Difference between revisions of "B.O.B."

From Sega Retro

(expanded (mostly))
(added second world)
Line 32: Line 32:
 
==Story==
 
==Story==
 
{{ScreenThumb|B.O.B., Introduction.png|width=200|Introduction}}
 
{{ScreenThumb|B.O.B., Introduction.png|width=200|Introduction}}
B.O.B. is a teenage robot going on his first date, and his father tells him to be back by 11 PM with the family rocket intact or else he will never drive again. Along the way, he gets confused by an end-of-lane sign and crashes head-on into a guard asteroid, falling into a strange place (the first level) in a hostile asteroid belt, and must now fight his way back (with the aid of a new gun).
+
B.O.B. is a teenage robot going on his first date, and his father tells him to be back by 11 PM with the family rocket intact or else he will never drive again. Along the way, he gets confused by an end-of-lane sign and crashes head-on into a guard asteroid, falling into a strange place (the first level) in a hostile asteroid belt. He must now fight his way back (with the aid of a new gun).
  
 
==Gameplay==
 
==Gameplay==
 
{{ScreenThumb|B.O.B., Pause Menu.png|width=200|Pause menu}}
 
{{ScreenThumb|B.O.B., Pause Menu.png|width=200|Pause menu}}
The game is a run-and-gun platformer. The player controls the robot B.O.B. through three different worlds. The goal of each level is to get to the goal (a circle of stars) before time runs out. B.O.B. moves with {{left}} and {{right}}; he cannot change direction without stopping first. He shoots his gun with {{B}}, which has limited ammunition. He starts with the Single Shot gun, but he can acquire multiple different guns, each with its own separate ammunition. Ammunition is collected by collecting icons scattered throughout each level. A punch is also available when ammunition for B.O.B.'s gun runs out (or if the player wishes to conserve it). B.O.B. can store a maximum of 99 shots per weapon.
+
The game is a run-and-gun platformer. The player controls the robot B.O.B. through three different worlds. The goal of each level is to get to the goal (a circle of stars) before time runs out. B.O.B. moves with {{left}} and {{right}}; he cannot change direction without slowing down or stopping first. He jumps with {{C}} and jumps higher when the button is held longer. He shoots his gun with {{B}}, which has limited ammunition. He starts with the Single Shot gun, but he can acquire multiple different guns, each with its own separate ammunition. Ammunition is collected by collecting icons scattered throughout each level. He can also punch enemies when he runs out of ammunition (or if the player wishes to conserve it). B.O.B. can store a maximum of 99 shots per weapon. All weapons (besides the punch) can be fired directly upward with {{up}}+{{B}}.
  
B.O.B. can equip a wide variety of weapons and gadgets called "remotes," each with its own ammunition or stock. Remotes are used with {{A}}. Use of remotes, such as a trampoline or helicopter, is necessary to complete some stages. Remotes are collected by finding icons, and B.O.B. can store as many as 9 of each remote. The player can change B.O.B.'s load-out through the inventory menu with {{Start}}; guns are switched with {{B}} and remotes are switched with {{A}}.
+
B.O.B. can equip a wide variety of weapons and gadgets called "remotes," each with its own ammunition or stock. Remotes are used with {{A}}. Use of some remotes, such as the Trampoline or Helicopter Hat, is necessary to complete some stages. Remotes are collected by finding icons, and B.O.B. can store as many as 9 of each remote. The player can change B.O.B.'s load-out through the inventory menu with {{Start}}; guns are switched with {{B}} and remotes are switched with {{A}}.
  
 
B.O.B. crouches with {{down}} and stays crouching until he stands back up with {{up}}. He can move and shoot while crouched, which is sometimes necessary to fit through narrow passages, but cannot jump or use remotes. He ascends ladders with {{up}} and descends them with {{down}}. He can grab pipes and vines with {{up}} and drop off them with {{down}}.
 
B.O.B. crouches with {{down}} and stays crouching until he stands back up with {{up}}. He can move and shoot while crouched, which is sometimes necessary to fit through narrow passages, but cannot jump or use remotes. He ascends ladders with {{up}} and descends them with {{down}}. He can grab pipes and vines with {{up}} and drop off them with {{down}}.
  
