Difference between revisions of "Marko's Magic Football"
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==Gameplay== | ==Gameplay== | ||
===Mega Drive and Mega-CD versions=== | ===Mega Drive and Mega-CD versions=== | ||
− | The game is a platformer played as Marko, a football player with a magical football. It is similar to ''Soccer Kid'' and ''[[Hurricanes]]'', two other platformers released around the same time that also involve using a soccer ball. Marko can use his football in | + | {{ScreenThumb|Marko's Magic Football MD, Map.png|width=200|North Sterlington}} |
+ | The game is a platformer played as Marko, a football player with a magical football. It is similar to ''Soccer Kid'' and ''[[Hurricanes]]'', two other platformers released around the same time that also involve using a soccer ball. Most of the stages require simply making it to the end, though a few stages require destroying all of the Sludge Cans first. Marko can use his football in different ways to help him with platforming or to take out enemies. The game has a mode where the player can practice Marko's moves in his "backyard," a training stage filled with harmless targets instead of enemies. | ||
− | Marko moves with {{left}} and {{right}} and ducks with {{down}}. He jumps with {{B}} and jumps longer if the button is held for longer. | + | Marko moves with {{left}} and {{right}} and ducks with {{down}}. He jumps with {{B}} and jumps longer if the button is held for longer. Marko's football appears in front of him, and he dribbles it while he walks or runs. He breaks contact with it when he jumps, but he dribbles it again if he walks or runs next to it. He kicks the ball with {{C}} and kicks it farther if the button is held for longer. He can kick while moving. Marko can affect the trajectory of the ball by holding {{C}} to kick it, the pressing {{up}} or {{down}}. So Marko chips the ball in a high arc with {{hold|{{C}}|{{up}}}}, kicks it about head-level by holding {{C}}, kicks it in a low arc by tapping {{C}}, and rolls it along the ground with {{hold|{{C}}|{{down}}}}. Enemies are defeated by hitting them with the ball. Many enemies require more than one hit to defeat. The ball rolls and bounces off objects and surfaces realistically. Marko catches the ball when it bounces or rolls back to him and can kick it again right after. Whenever the ball is away from Marko, he can make it magically reappear in front of him with {{C}}. |
− | + | Marko can also use his football to bounce higher by jumping and pressing {{B}} when he lands on the ball, allowing him to reach higher platforms. The ball floats in water or sludge, so Marko can also use it to bounce across wide pools. | |
− | Marko can juggle the ball with his foot with {{hold|{{up}}|{{C}}}} | + | In the Mega Drive version, Marko runs by holding {{A}} while walking. He can jump much farther and higher from a running start. Marko can juggle the ball with his foot with {{hold|{{up}}|{{C}}}}. While juggling, he can perform a bicycle kick with {{C}}, which kicks the ball behind him at high speed, dealing more damage than a regular kick. Tapping {{C}} kicks it high, while holding {{C}} kicks it low. While Marko is juggling the ball with his foot, he can switch to juggling it on his head with {{hold|{{up}}|{{C}}}} again. If he jumps while head juggling, he knocks the ball upward, which is useful for taking out enemies above him. He can walk while head juggling; while moving, he can head the ball forward by pressing {{A}}+{{C}}. Marko can switch back to juggling the ball with his foot with {{hold|{{down}}|{{C}}}} (and then the same buttons again to stop juggling and place the ball back in front of Marko). |
+ | |||
+ | In the Mega-CD version, Marko starts running after walking a short distance. His acceleration physics affect his jump too, so his jump speed increases after clearing a certain distance (which has the effect of making him jump higher when he jumps farther). Marko can juggle the ball with his foot with {{A}}. While juggling, he can perform a bicycle kick with {{C}}, which kicks the ball behind him at high speed, dealing more damage than a regular kick. Tapping {{C}} kicks it high, while holding {{C}} kicks it low. While Marko is juggling the ball with his foot, he can switch to juggling it on his head with {{A}} again. If he jumps while head juggling, he knocks the ball upward, which is useful for taking out enemies above him. He can walk while head juggling. He can head the ball with {{C}}, which can be done while moving. If done when standing, he can angle the shot by holding {{left}} or {{right}}. Marko can switch back to juggling the ball with his foot with {{A}} (and then {{A}} again to stop juggling and place the ball back in front of Marko). | ||
