical land displacements call for tricky driving to counter the leaps and drops in the rock and sand. Beware of poor visibility.

Nubes: An airbound course featuring high-speed driving through clouds of thick gasses. Keep an eye out for the sharp corners and undulations in the course surface.

Evoflammas: A newly built course on which it is very difficult to make up a lead once lost. The erratic lava flow ensures that the action never cools down.

Armasatelles: This course was constructed on an artificial satellite. It is full of sharp bends and long straights. No standard level is available for this course.

Production credits

US version

  • Visual Concept Designers: Syd Mead, Nick Pausback
  • Programmers: Hiroaki Sano, Toshio Toyota, Satoshi Ohtake, Yukihiko Tani, Hiroshi Fukuda
  • Planning & Production: Hiroaki Sano, Tetsuya Maeda
  • Assistant Producers: Seiichi Sekine, Yoshitaka Maki
  • Object Modeling & Texture Mapping: Yoshihisa Shimizu, Kazushige Nagai
  • Course Modeling & Texture Mapping: Yoshihisa Shimizu, Masahiro Sato, Munemoto Matsushima
  • Assistant Design & Texture Mapping: Kazuhiro Nagata
  • CG Movie Works: Hitoshi Masuda, Hideyuki Kikuchi
  • Special Thanks: Yayoi Onda, Toshio Yamamoto, Eiichi Kitano, Yuji Tamaya, Ryousuke Tei
  • Music Composer: Kouji Hayama
  • Character Design: Yasuhiro Suzuki
  • Executive Producer: Katsuji Aoyama
  • Computer Design By: Nextech
Supervision — SEGA Side Staff

(c) SEGA 1995 All rights reserved

Source:
In-game credits
SEGA of America
'Music Credits

Going Blind, "Dayglo Blues," "Tabitha," "Call Me Crazy," "Da Jam" and "Why" composed and performed by bygone dogs. "I Will Not Take It" composed by Alvarez, Alan and Aknin.
Produced by Spencer Nilsen and bygone dogs.
Recorded by Dave Young for Sega Music Group.
bygone dogs are Joel Alvares, guitar and vocals; Time Alan, bass; and Brad Kaiser, drums.

Source:
Manual credits[5]

Japanese version

  • Visual Concept Design: Syd Mead, Nick Pausback
  • Program: Hiroaki Sano, Toshio Toyota, Satoshi Ohtake, Yuihiko Tani, Hiroshi Fukuda
  • Planning & Produce: Hiroaki Sano, Tetsuya Maeda
  • Assist Produce: Seiichi Sekine, Yoshitaka Maki
  • Object Modeling & Texture Mapping: Yoshihisa Shimizu, Kazushige Nagai
  • Course Modeling & Texture Mapping: Yoshihisa Shimizu, Masahiro Sato, Munemoto Matsushima
  • Assist Design & Texture Mapping: Kazuhiro Nagata
  • CG Movie Works: Hitoshi Masuda, Hideyuki Kikuchi
  • Special Thanks: Yayoi Onda, Toshio Yamamoto, Eiichi Kitano, Yuji Tamaya, Ryousuke Tei
  • Music Compose: Kouji Hayama
  • Character Design: Yasuhiro Suzuki
  • Clay Shaw: Mitsuaki Madono
  • Nard Morgan: Yousuke Naka
  • Dobbs: Rokuroh Naya
  • Executive Produce: Katsuji Aoyama
  • Computer Designed By: Nextech
Supervise Sega Side Staff
Source:
In-game credits

Track list

1. [data track]  
2. KNIGHT GEAR (02:29) 
Composed by: Kouji Hayama
3. ICE WALL (02:11) 
Composed by: Kouji Hayama
4. SAND WILDS (02:04) 
Composed by: Kouji Hayama
5. CLOUD GATE (02:34) 
Composed by: Kouji Hayama
6. Volcano Heat (02:58) 
Composed by: Kouji Hayama
7. Burning Heat (02:53) 
Composed by: Kouji Hayama
8. Starting Grid B (00:08) 
Japan スターティンググリッド・B
Composed by: Kouji Hayama
9. Gratest Driver (00:19) 
Composed by: Kouji Hayama
10. You Lose (00:18) 
Composed by: Kouji Hayama
11. Cyber Thread (00:28) 
Japan サイバースレッド
Composed by: Kouji Hayama
12. Starting Grid A (00:07) 
Japan スターティンググリッド・A
Composed by: Kouji Hayama
13. Guitarist (01:08) 
Composed by: Kouji Hayama
14. Mecha Iziri ha Ore ni Makasero (02:51) 
Japan メカいじりは俺に任せろ
EN: Leave the Mecha Meddling To Me!
Composed by: Kouji Hayama
15. Gimu o Seotta Otoko Tati (02:06) 
Japan 義務を背負った男たち
EN: Men Burdened With Responsibility
Composed by: Kouji Hayama
16. BLACK MARKET (02:16) 
Composed by: Kouji Hayama
17. Battle was Over (00:27) 
Composed by: Kouji Hayama
18. Doppusu Syutugen (02:34) 
Japan ドップス出現
EN: Doppusu Appears
Composed by: Kouji Hayama
19. JAZZY Station (02:12) 
Composed by: Kouji Hayama
20. Communication (01:03) 
Japan コミュニケーション
Composed by: Kouji Hayama
21. HAPPY END (01:43) 
Composed by: Kouji Hayama
Running time: 32:49

