Difference between revisions of "Hellfire"

From Sega Retro

(expanded)
Line 37: Line 37:
 
| otherformats={{NonSega|Arcade|CDROM2}}
 
| otherformats={{NonSega|Arcade|CDROM2}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (ヘルファイアー) is a [[Sega Mega Drive]] horizontal shoot-'em-up developed by [[NCS]]. A port of the titular 1989 [[Toaplan]] arcade game ''[[wikipedia:Hellfire (video game)|Hellfire]]'' originally published by [[Taito]], the Mega Drive version was first published in Japan by [[Masaya]] in September 1990, was brought to the United States the following November by [[Seismic Software]], and eventually published in Europe by [[Sega]] in May 1992. Sometime later, ''Hellfire'' made its way to Brazil, South Korea, and Australia. In October 2020, the game was re-released worldwide by [[Retro-Bit]] as part of ''[[Toaplan Shooters Collector's Edition]]''.{{ref|https://web.archive.org/web/20210515182735/https://retro-bit.com/toaplan-shooters/}}
+
'''''{{PAGENAME}}''''' (ヘルファイアー) is a [[Sega Mega Drive]] horizontal shoot-'em-up developed by [[NCS]]. It is a port of the titular 1989 [[Toaplan]] arcade game ''[[wikipedia:Hellfire (video game)|Hellfire]]'', originally published by [[Taito]]. The Mega Drive version was first published in Japan by [[Masaya]] in September 1990, was brought to the United States the following November by [[Seismic Software]], and eventually published in Europe by [[Sega]] in May 1992. Sometime later, ''Hellfire'' made its way to Brazil, South Korea, and Australia.
  
 
One of the first Toaplan games to grace the Sega Mega Drive, ''Hellfire'' has been seen as typifying the style and design of the system's early library of shoot-'em-ups, and is one of the more fondly remembered examples of the genre on Sega's 16-bit hardware.  
 
One of the first Toaplan games to grace the Sega Mega Drive, ''Hellfire'' has been seen as typifying the style and design of the system's early library of shoot-'em-ups, and is one of the more fondly remembered examples of the genre on Sega's 16-bit hardware.  
  
 
''Hellfire'', along with the 1994 action platformer ''[[Earthworm Jim]]'', is additionally notable for being one of few Mega Drive games to function improperly on different revisions of the hardware itself.
 
''Hellfire'', along with the 1994 action platformer ''[[Earthworm Jim]]'', is additionally notable for being one of few Mega Drive games to function improperly on different revisions of the hardware itself.
 +
 +
==Story==
 +
In the year 2998, a space matter known as Black Nebula, created by the robot dictator Super Mech, spreads and threatens to engulf the human-controlled galaxies. Space Federation member Captain Lancer takes control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's "Hellfire" weapon.
  
 
==Gameplay==
 
==Gameplay==
Hellfire does not follow the typical powerup system of most shmups of the time. Instead, the player's ship, the CNCS1, can fire either straight to the right (pink), straight to the left (yellow), straight up and down (green), or diagonally in four directions (blue), switching between these modes by pressing {{B}}. {{A}} shoots, and {{C}} shoots the Hellfire, a much more powerful version of the CNCS1's shot which comes in limited quantities for each level.
+
The game is a horizontally scrolling shoot-'em-up with a science fiction theme. Players assume the role of Captain Lancer taking control of the CNCS1 space fighter craft. The CNCS1 moves in any direction with the D-Pad and shoots with {{A}}. Rapid-fire can be enabled in the options before starting the game. The ship can fire in multiple different directions, switching between each modes with {{B}}, and the color of the ship and the bullets changes to indicate the firing direction. It can fire straight to the right (pink), straight to the left (yellow), straight up and down (green), or diagonally in four directions (blue). Enemies and bosses are designed to encourage switching between the directions frequently. The CNCS1 can shoot the Hellfire weapon with {{C}}, which is a powerful beam that penetrates through multiple enemies and neutralizes all projectiles on the screen. The Hellfire is always fired to the right, and its uses are limited (but more uses can be collected as items). The CNCS1 can collect items to upgrade its weapon and its speed.
 +
 
