Silpheed

From Sega Retro

n/a

Silpheed title.png

Silpheed
System(s): Sega Mega-CD
Publisher: Sega (US, Europe), Game Arts (Japan)
Developer:
Genre: Shooting[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥8,800 (9,064)8,800e[3] T-45054
Sega Mega-CD
US
$49.9949.99[4][6] 4423
Videogame Rating Council: GA
Sega Mega-CD
EU
4423
Sega Mega-CD
DE
DM 99.9599.95[8] 4423
Sega Mega-CD
PT
Sega Mega-CD
UK
£49.9949.99[9][10] 4423
Sega Mega-CD
AU
$119.95119.95[11]
Sega Mega-CD
BR
063210
Sega Mega-CD
KR
GD93013JT

Silpheed (シルフィード) is a Sega Mega-CD vertical shoot-'em-up developed by Game Arts. First published in Japan by Game Arts themselves in July 1993, it was later brought to the United States and Europe by Sega in October 1993. A remake of the developer's 1988 NEC PC-8801 shoot-'em-up Silpheed, the game features pre-rendered polygonal backgrounds presented in full-motion video, an updated soundtrack, enhanced colors, and different levels.

Silpheed is the name of the spacecraft that the player controls, most likely derived from the famous ballet, La Sylphide.

Story

Silpheed, Zakalite.png

Zakalite

In the year 3076, terrorists led by a man named Zakalite hack into the Grayzon System, the mother computer of Earth, granting them control over all the space weaponry of the solar system. They begin attacking colony planets with unmanned fleets. The Earth's only hope is a small fleet outside the computer's reach, which has been provided with a squadron of SA-77 Silpheed dogfighters.

Gameplay

Silpheed, Cutscene.png

SA-77 Silpheed

Silpheed is a vertically scrolling shooter. It is presented at an oblique camera angle, with enemies and other objects becoming smaller as they move towards the top of the screen. The Silpheed can freely move about the screen with the D-pad. In each level, the player is tasked with destroying various enemies while avoiding their projectiles. A and C fire the ship's main weapons, and B fires the ship's optional weapon. The backgrounds are pre-rendered full-motion video but can contain collision zones, corresponding to objects such as asteroids and towers, that the player must avoid.

Main weapons have unlimited ammunition, but optional weapons are dependent on energy. Energy is gained by destroying enemies or completing stages and lost by using optional weapons or taking damage. The player gains a new main weapon with every 40,000 points earned. Weapons can be attached to either side of the Silpheed. The player starts the game with no optional weapon but gains one with every 50,000 points earned. After the first stage, the player can choose which weapons to equip before each mission (with the exception of the final mission, which continues with the weapon selections from the prior mission).

The Silpheed has a shield that can withstand six hits. There are items to replenish the shield. When the shield is depleted, the played is warned, "No Shield." If the player is hit again, the player encounters a "Weapon Failure" and can only continue firing on a single weapon. If the player is hit again, the ship suffers an "Engine Failure" and has impaired movement speed. The next hit destroys the Silpheed. The player can continue the game from the title screen if there are still continues remaining.

Weapons

Silpheed, Weapon Select.png

Weapon selection

Main

New main weapons are given every 40,000 points earned. Weapons are gained and equipped separately for each side of the ship.

Silpheed, Weapons.png
Forward Beam
Shoots beam straight ahead. Initially equipped.
Silpheed, Weapons.png
Wide Beam
Shoots beam that scans downward 120 degrees from a forward position.
Silpheed, Weapons.png
Phalanx Beam
Shoots forked beams in V-shape that cover a wider area than the standard beam.
Silpheed, Weapons.png
Auto-Aiming
Shoots beam that automatically locks on to targets.

Optional

New optional weapons are given every 50,000 points earned. The player cannot choose the same optional weapon for two missions in a row.

Silpheed, Weapons.png
Graviton Bomb
Explodes in front of the Silpheed in a wide pattern and shields from enemy fire.
Silpheed, Weapons.png
E.M. Defense System
Surrounds the Silpheed in a barrier that blocks three enemy hits. Changes color from yellow to orange to red as it loses strength.
Silpheed, Weapons.png
Photon Torpedo
Fires in eight directions simultaneously, automatically tracks targets.
Silpheed, Weapons.png
Anti-Matter Bomb
Explodes and does area damage.

Items

Power-up items are found in item carriers, which are red diamond-shaped pods. Shoot them open and then fly over the item to collect it.