Marko has a health bar with five segments. He loses a health segment if he takes damage from an enemy or a hazard such as fire. Touching an enemy harms him, and many enemies have projectile attacks as well. He loses a life if he loses all of his health. Hazards such as water or slime pits also cost a life if he falls into them. The game ends if the player runs out of lives. There is a password system for continuing. | Marko has a health bar with five segments. He loses a health segment if he takes damage from an enemy or a hazard such as fire. Touching an enemy harms him, and many enemies have projectile attacks as well. He loses a life if he loses all of his health. Hazards such as water or slime pits also cost a life if he falls into them. The game ends if the player runs out of lives. There is a password system for continuing. |
Revision as of 10:04, 10 July 2023
Marko's Magic Football | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear, Sega Mega-CD | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Domark | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: The Cartoon Mavericks Interactive Studios | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Time Warner Interactive (US) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Marko's Magic Football, known simply as Marko in North America, is a 1994 platform game developed and published by Domark for the Sega Mega Drive, Sega Mega-CD, and Sega Game Gear.
The Mega-CD and Game Gear versions were released exclusively in Europe (though a US release was at one point planned for December 1994[10]). The Mega-CD port would later be unofficially brought to the US via Good Deal Games who started selling unlicensed reproductions sometime in the 2000s.
Contents
Story
The evil mastermind Colonel Brown, owner of Sterling Toys, has enlisted the aid of a mad scientist to create mutant sludge monsters out of innocent animals. He intends to use an army of these creatures to take over the town of North Sterlington.
The young boy Marko was playing with his football when he came across the Colonel's lackeys pouring sludge into the sewers. His football came in contact with the toxic sludge and absorbed magical properties from it. With this magical football, Marko can put a stop to the Colonel's sinister plans.
Gameplay
Mega Drive and Mega-CD versions
The game is a platformer played as Marko, a football player with a magical football. It is similar to Soccer Kid and Hurricanes, two other platformers released around the same time that also involve using a soccer ball. Most of the stages require simply making it to the end, though a few stages require destroying all of the Sludge Cans first. Marko can use his football in different ways to help him with platforming or to take out enemies. The game has a mode where the player can practice Marko's moves in his "backyard," a training stage filled with harmless targets instead of enemies.
Marko moves with and and ducks with . He jumps with and jumps longer if the button is held for longer. Marko's football appears in front of him, and he dribbles it while he walks or runs. He breaks contact with it when he jumps, but he dribbles it again if he walks or runs next to it. He kicks the ball with and kicks it farther if the button is held for longer. He can kick while moving. Marko can affect the trajectory of the ball by holding to kick it, the pressing or . So Marko chips the ball in a high arc with HOLD , kicks it about head-level by holding , kicks it in a low arc by tapping , and rolls it along the ground with HOLD . Enemies are defeated by hitting them with the ball. Many enemies require more than one hit to defeat. The ball rolls and bounces off objects and surfaces realistically. Marko catches the ball when it bounces or rolls back to him and can kick it again right after. Whenever the ball is away from Marko, he can make it magically reappear in front of him with .
Marko can also use his football to bounce higher by jumping and pressing when he lands on the ball, allowing him to reach higher platforms. The ball floats in water or sludge, so Marko can also use it to bounce across wide pools.
