Difference between revisions of "Astal"

From Sega Retro

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==Gameplay==
 
==Gameplay==
''Astal'' is a 2D platform game which supports one or two players. Player 1 plays as "Astal", alongside a cooperative buddy, a bird, which can assist Astal in several ways. In single player mode, Astal gives commands to this bird to attack enemies, retrieve health or even perform context sensitive actions that are specific to certain levels, however in two player mode, the bird can be controlled by a second player instead. Two player mode also allows both players to team up and perform attacks together, with the downside being that the bird now has a health bar, and both players share the same lives counter.
+
''Astal'' is a 2D platform game where the player controls Astal, who is followed by a bird companion. Astal can walk with {{left}} and {{right}} and run with {{left}}{{left}} and {{right}}{{right}}. He can crouch with {{down}} and jump with {{C}}. He can jump farther while running. He can jump on enemies to stun them and to use as platforms for crossing gaps. He can grab enemies and objects with {{B}} when adjacent to them and throw them by pressing {{B}} again. He can also strike enemies by pressing {{B}} while in the air or while running. He can strike the ground with {{down}}+{{B}}, which can stun enemies or reveal hidden items. He can perform a breath attack by pressing {{up}} to take a deep breath and then pressing {{B}}, which can be used to blow enemies and obstacles away from Astal or to counter enemies with harmful defenses such as flames or spikes.
  
Hints on how to defeat bosses are hidden within the opening cinematic.
+
His bird companion can perform a context-sensitive default action with {{A}}. This action is shown by an icon in the bottom-right corner of the display. The action is usually attacking enemies or bringing Astal an item, but there are sometimes stage-specific special actions that the bird can perform. The player can cycle through the icons with {{L}} and {{R}} to change the behavior of {{A}} or directly tell the bird to fetch an item with {{X}}, perform a special action with {{Y}}, or attack with {{Z}}. However, not all actions are always possible; for instance, there is not always an item nearby for the bird to retrieve. There are three colored crystals in the center of the game interface that signal which actions are currently possible. Bird moves expend a resource called Karma, which is indicated by a gauge below the action crystals. Karma is collected by defeating enemies carrying Karma Balls. If the player has no Karma, the bird rests on Astal's shoulder.
  
In the overseas (i.e. non-Japanese) version, the player's hit points are reduced to three and the opening cinematic music is changed.
+
Astal has a health meter with five fruits in the Japanese release and three fruits in the North American release. He loses one fruit each time he is injured by an enemy or by the environment. If he loses all of his fruits, he loses a life. His health can be replenished by finding fruits in the levels. If he loses all of his lives, the game ends, but it can be continued. The game has unlimited continues in the Japanese release but only one in the North American release.
 +
 
 +
The game supports two-player cooperative play. At any point during gameplay, another player can start controlling the bird with a second controller. The bird reverts to computer control if the player goes idle. When being controlled by a human, the bird has a health bar and can no longer be controlled by Astal. The bird can move in any direction with the D-pad and dash with {{left}}{{left}} or {{right}}{{right}}. The bird can strike enemies with {{B}}, hold and release {{B}} for a charge attack, or hold and release {{C}} for a dive attack (which can be steered with the D-pad). These attacks do not cost Karma. If injured, the bird can rest on Astal's shoulder with {{A}}; Astal gives the bird one of the fruits from his health meter. Both players can perform a combination attack if Astal does his breath attack with {{up}} and {{B}} while the bird does a dive attack with the D-pad in the direction of Astal and {{C}}. This causes the bird to do a richochet attack against all enemies on screen. This attack costs Karma.
 +
 
 +
The story is progressed by cutscene interludes between the stages, which have scrolling artwork and voice acting, or sometimes by in-game events. There is an introduction cutscene that explains the plot as well as an animated opening cinematic that contains hints on how to defeat the bosses.
 +
 
 +
===Bird Icons===
 +
In single-player games, instead of the bird's health gauge, the game shows an icon indicating which action the bird will perform if the player presses {{A}}.
 +
 
