Difference between revisions of "Road Avenger"
From Sega Retro
(expanded) |
|||
Line 51: | Line 51: | ||
| otherformats={{NonSega|Arcade|MSX|X1|X68}} | | otherformats={{NonSega|Arcade|MSX|X1|X68}} | ||
}} | }} | ||
− | + | '''''Road Blaster FX''''' (ロードブラスターFX), known in the United States as '''''Road Avenger''''', is a [[Sega Mega-CD]] [[full-motion video]] driving game developed by [[Wolf Team]]. First published in Japan by [[Wolf Team]] in December 1992, the game is a port of the titular 1985 [[Data East]] arcade game ''[[wikipedia:Road Blaster|Road Blaster]]'', an interactive movie produced by Japanese animation studio [[wikipedia:Toei Animation|Toei Animation]]. | |
[[Wolf Team]] later developed and published a 1995 [[Sega Mega LD]] port titled '''''Road Blaster''''', known in the United States as '''''Road Prosecutor'''''. | [[Wolf Team]] later developed and published a 1995 [[Sega Mega LD]] port titled '''''Road Blaster''''', known in the United States as '''''Road Prosecutor'''''. | ||
+ | |||
+ | ==Story== | ||
+ | In the late 1990s United States, the player assumes the role of a vigilante who drives a customized sports car in order to get revenge on a biker gang responsible for his wife's death on their honeymoon. After recovering from his own injuries, he upgrades his car and goes on a rampage through nine areas. His goal is to seek out the gang's female boss and complete his vengeance. | ||
==Gameplay== | ==Gameplay== | ||
− | + | The game sees players drive through nine levels, presented in full-motion video. When presented with certain situations, players are prompted to turn left with {{left}}, turn right with {{right}}, accelerate with {{A}} or {{C}}, or brake with {{B}}. Failing to do so results in crashing the car and having to begin that segment of gameplay again. | |
+ | |||
+ | There are two selectable difficulty levels (Normal and Hard). On both difficulty levels, tones sound to indicate the correct action. When playing on Normal, arrows and "Turbo" or "Brake" notices additionally appear on screen. The player has a limited number of lives, and the game ends if the player runs out of lives. | ||
+ | |||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Stage 1 | ||
+ | | screenshot=Road Avenger, Stage 1.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2 | ||
+ | | screenshot=Road Avenger, Stage 2.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3 | ||
+ | | screenshot=Road Avenger, Stage 3.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 4 | ||
+ | | screenshot=Road Avenger, Stage 4.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 5 | ||
+ | | screenshot=Road Avenger, Stage 5.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 6 | ||
+ | | screenshot=Road Avenger, Stage 6.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 7 | ||
+ | | screenshot=Road Avenger, Stage 7.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 8 | ||
+ | | screenshot=Road Avenger, Stage 8.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 9 | ||
+ | | screenshot=Road Avenger, Stage 9-1.png | ||
+ | | screenshot2=Road Avenger, Stage 9-2.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
==History== | ==History== | ||
− | The original arcade game runs on [[ | + | The original arcade game runs on [[LaserDisc]]-based hardware and is a [[full-motion video]] based game consisting of [[wikipedia:quick-time event|quick-time events]]. At the time, no home systems could run ''Road Blaster'' without external hardware; while [[X1]] and [[MSX]] ports arrived in Japan in 1986, they required an external [[wikipedia:Video High Density|VHD player]] to function. Soon, the newly-invented [[compact disc]] began to integrate itself further into home electronics, and with the advent of CD-based video game systems like the [[Sega Mega-CD]], ''Road Blaster'' was able to be brought to the mass market. |
− | ''Road Blaster'''s arcade release employs an analog stick which measures turning speed. In the home versions, this feature is removed due to the digital nature of | + | ''Road Blaster'''s arcade release employs an analog stick which measures turning speed. In the home versions, this feature is removed due to the digital nature of D-pads. |
===Legacy=== | ===Legacy=== | ||
− | ''Road Blaster FX'' was bundled with ''[[Cobra Command]]'' in the [[Sega Saturn]] game ''[[Thunder Storm & Road Blaster]]'', and later saw an [[ | + | ''Road Blaster FX'' was bundled with ''[[Cobra Command]]'' in the [[Sega Saturn]] game ''[[Thunder Storm & Road Blaster]]'', and later saw an [[iOS]] port developed by [[gmode]], the company which bought [[Data East]]'s intellectual property following its bankruptcy. |
==Versions== | ==Versions== |
Revision as of 11:19, 7 July 2022
- Not to be confused with Tengen's Mega Drive game RoadBlasters.