B.O.B. has a power meter that goes down as he takes damage from enemies or hazards. B.O.B. takes a small amount of damage and is stunned for a duration if he falls from a great height. Some levels contain rechargers, which resemble doorways, that B.O.B. can enter with {{up}} and exit with {{down}} to restore his power. He is destroyed and loses a life if he runs out of power. Each level has a time limit, and the player loses a life once it runs out; the game ends if the player runs out of lives, but there is a password system for continuing. The player earns an extra life for every 100,000 points earned and can also find extra lives in the levels.
+
B.O.B. has a power meter that goes down as he takes damage from enemies or hazards. B.O.B. takes a small amount of damage and is stunned for a duration if he falls from a great height. Some levels contain rechargers, which resemble doorways, that B.O.B. can enter with {{up}} and exit with {{down}} to restore his power. He is destroyed and loses a life if he runs out of power. He has special animations depending on how he dies. He loses all of his items when he loses a life and starts the stage over with the default load-out (50 shots of the Single Shot and 5 uses of the Trampoline). His power is replenished at the beginning of each level, and his weapons carry over. Each level has a time limit, and the player loses a life once it runs out; the game ends if the player runs out of lives, but there is a password system for continuing. The player earns an extra life for every 100,000 points earned and can also find extra lives in the levels. The player is given bonus points for the amount of power and time remaining at the end of each level.
  
 
===Items===
 
===Items===
Line 50: Line 50:
 
| title=Single Shot
 
| title=Single Shot
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}}
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}}
| desc=The starting weapon. Shoots a single shot of plasma.
+
| desc=Shoots a single shot of plasma. This is the starting weapon, and B.O.B. starts with 50 shots.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 80: Line 80:
 
| title=Punch
 
| title=Punch
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=16}}
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=16}}
| desc=Punches enemies in melee range with an oversized fist.
+
| desc=Punches enemies in melee range with an oversized fist. The only weapon that does not require ammunition.
 
}}
 
}}
 
}}
 
}}
Line 93: Line 93:
 
| title=Shield
 
| title=Shield
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=32}}
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=32}}
| desc=Surrounds B.O.B. in a force field that renders him temporarily invulnerable.
+
| desc=Surrounds B.O.B. in a force field that renders him temporarily invulnerable (including from dying because the timer ran out).
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Umbrella
 
| title=Umbrella
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=32}}
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=32}}
| desc=Saves B.O.B. from falls. He can only use this remote when he is falling.
+
| desc=Slows B.O.B.'s descent and saves him from falls. He can only use this remote when he is falling.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Trampoline
 
| title=Trampoline
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=32}}
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=32}}
| desc=Bounces B.O.B. upward, which can be used to access high platforms or items.
+
| desc=Bounces B.O.B. upward, which can be used to access high platforms or items. B.O.B. starts with 5 uses of this remote. It can be deployed successively in mid-air.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 121: Line 121:
 
| title=Wrench
 
| title=Wrench
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 
| sprite={{sprite | B.O.B., Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
| desc=Fully restores B.O.B.'s power.
+
| desc=Fully restores B.O.B.'s power. He is momentarily invulnerable after collecting this item.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 149: Line 149:
 
}}
 
}}
 
====Anciena====
 
====Anciena====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|B.O.B., Stage 2-1.png|Stage 1}}
 +
{{gitem|B.O.B., Stage 2-2.png|Stage 2}}
 +
{{gitem|B.O.B., Stage 2-3.png|Stage 3}}
 +
{{gitem|B.O.B., Stage 2-4.png|Stage 4}}
 +
{{gitem|B.O.B., Stage 2-5.png|Stage 5}}
 +
{{gitem|B.O.B., Stage 2-6.png|Stage 6}}
 +
{{gitem|B.O.B., Stage 2-7.png|Stage 7}}
 +
{{gitem|B.O.B., Stage 2-8.png|Stage 8}}
 +
{{gitem|B.O.B., Stage 2-9.png|Stage 9}}
 +
{{gitem|B.O.B., Stage 2-10.png|Stage 10}}
 +
{{gitem|B.O.B., Stage 2-11.png|Stage 11}}
 +
{{gitem|B.O.B., Stage 2-12.png|Stage 12}}
 +
{{gitem|B.O.B., Stage 2-13.png|Stage 13}}
 +
{{gitem|B.O.B., Stage 2-14.png|Stage 14}}
 +
{{gitem|B.O.B., Stage 2-15.png|Stage 15}}
 +
{{gitem|B.O.B., Stage 2-16.png|Stage 16}}
 +
{{gitem|B.O.B., Stage 2-17.png|Stage 17}}
 +
{{gitem|B.O.B., Stage 2-18.png|Stage 18}}
 +
{{gitem|B.O.B., Stage 2-19.png|Stage 19}}
 +
}}
 
====Ultraworld====
 
====Ultraworld====
  
 
==History==
 
==History==
 
===Legacy===
 
===Legacy===
The [[Super NES]] version of the game was ported to the [[PlayStation Portable]] as part of the ''EA Replay'' compilation in 2006.
+
The [[Super NES]] version of the game was released on the [[PlayStation Portable]] as part of the ''EA Replay'' compilation in 2006.
  