In the Mega Drive version, Marko runs by holding while walking. He can jump much farther and higher from a running start. Marko can juggle the ball with his foot with HOLD . While juggling, he can perform a bicycle kick with , which kicks the ball behind him at high speed, dealing more damage than a regular kick. Tapping kicks it high, while holding kicks it low. While Marko is juggling the ball with his foot, he can switch to juggling it on his head with HOLD again. If he jumps while head juggling, he knocks the ball upward, which is useful for taking out enemies above him. He can walk while head juggling; while moving, he can head the ball forward by pressing +. Marko can switch back to juggling the ball with his foot with HOLD (and then the same buttons again to stop juggling and place the ball back in front of Marko).
In the Mega-CD version, Marko starts running after walking a short distance. His acceleration physics affect his jump too, so his jump speed increases after clearing a certain distance (which has the effect of making him jump higher when he jumps farther). Marko can juggle the ball with his foot with . While juggling, he can perform a bicycle kick with , which kicks the ball behind him at high speed, dealing more damage than a regular kick. Tapping kicks it high, while holding kicks it low. While Marko is juggling the ball with his foot, he can switch to juggling it on his head with again. If he jumps while head juggling, he knocks the ball upward, which is useful for taking out enemies above him. He can walk while head juggling. He can head the ball with , which can be done while moving. If done when standing, he can angle the shot by holding or . Marko can switch back to juggling the ball with his foot with (and then again to stop juggling and place the ball back in front of Marko).
Marko has a health bar with five segments. He loses a health segment if he takes damage from an enemy or a hazard such as fire. Touching an enemy harms him, and many enemies have projectile attacks as well. He loses a life if he loses all of his health. Hazards such as water or slime pits also cost a life if he falls into them. The game ends if the player runs out of lives. There is a password system for continuing.
Objects
Boxing Glove | |
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Springs Marko high into the air if he jumps on it, usually to reach bonus items. Each glove can only be used one time. | |
Sludge Can | |
Harms Marko if he touches it. Some stages require destroying all of the Sludge Cans to complete. | |
Tourist | |
Takes Marko's picture when he comes close. If he loses a life, he is revived at the last Tourist he reached. | |
Recycling Machine | |
Found at the end of most stages. Touch to end the stage. |
Items
In addition to these items, there are many hidden spots in stages that award 2,000 bonus points when Marko jumps in them.
Stages
Suburbia | |
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The Cellars | |
Password: HAUNTING | |
Suburbia | |
Password: BSTOKE | |
The Sewers | |
Password: GUNGETNK | |
The Sewers | |
Password: ECTOPLSM | |
The Sewers | |
Password: JAWS | |
Industrial Zone | |
Password: GARAGE | |
Suburbia | |
Password: TRAFFIC | |
The Forest | |
Password: ELF | |
The Circus | |
Password: KRUSTY | |
The Circus | |
Password: BARREL | |
The Forest | |
Password: CRABTREE | |
The Toy Factory | |
Password: WINDUP | |
History
Development
Marko's Magic Football was the idea of Domark's Mark Strachan (the "Mark" in "Domark") where it was tentatively titled Mark's Football Game[11]. Development was handled internally by Domark's development group, The Kremlin[11].
Much of the artwork was sketched out, then digitised on an Amiga 2000 running Deluxe Paint IV[11].
A Sega Master System version was reportedly in development at some stage too, although was cancelled.
In North America, the game was originally set to be called Marko and His Magic Soccer Ball[12] before the name was shortened.