Road Avenger | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega-CD, Sega Mega LD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Renovation Products (US) Sega (EU) Wolf Team (JP) Data East[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Wolf Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade Boards | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Data East, Toei Animation | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: RSS[2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing[3] Game[2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Road Blaster FX (ロードブラスターFX), known in the United States as Road Avenger, is a Sega Mega-CD full-motion video driving game developed by Wolf Team. First published in Japan by Wolf Team in December 1992, the game is a port of the titular 1985 Data East arcade game Road Blaster, an interactive movie produced by Japanese animation studio Toei Animation.
Wolf Team later developed and published a 1995 Sega Mega LD port titled Road Blaster, known in the United States as Road Prosecutor.
Contents
Story
In the late 1990s United States, the player assumes the role of a vigilante who drives a customized sports car in order to get revenge on a biker gang responsible for his wife's death on their honeymoon. After recovering from his own injuries, he upgrades his car and goes on a rampage through nine areas. His goal is to seek out the gang's female boss and complete his vengeance.
Gameplay
The game sees players drive through nine levels, presented in full-motion video. When presented with certain situations, players are prompted to turn left with , turn right with
, accelerate with
or
, or brake with
. Failing to do so results in crashing the car and having to begin that segment of gameplay again.
There are two selectable difficulty levels (Normal and Hard). On both difficulty levels, tones sound to indicate the correct action. When playing on Normal, arrows and "Turbo" or "Brake" notices additionally appear on screen. The player has a limited number of lives, and the game ends if the player runs out of lives.
Stages
Stage 1 | |
---|---|
Stage 2 | |
Stage 3 | |
Stage 4 | |
Stage 5 | |
Stage 6 | |
Stage 7 | |
Stage 8 | |
Stage 9 | |
History
The original arcade game runs on LaserDisc-based hardware and is a full-motion video based game consisting of quick-time events. At the time, no home systems could run Road Blaster without external hardware; while X1 and MSX ports arrived in Japan in 1986, they required an external VHD player to function. Soon, the newly-invented compact disc began to integrate itself further into home electronics, and with the advent of CD-based video game systems like the Sega Mega-CD, Road Blaster was able to be brought to the mass market.
Road Blaster's arcade release employs an analog stick which measures turning speed. In the home versions, this feature is removed due to the digital nature of D-pads.
Legacy
Road Blaster FX was bundled with Cobra Command in the Sega Saturn game Thunder Storm & Road Blaster, and later saw an iOS port developed by gmode, the company which bought Data East's intellectual property following its bankruptcy.
Versions
Mega-CD version
The Sega Mega-CD version features an exclusive introductory theme song composed and performed by Japanese band J-Walk. Originally recorded in Japanese, the band later performed the entire song in English for the game's Western release.
Mega LD version
The Sega Mega LD version features the original arcade soundtrack encoded in Roland Corporation's RSS spatial audio technology.