Magazine articles

Main article: Cyber Speedway/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
52 №9, p126-129[6]
91 №45, p144/145
89 №49, p173[7]
71 №165, p46-47[8]
40 №23, p74[9]
60 №21, p79
55 №337, p32
66 №14, p60/61
74 №44, p30/31 (international)
92 №48, p44[10]
40 №2, p147[11]
59 №34, p76/77[12]
53 №39, p91[1]
79 №59, p150[13]
92 №70, p52/53
72 №48, p60/61
68 №2, p86/87[14]
47 №1995-06, p112[15]
66 №, p13[16]
62 №9, p72/73/74/75
64 №5, p62/63[17]
40 №82, p86[18]
Sega Saturn
65
Based on
22 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR)
52
[6]
Consoles + (FR)
91
[19]
Consoles + (FR)
89
[7]
Computer & Video Games (UK) NTSC-J
71
[8]
Edge (UK)
40
[9]
Electronic Entertainment (US) NTSC-J
50
[20]
Famitsu (JP) NTSC-J
55
[21]
Fusion (US) NTSC-U
63
[22]
Game Players (US) NTSC-U
82
[3]
GamePro (US) NTSC-U
75
[2]
Gamers (DE)
47
[23]
Games World: The Magazine (UK)
66
[24]
Game Informer (US) NTSC-U
50
[25]
HiTech (ES) NTSC-J
70
[26]
Hobby Consolas (ES) PAL
84
[27]
Joypad (FR) NTSC-J
74
[28]
Joypad (FR)
92
[10]
MAN!AC (DE) NTSC-J
64
[29]
MAN!AC (DE) PAL
64
[30]
Maximum (UK)
25
[11]
Mega Force (FR) NTSC-J
80
[31]
Mega Force (FR) PAL
75
[32]
Mega Fun (DE) NTSC-J
67
[33]
Mean Machines Sega (UK) NTSC-J
59
[12]
Mean Machines Sega (UK) PAL
53
[1]
Player One (FR)
79
[13]
Saturn Fan (JP) NTSC-J
62
[34]
Saturn+ (UK) PAL
86
[35]
Sega Power (UK) NTSC-J
92
[36]
Sega Pro (UK) NTSC-J
72
[37]
SuperGamePower (BR)
60
[38]
Sega Megazone (AU)
79
[39]
Sega Saturn Magazine (UK) PAL
68
[40]
Sega Saturn Magazine (JP) NTSC-J
47
[41]
Sega Saturn Magazine (JP) NTSC-J
66
[16]
Super Juegos (ES)
82
[42]
Todo Sega (ES)
87
[43]
Total Saturn (UK) PAL
57
[44]
Ultimate Future Games (UK)
62
[45]
Última Generación (ES)
64
[46]
Video Games (DE) NTSC-J
51
[47]
VideoGames (US) NTSC-U
40
[18]
Sega Saturn
66
Based on
42 reviews

Cyber Speedway

Saturn, US
CyberSpeedway Saturn US Box Back.jpgCyberSpeedway Saturn US Box Front.jpg
Cover
CyberSpeedway Saturn US Disc.jpg
Disc
Cyberspeedway sat us manual.pdf
Manual
Saturn, EU
CyberSpeedway Saturn EU Box.jpg
Cover
CyberSpeedway Saturn EU Disc.jpg
Disc
Saturn, JP
GranChaser Saturn JP Box Back.jpgGranChaser Saturn JP Box Front.jpg
Cover
CyberSpeedway Saturn JP Spinecard.jpg
Spinecard
CyberSpeedway Saturn JP Disc.jpg
Disc
Saturn, BR
CyberSpeedwaySaturnBRBack.jpgNospine.pngCyberSpeedway Saturn BR Box Front.jpg
Cover
CyberSpeedwaySatBRDisc.jpg
Disc