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Rest
 +
| sprite={{sprite | Astal, Bird Icons.png | 1.5 | crop_width=48 | crop_height=32 | crop_x=0 | crop_y=0}}
 +
| desc=The bird is out of Karma and resting on Astal's shoulder.
 +
}}
 +
{{InfoRow
 +
| title=Attack
 +
| sprite={{sprite | Astal, Bird Icons.png | 1.5 | crop_width=48 | crop_height=32 | crop_x=0 | crop_y=32}}
 +
| desc=The bird can attack enemies.
 +
}}
 +
{{InfoRow
 +
| title=!
 +
| sprite={{sprite | Astal, Bird Icons.png | 1.5 | crop_width=48 | crop_height=32 | crop_x=0 | crop_y=64}}
 +
| desc=The bird is delivering a warning or can perform a special ability.
 +
}}
 +
{{InfoRow
 +
| title=Item Search
 +
| sprite={{sprite | Astal, Bird Icons.png | 1.5 | crop_width=48 | crop_height=32 | crop_x=0 | crop_y=96}}
 +
| desc=The bird can deliver an item to Astal. Press {{A}} again when the bird returns to drop the item.
 +
}}
 +
{{InfoRow
 +
| title=X
 +
| sprite={{sprite | Astal, Bird Icons.png | 1.5 | crop_width=48 | crop_height=32 | crop_x=0 | crop_y=128}}
 +
| desc=This icon replaces Astal's health gauge rather than the bird's. It means that Astal is incapacitated and the bird must save him. Either player can control the bird when this happens.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=The Journey Begins
 +
| screenshot=Astal, Stage 1.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Into the Darkness
 +
| screenshot=Astal, Stage 2.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Evil Eye
 +
| screenshot=Astal, Stage 3.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Deep Forest
 +
| screenshot=Astal, Stage 4.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The River of Dreams
 +
| screenshot=Astal, Stage 5.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Forest Fiend
 +
| screenshot=Astal, Stage 6.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Volcanic Valley
 +
| screenshot=Astal, Stage 7.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Guardian of Fire
 +
| screenshot=Astal, Stage 8.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Sea of Clouds
 +
| screenshot=Astal, Stage 9.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Behemoth
 +
| screenshot=Astal, Stage 10.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Glacial Rift
 +
| screenshot=Astal, Stage 11.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Crystal Palace
 +
| screenshot=Astal, Stage 12.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Frostbite!
 +
| screenshot=Astal, Stage 13.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Plains of Destiny
 +
| screenshot=Astal, Stage 14.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Destiny Unfolds
 +
| screenshot=Astal, Stage 15.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Fight for the Future
 +
| screenshot=Astal, Stage 16.png
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Red Fruit
 +
| sprite={{sprite | Astal, Items.png | 1.5 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| desc=Replenishes one fruit on Astal's health gauge.
 +
}}
 +
{{InfoRow
 +
| title=Green Fruit
 +
| sprite={{sprite | Astal, Items.png | 1.5 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}}
 +
| desc=Fully replenishes Astal's health gauge.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | Astal, Items.png | 1.5 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=0}}
 +
| desc=Gives the player an extra life in addition to fully replenishing Astal's health and Karma gauges.
 +
}}
 +
{{InfoRow
 +
| title=Power Star
 +
| sprite=
 +
| desc=Fills Astal's Karma gauge.
 +
}}
 +
}}
  
 
==History==
 
==History==

Revision as of 14:18, 3 February 2022

n/a

  • NTSC-U
  • NTSC-J

Astal Title.png

Astal Saturn JP SSTitle.png

Astal
System(s): Sega Saturn
Publisher: Sega
Developer:
Sound driver: SCSP/CD-DA (1 track)
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9019
Sega Rating: All Ages
Sega Saturn
US
$59.9959.99[4] 81019
ESRB: Kids to Adults
Sega Saturn
BR
Tectoy: 6+

Astal, known in Japan as Kisuishou Densetsu Astal (輝水晶伝説アスタル), is a Sega Saturn action platform game developed by Sega CS and published by Sega. First released in Japan in April 1995, it was later brought to the United States the following August. Notable for its high production values, hand-drawn visuals, and well-received soundtrack, Astal has since gained a reputation as a cult classic.