 +
The CNCS1 is destroyed if it takes damage from enemy fire or contact. It respawns at predetermined checkpoints in the stages, reverting to its base weapon power and movement speed. The game ends if the player runs out of lives, but it can be continued as long as there are continues remaining. The player earns an extra life for every 70,000 points gained.
 +
 
 +
The game has two difficulty levels (Easy and Hard). Upon completing the last stage, the game starts over at a higher difficulty: Easy progresses to Hard, and Hard progresses to the hidden "Yea Right" difficulty.
  
 
===Items===
 
===Items===
Line 50: Line 57:
 
{{InfoRow
 
{{InfoRow
 
| title=Power Up
 
| title=Power Up
| sprite=
+
| sprite={{sprite | Hellfire, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
| desc=Powers up the CNCS1's main weapon.
+
| desc=Powers up the CNCS1's main weapon, up to 5 times.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Speed Up
 
| title=Speed Up
| sprite=
+
| sprite={{sprite | Hellfire, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 
| desc=Increases the CNCS1's speed.
 
| desc=Increases the CNCS1's speed.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Bonus Points
 
| title=Bonus Points
| sprite=
+
| sprite={{sprite | Hellfire, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
| desc=Awards bonus points. The first Bonus Points collected is worth 40, then each subsequent pickup doubles the previous number.
+
| desc=Awards bonus points. The first Bonus Points collected is worth 40, then each subsequent pickup doubles the previous number, up to a maximum of 10,000 points. This amount resets to 40 points if the player loses a life.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=1 Up
 
| title=1 Up
| sprite=
+
| sprite={{sprite | Hellfire, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 
| desc=Awards an extra life.
 
| desc=Awards an extra life.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Shield
 
| title=Shield
| sprite=
+
| sprite={{sprite | Hellfire, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 
| desc=Protects the CNCS1 against one hit.
 
| desc=Protects the CNCS1 against one hit.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Seeker
 
| title=Seeker
| sprite=
+
| sprite={{sprite | Hellfire, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 
| desc=A search-and-destroy robot that destroys enemies on contact.
 
| desc=A search-and-destroy robot that destroys enemies on contact.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=HELLFIRE
 
| title=HELLFIRE
| sprite=
+
| sprite={{sprite | Hellfire, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 
| desc=Increases the player's Hellfire stock by one.
 
| desc=Increases the player's Hellfire stock by one.
 
}}
 
}}
Line 86: Line 93:
  
 
===Stages===
 
===Stages===
{{InfoTable|imagewidths=200|
+
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
 
| title=Hoggr, the Frozen Star
 
| title=Hoggr, the Frozen Star
| screenshot=Notavailable.svg
+
| screenshot=Hellfire, Stage 1-1.png
 +
| screenshot2=Hellfire, Stage 1-2.png
 +
| screenshot3=Hellfire, Stage 1-3.png
 +
| screenshot4=Hellfire, Stage 1-4.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Qat, the Desert
 
| title=Qat, the Desert
| screenshot=Notavailable.svg
+
| screenshot=Hellfire, Stage 2-1.png
 +
| screenshot2=Hellfire, Stage 2-2.png
 +
| screenshot3=Hellfire, Stage 2-3.png
 +
| screenshot4=Hellfire, Stage 2-4.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Syrinx, the Tropics
 
| title=Syrinx, the Tropics
| screenshot=Notavailable.svg
+
| screenshot=Hellfire, Stage 3-1.png
 +
| screenshot2=Hellfire, Stage 3-2.png
 +
| screenshot3=Hellfire, Stage 3-3.png
 +
| screenshot4=Hellfire, Stage 3-4.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Lodur, the Forest
 