 
==Versions==
 
==Versions==

Revision as of 10:56, 1 July 2022

n/a

  • NTSC-U/PAL
  • NTSC-J

BOB MDTitleScreen.png

SpaceFunkyBOB title.png

B.O.B.
System(s): Sega Mega Drive
Publisher: Electronic Arts (US, Europe), Electronic Arts Victor (Japan)
Developer:
Sound driver: GEMS
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥8,9008,900 EM20019
Sega Mega Drive
US
$59.9559.95[2] 719201
Sega Mega Drive
EU
E241SMXI
Sega Mega Drive
UK
£44.9944.99[5][3] E241SMXI
Sega Mega Drive
AU
Sega Mega Drive
BR
Non-Sega versions

B.O.B., known in Japan as Space Funky B.O.B. (スペースファンキーB.O.B.), is a Sega Mega Drive run-and-gun platforming game developed by Foley Hi-Tech and Chris Gray Enterprises. First published in Europe by Electronic Arts in August 1993, it was later brought to the United States the following month, and was eventually localized by Electronic Arts Victor and released in Japan in November 1993.

Story

B.O.B., Introduction.png

Introduction

B.O.B. is a teenage robot going on his first date, and his father tells him to be back by 11 PM with the family rocket intact or else he will never drive again. Along the way, he gets confused by an end-of-lane sign and crashes head-on into a guard asteroid, falling into a strange place (the first level) in a hostile asteroid belt. He must now fight his way back (with the aid of a new gun).

Gameplay

B.O.B., Pause Menu.png

Pause menu

The game is a run-and-gun platformer. The player controls the robot B.O.B. through three different worlds. The goal of each level is to get to the goal (a circle of stars) before time runs out. B.O.B. moves with Left and Right; he cannot change direction without slowing down or stopping first. He jumps with C and jumps higher when the button is held longer. He shoots his gun with B, which has limited ammunition. He starts with the Single Shot gun, but he can acquire multiple different guns, each with its own separate ammunition. Ammunition is collected by collecting icons scattered throughout each level. He can also punch enemies when he runs out of ammunition (or if the player wishes to conserve it). B.O.B. can store a maximum of 99 shots per weapon. All weapons (besides the punch) can be fired directly upward with Up+B.

B.O.B. can equip a wide variety of weapons and gadgets called "remotes," each with its own ammunition or stock. Remotes are used with A. Use of some remotes, such as the Trampoline or Helicopter Hat, is necessary to complete some stages. Remotes are collected by finding icons, and B.O.B. can store as many as 9 of each remote. The player can change B.O.B.'s load-out through the inventory menu with  START ; guns are switched with B and remotes are switched with A.

B.O.B. crouches with Down and stays crouching until he stands back up with Up. He can move and shoot while crouched, which is sometimes necessary to fit through narrow passages, but cannot jump or use remotes. He ascends ladders with Up and descends them with Down. He can grab pipes and vines with Up and drop off them with Down.

B.O.B. has a power meter that goes down as he takes damage from enemies or hazards. B.O.B. takes a small amount of damage and is stunned for a duration if he falls from a great height. Some levels contain rechargers, which resemble doorways, that B.O.B. can enter with Up and exit with Down to restore his power. He is destroyed and loses a life if he runs out of power. He has special animations depending on how he dies. He loses all of his items when he loses a life and starts the stage over with the default load-out (50 shots of the Single Shot and 5 uses of the Trampoline). His power is replenished at the beginning of each level, and his weapons carry over. Each level has a time limit, and the player loses a life once it runs out; the game ends if the player runs out of lives, but there is a password system for continuing. The player earns an extra life for every 100,000 points earned and can also find extra lives in the levels. The player is given bonus points for the amount of power and time remaining at the end of each level.