Silpheed, Items.png
Bonus 1
Awards the player up to 5,000 points.
Silpheed, Items.png
Bonus 2
Awards the player between 5,000 and 10,000 points.
Silpheed, Items.png
1 Repair
Restores 1 segment of the shield gauge.
Silpheed, Items.png
2 Repair
Restores 2 segments of the shield gauge.
Silpheed, Items.png
3 Repair
Restores 3 segments of the shield gauge.
Silpheed, Items.png
All Repair
Fully replenishes the shields.
Silpheed, Items.png
Option Energy Up
Boosts the energy of the optional weapon.
Silpheed, Items.png
Destroy
Destroys all enemies on screen.
Silpheed, Items.png
Invincible
Grants the Silpheed temporary invulnerability.

Stages

Silpheed, Stage 1-1.png

Silpheed, Stage 1-2.png

Silpheed, Stage 1-3.png

  • Silpheed, Stage 1-1.png

  • Silpheed, Stage 1-2.png

  • Silpheed, Stage 1-3.png

Stage 1

Silpheed, Stage 2-1.png

Silpheed, Stage 2-2.png

Silpheed, Stage 2-3.png

  • Silpheed, Stage 2-1.png

  • Silpheed, Stage 2-2.png

  • Silpheed, Stage 2-3.png

Stage 2

Silpheed, Stage 3-1.png

Silpheed, Stage 3-2.png

Silpheed, Stage 3-3.png

  • Silpheed, Stage 3-1.png

  • Silpheed, Stage 3-2.png

  • Silpheed, Stage 3-3.png

Stage 3

Silpheed, Stage 4-1.png

Silpheed, Stage 4-2.png

Silpheed, Stage 4-3.png

  • Silpheed, Stage 4-1.png

  • Silpheed, Stage 4-2.png

  • Silpheed, Stage 4-3.png

Stage 4

Silpheed, Stage 5-1.png

Silpheed, Stage 5-2.png

Silpheed, Stage 5-3.png

  • Silpheed, Stage 5-1.png

  • Silpheed, Stage 5-2.png

  • Silpheed, Stage 5-3.png

Stage 5

Silpheed, Stage 6-1.png

Silpheed, Stage 6-2.png

Silpheed, Stage 6-3.png

  • Silpheed, Stage 6-1.png

  • Silpheed, Stage 6-2.png

  • Silpheed, Stage 6-3.png

Stage 6

Silpheed, Stage 7-1.png

Silpheed, Stage 7-2.png

Silpheed, Stage 7-3.png

  • Silpheed, Stage 7-1.png

  • Silpheed, Stage 7-2.png

  • Silpheed, Stage 7-3.png

Stage 7

Silpheed, Stage 8-1.png

Silpheed, Stage 8-2.png

Silpheed, Stage 8-3.png

  • Silpheed, Stage 8-1.png

  • Silpheed, Stage 8-2.png

  • Silpheed, Stage 8-3.png

Stage 8

Silpheed, Stage 9-1.png

Silpheed, Stage 9-2.png

Silpheed, Stage 9-3.png

  • Silpheed, Stage 9-1.png

  • Silpheed, Stage 9-2.png

  • Silpheed, Stage 9-3.png

Stage 9

Silpheed, Stage 10-1.png

Silpheed, Stage 10-2.png

Silpheed, Stage 10-3.png

  • Silpheed, Stage 10-1.png

  • Silpheed, Stage 10-2.png

  • Silpheed, Stage 10-3.png

Stage 10

Silpheed, Stage 11-1.png

Silpheed, Stage 11-2.png

Silpheed, Stage 11-3.png

  • Silpheed, Stage 11-1.png

  • Silpheed, Stage 11-2.png

  • Silpheed, Stage 11-3.png

Stage 11

Silpheed, Stage 12-1.png

Silpheed, Stage 12-2.png

Silpheed, Stage 12-3.png

  • Silpheed, Stage 12-1.png

  • Silpheed, Stage 12-2.png

  • Silpheed, Stage 12-3.png

Stage 12

Development

As the game is constantly streaming full-motion video data from the disc, it is reliant on an optimally-functioning Sega Mega-CD, particularly in regards to its CD drive. With many original units approaching 30 years of age, games which use streaming can begin to encounter read errors; Silpheed remains one of the more notable and critically-acclaimed games to use full-motion video streaming technology, and any read errors are generally remedied by a maintenance of the CD drive hardware.