| title=Lodur, the Forest
| screenshot=Notavailable.svg
+
| screenshot=Hellfire, Stage 4-1.png
 +
| screenshot2=Hellfire, Stage 4-2.png
 +
| screenshot3=Hellfire, Stage 4-3.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Urd, the Factory
 
| title=Urd, the Factory
| screenshot=Notavailable.svg
+
| screenshot=Hellfire, Stage 5-1.png
 +
| screenshot2=Hellfire, Stage 5-2.png
 +
| screenshot3=Hellfire, Stage 5-3.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Pholus, the Giant
 
| title=Pholus, the Giant
| screenshot=Notavailable.svg
+
| screenshot=Hellfire, Stage 6-1.png
 +
| screenshot2=Hellfire, Stage 6-2.png
 +
| screenshot3=Hellfire, Stage 6-3.png
 +
| screenshot4=Hellfire, Stage 6-4.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
}}
 
}}
 +
 +
==History==
 +
===Legacy===
 +
The game was re-released worldwide by [[Retro-Bit]] as part of ''[[Toaplan Shooters Collector's Edition]]'' in October 2020.{{ref|https://web.archive.org/web/20210515182735/https://retro-bit.com/toaplan-shooters/}}
 +
 +
The game was included on the North American and European editions of the [[Mega Drive Mini 2]] in October 2022.
  
 
==Versions==
 
==Versions==
The Japanese version has louder shot sound effects than the NTSC-U & PAL releases.
+
The Japanese version has louder shot sound effects than the NTSC-U and PAL releases.
  
 
==Digital manuals==
 
==Digital manuals==

Revision as of 05:35, 31 October 2022

n/a

  • NTSC-J/PAL
  • NTSC-U

Hellfire MD JP TitleScreen.png

HellfireMD TitleScreen.png

Hellfire
System(s): Sega Mega Drive
Publisher: Masaya (Japan), Seismic Software (US), Sega (Europe), Retro-Bit (Collector's Edition)
Developer:
Licensor: Toaplan
Original system(s): Arcade boards
Developer(s) of original games: Toaplan
Genre: Shooting[1]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,800 (7,004)6,800e[2][3] T-25073
Sega Mega Drive
US
35036
Sega Mega Drive
EU
1137
Sega Mega Drive
UK
£34.9934.99[6][7] 1137
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
BR
Sega Mega Drive
KR
Sega Mega Drive
US
(Retro-Bit)
$44.9944.99[8]
Sega Mega Drive
EU
(Retro-Bit)
€39.9939.99[8]
Non-Sega versions

Hellfire (ヘルファイアー) is a Sega Mega Drive horizontal shoot-'em-up developed by NCS. It is a port of the titular 1989 Toaplan arcade game Hellfire, originally published by Taito. The Mega Drive version was first published in Japan by Masaya in September 1990, was brought to the United States the following November by Seismic Software, and eventually published in Europe by Sega in May 1992. Sometime later, Hellfire made its way to Brazil, South Korea, and Australia.

One of the first Toaplan games to grace the Sega Mega Drive, Hellfire has been seen as typifying the style and design of the system's early library of shoot-'em-ups, and is one of the more fondly remembered examples of the genre on Sega's 16-bit hardware.

Hellfire, along with the 1994 action platformer Earthworm Jim, is additionally notable for being one of few Mega Drive games to function improperly on different revisions of the hardware itself.

Story

In the year 2998, a space matter known as Black Nebula, created by the robot dictator Super Mech, spreads and threatens to engulf the human-controlled galaxies. Space Federation member Captain Lancer takes control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's "Hellfire" weapon.