Localised names
Mega-CD version
Language | Localised Name | English Translation |
---|---|---|
English | Road Avenger | Road Avenger |
English (US) | Road Avenger | Road Avenger |
Japanese | ロードブラスターFX | Road Blaster FX |
Mega LD version
Language | Localised Name | English Translation |
---|---|---|
English (US) | Road Prosecutor | Road Prosecutor |
Japanese | ロードブラスター | Road Blaster |
Production credits
Mega-CD version
- Producer: J.Asanuma, M.Uno
- Director: K.Yokoh
- Planner: T.Kohno
- Main Programmer: S.Hirachi
- Mega‑CD Programmer: C.Tokuhiro
- Visual Programmer: N.Taira
- Scan System Programmer: S.Kawabata
- Visual Director: N.Kanuma, K.Tajima, M.Matsushita
- Visual Supervisor: T.Hamada
- Graphics Supporter: M.Baba, T.Dohmoto, K.Furukawa, H.Kamiya, T.Koura, K.Machizaki, S.Baba, T.Endoh, H.Kaizuka, A.Koiwa, H.Matsuo, S.Naitoh
- Graphics Supporter: M.Nemoto, K.Saitoh, K.Shinoda, M.Takeishi, H.Tsukamoto, T.Uematsu, T.Wada, R.Ohsuga, H.Shindoh, H.Takahashi, K.Tanaka, M.Tsuruno, T.Wabiko, Y.Yamanaka
- Opening Theme: J-Walk
- BGM Composer: M.Sakuraba
- Composition: N.Nakamura
- Co.all&Play: H.Mizuno
- Manipulator: H.Shimahara
- Musician Coordinate: T.Satoh
- Recording Engineer: S.Yoshii
- Assistant Engineer: Y.Oshima
- Recording Director: H.Yamaguchi
- Recording Studio: West Side
- Narration by: S.Herman
- MA Engineer: T.Uemura
- MA Assistant Engineer: M.Otsubo
- MA Director: N.Matsumoto
- 3D Engineer: F.Tsutsumi
- 3D Director: T. Kobayashi
- 3D Producer: T.Shigeta
- MA Studio: Avaco Creative Studio
- Sound Producer: K.Senzaki
- Sound Effect: S.Tamura, R.Furuya
- Public Relations: E.Kobayashi, A.Shiratori, T.Murakami
- Thanks: K.Goto, Y.Arai, T.Ikeda, I.Kadowaki, T.Tezuka, H.Hashimoto, N.Watabe, H.Nina
- Approval Support: BOSE, Sonatec
- Special Thanks: K.Fukushima
- Executive Producer: M.Akishino
- Licensed by: Data East Corp.
- All Produced by: Wolf Team
Magazine articles
- Main article: Road Avenger/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #45: "April 1993" (1993-xx-xx)[13]
- Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)[14]
Physical scans
Mega-CD version
75 | |
---|---|
Based on 36 reviews |
Mega-CD, AU |
---|
|
Mega LD version
Mega LD, JP |
---|
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/1/18/Road_Blaster_MegaLD_JP_Back.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 ![]() Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/c/c6/RoadBlaster_MLD_JP_Box_Front.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Cover
|
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/9/93/Road_Blaster_MegaLD_JP_Manual.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Manual Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/1/1f/Road_Blaster_MegaLD_JP_Front+Obi.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Front+Obi Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/c/c2/Road_Blaster_MegaLD_JP_Back+Obi.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Back+Obi |
Mega LD, JP (Sample) |
---|
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/7/7b/Road_Blaster_(Sample)_MegaLD_JP_Front.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Cover
|
Mega LD, US |
---|
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/0/05/Road_Prosecutor_MegaLD_US_Back.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 ![]() Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/7/7a/Road_Prosecutor_MegaLD_US_Front.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Cover
|
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/d/d9/Road_Prosecutor_MegaLD_US_Manual.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Manual Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/5/58/Road_Prosecutor_MegaLD_US_Front+Obi.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Front+Obi |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