Comic adaptation
Sonic the Comic included "Marko's Magic Football" comics strips. The single story arc was ruunning from issue #41 to issue #46. It's one of the few comic strips in Sonic the Comic that is based off 3rd party game.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Marko's Magic Football | Marko's Magic Football |
English (US) | Marko | Marko |
Production credits
Mega Drive version
- Programming: Warren Mills, Michael A Carr
- Additional Programming: Chris West, Paul Margrave
- Game Engine: Warren Mills
- Animation: Jolyon Myers
- Backgrounds: Tony West
- Additional Backgrounds: Jolyon Myers, Matt Hicks
- Music Score: Jolyon Myers
- Sound Effects: Mike Ash, Jolyon Myers
- Music Conversion: Mike Ash
- Original Idea: Mark Strachan
- Game Design: Warren Mills, Michael A Carr, Jolyon Myers, Tony West, Jason Orbaum, Jaid Mindang
- Game Gear Team: Steve Pearce, Andy Taylor, Mike Adams, Jason Cunningham
- Utilities: Colin Carter, Paul Margrave, Warren Mills
- Marko Character Design: Tony West
- Character Designs: Jolyon Myers, Jaid Mindang
- QA Supervisors: Ken Jordan, Simon Huggins
- Quality Testers: Gary Patino, Tim Mawson, Steven Frazer
- Producers: Warren Mills, Jolyon Myers, Darren Anderson, Gary Patino
- PR: Anna Macario
- PR Porter: Jolyon Myers
- Marketing and Advertising: Brynn Gilmore, John Hendrick, Anna Macario, Tammy Williamson
- Management: Russel Ferrier, Jim Tripp, Matthew Timms, Brynn Gilmore
- Special Friends: Stefan Myers, Kate Jones, Paul Walker, Martin Oliver, Andy Walker, Julie and Nina, Andrea Taylor, Mark Walker, Warren Ragg, John Fermor, Nemisses, Sharon Winship, Sue and Chriss Brooks, Sean Doyle, Terrie and Mathew Ayling, Justine Chany, Barry Fermor, Dink and Ann, Andrew Selfrigde Soggy, Simon Lindsel, Sue and Chris Brooks, Ed Gien, Mr Zoot
- Special Thanks to: George Benson, Paul Daniels
Mega-CD version
- Programming: Warren Mills, Michael A Carr
- Additional Programming: Chris West, Paul Margrave
- Game Engine: Warren Mills
- CD Conversion: Andrew Oliver, Kev Brady
- Animation: Jolyon Myers
- Backgrounds: Tony West
- Additional Backgrounds: Jolyon Myers, Matt Hicks
- Music Score: Jolyon Myers
- Sound Effects: Mike Ash, Jolyon Myers
- Music Conversion: Mike Ash
- Original Idea: Mark Strachan
- Game Design: Warren Mills, Michael A Carr, Jolyon Myers, Tony West, Jason Orbaum, Jaid Mindang
- Game Gear Team: Steve Pearce, Andy Taylor, Mike Adams, Jason Cunningham
- Utilities: Colin Carter, Paul Margrave, Warren Mills
- Marko Character Design: Tony West
- Character Designs: Jolyon Myers, Jaid Mindang
- QA Supervisors: Ken Jordan, Simon Huggins
- Quality Testers: Gary Patino, Tim Mawson, Steven Frazer
- Producers: Warren Mills, Jolyon Myers, Darren Anderson, Gary Patino
- PR: Anna Macario
- PR Porter: Jolyon Myers
- Marketing and Advertising: Brynn Gilmore, John Hendrick, Anna Macario, Tammy Williamson
- Management: Russel Ferrier, Jim Tripp, Matthew Timms, Brynn Gilmore
- Special Friends: Stefan Myers, Kate Jones, Paul Walker, Martin Oliver, Andy Walker, Julie and Nina, Andrea Taylor, Mark Walker, Warren Ragg, John Fermor, Nemisses, Sharon Winship, Sue and Chriss Brooks, Sean Doyle, Terrie and Mathew Ayling, Justine Chany, Barry Fermor, Dink and Ann, Andrew Selfrigde Soggy, Simon Lindsel, Sue and Chris Brooks, Ed Gien, Mr Zoot
- Special Thanks to: George Benson, Paul Daniels
Magazine articles
- Main article: Marko's Magic Football/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[15]
also published in:
- Mean Machines Sega (UK) #20: "June 1994" (1994-04-30)[16]
Physical scans
Mega Drive version
75 | |
---|---|
Based on 34 reviews |
Mega Drive, PT |
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|
Game Gear version
Sega Retro Average | |||||||||||||||||||||||||||||
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|
61 | |
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Based on 5 reviews |
Mega-CD version
Sega Retro Average | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
75 | |
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Based on 3 reviews |
Mega-CD, EU |
---|
Technical information
- Main article: Marko's Magic Football/Technical information.
