Difference between revisions of "Silpheed"
From Sega Retro
(→Gameplay: added weapon sprites) |
(added screen shots) |
||
Line 33: | Line 33: | ||
| esra=12 | | esra=12 | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (シルフィード) is a [[Sega Mega-CD]] vertical shoot-'em-up developed by [[Game Arts]]. First published in Japan by [[Game Arts]] themselves in July 1993, it was later brought to the United States and Europe by [[Sega]] in October 1993. A remake of the developer's 1988 [[nec:NEC PC-8801|NEC PC-8801]] shoot-'em-up ''[[wikipedia:Silpheed|Silpheed]]'', the game features pre-rendered polygonal backgrounds presented in [[full-motion video]], an updated soundtrack, enhanced colors, and different levels. | |
Silpheed is the name of the spacecraft that the player controls, most likely derived from the famous ballet, ''[[wikipedia:La Sylphide|La Sylphide]]''. | Silpheed is the name of the spacecraft that the player controls, most likely derived from the famous ballet, ''[[wikipedia:La Sylphide|La Sylphide]]''. | ||
Line 52: | Line 52: | ||
{{InfoRow | {{InfoRow | ||
| title=Stage 1 | | title=Stage 1 | ||
− | | screenshot= | + | | screenshot=Silpheed, Stage 1-1.png |
+ | | screenshot2=Silpheed, Stage 1-2.png | ||
+ | | screenshot3=Silpheed, Stage 1-3.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Stage 2 | | title=Stage 2 | ||
− | | screenshot= | + | | screenshot=Silpheed, Stage 2-1.png |
+ | | screenshot2=Silpheed, Stage 2-2.png | ||
+ | | screenshot3=Silpheed, Stage 2-3.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Stage 3 | | title=Stage 3 | ||
− | | screenshot= | + | | screenshot=Silpheed, Stage 3-1.png |
+ | | screenshot2=Silpheed, Stage 3-2.png | ||
+ | | screenshot3=Silpheed, Stage 3-3.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Stage 4 | | title=Stage 4 | ||
− | | screenshot= | + | | screenshot=Silpheed, Stage 4-1.png |
+ | | screenshot2=Silpheed, Stage 4-2.png | ||
+ | | screenshot3=Silpheed, Stage 4-3.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Stage 5 | | title=Stage 5 | ||
− | | screenshot= | + | | screenshot=Silpheed, Stage 5-1.png |
+ | | screenshot2=Silpheed, Stage 5-2.png | ||
+ | | screenshot3=Silpheed, Stage 5-3.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Stage 6 | | title=Stage 6 | ||
− | | screenshot= | + | | screenshot=Silpheed, Stage 6-1.png |
+ | | screenshot2=Silpheed, Stage 6-2.png | ||
+ | | screenshot3=Silpheed, Stage 6-3.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Stage 7 | | title=Stage 7 | ||
− | | screenshot= | + | | screenshot=Silpheed, Stage 7-1.png |
+ | | screenshot2=Silpheed, Stage 7-2.png | ||
+ | | screenshot3=Silpheed, Stage 7-3.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Stage 8 | | title=Stage 8 | ||
− | | screenshot= | + | | screenshot=Silpheed, Stage 8-1.png |
+ | | screenshot2=Silpheed, Stage 8-2.png | ||
+ | | screenshot3=Silpheed, Stage 8-3.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Stage 9 | | title=Stage 9 | ||
− | | screenshot= | + | | screenshot=Silpheed, Stage 9-1.png |
+ | | screenshot2=Silpheed, Stage 9-2.png | ||
+ | | screenshot3=Silpheed, Stage 9-3.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Stage 10 | | title=Stage 10 | ||
− | | screenshot= | + | | screenshot=Silpheed, Stage 10-1.png |
+ | | screenshot2=Silpheed, Stage 10-2.png | ||