Gameplay

The game is a horizontally scrolling shoot-'em-up with a science fiction theme. Players assume the role of Captain Lancer taking control of the CNCS1 space fighter craft. The CNCS1 moves in any direction with the D-Pad and shoots with A. Rapid-fire can be enabled in the options before starting the game. The ship can fire in multiple different directions, switching between each modes with B, and the color of the ship and the bullets changes to indicate the firing direction. It can fire straight to the right (pink), straight to the left (yellow), straight up and down (green), or diagonally in four directions (blue). Enemies and bosses are designed to encourage switching between the directions frequently. The CNCS1 can shoot the Hellfire weapon with C, which is a powerful beam that penetrates through multiple enemies and neutralizes all projectiles on the screen. The Hellfire is always fired to the right, and its uses are limited (but more uses can be collected as items). The CNCS1 can collect items to upgrade its weapon and its speed.

The CNCS1 is destroyed if it takes damage from enemy fire or contact. It respawns at predetermined checkpoints in the stages, reverting to its base weapon power and movement speed. The game ends if the player runs out of lives, but it can be continued as long as there are continues remaining. The player earns an extra life for every 70,000 points gained.

The game has two difficulty levels (Easy and Hard). Upon completing the last stage, the game starts over at a higher difficulty: Easy progresses to Hard, and Hard progresses to the hidden "Yea Right" difficulty.

Items

Hellfire, Items.png
Power Up
Powers up the CNCS1's main weapon, up to 5 times.
Hellfire, Items.png
Speed Up
Increases the CNCS1's speed.
Hellfire, Items.png
Bonus Points
Awards bonus points. The first Bonus Points collected is worth 40, then each subsequent pickup doubles the previous number, up to a maximum of 10,000 points. This amount resets to 40 points if the player loses a life.
Hellfire, Items.png
1 Up
Awards an extra life.
Hellfire, Items.png
Shield
Protects the CNCS1 against one hit.
Hellfire, Items.png
Seeker
A search-and-destroy robot that destroys enemies on contact.
Hellfire, Items.png
HELLFIRE
Increases the player's Hellfire stock by one.

Stages

Hellfire, Stage 1-1.png

Hellfire, Stage 1-2.png

Hellfire, Stage 1-3.png

Hellfire, Stage 1-4.png

  • Hellfire, Stage 1-1.png

  • Hellfire, Stage 1-2.png

  • Hellfire, Stage 1-3.png

  • Hellfire, Stage 1-4.png

Hoggr, the Frozen Star

Hellfire, Stage 2-1.png

Hellfire, Stage 2-2.png

Hellfire, Stage 2-3.png

Hellfire, Stage 2-4.png

  • Hellfire, Stage 2-1.png

  • Hellfire, Stage 2-2.png

  • Hellfire, Stage 2-3.png

  • Hellfire, Stage 2-4.png

Qat, the Desert

Hellfire, Stage 3-1.png

Hellfire, Stage 3-2.png

Hellfire, Stage 3-3.png

Hellfire, Stage 3-4.png

  • Hellfire, Stage 3-1.png

  • Hellfire, Stage 3-2.png

  • Hellfire, Stage 3-3.png

  • Hellfire, Stage 3-4.png

Syrinx, the Tropics

Hellfire, Stage 4-1.png

Hellfire, Stage 4-2.png

Hellfire, Stage 4-3.png

  • Hellfire, Stage 4-1.png

  • Hellfire, Stage 4-2.png

  • Hellfire, Stage 4-3.png

Lodur, the Forest

Hellfire, Stage 5-1.png

Hellfire, Stage 5-2.png

Hellfire, Stage 5-3.png

  • Hellfire, Stage 5-1.png

  • Hellfire, Stage 5-2.png

  • Hellfire, Stage 5-3.png

Urd, the Factory

Hellfire, Stage 6-1.png

Hellfire, Stage 6-2.png

Hellfire, Stage 6-3.png

Hellfire, Stage 6-4.png

  • Hellfire, Stage 6-1.png

  • Hellfire, Stage 6-2.png

  • Hellfire, Stage 6-3.png

  • Hellfire, Stage 6-4.png

Pholus, the Giant

History

Legacy

The game was re-released worldwide by Retro-Bit as part of Toaplan Shooters Collector's Edition in October 2020.[9]

The game was included on the North American and European editions of the Mega Drive Mini 2 in October 2022.