Items

Guns

B.O.B., Items.png
Single Shot
Shoots a single shot of plasma. This is the starting weapon, and B.O.B. starts with 50 shots.
B.O.B., Items.png
Triple Shot
Shoots three plasma shots in a conical spread.
B.O.B., Items.png
Flamethrower
Shoots a long, continuous stream of flame.
B.O.B., Items.png
Rocket
Fires a rocket that seeks targets automatically.
B.O.B., Items.png
Bolt
Shoots a powerful lightning bolt.
B.O.B., Items.png
Wave
Shoots three waves in a conical spread.
B.O.B., Items.png
Punch
Punches enemies in melee range with an oversized fist. The only weapon that does not require ammunition.

Remotes

B.O.B., Items.png
Flash
Freezes all enemies in place for a duration.
B.O.B., Items.png
Shield
Surrounds B.O.B. in a force field that renders him temporarily invulnerable (including from dying because the timer ran out).
B.O.B., Items.png
Umbrella
Slows B.O.B.'s descent and saves him from falls. He can only use this remote when he is falling.
B.O.B., Items.png
Trampoline
Bounces B.O.B. upward, which can be used to access high platforms or items. B.O.B. starts with 5 uses of this remote. It can be deployed successively in mid-air.
B.O.B., Items.png
Helicopter Hat
Allows B.O.B. to fly with propellers in his hat. Disappears if B.O.B. hits the ceiling with the hat.
B.O.B., Items.png
Floating Bomb
Sets a bomb that explodes after a few seconds and destroys everything on screen.

Other

B.O.B., Items.png
Wrench
Fully restores B.O.B.'s power. He is momentarily invulnerable after collecting this item.
B.O.B., Items.png
1-Up
Gives the player an extra life.

Levels

Goth

B.O.B., Stage 1-1.png

Stage 1
B.O.B., Stage 1-1.png

B.O.B., Stage 1-2.png

Stage 2
B.O.B., Stage 1-2.png

B.O.B., Stage 1-3.png

Stage 3
B.O.B., Stage 1-3.png

B.O.B., Stage 1-4.png

Stage 4
B.O.B., Stage 1-4.png

B.O.B., Stage 1-5.png

Stage 5
B.O.B., Stage 1-5.png

B.O.B., Stage 1-6.png

Stage 6
B.O.B., Stage 1-6.png

B.O.B., Stage 1-7.png

Stage 7
B.O.B., Stage 1-7.png

B.O.B., Stage 1-8.png

Stage 8
B.O.B., Stage 1-8.png

B.O.B., Stage 1-9.png

Stage 9
B.O.B., Stage 1-9.png

B.O.B., Stage 1-10.png

Stage 10
B.O.B., Stage 1-10.png

B.O.B., Stage 1-11.png

Stage 11
B.O.B., Stage 1-11.png

B.O.B., Stage 1-12.png

Stage 12
B.O.B., Stage 1-12.png

B.O.B., Stage 1-13.png

Stage 13
B.O.B., Stage 1-13.png

B.O.B., Stage 1-14.png

Stage 14
B.O.B., Stage 1-14.png

Anciena

B.O.B., Stage 2-1.png

Stage 1
B.O.B., Stage 2-1.png

B.O.B., Stage 2-2.png

Stage 2
B.O.B., Stage 2-2.png

B.O.B., Stage 2-3.png

Stage 3
B.O.B., Stage 2-3.png

B.O.B., Stage 2-4.png

Stage 4
B.O.B., Stage 2-4.png

B.O.B., Stage 2-5.png

Stage 5
B.O.B., Stage 2-5.png

B.O.B., Stage 2-6.png

Stage 6
B.O.B., Stage 2-6.png

B.O.B., Stage 2-7.png

Stage 7
B.O.B., Stage 2-7.png

B.O.B., Stage 2-8.png

Stage 8
B.O.B., Stage 2-8.png

B.O.B., Stage 2-9.png

Stage 9
B.O.B., Stage 2-9.png

B.O.B., Stage 2-10.png

Stage 10
B.O.B., Stage 2-10.png

B.O.B., Stage 2-11.png

Stage 11
B.O.B., Stage 2-11.png

B.O.B., Stage 2-12.png

Stage 12
B.O.B., Stage 2-12.png

B.O.B., Stage 2-13.png

Stage 13
B.O.B., Stage 2-13.png

B.O.B., Stage 2-14.png

Stage 14
B.O.B., Stage 2-14.png

B.O.B., Stage 2-15.png

Stage 15
B.O.B., Stage 2-15.png

B.O.B., Stage 2-16.png

Stage 16
B.O.B., Stage 2-16.png

B.O.B., Stage 2-17.png

Stage 17
B.O.B., Stage 2-17.png

B.O.B., Stage 2-18.png

Stage 18
B.O.B., Stage 2-18.png

B.O.B., Stage 2-19.png

Stage 19
B.O.B., Stage 2-19.png

Ultraworld

History

Legacy

The Super NES version of the game was released on the PlayStation Portable as part of the EA Replay compilation in 2006.

