Difference between revisions of "Night Striker"

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Revision as of 03:10, 28 May 2023

For the Sega Saturn game, see Night Striker S.

n/a

NightStriker title.png

Night Striker
System(s): Sega Mega-CD
Publisher: Taito
Developer:
Original system(s): Arcade boards
Developer(s) of original games: Taito
Peripherals supported: XE-1 AP
Genre: Shooting[1]

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥7,8007,800 T-11014
Sega Mega-CD
KR
Non-Sega versions

Night Striker (ナイトストライカー) is an arcade game developed by Taito. It is a futuristic on-the-rails shooter which plays similarly to Sega's Space Harrier, with the player piloting a hover vehicle.

The game was brought to the Sega Mega-CD in 1993, and this version was brought outside of Japan via the Mega Drive Mini 2 in 2022.

Story

The game is set in a futuristic city in 2049. A terrorist organisation has kidnapped Doctor Masker Lindberry and his daughter. The United Nations Special Service Agency has dispatched their agents to investigate, but to no avail. Its leader is leading a task force, code-named Night Striker, using armoured vehicles to rescue them and destroy the organisation.

Gameplay

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Branching paths

The game is a rail shooter with a 3D perspective. The player controls a hover car and shoots enemies encountered during the stage. The car moves by holding in any direction with the D-Pad. The vertical controls are inverted, so Down ascends and Up dives. The car positions itself back in the center of the screen when the player is not holding a direction. The player does not control the speed at which the car travels through the stages. The car shoots with A, B, or C; A can be held for continuous fire.

At the end of each stage, there is a boss. After it is defeated, the player is presented with a choice between two routes, like OutRun. There are 21 stages, but the player only needs to complete 6 to complete the game. Stages repeat themes and bosses. Certain stages contain obstacles such as barriers which must be maneuvered around. In the final stages, the car transforms into different vehicles such as a motorbike or a robot. The game features different endings depending on which route is taken.

The car has a shield that can absorb a certain number of hits before being destroyed. The car is harmed by enemy fire or running into obstacles, but it is not harmed by touching walls or ceilings. The player is given another shield point after completing each stage. If the shield has run out, the car can sustain one more hit before it is destroyed and the game is over. The game can be continued if the player has credits remaining.

Stages

     

Night Striker CD, Stage P.png


Stage P (Factory)
    

Night Striker CD, Stage K.png


Stage K (Tunnel)
 
   

Night Striker CD, Stage G.png


Stage G (Suburbs)
 

Night Striker CD, Stage Q.png


Stage Q (Streets)
  

Night Striker CD, Stage D.png


Stage D (Sea)
 

Night Striker CD, Stage L.png


Stage L (Temple)
 
 

Night Striker CD, Stage B.png


Stage B (Factory)
 

Night Striker CD, Stage H.png


Stage H (Sky)
 

Night Striker CD, Stage R.png


Stage R (City)

Night Striker CD, Stage A.png


Stage A (City)
 

Night Striker CD, Stage E.png


Stage E (Tunnel)
 

Night Striker CD, Stage M.png


Stage M (Suburbs)
 
 

Night Striker CD, Stage C.png


Stage C (Canal)
 

Night Striker CD, Stage I.png


Stage I (Sea)
 

Night Striker CD, Stage S.png


Stage S (Temple)
  

Night Striker CD, Stage F.png


Stage F (Sky)
 

Night Striker CD, Stage N.png


Stage N (Factory)
 
   

Night Striker CD, Stage J.png


Stage J (Tunnel)
 

Night Striker CD, Stage T.png


Stage T (Suburbs)
    

Night Striker CD, Stage O.png


Stage O (City)
 
     

Night Striker CD, Stage U.png


Stage U (Sea)

Music and sound

The soundtrack was composed by Zuntata, Taito's in-house music team.

Versions

The Mega-CD version of the game takes advantage of the system's specialized sprite-scaling hardware, though it has been criticized for appearing excessively pixelated. This version features an arranged soundtrack; the other home versions only have the original arcade synth soundtrack.

Production credits

  • Producer: Yoshio Imamura
  • Director: Takashi Shiokawa
  • Programmers: Daikoku Hisaya, Yoshihiro Yokota
  • Artists: Munenori Morikawa, Satomi Yokose, Yoko Gotan, Shrine
  • Sound
    • Arranged by: Hisayoshi Ogura, Tamayo Kawamoto, Yasuhisa Watanabe, Shuichiro Nakazawa, Masahiko Takaki
    • Mix Engineer: Masao Saotome
    • Assistant Engineer: Yoshihiro Rakumitsu
    • Manipulated by: Masaki Sekishima
  • Special Thanks: Kenshi Kaito, Eiji Takeshima, Anthony Gurr, Yoichi Sato, Pony Canyon Inc., Scytron & Art Inc.
(C)Taito Corporation 1993 All Rights Reserved
Source:
In-game credits
NightStriker MCD JP SSCredits.pdf
[2]

Digital manuals

Magazine articles

Main article: Night Striker/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
68
[3]
Dengeki Mega Drive (JP) NTSC-J
56
[4]
Famitsu (JP) NTSC-J
53
[5]
GameFan (US) NTSC-J
86
[6]
Game Power (IT) NTSC
13
[7]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
3
[8]
Mega (UK) NTSC-J
23
[9]
Mega Action (UK) NTSC-J
20
[10]
MegaTech (UK) NTSC-J
17
[11]
Mean Machines Sega (UK) NTSC-J
9
[12]
Sega Power (UK) NTSC-J
19
[13]
Sega Pro (UK) NTSC-J
36
[14]
Sega Saturn Magazine (JP) NTSC-J
81
[15]
Sega Mega-CD
37
Based on
13 reviews

Night Striker

Mega-CD, JP
NightStriker MCD JP Box Back.jpgNightStriker MCD JP Box Front.jpg
Cover
NightStriker MCD JP Disc.jpg
Disc
Mega-CD, KR
NightStriker MCD KR Box Back.jpgNightStriker MCD KR Box Front.jpg
Cover
NightStriker MCD JP Disc.jpg
Disc

Technical information

Main article: Night Striker/Technical information.

References


Night Striker

NightStriker title.png

Main page | Comparisons | Magazine articles | Reception | Technical information


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