Difference between revisions of "Columns III: Revenge of Columns"
From Sega Retro
m (→Gameplay) |
|||
Line 105: | Line 105: | ||
==Gameplay== | ==Gameplay== | ||
− | ''Columns III'' adds several new gameplay features, including new puzzle modes and up to five simultaneous players. It re-introduces the "Crush Bar" from ''[[Columns II: The Voyage Through Time|Columns II]]'', a competitive-play gambit which is now a staple feature of the ''Columns'' series appearing in every game since (each time with a different name). But this time around the players are able to do "Crush Bar" | + | ''Columns III'' adds several new gameplay features, including new puzzle modes and up to five simultaneous players. It re-introduces the "Crush Bar" from ''[[Columns II: The Voyage Through Time|Columns II]]'', a competitive-play gambit which is now a staple feature of the ''Columns'' series appearing in every game since (each time with a different name). But this time around the players are able to do "Crush Bar" attacks anytime they want instead of having the game do that immediately. |
− | ''Columns III'' removes the single-player solo mode and brings the focus to competitive | + | ''Columns III'' removes the single-player solo mode and brings the focus to competitive play. It's the first ''Columns'' game where the player can play competitively against CPU opponents in a single-player campaign. Like with ''Columns'', the D-Pad moves blocks and {{B}} cycles the jewels. Each player now has a meter under the "next block" bar that counts up from 0 to 30 each time a player removes jewels. Once it goes over 10, the player can hit {{A}} or {{C}} to "crush" whichever jewels are currently falling from the opponent's board, removing them and adding a row of bricks to the bottom of their field called the "Crush Bar." This will also the player's own Crush Bar. In multiplayer games with 3 or more players, {{A}} and {{C}} decide which opponent to crush (to the left or to the right, respectively). |
− | After doing several chains in a row | + | After doing several chains in a row a player will get a block containing a glowing jewel, called a Flashing Stone. It must be removed before it stops glowing to do one a random effect on other competitors for a short period of time, such as making their jewels black and white (impairing visibility), flipping the game board upside down, or making them unable to cycle jewels. Most of these are ineffective against CPU players. |
− | A special type of block appears after every 20 removed lines of jewels called a Magic Stone which takes the form of two triangular jewels with a square jewel in between. If | + | A special type of block appears after every 20 removed lines of jewels called a Magic Stone which takes the form of two triangular jewels with a square jewel in between. If the player places the block with the upward pointing triangle touching the jewels on the board, their opponent will be crushed. If they place it with the downward pointing triangle touching, their own Crush Bar will go down. If they place it with the square touching, all jewels on their board of the color of the jewel that is touched will be removed from the board (though no crush points will be awarded for consequential clears). |
− | Outside of single-player campaign, once the field gets filled with considerable amount of | + | Outside of the single-player campaign, once the field gets filled with considerable amount of jewels, the game sometimes turn one of the jewels in the bottom rows into a Super Flashing Stone, such a situation being somewhat similar to Flash Columns. Removing it causes a powerful effect, such as removing all jewels on player's field or disabling Magic and Flashing Stones for the opponent for the rest of the match. |
− | The Japanese version of Columns III also includes a 2-on-2 multiplayer mode. It's similar to 1-on-1 with the third and the fourth players playing the supportive role, doing Rock-Paper-Scrissor matches to | + | The Japanese version of ''Columns III'' also includes a 2-on-2 multiplayer mode. It's similar to a 1-on-1 match with the third and the fourth players playing the supportive role, doing Rock-Paper-Scrissor matches to win boosts for their partner. |
==Versions== | ==Versions== |
Revision as of 18:46, 20 April 2022
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Columns III: Revenge of Columns | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive, Virtual Console, Steam, RealOne Arcade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (Japan) VIC Tokai (US) Samsung (South Korea) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega CS, Minato Giken (programming) M2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS Z80 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Team Player | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Puzzle[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Columns III: Revenge of Columns, known as Columns III: Taiketsu! Columns World (コラムスIII 対決!コラムスワールド) in Japan, is an entry in the Columns series of puzzle games developed by Sega in 1993 for the Sega Mega Drive. The game was only released in Japan and the US, with VIC Tokai publishing it in the US (consequently, the incorrect myth that VIC Tokai also developed the game is very widespread). The game has been brought to the Wii's Virtual Console service.