References
- ↑ File:MarkosMagicFootball GG EU Box Back.jpg
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 10
- ↑ 3.0 3.1 Game Players, "Vol. 7 No. 11 November 1994" (US; 1994-1x-xx), page 125
- ↑ Computer & Video Games, "May 1994" (UK; 1994-04-15), page 17
- ↑ 5.0 5.1 Sega Magazine, "June 1994" (UK; 1994-05-15), page 90
- ↑ 6.0 6.1 Computer & Video Games, "June 1994" (UK; 1994-05-15), page 55
- ↑ 7.0 7.1 Games World: The Magazine, "August 1994" (UK; 1994-06-30), page 16
- ↑ 8.0 8.1 Gamestar, "October 1994" (AU; 1994-xx-xx), page 82
- ↑ 9.0 9.1 Sega Magazine, "September 1995" (UK; 1995-08-13), page 92
- ↑ Game Players, "Vol. 7 No. 11 November 1994" (US; 1994-1x-xx), page 10
- ↑ 11.0 11.1 11.2 Mean Machines Sega, "February 1994" (UK; 1993-12-28), page 26
- ↑ VideoGames, "August 1994" (US; 1994-0x-xx), page 50
- ↑ File:Marko MD credits.pdf
- ↑ File:Marko MCD credits.pdf
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 302
- ↑ Mean Machines Sega, "June 1994" (UK; 1994-04-30), page 19
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 123
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 26
- ↑ Aktueller Software Markt, "Januar 1995" (DE; 1994-12-05), page 30
- ↑ Consoles +, "Mai 1994" (FR; 1994-0x-xx), page 130
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 329
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 112
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 40
- ↑ Hyper, "July 1994" (AU; 1994-xx-xx), page 46
- ↑ Joypad, "Juin 1994" (FR; 1994-0x-xx), page 106
- ↑ Mega, "June 1994" (UK; 1994-05-19), page 26
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 92
- ↑ Mega Fun, "06/94" (DE; 1994-05-18), page 40
- ↑ MegaTech, "June 1994" (UK; 1994-05-19), page 6
- ↑ Megazin, "Letnik 3, Številka 6/7, Junij/Julij 1995" (SI; 1995-xx-xx), page 37
- ↑ Mean Machines Sega, "June 1994" (UK; 1994-04-30), page 56
- ↑ Player One, "Juin 1994" (FR; 1994-0x-xx), page 88
- ↑ Play Time, "7/94" (DE; 1994-06-08), page 132
- ↑ Power Up!, "Saturday, August 06, 1994" (UK; 1994-08-06), page 1
- ↑ Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 26
- ↑ Sega Magazine, "August 1994" (UK; 1994-07-15), page 94
- ↑ Sega Power, "June 1994" (UK; 1994-04-28), page 34
- ↑ Sega Pro, "June 1994" (UK; 1994-05-24), page 46
- ↑ Sega Zone, "May 1994" (UK; 1994-04-xx), page 42
- ↑ Sega Force, "5/94" (SE; 1994-08-10), page 20
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 75
- ↑ Sonic the Comic, "July 8th 1994" (UK; 1994-06-25), page 11
- ↑ Todo Sega, "Mayo 1994" (ES; 1994-0x-xx), page 62
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 109
- ↑ Video Games, "6/94" (DE; 1994-05-25), page 95
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 91
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 106
- ↑ Todo Sega, "Junio 1995" (ES; 1995-0x-xx), page 52
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 133
- ↑ GamePro, "July 1995" (US; 1995-xx-xx), page 51
- ↑ Mega Force, "Été 1995" (FR; 1995-0x-xx), page 96
- ↑ Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 114
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