+ | | screenshot3=Silpheed, Stage 10-3.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Stage 11 | | title=Stage 11 | ||
− | | screenshot= | + | | screenshot=Silpheed, Stage 11-1.png |
+ | | screenshot2=Silpheed, Stage 11-2.png | ||
+ | | screenshot3=Silpheed, Stage 11-3.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 12 | ||
+ | | screenshot=Silpheed, Stage 12-1.png | ||
+ | | screenshot2=Silpheed, Stage 12-2.png | ||
+ | | screenshot3=Silpheed, Stage 12-3.png | ||
| desc= | | desc= | ||
}} | }} |
Revision as of 05:16, 14 January 2022
Silpheed | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega-CD | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (US, Europe), Game Arts (Japan) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Game Arts, Mecano Associates (music, sound) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
Silpheed (シルフィード) is a Sega Mega-CD vertical shoot-'em-up developed by Game Arts. First published in Japan by Game Arts themselves in July 1993, it was later brought to the United States and Europe by Sega in October 1993. A remake of the developer's 1988 NEC PC-8801 shoot-'em-up Silpheed, the game features pre-rendered polygonal backgrounds presented in full-motion video, an updated soundtrack, enhanced colors, and different levels.
Silpheed is the name of the spacecraft that the player controls, most likely derived from the famous ballet, La Sylphide.
Contents
Story
In the year 3076, terrorists led by a man named Zakalite hack into the Grayzon System, the mother computer of Earth, granting them control over all the space weaponry of the solar system. They begin attacking colony planets with unmanned fleets. The Earth's only hope is a small fleet outside the computer's reach, which has been provided with a squadron of SA-77 Silpheed dogfighters.
Gameplay
Silpheed is a vertical-scrolling shooter video game. It is presented at an oblique camera angle, with enemies and other objects becoming smaller as they move towards the top of the screen. The Silpheed can freely move about the screen with the D-pad. In each level, the player is tasked with destroying various enemies while avoiding their projectiles. and
fire the ship's main weapons, and
fires the ship's optional weapon. The backgrounds are pre-rendered full-motion video but can contain collision zones, corresponding to objects such as asteroids and towers, that the player must avoid.
Main weapons have unlimited ammunition, but optional weapons are dependent on energy. Energy is gained by destroying enemies or completing stages and lost by using optional weapons or taking damage. By shooting down red-colored orbs found throughout levels, the player can acquire different weapon types, each with their own unique behavior and strengths. Weapons can be attached to either side of the Silpheed. After the first stage, the player can choose which weapons to equip before each mission.
The Silpheed has a shield that can withstand six hits. There are items to replenish the shield. When the shield is depleted, the played is warned, "No Shield." If the player is hit again, the player encounters a "Weapon Failure" and can only continue firing on a single weapon. If the player is hit again, the ship suffers an "Engine Failure" and has impaired movement speed. The next hit destroys the Silpheed. The player can continue the game from the title screen if there are still continues remaining.
