Difference between revisions of "Zero the Kamikaze Squirrel"

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{{sub-stub}}'''''{{PAGENAME}}''''' is a platform spin-off of the ''[[Aero the Acrobat]]'' series, starring one of Aero's enemies, Zero. It was developed by [[Iguana Entertainment]] and published by [[Sunsoft]] for the [[Sega Mega Drive]] and Super NES in 1994. It follows Zero traveling back to his forest home to stop an evil lumberjack.
 
{{sub-stub}}'''''{{PAGENAME}}''''' is a platform spin-off of the ''[[Aero the Acrobat]]'' series, starring one of Aero's enemies, Zero. It was developed by [[Iguana Entertainment]] and published by [[Sunsoft]] for the [[Sega Mega Drive]] and Super NES in 1994. It follows Zero traveling back to his forest home to stop an evil lumberjack.

Revision as of 15:10, 4 December 2019

n/a

ZtKS Title.png

Zero the Kamikaze Squirrel
System(s): Sega Mega Drive
Publisher: Sunsoft
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-15176
Sega Mega Drive
EU
T-15176-50
Sega Mega Drive
AU
$89.9589.95[4] FZER02SMC
Non-Sega versions

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Zero the Kamikaze Squirrel is a platform spin-off of the Aero the Acrobat series, starring one of Aero's enemies, Zero. It was developed by Iguana Entertainment and published by Sunsoft for the Sega Mega Drive and Super NES in 1994. It follows Zero traveling back to his forest home to stop an evil lumberjack.

Gameplay

Zero has a dizzying amount of moves on each of the three buttons. The default buttons are as follows:

  • Pressing A while standing throws shurikens. Holding Up while pressing A throws them upwards at an angle. Jumping and pressing Up or Down will fire them at those downward angles. Bizarrely, pressing Up+A as soon as possible when you jump fires at a weird curving upward angle. You can't fire shuriken while crouching. Shurikens are like Aero's stars; you only have so many and must pick up ammo.
  • Pressing B while standing jumps. Pressing it again performs an unusual double jump that carries momentum instead of having its own, so doing it early works best. While Zero is spinning, you can't do anything except the Super Slam. After the initial jump or after a double jump, pressing Down+B performs a strange swooping attack. While crouching, Zero readies his nunchaku; press B here to swing it.
  • Holding C while standing still has Zero pull out a scope; press a direction to look around. Holding C while running has Zero do very particular forward flips which can damage enemies, and he will continue to perform them as you hold the button and as he hits land (you can stop one at any point by releasing C); if a forward flip lasts long enough without Zero touching land, he will eventually attempt to dive for damage. Finally, pressing {C} in mid-air has Zero do his Super Slam, which can be controlled with Left and Right before he lands, and can be canceled out of by jumping (warning: puts him in spinning state). You can, for example, forward flip into the air, release C, then press C again to Super Slam.

When remapping buttons, you must take the variety of moves per-button into account.

Tips and tricks

Pausing the game and pressing either ACRightAB or RightUpBADownUpBDownUpB brings up a screen to select a level to start at, as well as the ending sequence and other screens. Once this cheat is used, you can return to that screen whenever you want pressing just ABC with the game paused.

Production credits

  • Created and Produced by: Justin Siller
  • Directed by: Neill Glancy, Team Iguana
  • Game Design: Justin Siller, Neill Glancy, Team Zero
  • Team Leader: Neill Glancy
  • Executive Producer (Iguana): Jeff Spangenberg
  • Executive Producer (Sunsoft): David Siller
  • Programming: Stephen Broumley, Craig Galley
  • Genesis Engine: Carl Wade
  • Art Director (Iguana): Matt Stubbington
  • Technical Director (Iguana): Craig Galley
  • Creative Director (Iguana): Nigel Cook
  • Art Director (Sunsoft): Mario Zavala
  • Lead Artists: Jools Watsham, Matt Stubbington
  • Artists: Robbie Miller, Scott Brocker, Mark Pitcher
  • Additional Art: William B. Yeatts, Michael McCallion
  • Conceptual Art: Mario Zavala, Justin Siller, Team Zero
  • Additional Rendered Art: Neill Glancy
  • Martial Arts Consultant: Ryan Siller
  • Music Coordinators: Jay Moon, Darrin Stubbington
  • Music and Sound Effects: Fox Productions
  • Project Manager: Jay Moon
  • Technical Manager: Al Artus
  • Consumer Products Manager: Steve Gehrke
  • Marketing Director: Karen Shadley
  • Chairman: Masami Maeda
  • Vice Chairman: Tad Shimamoto
  • International Development Coordinator: Kenji Yoshioka
  • Game Test Manager: Sam Patel
  • Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, René Boutin, Kelly McCarthy, Benjon Martinez, Peter Marquez, Euclid Woo
  • Game Manual: Alison Quirion
  • Executive Assistant: Nanette Hyssong
  • Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
  • Sunsoft Thanks to: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai
  • Sunsoft Very Special Thanks to: Debra Siller
  • Iguana Thanks to: Carl Wade, Richard Cowie, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, Kate Miffitt, Lemon The Cat