Story

~Astal's Tale~

My story begins on a world that's different from your Earth. This is the legend of the beginning of the world of Quartalia.

Quartalia was created by our goddess, Antowas. Out of precious gems she made the land and sea, the mountains and the trees. And finally, from her last two jewels she created us. From a green jewel, Antowas created Leda, who has the power to make things live on Quartalia. From a red jewel, she created me, and made me really strong and powerful so I could keep Leda safe. Leda and I are as different as night and day. Leda is gentle and sweet and could never hurt anybody. I have a short temper, and sometimes I overdo things. That's what happened this time.

Unknown to us, the demon Jerado had been watching Antowas work. He wanted to rule a world all his own, but his powers weren't as strong as Antowas', and he didn't have the strength to make his own world. Instead he plotted to take over Quartalia, and change it the way he liked.

Exhausted from her work, Antowas fell asleep. That's when Jerado made his move. The first part of his plan was to get rid of Leda and me, and he created a powerful warrior named Geist to do the dirty work. One day, while I was taking a nap, Geist stole Leda away. I searched and searched, and I tore Quartalia apart looking for her. I finally found her, trapped in a crystal on the bottom of the sea.

Once I rescued Leda, I thought things could get back to normal, but the ruckus I caused woke Antowas up. When she saw the mess I'd made, boy, was she angry! When Leda found out about my punishment, she was heartbroken, and gave her green jewel to me to keep. Then Antowas sent me to Quartalia's moon, where I would stay out of trouble. Finally, Antowas used up the rest of her power to deal with Jerado, then fell into another deep sleep....

Now Jerado was out of the action, but Geist was still free. One day, from my prison on the moon, I saw him capture Leda again! This was too much! I destroyed my prison, broke my chains and headed back to Quartalia.

Nothing in the world means more to me than Leda—nothing! I will find her. I will find the one who took her, and I will deal with him! It's only a matter of time.

Quartalia has changed. The demon Jerado has transformed it somehow, and none of the creatures who now live here are friendly. Except for this bird I rescued, who for some reason, just won't leave me alone....

— US Manual [5]


Gameplay

Astal is a 2D platform game where the player controls Astal, who is followed by a bird companion. Astal can walk with Left and Right and run with LeftLeft and RightRight. He can crouch with Down and jump with C. He can jump farther while running. He can jump on enemies to stun them and to use as platforms for crossing gaps. He can grab enemies and objects with B when adjacent to them and throw them by pressing B again. He can also strike enemies by pressing B while in the air or while running. He can strike the ground with Down+B, which can stun enemies or reveal hidden items. He can perform a breath attack by pressing Up to take a deep breath and then pressing B, which can be used to blow enemies and obstacles away from Astal or to counter enemies with harmful defenses such as flames or spikes.

His bird companion can perform a context-sensitive default action with A. This action is shown by an icon in the bottom-right corner of the display. The action is usually attacking enemies or bringing Astal an item, but there are sometimes stage-specific special actions that the bird can perform. The player can cycle through the icons with L and R to change the behavior of A or directly tell the bird to fetch an item with X, perform a special action with Y, or attack with Z. However, not all actions are always possible; for instance, there is not always an item nearby for the bird to retrieve. There are three colored crystals in the center of the game interface that signal which actions are currently possible. Bird moves expend a resource called Karma, which is indicated by a gauge below the action crystals. Karma is collected by defeating enemies carrying Karma Balls. If the player has no Karma, the bird rests on Astal's shoulder.

Astal has a health meter with five fruits in the Japanese release and three fruits in the North American release. He loses one fruit each time he is injured by an enemy or by the environment. If he loses all of his fruits, he loses a life. His health can be replenished by finding fruits in the levels. If he loses all of his lives, the game ends, but it can be continued. The game has unlimited continues in the Japanese release but only one in the North American release.