The 5-players multiplayer is supported with Team Player peripheral that has to be inserted into Port 2 of the Sega Mega Drive. Game will not recognise controllers if it's inserted into Port 1.
A Game Gear version was shown at Winter CES 1994, but was never released.[16]
Contents
Gameplay
Columns III adds several new gameplay features, including new puzzle modes and up to five simultaneous players. It re-introduces the "Crush Bar" from Columns II, a competitive-play gambit which is now a staple feature of the Columns series appearing in every game since (each time with a different name). But this time around the players are able to do "Crush Bar" attacks anytime they want instead of having the game do that immediately.
Columns III removes the single-player solo mode and brings the focus to competitive play. It's the first Columns game where the player can play competitively against CPU opponents in a single-player campaign. Like with Columns, the D-Pad moves blocks and cycles the jewels. Each player now has a meter under the "next block" bar that counts up from 0 to 30 each time a player removes jewels. Once it goes over 10, the player can hit or to "crush" whichever jewels are currently falling from the opponent's board, removing them and adding a row of bricks to the bottom of their field called the "Crush Bar." This will also the player's own Crush Bar. In multiplayer games with 3 or more players, and decide which opponent to crush (to the left or to the right, respectively).
After doing several chains in a row a player will get a block containing a glowing jewel, called a Flashing Stone. It must be removed before it stops glowing to do one a random effect on other competitors for a short period of time, such as making their jewels black and white (impairing visibility), flipping the game board upside down, or making them unable to cycle jewels. Most of these are ineffective against CPU players.
A special type of block appears after every 20 removed lines of jewels called a Magic Stone which takes the form of two triangular jewels with a square jewel in between. If the player places the block with the upward pointing triangle touching the jewels on the board, their opponent will be crushed. If they place it with the downward pointing triangle touching, their own Crush Bar will go down. If they place it with the square touching, all jewels on their board of the color of the jewel that is touched will be removed from the board (though no crush points will be awarded for consequential clears).
Outside of the single-player campaign, once the field gets filled with considerable amount of jewels, the game sometimes turn one of the jewels in the bottom rows into a Super Flashing Stone, such a situation being somewhat similar to Flash Columns. Removing it causes a powerful effect, such as removing all jewels on player's field or disabling Magic and Flashing Stones for the opponent for the rest of the match.
The Japanese version of Columns III also includes a 2-on-2 multiplayer mode. It's similar to a 1-on-1 match with the third and the fourth players playing the supportive role, doing Rock-Paper-Scrissor matches to win boosts for their partner.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | Columns III: Revenge of Columns | Columns III: Revenge of Columns |
Japanese | コラムスIII 対決!コラムスワールド | Columns III: Taiketsu! Columns World |
Production credits
Digital manuals
Magazine articles
- Main article: Columns III: Revenge of Columns/Magazine articles.
Promotional material
also published in:
- GamePro (US) #57: "April 1994" (1994-xx-xx)[17]
- Electronic Gaming Monthly (US) #58: "May 1994" (1994-xx-xx)[18]
also published in:
- Electronic Gaming Monthly (US) #62: "September 1994" (1994-xx-xx)[19]
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
73 | |
---|---|
Based on 16 reviews |
Mega Drive, AS† |
---|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | 1993-12 | Cartridge (US) | ||||||||||
✔ |
|
512kB | 1993-06 | Cartridge (JP) |
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, AU
- Columns III: Revenge of Columns on Steam
References
- ↑ File:ColumnsIII MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ GamePro, "March 1994" (US; 1994-xx-xx), page 174
