Difference between revisions of "Marvel vs. Capcom 2: New Age of Heroes"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
+ | {{ScreenThumb|Marvel vs Capcom 2 DC, Full Character Select.png|width=200|Character select}} | ||
===Characters=== | ===Characters=== | ||
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. | ||
− | The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by ''Street Fighter X Tekken'', | + | The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by ''Street Fighter X Tekken'' in 2012, which has 55 characters). |
Every character from ''[[X-Men: Children of the Atom]]'', ''[[Marvel Super Heroes]]'', ''[[X-Men vs. Street Fighter]]'', ''[[Marvel Super Heroes vs. Street Fighter]]'', and ''[[Marvel vs. Capcom: Clash of Super Heroes]]'' returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro. | Every character from ''[[X-Men: Children of the Atom]]'', ''[[Marvel Super Heroes]]'', ''[[X-Men vs. Street Fighter]]'', ''[[Marvel Super Heroes vs. Street Fighter]]'', and ''[[Marvel vs. Capcom: Clash of Super Heroes]]'' returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro. | ||
====Marvel==== | ====Marvel==== | ||
+ | Marvel characters are on the left side of the character select screen. | ||
+ | |||
Cable and Marrow are new additions. | Cable and Marrow are new additions. | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc= | + | | desc=Blackheart |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{button|text=LP}}, Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with {{button|text=HP}}, Blackheart fires the blast at a diagonal upward angle.}} | ||
+ | {{MoveListRow | Inferno | {{HCB}} {{punch}} | Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air. When used with {{button|text=LP}}, Blackheart throws the spheres in front of him. When used with {{button|text=HP}}, Blackheart throws the spheres across the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | Blackheart dashes backward or forward in midair.}} | ||
+ | {{MoveListRow | Long Dash | {{left}} after dashing with {{left}} {{left}} or<br>{{right}} after dashing with {{right}} {{right}} | Blackheart can continue moving an extra distance after dashing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Armageddon | {{QCF}} + both {{punch}} simultaneously | Blackheart summons a meteor shower.}} | ||
+ | {{MoveListRow | Heart of Darkness | {{QCF}} + both {{kick}} simultaneously | Blackheart levitates and summons demonic minions to fly out from underground and trounce his opponent.}} | ||
+ | {{MoveListRow | Judgment Day | {{QCB}} + both {{punch}} simultaneously | Blackheart unleashes a legion of demonic minions from its torso. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc= | + | | desc=Cable |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gun Fire | {{button|text=HP}} | Cable shoots his handgun, up to four times in a row. He shoots it at an upward angle when crouched. When performed in midair, he only shoots his gun once.}} | ||
+ | {{MoveListRow | Viper Beam | {{QCF}} {{punch}} | Cable takes out a large rifle and shoots a plasma beam across the screen. Pressing {{punch}} repeatedly does additional hits, and the beam can be directed slightly with {{up}} and {{down}} after firing.}} | ||
+ | {{MoveListRow | Crackdown | {{QCF}} {{kick}} | Cable dashes forward, then punches downward with an energy-infused fist.}} | ||
+ | {{MoveListRow | Psi-Charge | {{HCB}} {{punch}} (close) | Cable grabs his opponent and electrifies them before tossing them aside.}} | ||
+ | {{MoveListRow | Electrap | {{QCB}} {{kick}} | Cable throws an electric grenade. The grenade explodes when {{kick}} is released or when it hits something. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Psimitar | {{DPF}} {{punch}} | Cable rises upward while thrusting an electrified harpoon.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Turning Kick | {{right}}+{{button|text=HK}} | Cable hops forward with a shin kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Hyper Viper Beam | {{QCF}} + both {{punch}} simultaneously | Cable attacks with an empowered version of his Viper Beam ability. Pressing {{punch}} repeatedly does additional hits, and the beam can be directed slightly with {{up}} and {{down}} after firing.}} | ||