Versions

Localised names

Also known as
Language Localised Name English Translation
English B.O.B. B.O.B.
English (US) B.O.B. B.O.B.
Japanese スペースファンキーB.O.B. Space Funky B.O.B.

Production credits

  • Programming: David Foley, Bob Rummell, Dean Sitton, Burt Sloane
  • Animation: Dennis Turner
  • Art Conversion: David Foley, Alan Murphy
  • Music: Lx Rudis
  • Produced by: Roland Kippenhan III
  • Asst. Producer: Robert Zalot
  • Assistant: Tony Iuppa
  • Game Design: Chris Gray, Dennis Turner, Ed Zolnieryk
Source:
In-game credits
B.O.B. MD credits.png
[6]


  • Original Design: Chris Gray, Ed Zolniervk, Dennis Turner
  • Additional Design: Greg Bick, Greg Bobier
  • Programming: Dave Foley, Bob Rummell, Dean Sitton, Burt Sloane
  • Animation & Art Direction: Dennis Turner
  • Art Conversion: David Foley, Alan Murphy
  • Additional Animation: Greg Bick, Bryce Cochran, Mike D'Agnillo, Ian House, Peter King, Sean Sullivan, Christine Turner
  • Music: Lx Rudis
  • Technical Direction: Tim Brengle
  • Maps: Adam Mock, Ed Zolniervk
  • Producers: Roland Kippenhan
  • Assistant Producer: Robert Zalot
  • Assistant: Tony Iuppa
  • Testing Direction: Randy Delucchi
  • Product Testing: Robert Zalot, Tony luppa
  • Product Manager: Rick Lucas
  • Assistant Product Manager: Lisa Higgins
  • Public Relations: Fiona Murphy, Rachel Hassard
  • Package Design: Dave Parmley
  • Art Director: Nancy Fong
  • Documentation: JPoolos
  • Documentation Layout: Emily Favors
  • Quality Assurance: Walter Ianneo, Paul Armatta
Source:
Instruction manual
Bob md us manual.pdf
[7]


Magazine articles

Main article: B.O.B./Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #46: "May 1993" (1993-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #141: "August 1993" (1993-07-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mega Force (ES) #17: "Septiembre 1993" (1993-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
31 №13, p40-41
Sega Mega Drive
31
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[11]
Beep! MegaDrive (JP) NTSC-J
53
[12]
Consoles + (FR)
89
[13]
Cool Gamer (RU)
50
[14]
Computer & Video Games (UK)
78
[15]
Electronic Gaming Monthly (US) NTSC-U
63
[16]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[17]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
40
[18]
Mean Machines: The Essential Sega Guide (UK)
78
[19]
Famitsu (JP) NTSC-J
55
[20]
GamePro (US) NTSC-U
70
[21]
Game Informer (US) NTSC-U
67
[22]
Hippon Super (JP) NTSC-J
40
[23]
Hyper (AU)
65
[24]
Joypad (FR) PAL
82
[25]
Mega Drive Fan (JP) NTSC-J
52
[26]
Mega (UK) PAL
50
[4]
Mega Action (UK) PAL
87
[27]
Mega Action (UK)
87
[28]
Mega Force (FR)
83
[29]
MegaTech (UK) PAL
60
[30]
Megazin (SI)
67
[31]
Mean Machines Sega (UK) PAL
77
[32]
Player One (FR)
79
[33]
Sega Magazin (DE)
70
[34]
Sega Power (UK) PAL
67
[3]
Sega Pro (UK) PAL
59
[35]
Sega Zone (UK) PAL
80
[36]
Sega Force Mega (UK) PAL
82
[37]
Sega Saturn Magazine (JP) NTSC-J
34
[38]
Sonic the Comic (UK) PAL
73
[39]
Todo Sega (ES)
81
[40]
Top Secret (PL)
75
[41]
Tricks 16 bit (RU)
58
[42]
Sega Mega Drive
67
Based on
34 reviews

B.O.B.