Versions

The Japanese version has louder shot sound effects than the NTSC-U and PAL releases.

Digital manuals

Magazine articles

Main article: Hellfire/Magazine articles.

Promotional material

Main article: Hellfire/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[10]
ACE (UK) PAL
60
[11]
Complete Guide to Consoles (UK)
93
[12]
The Complete Guide to Sega (UK)
90
[13]
Cool Gamer (RU)
30
[14]
Computer & Video Games (UK)
94
[15]
Computer & Video Games (UK)
91
[16]
Electronic Gaming Monthly (US) NTSC-U
78
[17]
Mean Machines: The Essential Sega Guide (UK)
91
[18]
Famitsu (JP) NTSC-J
73
[19]
Game Mania (UK)
92
[20]
GamePro (US) NTSC-U
84
[21]
Games-X (UK)
86
[22]
Games-X (UK)
70
[23]
Famicom Hisshoubon (JP) NTSC-J
60
[24]
Hobby Consolas (ES)
94
[25]
Joypad (FR) PAL
95
[26]
Joystick (FR)
97
[27]
Sega Mega Drive Advanced Gaming (UK) PAL
72
[28]
Mega Drive Fan (JP) NTSC-J
68
[29]
MegaTech (UK)
90
[30]
MegaTech (UK) NTSC
89
[31]
MegaTech (UK)
93
[7]
Micromanía (segunda época) (ES)
73
[32]
Mean Machines (UK)
93
[33]
Mean Machines Sega (UK)
93
[34]
Player One (FR)
84
[35]
Play Time (DE)
72
[36]
Power Up! (UK)
76
[37]
Power Play (DE)
84
[38]
Raze (UK) NTSC-J
82
[39]
Score (CZ)
60
[40]
Sega Power (UK) NTSC
100
[41]
Sega Power (UK) PAL
84
[6]
Sega Pro (UK) PAL
94
[42]
Sega Pro (UK) NTSC
69
[43]
Sega Force (SE)
91
[44]
Sega Force (UK)
92
[45]
Sega Saturn Magazine (JP) NTSC-J
69
[46]
Supergame (BR)
88
[47]
Tricks 16 bit (RU)
59
[48]
Sega Mega Drive
80
Based on
41 reviews

Hellfire

Mega Drive, JP
Hellfire MD JP Box.jpg
Cover
Hellfire MD JP CartTop.jpg
Hellfire MD JP Cart Back.jpgHellfire MD JP Cart.jpg
Cart
Hellfire md jp manual.pdf
Manual
Mega Drive, US
Hellfire MD US Box.jpg
Cover
Hellfire MD US Cart.jpg
Cart
Hellfire md us manual.pdf
Manual
Mega Drive, EU
Hellfire MD EU Box.jpg
Cover
Hellfire MD EU Cart.jpg
Cart
Hellfire MD EU pcb.jpg
PCB
Mega Drive, FR

Hellfire MD FR Manual.pdf
Manual
Mega Drive, SE (Rental)
Hellfire MD SE Box Rental.jpg
Cover
Mega Drive, AU

Mega Drive, BR
Hellfire MD BR Box.jpg
Cover
Hellfire MD BR Cart.jpg
Cart
Mega Drive, KR

Hellfire MD KR cart.jpg
Cart
Mega Drive, (Retro-Bit)

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 184018f9
MD5 dbdc25c40b85e488a1e817557e3e375c
SHA-1 9a91bef8a07f709e1f79f8519da79eac34d1796d
512kB 1990-06 Cartridge (US)
Sega Mega Drive
CRC32 cf30acec
MD5 26f695adeabca0e2a31eee07ae2057c2
SHA-1 3cee325f4e8d12157b20c4ca7093bf806f5f9148
512kB 1991-09 Cartridge (EU)
Sega Mega Drive
CRC32 8e5e13ba
MD5 1e1950f384b6c2320e6d17c381c39d62
SHA-1 17bbf3da65757cad3c7ff82c094e54cc68fd2f73
512kB 1990-06 Cartridge (JP)

