Difference between revisions of "Battlecorps"
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Revision as of 02:53, 25 August 2021
Battlecorps | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||||||||||||||||||||||
Publisher: Core Design (US, Europe), Victor Entertainment (Japan) | |||||||||||||||||||||||||||||||||||
Developer: Core Design | |||||||||||||||||||||||||||||||||||
Distributor: Time Warner Interactive (US) | |||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||
Genre: Shooting[1][2] | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Battlecorps (バトルコープス) is a first person shooter for the Sega Mega-CD. It takes place in giant mechs.
Contents
Gameplay
In Battlecorps, players take control over a "Bipedal Attack Machine" (BAM) to liberate a planet from an infected AI system and its army of robots. Typically this involves destroying specified targets or getting to a location without being killed. When all lives are lost, the game ends.
In order to simulate a 3D world, Battlecorps relies heavily on the use of sprite scaling. However, unlike a game such as Doom, the engine rarely draws flat "walls", instead simulating them by placing a series of large sprites in a line. Ceilings are never rendered, though many stages overcome this by taking place exclusively outside. Battlecorps also gives players a degree of control over the Y axis, allowing him or her to attack flying enemies or "ceiling" turrets.
Draw distance is considerably lower than many other first person shooters of the era, and in order to maintain a steady frame rate, the heads-up display comprises of roughly half the screen. Battlecorps also limits itself to a 256x224 screen resolution at all times.
Production credits
- Programmed / Game Design / Story : Jon Hilliard
- Production Designer/ Game Design / Story / Graphic Artist: Jason Gee
- Music + SF/X: Martin Iveson
- Live Guitar: Anthony Wheeldon
- Production Designer / Game Design / Story / Graphic Artist: Jason Gee
- Game Design / Story / Voices / Creative Manager: Guy Miller
- Produced by: Jeremy Heath-Smith
- Producer: Toshiyuki Nagai
- Director: Gaku Sato
- Assistant: Ryo Misawa, Kanji Ishizeki
- Thanks to: Takeshi Minagawa
- Thanks to: Bob Churchill (Game Evaluation), James Ryman (Cover Design), Lads & Lasses at Core Design...
Magazine articles
- Main article: Battlecorps/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #62: "September 1994" (1994-xx-xx)[10]
Physical scans
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81 | |
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Based on 30 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
607,573,344 | CD (EU) | T-115045-50 | ||||||||||
✔ |
|
612,870,048 | CD (JP) | T-60194 | ||||||||||
✔ |
|
607,260,528 | CD (US) | T-115045 | ||||||||||
? |
|
1994-02-11 | Page |
References
- ↑ File:Battlecorps MCD JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ Beep! MegaDrive, "September 1994" (JP; 1994-08-08), page 5
- ↑ GamePro, "March 1994" (US; 1994-xx-xx), page 172
- ↑ VideoGames, "April 1994" (US; 1994-0x-xx), page 55
- ↑ 6.0 6.1 Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 108
- ↑ 7.0 7.1 7.2 Mega, "August 1994" (UK; 1994-07-21), page 13
- ↑ Computer & Video Games, "October 1994" (UK; 1994-09-15), page 82
- ↑ File:Battlecorps_MCD_JP_SSCredits.pdf
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 107
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 75
- ↑ Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 21
- ↑ Consoles +, "Juillet/Août 1994" (FR; 1994-0x-xx), page 147
- ↑ Computer & Video Games, "August 1994" (UK; 1994-07-15), page 65
- ↑ Edge, "August 1994" (UK; 1994-06-30), page 68
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 36
- ↑ Famitsu, "1994-10-07" (JP; 1994-09-22), page 1
- ↑ GamePro, "September 1994" (US; 1994-xx-xx), page 70
- ↑ GamePro, "September 1994" (DE; 1994-08-26), page 66
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 20
- ↑ Games World: The Magazine, "August 1994" (UK; 1994-06-30), page 25
- ↑ Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 112
- ↑ Joypad, "3/1994" (HU; 1994-xx-xx), page 26
- ↑ Mega, "August 1994" (UK; 1994-07-21), page 54
- ↑ Mega Force, "Juillet/Août 1994" (FR; 1994-07-04), page 80
- ↑ Mega Fun, "07/94" (DE; 1994-06-22), page 37
- ↑ Mega Power, "July 1994" (UK; 1994-06-23), page 22
- ↑ MegaTech, "August 1994" (UK; 1994-07-21), page 20
- ↑ Mean Machines Sega, "August 1994" (UK; 1994-06-30), page 60
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 104
- ↑ Player One, "Juillet/Août 1994" (FR; 1994-0x-xx), page 102
- ↑ Play Time, "8/94" (DE; 1994-07-16), page 140
- ↑ Sega Magazine, "August 1994" (UK; 1994-07-15), page 80
- ↑ Sega Power, "August 1994" (UK; 1994-07-07), page 46
- ↑ Sega Pro, "August 1994" (UK; 1994-07-14), page 46
- ↑ Świat Gier Komputerowych, "4/1994" (PL; 1994-xx-xx), page 1
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Sonic the Comic, "May 27th 1994" (UK; 1994-05-14), page 10
- ↑ Todo Sega, "Octubre 1994" (ES; 1994-xx-xx), page 46
- ↑ VideoGames, "November 1994" (US; 1994-1x-xx), page 101
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