Stages
Stage 1 | |
---|---|
Stage 2 | |
Stage 3 | |
Stage 4 | |
Stage 5 | |
Stage 6 | |
Stage 7 | |
Stage 8 | |
Stage 9 | |
Stage 10 | |
Stage 11 | |
Stage 12 | |
Items
Main Weapons
Forward Beam | |
---|---|
Shoots beam straight ahead. Initially equipped. | |
Wide Beam | |
Shoots beam that scans downward 120 degrees from a forward position. | |
Phalanx Beam | |
Shoots forked beams in V-shape that cover a slightly wider area than the standard beam. | |
Auto-Aiming | |
Shoots beam that automatically locks on to targets. |
Optional Weapons
Graviton Bomb | |
---|---|
Explodes in front of the Silpheed in a wide pattern and shields from enemy fire. | |
E.M. Defense System | |
Surrounds the Silpheed in a barrier that blocks three enemy hits. Changes color from yellow to orange to red as it loses strength. | |
Photon Torpedo | |
Fires in eight directions simultaneously, automatically tracks targets. | |
Anti-Matter Bomb | |
Explodes and does area damage. |
Other
Bonus 1 | |
---|---|
Awards the player 5,000 points. | |
Bonus 2 | |
Awards the player between 5,000 and 10,000 points. | |
1 Repair | |
Restores one segments of the shield gauge. | |
2 Repair | |
Restores two segments of the shield gauge. | |
3 Repair | |
Restores three segments of the shield gauge. | |
All Repair | |
Fully replenishes the shields. | |
Option Energy Up | |
Boosts the energy of the optional weapon. | |
Destroy | |
Destroys all enemies on screen. | |
Invincible | |
Grants the Silpheed temporary invulnerability. |
Full-motion video
As the game is constantly streaming full-motion video data from the disc, it is reliant on an optimally-functioning Sega Mega-CD, particularly in regards to its CD drive. With many original units approaching 30 years of age, games which use streaming can begin to encounter read errors; Silpheed remains one of the more notable and critically-acclaimed games to use full-motion video streaming technology, and any read errors are generally remedied by a maintenance of the CD drive hardware.
Production credits
- Director: Takeshi Miyaji
- Executive Producer: Youichi Miyaji, Mitsuhiro Mazda, Toshiyuki Uchida
- Main Programmer: Kenichi Hamada
- Polygon Character: Takahiro Okano
- Background CG Producer: Takeshi Miyaji, Takahiro Okano, Hidenobu Takahashi, Kenichi Hamada, Akio Matsuda
- Graphics: Hidenobu Takahashi, Masahiko Koyama
- Demoproduce / Visual Director: IKUSABUNE, Toshio Akashi
- Background Mechanic Design / 3D Modeling / Visual Director: Wataru Yanagawa
- Silpheed Mechanical Design: Kouichiro Yonemura
- Mapping Data Producer: Kazuyuki Ohhata
- Technical Adviser: Masakuni Mitshuhashi
- Music Compose / Sound Effects: Ari Kamijo, Kenichi Kunishima, Tomoyuki Shimada, Kazuya Takahashi, Akio Matsuda
- Music: Mecano Associates, Fumihito Kasatani, Mariko Satou, Youko Sonoda, Mamoru Ishimoda, Takahiro Nishi
- Recording: Two Five, Isao Mizoguchi, Noriyuki Iwadare
- Art Work: Mariko Uemura
- Manual Editor: Masayuki Shimada
- Package Art: Jun Suemi
- Marketing: Toshiyuki Uchida, Masayuki Shimada, Akira Kashiwagi
- Sales: Rika Honma, Yumi Sugaya
- Special Thanks: NASA, Astronomical Society Of Japan
Magazine articles
- Main article: Silpheed/Magazine articles.
Promotional material
- Main article: Silpheed/Promotional material.
