Difference between revisions of "Generations Lost"
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Revision as of 15:46, 12 June 2019
Generations Lost | ||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||
Publisher: Time Warner Interactive, HIC Infocomm (KR) | ||||||||||||||||||||
Developer: Time Warner Interactive, Pacific SoftScape | ||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||
Genre: Action, Adventure | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Generations Lost is a 1994 action game for the Sega Mega Drive by Pacific SoftScape and Time Warner Interactive. The title screen indicates a copyright of 1993 as well as 1994; however, whether or not this is a port of something or ties into something from 1993 is unknown.
This was the only game developed by Pacific SoftScape.
Contents
Gameplay
The game seems to mix elements from Flashback and the Commodore 64 classic "Sacred Armor of Antiriad".
The game's option screen is well hidden on the low contrast teleporter screen right after the title screen, push and START to access it.
is for jumping,
is for physical attacks while
uses the powersuit's glove to operate devices or release an electrical rope which can be used for climbing, descending or even as a projectile. Crouching and thereafter pushing
or
can be used for rolling.
There are golden nodes throughout the game that activate special abilities. These include the power to swing on ropes as seen in Spiderman by pushing and holding again in mid-air and a temporary length boost for the electrical rope. There's a glitch which makes it possible to pass through walls and doors by swinging through them.
Progress is recorded through checkpoints and passwords. Health is restored by standing on healing platforms. Special items such as homing projectiles, energy shields etc. can be found hidden throughout the stages behind heavy steel doors.
Later on you gain the ability to warp between areas, making the game pseudo-nonlinear, although the game's short length doesn't allow to make extensive use of it.
Passwords
- AGES
- DUTY
- HOPE
Versions
The game is identical in all regions an not region protected, it can therefore be played on unmodified systems. The only difference is not gameplay related: the title screen displays Sega Genesis or Sega Mega Drive depending on the console's region.
Production credits
- Design: Bruce Straley
- Art: Bruce Straley, Michael Gates
- Programming: Raymond Frericks Jr, Jeff Fort
- Music, SFX: Josh Gabriel
- Producer: Mitzi McGilvray
- Director of Product Development: Bill Hindorff
- Lead Tester: Mike Kruse
- Cyborg Art: Fred Andrews
- Special Thanks: Steve Calfee, Dan Van Elderen, Mike Klug, Linda Blanchard, Doug Gray
Magazine articles
- Main article: Generations Lost/Magazine articles.
Promotional material
Physical scans
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|
70 | |
---|---|
Based on 25 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1MB | 1994-08 | Cartridge (US/EU) |
References
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 12
- ↑ 2.0 2.1 2.2 2.3 Computer & Video Games, "December 1994" (UK; 1994-11-15), page 77
- ↑ Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 96-98 (96)
- ↑ 4.0 4.1 VideoGames, "December 1994" (US; 1994-1x-xx), page 128
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 86
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 90
- ↑ Digitiser (UK) (1995-02-10)
- ↑ Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 160
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 317
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 128
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 19
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 18
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 19
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 16
- ↑ Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 57
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 67
- ↑ Mega, "December 1994" (UK; 1994-11-30), page 56
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 82
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 90
- ↑ Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 96
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 150
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 106
- ↑ Sega Power, "February 1995" (UK; 1994-12-15), page 79
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 72
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 50
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 15
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