Production credits

  • Director: Takeshi Miyaji
  • Executive Producer: Youichi Miyaji, Mitsuhiro Mazda, Toshiyuki Uchida
  • Main Programmer: Kenichi Hamada
  • Polygon Character: Takahiro Okano
  • Background CG Producer: Takeshi Miyaji, Takahiro Okano, Hidenobu Takahashi, Kenichi Hamada, Akio Matsuda
  • Graphics: Hidenobu Takahashi, Masahiko Koyama
  • Demoproduce / Visual Director: IKUSABUNE, Toshio Akashi
  • Background Mechanic Design / 3D Modeling / Visual Director: Wataru Yanagawa
  • Silpheed Mechanical Design: Kouichiro Yonemura
  • Mapping Data Producer: Kazuyuki Ohhata
  • Technical Adviser: Masakuni Mitshuhashi
  • Music Compose / Sound Effects: Ari Kamijo, Kenichi Kunishima, Tomoyuki Shimada, Kazuya Takahashi, Akio Matsuda
  • Music: Mecano Associates, Fumihito Kasatani, Mariko Satou, Youko Sonoda, Mamoru Ishimoda, Takahiro Nishi
  • Recording: Two Five, Isao Mizoguchi, Noriyuki Iwadare
  • Art Work: Mariko Uemura
  • Manual Editor: Masayuki Shimada
  • Package Art: Jun Suemi
  • Marketing: Toshiyuki Uchida, Masayuki Shimada, Akira Kashiwagi
  • Sales: Rika Honma, Yumi Sugaya
  • Special Thanks: NASA, Astronomical Society Of Japan
Source:
In-game credits (JP)[12]

Magazine articles

Main article: Silpheed/Magazine articles.

Promotional material

Main article: Silpheed/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
100
84
75 №10, p78/79
Sega Mega-CD
86
Based on
3 reviews
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
92
[13]
Beep! MegaDrive (JP) NTSC-J
85
[14]
Consoles + (FR)
93
[15]
Computer & Video Games (UK)
85
[16]
Computer & Video Games (UK)
88
[17]
Edge (UK)
70
[18]
Electronic Gaming Monthly (US) NTSC-U
75
[19]
Mean Machines: The Essential Sega Guide (UK)
90
[20]
Famitsu (JP) NTSC-J
78
[21]
GameFan (US) NTSC-U
98
[22]
GamePro (US) NTSC-U
78
[4]
Gamers (DE)
67
[23]
Hippon Super (JP) NTSC-J
75
[24]
Hyper (AU)
85
[25]
Joypad (FR) NTSC-J
96
[26]
Joypad (HU)
83
[27]
MAN!AC (DE)
80
[28]
Mega (UK) NTSC-J
89
[29]
Mega Action (UK) NTSC-J
89
[30]
Mega Force (FR)
92
[31]
Mega Fun (DE) NTSC-J
73
[32]
Mega Power (UK) PAL
50
[33]
MegaTech (UK) NTSC
94
[34]
Mean Machines Sega (UK) NTSC-J
90
[35]
Player One (FR)
93
[36]
Power Play (DE)
70
[37]
Sega Magazin (DE)
81
[38]
Sega Magazine (UK) PAL
85
[9]
Sega Power (UK) NTSC-J
83
[39]
Sega Pro (UK) NTSC-J
69
[40]
Sega Zone (UK) NTSC-J
90
[41]
Sega Force Mega (UK) NTSC-J
73
[42]
Sega Force (SE)
87
[43]
Sega Saturn Magazine (JP) NTSC-J
89
[44]
Sonic the Comic (UK) PAL
85
[45]
Todo Sega (ES)
92
[46]
Video Games (DE) PAL
72
[47]
VideoGames (US) NTSC-U
90
[6]
Sega Mega-CD
83
Based on
38 reviews

Silpheed

Mega-CD, JP
Silpheed MCD JP Box Back.jpgSilpheed MCD JP Box Front.jpg
Cover
Silpheed MCD JP Spinecard.jpg
Spinecard
Silpheed MCD JP Disc.jpg
Disc
Silpheed MCD JAP manual.pdf
Manual
Mega-CD, US
Silpheed MCD US Box Back.jpgSilpheed MCD US Box Front.jpg
Cover
Silpheed MCD US Disc.jpg
Disc
Silpheed mcd us manual.pdf
Manual
Mega-CD, EU
Silpheed MCD EU Box Back.jpgSilpheed MCD EU Box Front.jpg
Cover
Silpheed MCD EU spinecard.jpg
Spinecard
Silpheed MCD EU Disc.jpg
Disc
Silipheed MCD EU Manual.jpg
Manual
Mega-CD, FR (Blister pack)
Silpheed MCD FR blister front.jpg
Cover
Mega-CD, PT