Physical scans
83 | |
---|---|
Based on 40 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
556,135,104 | CD (EU) | 4423 | ||||||||||
✔ |
|
562,892,400 | CD (JP) | T-45054 | ||||||||||
✔ |
|
562,953,552 | CD (US) | 4423 |
References
- ↑ File:Silpheed MCD JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ Beep! MegaDrive, "July 1993" (JP; 1993-06-08), page 10
- ↑ 4.0 4.1 4.2 GamePro, "December 1993" (US; 1993-xx-xx), page 105
- ↑ https://groups.google.com/g/rec.games.video.sega/c/vroem-0-Ouc/m/Noa_wp3NF1sJ
- ↑ 6.0 6.1 VideoGames, "December 1993" (US; 1993-1x-xx), page 68
- ↑ 7.0 7.1 Mega Power, "September 1993" (UK; 1993-08-19), page 51
- ↑ 8.0 8.1 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 21
- ↑ 9.0 9.1 Sega Magazine, "January 1994" (UK; 1993-12-10), page 102
- ↑ Computer & Video Games, "April 1995" (UK; 1995-03-15), page 21
- ↑ Megazone, "January 1994" (AU; 1993-12-29), page 29
- ↑ File:Silpheed_MCD_JP_SSCredits.pdf
- ↑ Aktueller Software Markt, "März 1994" (DE; 1994-02-07), page 104
- ↑ Beep! MegaDrive, "September 1993" (JP; 1993-08-07), page 22
- ↑ Consoles +, "Octobre 1993" (FR; 1993-xx-xx), page 128
- ↑ Computer & Video Games, "October 1993" (UK; 1993-09-15), page 44
- ↑ Computer & Video Games, "June 1994" (UK; 1994-05-15), page 109
- ↑ Edge, "October 1993" (UK; 1993-08-19), page 84
- ↑ Electronic Gaming Monthly, "October 1993" (US; 1993-xx-xx), page 42
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 125
- ↑ Famitsu, "1993-08-06" (JP; 1993-07-23), page 41
- ↑ GameFan, "Volume 1, Issue 10: September 1993" (US; 1993-xx-xx), page 14
- ↑ Game Power, "Ottobre 1993" (IT; 1993-xx-xx), page 45
- ↑ Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 80
- ↑ Game Informer, "January/February 1994" (US; 199x-xx-xx), page 42
- ↑ Hippon Super, "September 1993" (JP; 1993-08-03), page 46
- ↑ Hyper, "January 1994" (AU; 199x-xx-xx), page 58
- ↑ Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 82
- ↑ Joypad, "3/1994" (HU; 1994-xx-xx), page 12
- ↑ MAN!AC, "11/93" (DE; 1993-xx-xx), page 36
- ↑ Mega, "October 1993" (UK; 1993-09-16), page 28
- ↑ Mega Action, "November 1993" (UK; 1993-10-07), page 40
- ↑ Mega Force, "Décembre 1993" (FR; 1993-12-10), page 84
- ↑ Mega Fun, "10/93" (DE; 1993-09-22), page 34
- ↑ Mega Power, "September 1993" (UK; 1993-08-19), page 48
- ↑ MegaTech, "September 1993" (UK; 1993-08-20), page 58
- ↑ Mean Machines Sega, "October 1993" (UK; 1993-08-28), page 51
- ↑ Player One, "Décembre 1993" (FR; 1993-1x-xx), page 102
- ↑ Power Play, "11/93" (DE; 1993-10-13), page 138
- ↑ Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 20
- ↑ Sega Power, "October 1993" (UK; 1993-09-02), page 54
- ↑ Sega Pro, "October 1993" (UK; 1993-09-09), page 46
- ↑ Sega Zone, "September 1993" (UK; 1993-08-xx), page 30
- ↑ Sega Force Mega, "November 1993" (UK; 1993-10-14), page 106
- ↑ Sega Force, "3/94" (SE; 1994-03-29), page 24
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
- ↑ Sonic the Comic, "December 11th 1993" (UK; 1993-12-11), page 11
- ↑ Todo Sega, "Noviembre 1993" (ES; 1993-1x-xx), page 60
- ↑ Video Games, "10/93" (DE; 1993-09-29), page 112
- 1 player games
- JP Mega-CD games
- US Mega-CD games
- EU Mega-CD games
- DE Mega-CD games
- UK Mega-CD games
- AU Mega-CD games
- BR Mega-CD games
- KR Mega-CD games
- Mega-CD games
- 1993 Mega-CD games
- All 1993 games
- Mega-CD shoot-'em-up games
- All shoot-'em-up games
- Old content rating field
- All games
- Old-style rating (asm)
- Rating without source
- Old-style rating (dragon)
- Old-style rating (gameplayers)
- Old-style rating (gamesmaster)
- Rating without PDF source
- Update ratings template
- 4 old ratings
- Missing ROM hashes
- Old technical information