Difference between revisions of "Chigaku Fukuhara"
From Sega Retro
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| employment={{Employment | | employment={{Employment | ||
| company=[[Sega of Japan]] | | company=[[Sega of Japan]] | ||
+ | | divisions=[[Sega Software R&D Dept. 4]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Amusement Vision]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega of Japan]] | ||
+ | | divisions[[Sega CS1 (2008-current)|Sega CS1]] | ||
}} | }} | ||
| role=Artist, designer | | role=Artist, designer |
Revision as of 01:41, 23 March 2023
Chigaku Fukuhara |
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Employment history:
Divisions:
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Role(s): Artist, designer |
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Chigaku Fukuhara (福原 智学)
Production history
- Virtua Striker 2 Version '98 (Model 3; 1998) — designers
- Virtua Striker 2 Version '99 (Model 3; 1998) — designers
- Virtua NBA (NAOMI; 1999) — Designers
- Slashout (NAOMI; 2000) — Assistant Designers
- Virtua Striker 3 (NAOMI 2; 2001) — designers
- Super Monkey Ball (GameCube; 2001) — 2D Designer
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — 2D Designers
- Virtua Striker 3 Ver. 2002 (Triforce; 2002) — Designers
- Super Monkey Ball Jr. (Game Boy Advance; 2002) — Design
- Super Monkey Ball 2 (GameCube; 2002) — 2D Designer
- F-Zero AX (Triforce; 2003) — 2D Graphics Designers
- F-Zero GX (GameCube; 2003) — 2D Graphics Designers
- Virtua Striker 4 (Triforce; 2004) — Design Director
- Super Monkey Ball Deluxe (Xbox; 2005) — 2D Designer
- Virtua Striker 4 Ver. 2006 (Triforce; 2006) — Design Director
- Let's Make a Soccer Team! (PlayStation 2; 2006) — Special Thanks
- Super Monkey Ball: Banana Blitz (Wii; 2006) — 2D Art Designer
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — インターフェイスデザイン制作指揮 (as 福原 智学)
- Initial D: Extreme Stage (PlayStation 3; 2008) — Special Thanks
- Yakuza 3 (PlayStation 3; 2009) — Interface Design Lead
- J.League Pro Soccer Club o Tsukurou! 6: Pride of J (PlayStation Portable; 2009) — デザイナー (as 福原 智学)
- Yakuza 4 (PlayStation 3; 2010) — Interface Design Lead
- Kurohyou: Ryu ga Gotoku Shinshou (PlayStation Portable; 2010) — ロゴデザイン (as 福原 智学)
- Yakuza: Dead Souls (PlayStation 3; 2011) — Interface Design Lead
- Kurohyou 2: Ryu ga Gotoku Ashura Hen (PlayStation Portable; 2012) — デザインサポート (as 福原 智学)
- Samurai & Dragons (PlayStation Vita; 2012) — Art Director
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — デザイン協力 (as 福原 智学)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — デザイン協力 (as 福原 智学)
- Superdimension Neptune VS Sega Hard Girls (PlayStation Vita; 2015) — SEGA Holdings Co., Ltd.
- Superdimension Neptune VS Sega Hard Girls (PlayStation Vita; 2015) — SEGA Games Co., Ltd.
- Lost Judgment (PlayStation 4; 2021) — UI Production Team
- Lost Judgment (PlayStation 5; 2021) — UI Production Team
- Lost Judgment (Xbox One; 2021) — UI Production Team