Mega-CD, BR
Silpheed MCD BR Box Back.jpgNospine.pngSilpheed MCD BR Box Front.jpg
Cover
Mega-CD, KR
Silpheed MCD KR Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
CRC32
MD5
SHA-1
556,135,104 CD (EU) 4423
Sega Mega-CD
CRC32
MD5
SHA-1
562,892,400 CD (JP) T-45054
Sega Mega-CD
CRC32
MD5
SHA-1
562,953,552 CD (US) 4423

References

  1. File:Silpheed MCD JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
  3. Beep! MegaDrive, "July 1993" (JP; 1993-06-08), page 10
  4. 4.0 4.1 4.2 GamePro, "December 1993" (US; 1993-xx-xx), page 105
  5. https://groups.google.com/g/rec.games.video.sega/c/vroem-0-Ouc/m/Noa_wp3NF1sJ
  6. 6.0 6.1 VideoGames, "December 1993" (US; 1993-1x-xx), page 68
  7. 7.0 7.1 Mega Power, "September 1993" (UK; 1993-08-19), page 51
  8. 8.0 8.1 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 21
  9. 9.0 9.1 Sega Magazine, "January 1994" (UK; 1993-12-10), page 102
  10. Computer & Video Games, "April 1995" (UK; 1995-03-15), page 21
  11. Megazone, "January 1994" (AU; 1993-12-29), page 29
  12. File:Silpheed_MCD_JP_SSCredits.pdf
  13. Aktueller Software Markt, "März 1994" (DE; 1994-02-07), page 104
  14. Beep! MegaDrive, "September 1993" (JP; 1993-08-07), page 22
  15. Consoles +, "Octobre 1993" (FR; 1993-xx-xx), page 128
  16. Computer & Video Games, "October 1993" (UK; 1993-09-15), page 44
  17. Computer & Video Games, "June 1994" (UK; 1994-05-15), page 109
  18. Edge, "October 1993" (UK; 1993-08-19), page 84
  19. Electronic Gaming Monthly, "October 1993" (US; 1993-xx-xx), page 42
  20. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 125
  21. Famitsu, "" (JP; 1993-07-23), page 1
  22. GameFan, "Volume 1, Issue 10: September 1993" (US; 1993-xx-xx), page 14
  23. Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 80
  24. Hippon Super, "September 1993" (JP; 1993-08-03), page 46
  25. Hyper, "January 1994" (AU; 199x-xx-xx), page 58
  26. Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 82
  27. Joypad, "3/1994" (HU; 1994-xx-xx), page 12
  28. MAN!AC, "11/93" (DE; 1993-xx-xx), page 36
  29. Mega, "October 1993" (UK; 1993-09-16), page 28
  30. Mega Action, "November 1993" (UK; 1993-10-07), page 40
  31. Mega Force, "Décembre 1993" (FR; 1993-12-10), page 84
  32. Mega Fun, "10/93" (DE; 1993-09-22), page 34
  33. Mega Power, "September 1993" (UK; 1993-08-19), page 48
  34. MegaTech, "September 1993" (UK; 1993-08-20), page 58
  35. Mean Machines Sega, "October 1993" (UK; 1993-08-28), page 51
  36. Player One, "Décembre 1993" (FR; 1993-1x-xx), page 102
  37. Power Play, "11/93" (DE; 1993-10-13), page 138
  38. Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 20
  39. Sega Power, "October 1993" (UK; 1993-09-02), page 54
  40. Sega Pro, "October 1993" (UK; 1993-09-09), page 46
  41. Sega Zone, "September 1993" (UK; 1993-08-xx), page 30
  42. Sega Force Mega, "November 1993" (UK; 1993-10-14), page 106
  43. Sega Force, "3/94" (SE; 1994-03-29), page 24
  44. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
  45. Sonic the Comic, "December 11th 1993" (UK; 1993-12-11), page 11
  46. Todo Sega, "Noviembre 1993" (ES; 1993-1x-xx), page 60
  47. Video Games, "10/93" (DE; 1993-09-29), page 112


Silpheed

Silpheed title.png

Main page | Hidden content | Magazine articles | Video coverage | Reception | Promotional material


Books: Silpheed Koushiki Technical Guide Book (1993)

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