References

  1. 1.0 1.1 1.2 File:MeanMachinesSega39UK.pdf, page 92 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega39UK.pdf_p92" defined multiple times with different content
  2. 2.0 2.1 File:GamePro US 075.pdf, page 54 Cite error: Invalid <ref> tag; name ":File:GamePro US 075.pdf_p54" defined multiple times with different content
  3. 3.0 3.1 File:GamePlayers US 0811.pdf, page 54 Cite error: Invalid <ref> tag; name ":File:GamePlayers US 0811.pdf_p54" defined multiple times with different content
  4. File:Cyberspeedway sat us manual.pdf, page 3
  5. File:Cyberspeedway sat us manual.pdf, page 18
  6. 6.0 6.1 File:CDConsoles FR 09.pdf, page 126 Cite error: Invalid <ref> tag; name ":File:CDConsoles FR 09.pdf_p126" defined multiple times with different content
  7. 7.0 7.1 File:ConsolesPlus FR 049.pdf, page 173 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 049.pdf_p173" defined multiple times with different content
  8. 8.0 8.1 File:CVG UK 165.pdf, page 46 Cite error: Invalid <ref> tag; name ":File:CVG UK 165.pdf_p46" defined multiple times with different content
  9. 9.0 9.1 File:Edge UK 023.pdf, page 74 Cite error: Invalid <ref> tag; name ":File:Edge UK 023.pdf_p74" defined multiple times with different content
  10. 10.0 10.1 File:Joypad FR 048.pdf, page 44 Cite error: Invalid <ref> tag; name ":File:Joypad FR 048.pdf_p44" defined multiple times with different content
  11. 11.0 11.1 File:MAXIMUM UK 02.pdf, page 147 Cite error: Invalid <ref> tag; name ":File:MAXIMUM UK 02.pdf_p147" defined multiple times with different content
  12. 12.0 12.1 File:MeanMachinesSega34UK.pdf, page 76 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega34UK.pdf_p76" defined multiple times with different content
  13. 13.0 13.1 File:PlayerOne FR 059.pdf, page 150 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 059.pdf_p150" defined multiple times with different content
  14. File:SSM_UK_02.pdf, page 86
  15. File:SSM_JP_19950601_1995-06.pdf, page 114
  16. 16.0 16.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 15 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p15" defined multiple times with different content
  17. File:UltimaGeneracion ES 05.pdf, page 63
  18. 18.0 18.1 File:VideoGames US 82.pdf, page 86 Cite error: Invalid <ref> tag; name ":File:VideoGames US 82.pdf_p86" defined multiple times with different content
  19. Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 144
  20. Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 81
  21. Famitsu, "1995-06-02" (JP; 1995-05-19), page 1
  22. Fusion, "Volume 1, Number 5: December 1995" (US; 1995-1x-xx), page 120
  23. Gamers, "November 1995" (DE; 1995-10-11), page 51
  24. Games World: The Magazine, "August 1995" (UK; 1995-06-29), page 60
  25. Game Informer, "October 1995" (US; 1995-xx-xx), page 50
  26. HiTech, "Julio/Agosto 1995" (ES; 1995-06-30), page 60
  27. Hobby Consolas, "Noviembre 1995" (ES; 1995-xx-xx), page 106
  28. Joypad, "Juillet/Août 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 30
  29. MAN!AC, "08/95" (DE; 1995-07-12), page 34
  30. MAN!AC, "10/95" (DE; 1995-09-13), page 65
  31. Mega Force, "Été 1995" (FR; 1995-0x-xx), page 94
  32. Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 88
  33. Mega Fun, "09/95" (DE; 1995-08-23), page 90
  34. Saturn Fan, "1995 August" (JP; 1995-07-07), page 66
  35. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 62
  36. Sega Power, "September 1995" (UK; 1995-07-20), page 52
  37. Sega Pro, "August 1995" (UK; 1995-07-13), page 60
  38. SuperGamePower, "Agosto 1995" (BR; 1995-0x-xx), page 42
  39. Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 24
  40. Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 86
  41. Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 114
  42. Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 96
  43. Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 42
  44. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 18
  45. Ultimate Future Games, "August 1995" (UK; 1995-07-01), page 72
  46. Última Generación, "Julio/Agosto 1995" (ES; 1995-0x-xx), page 62
  47. Video Games, "8/95" (DE; 1995-07-26), page 63