Difference between revisions of "Sonic X-treme"

From Sega Retro

 
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===List of developers===
 
===List of developers===
 
====Sonic Mars (Sega 32X)====
 
====Sonic Mars (Sega 32X)====
*In Summar 1995, after [[Michael Kosaka]] leaves, the team consists of 1 concept artist, a designer, and two programmers.{{ref|http://www.lostlevels.org/200403/timeline.shtml}}
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*In Summer 1995, after [[Michael Kosaka]] leaves, the team consists of one concept artist, one designer, and two programmers.{{ref|http://www.lostlevels.org/200403/timeline.shtml}}
  
 
*'''Director:''' [[Roger Hector]]
 
*'''Director:''' [[Roger Hector]]
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====Sonic X-treme (Sega Saturn/nVidia)====
 
====Sonic X-treme (Sega Saturn/nVidia)====
*In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, a sound guy, [[Mike Wallis]], and an exec producer.{{ref|http://www.lostlevels.org/200403/timeline.shtml}}
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*In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, 1 sound guy, [[Mike Wallis]], and 1 executive producer.{{ref|http://www.lostlevels.org/200403/timeline.shtml}}
  
 
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Latest revision as of 04:41, 1 July 2022

Production credits

So the Sonic Retro page for X-treme contains a list of developers who worked on the game, but no proper production credits or listed roles. HOWEVER, the information can still be found by searching a bit. So until we find actual production credits, here is the list from the Retro page:

List of developers

Sonic Mars (Sega 32X)

  • In Summer 1995, after Michael Kosaka leaves, the team consists of one concept artist, one designer, and two programmers.[1]

Sonic X-treme (Sega Saturn/nVidia)

  • In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, 1 sound guy, Mike Wallis, and 1 executive producer.[1]

Sonic X-treme (Sega Saturn/PC)

Source: New Worlds demo

References