The game supports two-player cooperative play. At any point during gameplay, another player can start controlling the bird with a second controller. The bird reverts to computer control if the player goes idle. When being controlled by a human, the bird has a health bar and can no longer be controlled by Astal. The bird can move in any direction with the D-pad and dash with LeftLeft or RightRight. The bird can strike enemies with B, hold and release B for a charge attack, or hold and release C for a dive attack (which can be steered with the D-pad). These attacks do not cost Karma. If injured, the bird can rest on Astal's shoulder with A; Astal gives the bird one of the fruits from his health meter. Both players can perform a combination attack if Astal does his breath attack with Up and B while the bird does a dive attack with the D-pad in the direction of Astal and C. This causes the bird to do a richochet attack against all enemies on screen. This attack costs Karma.

The story is progressed by cutscene interludes between the stages, which have scrolling artwork and voice acting, or sometimes by in-game events. There is an introduction cutscene that explains the plot as well as an animated opening cinematic that contains hints on how to defeat the bosses.

Bird Icons

In single-player games, instead of the bird's health gauge, the game shows an icon indicating which action the bird will perform if the player presses A.

Astal, Bird Icons.png
Rest
The bird is out of Karma and resting on Astal's shoulder.
Astal, Bird Icons.png
Attack
The bird can attack enemies.
Astal, Bird Icons.png
!
The bird is delivering a warning or can perform a special ability.
Astal, Bird Icons.png
Item Search
The bird can deliver an item to Astal. Press A again when the bird returns to drop the item.
Astal, Bird Icons.png
X
This icon replaces Astal's health gauge rather than the bird's. It means that Astal is incapacitated and the bird must save him. Either player can control the bird when this happens.

Stages

Astal, Stage 1.png

The Journey Begins

Astal, Stage 2.png

Into the Darkness

Astal, Stage 3.png

The Evil Eye

Astal, Stage 4.png

The Deep Forest

Astal, Stage 5.png

The River of Dreams

Astal, Stage 6.png

The Forest Fiend

Astal, Stage 7.png

Volcanic Valley

Astal, Stage 8.png

Guardian of Fire

Astal, Stage 9.png

Sea of Clouds

Astal, Stage 10.png

The Behemoth

Astal, Stage 11.png

Glacial Rift

Astal, Stage 12.png

The Crystal Palace

Astal, Stage 13.png

Frostbite!

Astal, Stage 14.png

The Plains of Destiny

Astal, Stage 15.png

Destiny Unfolds

Astal, Stage 16.png

The Fight for the Future

Items

Astal, Items.png
Red Fruit
Replenishes one fruit on Astal's health gauge.
Astal, Items.png
Green Fruit
Fully replenishes Astal's health gauge.
Astal, Items.png
1-Up
Gives the player an extra life in addition to fully replenishing Astal's health and Karma gauges.
Power Star
Fills Astal's Karma gauge.

History

It was originally released in April 1995 in Japan before subsequently seeing a release in North America and Brazil. Curiously the game was never released in Europe, despite initial plans.

Astal was not a launch title in western regions, though was brought to the Saturn in its "software drought" period, created when Sega of America unexpectedly brought the console's launch several months forward. Though reviews of the game were not stellar, it became a common and relatively well-known Saturn title in the regions it was sold in due to a lack of alternative software. Astal has yet to be bought to any other platforms or see any sequels since release.

Versions

Localised names

Also known as
Language Localised Name English Translation
English (US) Astal Astal
Japanese 輝水晶伝説アスタル Kisuishou Densetsu Astal

Screenshot

Main article: Astal/Comparisons.

Development

Main article: Astal/Development.

Production credits

スタッフ
プログラマー
プランナー
アーティスト
サウンド
アニメーション制作
Source:
In-game credits (JP)


Programmers
Planning
Artists
Sound Staff
Animation Staff
Opening/Ending Theme Music
S.O.A. Credits
Source:
In-game credits
Source:
US manual
Astal sat us manual.pdf
[6]