References

Necretro-round.svg
NEC Retro has more information related to Hellfire S
  1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  2. File:Hellfire MD JP Box.jpg
  3. Beep! MegaDrive, "November 1990" (JP; 1990-10-XX), page 12
  4. https://groups.google.com/g/rec.games.video/c/aBaGQlt1rXg/m/NEWpMfkSg3cJ
  5. Electronic Gaming Monthly, "November 1990" (US; 1990-xx-xx), page 72
  6. 6.0 6.1 Sega Power, "June 1992" (UK; 1992-05-07), page 28
  7. 7.0 7.1 MegaTech, "May 1992" (UK; 1992-04-20), page 24
  8. 8.0 8.1 File:TSCE Toaplan Press Release.pdf, page 2
  9. https://retro-bit.com/toaplan-shooters/ (Wayback Machine: 2021-05-15 18:27)
  10. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 95
  11. ACE, "January 1991" (UK; 1990-12-xx), page 101
  12. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 31
  13. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 47
  14. Cool Gamer, "9" (RU; 2002-10-13), page 100
  15. Computer & Video Games, "December 1990" (UK; 1990-11-16), page 148
  16. Computer & Video Games, "June 1994" (UK; 1994-05-15), page 106
  17. Electronic Gaming Monthly, "March 1991" (US; 1991-xx-xx), page 18
  18. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 57
  19. Famitsu, "" (JP; 1990-xx-xx), page 1
  20. Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
  21. GamePro, "December 1990" (US; 1990-xx-xx), page 132
  22. Games-X, "14th-20th June 1991" (UK; 1991-06-14), page 35
  23. Games-X, "26th March-1st April 1992" (UK; 1992-03-26), page 24
  24. Famicom Hisshoubon, "1990-18, 19 (1990-09-21, 10-05)" (JP; 1990-09-14), page 17
  25. Hobby Consolas, "Abril 1992" (ES; 1992-0x-xx), page 56
  26. Joypad, "Avril 1992" (FR; 1992-03-1x), page 140
  27. Joystick, "Novembre 1990" (FR; 1990-1x-xx), page 134
  28. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
  29. Mega Drive Fan, "December 1990" (JP; 1990-11-08), page 79
  30. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
  31. MegaTech, "February 1992" (UK; 1992-01-20), page 23
  32. Micromanía (segunda época), "Mayo 1992" (ES; 1992-0x-xx), page 67
  33. Mean Machines, "December 1990" (UK; 1990-12-xx), page 74
  34. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  35. Player One, "Avril 1992" (FR; 1992-04-10), page 62
  36. Play Time, "5/92" (DE; 1992-04-08), page 93
  37. Power Up!, "Saturday, April 18, 1992" (UK; 1992-04-18), page 1
  38. Power Play, "12/90" (DE; 1990-11-16), page 154
  39. Raze, "January 1991" (UK; 1990-11-29), page 71
  40. Score, "Březen 1994" (CZ; 1994-03-14), page 47
  41. Sega Power, "October 1991" (UK; 1991-09-05), page 53
  42. Sega Pro, "July 1992" (UK; 1992-06-18), page 28
  43. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  44. Sega Force, "4/93" (SE; 1993-07-08), page 19
  45. Sega Force, "May 1992" (UK; 1992-04-16), page 56
  46. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
  47. Supergame, "Setembro 1992" (BR; 1992-09-xx), page 42
  48. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 16


Hellfire

Hellfire MD JP TitleScreen.png

Main page | Comparisons | Maps | Hidden content | Bugs | Magazine articles | Reception | Promotional material | Region coding | Technical information | Bootlegs


No results