Magazine articles

Main article: Zero the Kamikaze Squirrel/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
83
82
69 №14, p70
82 [7]
75 №71, p54
86 №47, p62/63
80 [8]
Sega Mega Drive
80
Based on
7 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[9]
Cool Gamer (RU)
70
[10]
Electronic Games (1992-1995) (US) NTSC-U
75
[11]
Electronic Gaming Monthly (US) NTSC-U
83
[12]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[13]
Game Players (US) NTSC-U
82
[14]
GamePro (US) NTSC-U
75
[15]
Games World: The Magazine (UK) PAL
69
[16]
Game Informer (US) NTSC-U
72
[17]
Hobby Consolas (ES)
84
[18]
MAN!AC (DE) PAL
75
[19]
Mega Fun (DE) PAL
81
[20]
Mean Machines Sega (UK) PAL
82
[3]
Play Time (DE) PAL
83
[21]
Sega Magazin (DE)
84
[22]
Sega Magazine (UK) PAL
80
[23]
Sega Power (UK) PAL
75
[24]
Sega Pro (UK) PAL
86
[25]
Sega Mega Drive Review (RU)
70
[26]
Super Juegos (ES)
90
[27]
Todo Sega (ES)
86
[28]
Tricks 16 bit (RU)
79
[29]
VideoGames (US) NTSC-U
80
[8]
Sega Mega Drive
77
Based on
23 reviews

Zero the Kamikaze Squirrel

Mega Drive, US
ZtKS MD US Box.jpg
Cover
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Cart
Mega Drive, EU
ZtKS MD EU Box.jpg
Cover
ZtKS MD EU Cart.jpg
Cart
ZtKS MD EU Manual.jpg
Manual
Mega Drive, AU
ZtKS MD AU Box.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments

References

  1. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 12
  2. Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 36
  3. 3.0 3.1 Mean Machines Sega, "July 1995" (UK; 1995-05-27), page 66
  4. Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 28
  5. EGM², "November 1994" (US; 1994-1x-xx), page 149
  6. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 151
  7. Mean Machines Sega, "July 1995" (UK; 1995-05-27), page 66/67 (66)
  8. 8.0 8.1 VideoGames, "December 1994" (US; 1994-1x-xx), page 82
  9. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 272
  10. Cool Gamer, "9" (RU; 2002-10-13), page 243
  11. Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 164
  12. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 42
  13. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 369
  14. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 134
  15. GamePro, "December 1994" (US; 1994-xx-xx), page 114
  16. Games World: The Magazine, "August 1995" (UK; 1995-06-29), page 70
  17. Game Informer, "February 1995" (US; 1995-0x-xx), page 19
  18. Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 130
  19. MAN!AC, "01/95" (DE; 1994-12-07), page 80
  20. Mega Fun, "12/94" (DE; 1994-11-23), page 128
  21. Play Time, "1/95" (DE; 1994-12-07), page 100
  22. Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 72
  23. Sega Magazine, "July 1995" (UK; 1995-06-15), page 90
  24. Sega Power, "October 1995" (UK; 1995-08-17), page 54
  25. Sega Pro, "July 1995" (UK; 1995-06-08), page 62
  26. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 177
  27. Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 46
  28. Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 43
  29. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 234