Magazine articles

Main article: Astal/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
92 [7]
Sega Saturn
92
Based on
1 review
Sega Retro Average 
Publication Version Score
Alaab Alcomputtar (SA)
92
[8]
CD Consoles (FR)
72
[9]
Consoles + (FR)
90
[10]
Computer & Video Games (UK) NTSC
62
[11]
Edge (UK) NTSC-J
50
[12]
Famitsu (JP) NTSC-J
60
[13]
Game Players (US) NTSC-U
66
[14]
GamePro (US) NTSC-U
80
[4]
Game Informer (US) NTSC-U
75
[15]
HiTech (ES) NTSC-J
60
[16]
MAN!AC (DE) NTSC-J
70
[17]
Mega (UK) NTSC
72
[18]
Magazina Igrushek (RU)
80
[19]
Mean Machines Sega (UK) NTSC-J
53
[20]
Players (BR)
94
[21]
Saturn Fan (JP) NTSC-J
67
[22]
Sega Power (UK) NTSC
63
[23]
Sega Megazone (AU)
80
[24]
Sega Saturn Magazine (JP) NTSC-J
73
[25]
Ultimate Future Games (UK)
50
[26]
Última Generación (ES)
80
[27]
Videogame Advisor (US) NTSC-U
75
[28]
Video Games (DE) NTSC-J
64
[29]
VideoGames (US) NTSC-U
90
[30]
Sega Saturn
72
Based on
24 reviews

Astal

Saturn, JP
Astal sat jp backcover.jpgAstal sat jp frontcover.jpg
Cover
Astal Saturn JP Spinecard.jpg
Spinecard
Astal sat jp disc.jpg
Disc
Saturn, US
AstalBack us.jpgAstalBox us.jpg
Cover
Astal Saturn US Disc.jpg
Disc
Astal sat us manual.pdf
Manual
Saturn, BR
Astal BR cover.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
627,301,920 1995-03-28 CD-ROM (JP) GS-9019 V1.006
Sega Saturn
 ?
CRC32
MD5
SHA-1
636,808,704 CD-ROM (US) 81019 V1.003

Track list

1. Data track  
2. Let me try again (1:59) 
From: Opening demo
Vocals: Aya Hisakawa
Running time: 1:59

External links

  • Sega of America webpage: Saturn
  • Sega of Japan catalogue page (Japanese): Saturn

References

  1. File:Astal sat jp backcover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  3. https://groups.google.com/g/rec.games.video.sega/c/9Acd907s5IU/m/upCNaurPXIYJ
  4. 4.0 4.1 GamePro, "November 1995" (US; 1995-xx-xx), page 62
  5. File:Astal sat us manual.pdf
  6. File:Astal_sat_us_manual.pdf, page 18
  7. Sega Pro, "June 1995" (UK; 1995-05-11), page 34-41 (34)
  8. Alaab Alcomputtar, "" (SA; 1995-xx-xx), page 22
  9. CD Consoles, "Juin 1995" (FR; 1995-xx-xx), page 114
  10. Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 110
  11. Computer & Video Games, "July 1995" (UK; 1995-06-09), page 26
  12. Edge, "July 1995" (UK; 1995-05-25), page 65
  13. Famitsu, "1995-05-05" (JP; 1995-04-21), page 1
  14. Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 37
  15. Game Informer, "September 1995" (US; 1995-0x-xx), page 38
  16. HiTech, "Junio 1995" (ES; 1995-0x-xx), page 62
  17. MAN!AC, "07/95" (DE; 1995-06-14), page 46
  18. Mega, "August 1995" (UK; 1995-07-30), page 4
  19. Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 52
  20. Mean Machines Sega, "July 1995" (UK; 1995-05-27), page 82
  21. Players, "Dez 95" (BR; 1995-1x-xx), page 16
  22. Saturn Fan, "1995 July" (JP; 1995-06-08), page 50
  23. Sega Power, "August 1995" (UK; 1995-06-15), page 56
  24. Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 20
  25. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
  26. Ultimate Future Games, "July 1995" (UK; 1995-06-01), page 76
  27. Última Generación, "Julio/Agosto 1995" (ES; 1995-0x-xx), page 80
  28. Videogame Advisor, "Volume 1, Number 4: August 1995" (US; 1995-0x-xx), page 32
  29. Video Games, "8/95" (DE; 1995-07-26), page 70
  30. VideoGames, "September 1995" (US; 1995-08-22), page 73


Astal

Astal Title.png

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