- ↑ 4.0 4.1 Game Players, "Vol. 7 No. 6 June 1994" (US; 1994-0x-xx), page 54
- ↑ https://www.nintendo.co.jp/wii/vc/software/06.html (Wayback Machine: 2018-03-05 22:42)
- ↑ http://vc.sega.jp:80/vc_columns3/ (Wayback Machine: 2007-12-11 11:18)
- ↑ 7.0 7.1 http://www.nintendo.com/games/detail/9XqQscz_7ofww9ceFpdAa4ENqzOWIim2 (Wayback Machine: 2010-11-22 22:45)
- ↑ 8.0 8.1 http://www.nintendolife.com/games/megadrive/columns_iii_revenge_of_columns (Wayback Machine: 2017-06-14 01:36)
- ↑ https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/Columns-III-Revenge-of-Columns-276731.html (archive.today)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19730&pageID=4 (Wayback Machine: 2012-04-03 03:03)
- ↑ [ ]
- ↑ 12.0 12.1 12.2 12.3 https://steamdb.info/app/34317/ (Wayback Machine: 2016-08-06 08:03)
- ↑ 13.0 13.1 13.2 13.3 http://steamdb.info/app/34317/ (Wayback Machine: 2013-05-22 20:09)
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 https://steamdb.info/app/34317/history/?changeid=5755289
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 http://steamdb.info/app/34317/ (Wayback Machine: 2019-09-06 22:33)
- ↑ Computer & Video Games, "March 1994" (UK; 1994-02-15), page 22
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 141
- ↑ Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 93
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 81
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 49
- ↑ Beep! MegaDrive, "November 1993" (JP; 1993-10-08), page 26
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 52
- ↑ Computer & Video Games, "May 1994" (UK; 1994-04-15), page 103
- ↑ Electronic Gaming Monthly, "April 1994" (US; 1994-xx-xx), page 40
- ↑ Hippon Super, "November 1993" (JP; 1993-10-02), page 42
- ↑ MAN!AC, "06/94" (DE; 1994-05-11), page 54
- ↑ Mega, "February 1994" (UK; 1994-01-20), page 39
- ↑ Mega Fun, "06/94" (DE; 1994-05-18), page 105
- ↑ Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 95
- ↑ Sega Power, "July 1994" (UK; 1994-05-05), page 61
- ↑ SuperGamePower, "Maio 1994" (BR; 1994-0x-xx), page 36
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 10
- ↑ Video Games, "6/94" (DE; 1994-05-25), page 98
Columns III: Revenge of Columns | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |
Games in the Columns Series | |
---|---|
Columns (1990) | Columns II: The Voyage Through Time (1990) | Columns III: Revenge of Columns (1993) | Stack Columns (1994) | Super Columns (1995) | Columns '97 (1996) | Hanagumi Taisen Columns (1997) | Columns Arcade Collection (1997) | Columns GB: Tezuka Osamu Characters (1999) | Hanagumi Taisen Columns 2 (2000) | Columns Crown (2001) | Columns Jewel (2005) | Columns Deluxe (2008) | Jewelpet Kira Kira Mahou no Housekibako (2009) | Sega Ages Columns II (2019) | |
Columns Taisen Mode Tsuki (1991) | Columns (Mame Game) (1997) | Columns (Pocket Boy) (1997) | Columns for Zaurus (2001) | Columns for Clié (2002) | |
Unlicensed Columns games | |
Super Columns (1990) | |
Columns Related Media | |
Columns・Columns II (1991) | |
Hanagumi Taisen Columns Official Guide (1997) | Hanagumi Taisen Columns 2 Perfect Guide (2000) |
- Team Player-compatible games
- 1-5 player games
- JP Mega Drive games
- All JP games
- US Mega Drive games
- All US games
- KR Mega Drive games
- All KR games
- AS Mega Drive games
- All AS games
- Mega Drive games
- 1993 Mega Drive games
- All 1993 games
- Mega Drive puzzle games
- All puzzle games
- All arcade games
- Mega Play games
- Unknown year games
- JP Wii Virtual Console games
- US Wii Virtual Console games
- EU Wii Virtual Console games
- All EU games
- AU Wii Virtual Console games
- All AU games
- Wii games
- 2007 Wii games
- All 2007 games
- Wii Virtual Console games
- US RealOne Arcade games
- US Steam games
- EU Steam games
- UK Steam games
- All UK games
- AU Steam games
- US Steam Linux games
- EU Steam Linux games
- UK Steam Linux games
- AU Steam Linux games
- US Steam OS X games
- EU Steam OS X games
- UK Steam OS X games
- AU Steam OS X games
- Steam games
- Steam Linux games
- Steam OS X games
- RealOne Arcade games
- All games
- Bad translation
- Credits without source
- Credits without reference
- Old technical information
- Columns III: Revenge of Columns
- Columns (franchise)
- Unreleased Game Gear games