Difference between revisions of "Tintin in Tibet"
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==Gameplay== | ==Gameplay== | ||
− | The game is a side-scrolling platformer played as Tintin. Levels typically involve dodging hazards, solving simple puzzles, and talking to other characters in order to acquire necessary items or advance the story. Tintin walks with {{left}} or {{right}} and runs by holding {{B}}. He | + | The game is a side-scrolling platformer played as Tintin. Levels typically involve dodging hazards, solving simple puzzles, and talking to other characters in order to acquire necessary items or advance the story. Tintin walks with {{left}} or {{right}} and runs by holding {{B}}. He ducks with {{down}} and jumps with {{C}}. He talks to other people when he is near them (and the player can repeat the dialogue by pressing {{B}}). Some levels are designed with foreground and background layers, which Tintin can move between at certain points with {{up}} or {{down}}. This is sometimes done to avoid hazards or to climb stairs. Tintin can pick up objects that he is standing beside with {{down}}. When carrying an object, he can set it down with {{down}} or throw it with {{A}}. |
Tintin has four health points, depicted by a scroll in the top-left corner of the screen. He loses a life and restarts from a predetermined checkpoint if he loses all of his health. Additionally, levels are timed, and Tintin loses a life if time runs out before he completes the level. | Tintin has four health points, depicted by a scroll in the top-left corner of the screen. He loses a life and restarts from a predetermined checkpoint if he loses all of his health. Additionally, levels are timed, and Tintin loses a life if time runs out before he completes the level. |
Revision as of 22:17, 20 February 2023
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Tintin in Tibet | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | |||||||||||||||||||||||||||||||||||
Publisher: Infogrames | |||||||||||||||||||||||||||||||||||
Developer: Infogrames Bit Managers | |||||||||||||||||||||||||||||||||||
Distributor: Halifax (Italy) | |||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||
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Tintin in Tibet, distributed with localized names such as Tintin au Tibet in French, is a 1996 action game by Infogrames for various platforms, including the Sega Mega Drive and Sega Game Gear. It is based on the 1960 book Tintin in Tibet by Belgian cartoonist Hergé.
Contents
Story
Set in the 1950s, the young reporter Tintin is on vacation in Switzerland with his friend Captain Haddock. Tintin learns that a passenger airliner, caught in a violent storm, has crashed into the Gosainthan mountain in Tibet. He later receives a letter from his friend Chang Chong-Chen (Tchang Tchong-Jen in French), a young orphan whom Tintin had befriended and saved from drowning in a trip to China years prior. Chang writes that he would be arriving in Europe after a stopover in Katmandu. Tintin realizes that Chang was one of the passengers on the doomed airliner. Though there is little hope of finding any survivors, Tintin nonetheless leaves immediately for Tibet to try to find Chang.
Gameplay
The game is a side-scrolling platformer played as Tintin. Levels typically involve dodging hazards, solving simple puzzles, and talking to other characters in order to acquire necessary items or advance the story. Tintin walks with or and runs by holding . He ducks with and jumps with . He talks to other people when he is near them (and the player can repeat the dialogue by pressing ). Some levels are designed with foreground and background layers, which Tintin can move between at certain points with or . This is sometimes done to avoid hazards or to climb stairs. Tintin can pick up objects that he is standing beside with . When carrying an object, he can set it down with or throw it with .
Tintin has four health points, depicted by a scroll in the top-left corner of the screen. He loses a life and restarts from a predetermined checkpoint if he loses all of his health. Additionally, levels are timed, and Tintin loses a life if time runs out before he completes the level.
There are three difficulty levels (Easy, Medium, and Hard). The game uses passwords for continuing.
Items
Golden Apple (Pomme en Or) | |
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Restores one health point to Tintin. | |
Golden Timer (Sablier en Or) | |
Replenishes some time. | |
1 Up | |
Gives the player an extra life. |
Levels
Versions
Localised names
Language | Localised Name | English Translation |
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English | Tintin in Tibet | Tintin in Tibet |
French | Tintin au Tibet | Tintin in Tibet |
German | Tim in Tibet | Tim in Tibet |
Spanish | Tintin en el Tibet | Tintin in Tibet |
Italian | Tintin nel Tibet | Tintin in Tibet |
Dutch | Kuifje in Tibet | Kuifje in Tibet |
Swedish | Tintin i Tibet | Tintin in Tibet |
Production credits
Mega Drive version
- Programmed by: Eric Angellier, Lionel Laissus, Alexandre Bacquart, Frederic Bibet
- Tools Programmers: Vincent Pourieux, Yannick Turbe
- Graphics: Delphine Personnaz, Nathalie Jeanbart, Barry Hutchinson
- Sound and Music: Fabrice Bouillon, Emmanuel Regis
- Design: Xavier Schon
- Executive Producer: Edith Protiere
- Production: Bruno Bonnell
- Thanks to: Francois Bourgaux and Moulinsart S.A., Frederic Jay, Nadege de Bergevin, Anne Lena, Sylvain Branchu, Stephane Pradier and all the testing deparment, Beate Reiter and all the translation department
Game Gear version
- Production: Bruno Bonnell
- Executive Producer: Edith Protiere
- Production Assistant: Nadege de Bergevin
- Design: Xavier Schon
- Developed by Bit Managers and IWP: Isidro Gilabert, Alberto Gonzalez, Ruben Gomez, Ricardo Fernandez, Sergio Palacios, Daniel Lopez, Alberto Pleguezuelos
Magazine articles
- Main article: Tintin in Tibet/Magazine articles.
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 11 reviews |
Game Gear version
Sega Retro Average | |||||||||||||||||||
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85 | |
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Based on 3 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | 1995-11 | Cartridge (EU) | ||||||||||
? |
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512kB | Cartridge (EU) |
References
- ↑ File:TintininTibet GG EU Box Back.jpg
- ↑ File:Tintin in Tibet MD credits.pdf
- ↑ File:Tintin in Tibet GG credits.pdf
- ↑ GamesMaster, "August 1996" (UK; 1996-07-04), page 56
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 244
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 140
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 312
- ↑ Joypad, "Mai 1996" (FR; 1996-0x-xx), page 48
- ↑ Mega Force, "Avril 1996" (FR; 1996-0x-xx), page 64
- ↑ Mean Machines Sega, "September 1996" (UK; 1996-08-05), page 76
- ↑ Player One, "Mai 1996" (FR; 1996-0x-xx), page 112
- ↑ Sega Power, "Collectors' Issue 1996" (UK; 1996-07-xx), page 60
- ↑ Sonic the Comic, "1 October 1996" (UK; 1996-09-18), page 11
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 202
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 99
- ↑ Hobby Consolas, "Octubre 1996" (ES; 1996-xx-xx), page 123
- ↑ Joypad, "Octobre 1996" (FR; 1996-xx-xx), page 77
- ↑ Player One, "Octobre 1996" (FR; 1996-xx-xx), page 120
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