336,251,328 | CD (EU) | 4603 | ||||||||||
✔ |
|
336,241,920 | CD (JP) | T-32124 | ||||||||||
? |
|
336,253,680 | CD (US) | T-6207 |
Tracklist and Sides
Mega-CD version
1. Data track |
---|
2. Intro (0:15) |
---|
Composed by: Motoi Sakuraba |
3. Game Over (0:12) |
---|
Composed by: Motoi Sakuraba |
4. The End (1:16) |
---|
Composed by: Motoi Sakuraba |
Mega LD version
1. Road Blaster |
---|
References
- ↑ https://laseractive.wordpress.com/laseractive-release-database/
- ↑ 2.0 2.1 LA Express, "Vol. 14" (JP; 1996-02), page 4
- ↑ 3.0 3.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ https://groups.google.com/g/rec.games.video/c/oat-Sqf845w/m/5FVu6_NKLywJ
- ↑ GamePro, "April 1993" (US; 1993-xx-xx), page 57
- ↑ File:RoadAvenger SCES1993 MCD US Flyer.jpg
- ↑ 7.0 7.1 MegaTech, "April 1993" (UK; 1993-03-20), page 29
- ↑ Sega Zone, "May 1993" (UK; 1993-04-08), page 53
- ↑ Sega Mega Drive Advanced Gaming, "March 1993" (UK; 1993-xx-xx), page 51
- ↑ Select Round, "Septembre 1993" (FR; 1993-xx-xx), page 2
- ↑ 11.0 11.1 11.2 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 24
- ↑ File:RoadAvenger_MCD_JP_SSEnding.pdf
- ↑ Electronic Gaming Monthly, "April 1993" (US; 1993-xx-xx), page 149
- ↑ Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 215
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 190
- ↑ Beep! MegaDrive, "January 1993" (JP; 1992-12-08), page 32
- ↑ Consoles +, "Février 1993" (FR; 1993-0x-xx), page 74
- ↑ Computer & Video Games, "May 1993" (UK; 1993-04-15), page 52
- ↑ Computer & Video Games, "July 1993" (UK; 1993-06-15), page 109
- ↑ Dragon, "Vol. XVIII, No. 2: July 1993" (US; 1993-0x-xx), page 62
- ↑ Electronic Games (1992-1995), "June 1993" (US; 1993-05-11), page 84
- ↑ Electronic Gaming Monthly, "March 1993" (US; 1993-xx-xx), page 28
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 123
- ↑ Famitsu, "1992-12-25" (JP; 1992-12-11), page 1
- ↑ GameFan, "Volume 1, Issue 3: January 1993" (US; 199x-xx-xx), page 11
- ↑ GamePro, "April 1993" (US; 1993-xx-xx), page 56
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 73
- ↑ Game Informer, "March/April 1993" (US; 1993-0x-xx), page 6
- ↑ Hippon Super, "January 1993" (JP; 1992-12-04), page 84
- ↑ Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 108
- ↑ Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 79
- ↑ Sega Mega Drive Advanced Gaming, "March 1993" (UK; 1993-xx-xx), page 50
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 50
- ↑ Mega Drive Fan, "April 1993" (JP; 1993-03-xx), page 59
- ↑ Mega, "February 1993" (UK; 1993-01-21), page 40
- ↑ Mega Fun, "02/93" (DE; 1993-0x-xx), page 40
- ↑ Mega Fun, "09/93" (DE; 1993-08-18), page 41
- ↑ Marukatsu Mega Drive, "January 1993" (JP; 1992-12-xx), page 108
- ↑ Player One, "Septembre 1993" (FR; 1993-08-xx), page 57
- ↑ Sega Power, "July 1993" (UK; 1993-06-03), page 32
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Zone, "May 1993" (UK; 1993-04-08), page 52
- ↑ Sega Force, "March 1993" (UK; 1993-02-04), page 68
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 125
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "29th May 1993" (UK; 1993-05-29), page 10
- ↑ Supergame, "Abril 1993" (BR; 1993-04-xx), page 22
- ↑ Todo Sega, "Septiembre 1993" (ES; 1993-0x-xx), page 56
Road Avenger | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information |
- 1-2 player games
- JP Mega-CD games
- US Mega-CD games
- EU Mega-CD games
- DE Mega-CD games
- FR Mega-CD games
- PT Mega-CD games
- UK Mega-CD games
- BR Mega-CD games
- Mega-CD games
- 1992 Mega-CD games
- All 1992 games
- Mega-CD racing games
- All racing games
- JP Mega LD games
- US Mega LD games
- Mega LD games
- 1995 Mega LD games
- All 1995 games
- Mega LD racing games
- All games
- Missing ROM hashes
- Old technical information
- Track missing credits
- Track credits
- Unknown running time
- Road Avenger