Mega Drive, JP
BOB MD JP Box.jpg
Cover
SpaceFancyBOB MD JP CartTop.jpg
SpaceFunkyBob MD JP Cart.jpg
Cart
Mega Drive, US
BOB MD US Box.jpg
Cover
Bob md us cart.jpg
Cart
Bob md us manual.pdf
Manual
Mega Drive, EU
BOB MD EU Box.jpg
Cover
Bob md us cart.jpg
Cart
BOB MD EU Manual.jpg
Manual
BOB MD EU Manual (back).jpg
Manual (back)
BOB MD EU PCB.jpg
PCB
BOB MD EU PCB (back).jpg
PCB (back)
EA regcard UK.png
EA regcard
EA regcard UK (back).png
EA regcard (back)
EA 93 ad.png
EA 93 ad
Mega Drive, FR

B.O.B. MD FR Manual.pdf
Manual
Mega Drive, BR
BOB MD BR Box.jpg
Cover
BOB MD BR Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 eaa2acb7
MD5 6dd99077ae4e896155a88363b0649080
SHA-1 84d63c848d68d844dbcf360040a87a0c93d67f74
1MB 1993-07 Cartridge (US/EU)
Sega Mega Drive
CRC32 e9310d3b
MD5 26b5f14afbacb91fec2c461298ad2e86
SHA-1 2d0e4423e28d7175fc27a9c5b1cb86f1d5cedd3e
1MB 1993-11 Cartridge (JP)
Sega Mega Drive
 ?
CRC32 e3e8421e
MD5 ac007195a983cf2c8057f144e3c58206
SHA-1 eb5e4221b13372f2155ac80e88eb1114a6e2ccc7
1MB 1992-10 Page

References

  1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  2. 2.0 2.1 GamePro, "October 1993" (US; 1993-xx-xx), page 78
  3. 3.0 3.1 3.2 3.3 Sega Power, "September 1993" (UK; 1993-08-05), page 42
  4. 4.0 4.1 4.2 Mega, "August 1993" (UK; 1993-07-15), page 47
  5. Computer & Video Games, "June 1993" (UK; 1993-05-15), page 122
  6. File:B.O.B. MD credits.png
  7. File:Bob md us manual.pdf, page 23
  8. GamePro, "July 1993" (US; 1993-xx-xx), page 60
  9. Electronic Gaming Monthly, "August 1993" (US; 1993-xx-xx), page 20
  10. Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 2
  11. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 23
  12. Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 25
  13. Consoles +, "Juillet/Août 1993" (FR; 1993-0x-xx), page 124
  14. Cool Gamer, "9" (RU; 2002-10-13), page 37
  15. Computer & Video Games, "November 1993" (UK; 1993-10-15), page 89
  16. Electronic Gaming Monthly, "August 1993" (US; 1993-xx-xx), page 28
  17. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 291
  18. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 21
  19. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 27
  20. Famitsu, "1993-11-26" (JP; 1993-11-12), page 38
  21. GamePro, "October 1993" (US; 1993-xx-xx), page 76
  22. Game Informer, "December 2001" (US; 2001-1x-xx), page 140
  23. Hippon Super, "January 1994" (JP; 1993-12-03), page 41
  24. Hyper, "December 1993" (AU; 1993-xx-xx), page 64
  25. Joypad, "Juillet/Août 1993" (FR; 1993-0x-xx), page 78
  26. Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
  27. Mega Action, "August 1993" (UK; 1993-07-15), page 20
  28. Mega Action, "December 1993" (UK; 1993-11-04), page 80
  29. Mega Force, "Ete 1993" (FR; 1993-0x-xx), page 108
  30. MegaTech, "August 1993" (UK; 1993-07-20), page 72
  31. Megazin, "Letnik 2, Številka 10/11, Junij/Julij 1994" (SI; 1994-xx-xx), page 40
  32. Mean Machines Sega, "August 1993" (UK; 1993-06-30), page 88
  33. Player One, "Juillet/Août 1993" (FR; 1993-07-10), page 78
  34. Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 60
  35. Sega Pro, "September 1993" (UK; 1993-08-12), page 82
  36. Sega Zone, "August 1993" (UK; 1993-07-22), page 52
  37. Sega Force Mega, "September 1993" (UK; 1993-07-22), page 60
  38. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  39. Sonic the Comic, "October 30th 1993" (UK; 1993-10-30), page 12
  40. Todo Sega, "Julio 1993" (ES; 1993-0x-xx), page 56
  41. Top Secret, "Luty 1995" (PL; 1995-xx-xx), page 57
  42. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 17
B.O.B.

BOB MDTitleScreen.png

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Sega Mega Drive
Prototypes: 1992-10