+ | {{MoveListRow | Time Flip | {{QCF}} + both {{kick}} simultaneously | A shadow clone of Cable appears and runs across the screen. If it connects with his opponent, it performs a series of rapid attacks.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc= | + | | desc=Captain America |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. He throws it straight ahead with {{button|text=LP}} and at an upward angle with {{button|text=HP}}. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Stars and Stripes | {{DPF}} {{punch}} | Captain America jumps high into the air, ramming his opponent with his shoulder or his shield.}} | ||
+ | {{MoveListRow | Charging Star | {{HCF}} {{kick}} | Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).}} | ||
+ | {{MoveListRow | Cartwheel | {{HCB}} {{punch}} | Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}} | ||
+ | {{MoveListRow | Aerial Kick | {{up}}+{{button|text=HK}} in midair | Captain America kicks in front of him.}} | ||
+ | {{MoveListRow | Heel Kick | {{down}}+{{button|text=HK}} in midair | Captain America kicks downward.}} | ||
+ | {{MoveListRow | Double Kick | {{button|text=LK}} after hitting with {{button|text=LK}} | Captain America follows up a high kick with a lower kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Final Justice | {{QCF}} + both {{punch}} simultaneously | Captain America charges at his opponent with his shoulder or his shield. If it connects, he hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.}} | ||
+ | {{MoveListRow | Hyper Stars and Stripes | {{DPF}} + both {{punch}} simultaneously | Captain America attacks repeatedly with his Stars and Stripes ability.}} | ||
+ | {{MoveListRow | Hyper Charging Star | {{QCF}} + both {{kick}} simultaneously | Captain America attacks with an empowered version of his Charging Star ability.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Colossus |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Giant Swing | {{QCF}} {{punch}} | Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.}} | ||
+ | {{MoveListRow | Shoulder Charge | {{QCF}} {{kick}} | Colossus charges with his shoulder. He charges across the ground with {{button|text=LK}} and into the air with {{button|text=HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Side Body Press | {{right}}+{{button|text=HP}} in midair | Colossus stretches his body straight, then swings his fists down to his waist.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Super Dive | {{QCF}} + both {{punch}} simultaneously | Colossus rises high into the air and dives back down head first. He can dive down earlier with {{down}}+{{punch}} or {{down}}+{{kick}}.}} | ||
+ | {{MoveListRow | Super Armor | {{QCB}} + both {{punch}} simultaneously | Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Cyclops |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Optic Bullet | {{button|text=HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}} | ||
+ | {{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{button|text=LP}}, he fires the blast straight ahead while crouching. When used with {{button|text=HP}}, he fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | ||
+ | {{MoveListRow | Optic Sweep | {{right}} {{downright}} {{down}} {{punch}} | Cyclops shoots a laser blast at the ground, sweeping his opponent.}} | ||
+ | {{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | ||
+ | {{MoveListRow | Rapid Punch | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Cyclops steps forward with quick punches. If the move connects, it can be followed up with additional strikes by pressing {{punch}} or {{kick}} rapidly.}} | ||
+ | {{MoveListRow | Neck Breaker Drop | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Cyclops runs forward, grabs his opponent by their neck, and slams them against the ground. The range of this move is about half the width of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Cyclops jumps again in midair. It works after a jump and also when falling or spinning.}} | ||
+ | {{MoveListRow | Spin Kick | {{button|text=HK}} {{button|text=HK}} | Cyclops kicks and follows up with a jumping spin kick.}} | ||
+ | {{MoveListRow | Leg Throw | {{downleft}}+{{button|text=HK}} (close) | Cyclops grabs and throws his opponent with his legs.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Mega Optic Blast | {{QCF}} + both {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | ||
+ | {{MoveListRow | Super Optic Blast | {{right}} {{downright}} {{down}} + both {{punch}} simultaneously | Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Doctor Doom |
| image=Marvel vs Capcom 2, Character Art, Doctor Doom.jpg | | image=Marvel vs Capcom 2, Character Art, Doctor Doom.jpg | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc= | + | | desc=Doctor Doom |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Laser Gun | {{button|text=HP}} in midair | Dr. Doom shoots his laser gun across the screen.}} | ||
+ | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Dr. Doom fires a plasma beam across the screen. If performed in midair, he shoots the projectile diagonally downward.}} | ||
+ | {{MoveListRow | Photon Shot | {{HCB}} {{punch}} | Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Molecular Shield | {{HCB}} {{kick}} | Dr. Doom conjures a cascade of rocks that swirl around him, preventing opponents from coming near, before being thrown toward his opponent.}} | ||
+ | {{MoveListRow | Flight | {{QCB}} + both {{kick}} simultaneously | Dr. Doom flies for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Dr. Doom moves in any direction using his jetpack.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Electric Cage | {{QCF}} + both {{punch}} simultaneously | Dr. Doom throws an energy ball across the screen that grabs and electrocutes his opponent on contact.}} | ||
+ | {{MoveListRow | Sphere Flame | {{QCF}} + both {{kick}} simultaneously | Dr. Doom shoots a large fireball directly uwpard, which carries his opponent into the air and hits multiple times if it connects.}} | ||
+ | {{MoveListRow | Photon Array | {{HCB}} + both {{punch}} simultaneously | Dr. Doom shoots multiple photon shots from his fingers. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
− | | desc= | + | | desc=Gambit |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Trick Card | {{QCB}} {{punch}} | Gambit throws a hand of kinetically charged playing cards diagonally above him.}} | ||
+ | {{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}} | ||
+ | {{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}} | ||
+ | {{MoveListRow | Cajun Strike | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{kick}} | Gambit leaps to the edge of the screen, then jumps down with a dive kick. He can jump from one side to the other with {{left}} and {{right}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Royal Flush | {{QCF}} + both {{punch}} simultaneously | Gambit throws two hands of kinetically charged playing cards, hitting multiple times.}} | ||
+ | {{MoveListRow | Cajun Explosion Forward | {{QCF}} + both {{kick}} simultaneously | Gambit jumps onto the opponent's side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.}} | ||
+ | {{MoveListRow | Cajun Explosion Backward | {{QCB}} + both {{kick}} simultaneously | Gambit jumps onto his side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc= | + | | desc=Hulk |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | ||
+ | {{MoveListRow | Flying Gamma Charge | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | ||
+ | {{MoveListRow | Gamma Slam | {{QCF}} {{punch}} | Hulk slams the ground, causing a shockwave of earth to move across the screen.}} | ||
+ | {{MoveListRow | Gamma Tornado | {{HCB}} {{punch}} (close) | Hulk grabs his opponent and swings them around in circles before tossing them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Gamma Wave | {{QCF}} + both {{punch}} simultaneously | Hulk performs a more powerful version of his Gamma Slam ability.}} | ||
+ | {{MoveListRow | Gamma Quake | {{QCF}} + both {{kick}} simultaneously | Hulk calls down a hail of large rocks that fall everywhere.}} | ||
+ | {{MoveListRow | Gamma Crush | {{QCB}} + both {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Iceman |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ice Beam | {{QCF}} {{punch}} | Iceman shoots an ice blast from his hands that covers the entire width of the screen. Iceman fires the blast straight ahead with {{button|text=LP}} and diagonally upward with {{button|text=HP}}. He can also perform the move in midair, which is fired in the same straight ahead with {{button|text=LP}} and diagonally downward with {{button|text=HP}}.}} | ||
+ | {{MoveListRow | Ice Avalanche | {{QCF}} {{kick}} | Iceman creates a giant ice boulder and throws it at his opponent. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Ice Fist | {{QCB}} {{punch}} | Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Freeze Grab | {{right}}+{{button|text=HP}} (close) | Iceman freezes his opponent for a duration.}} | ||
+ | {{MoveListRow | Ice Boulder | {{down}}+{{button|text=HP}} in midair | Iceman throws an ice boulder down.}} | ||
+ | {{MoveListRow | Slash Kick | {{down}}+{{button|text=HK}} in midair | Iceman kicks with a long ice blade.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Arctic Attack | {{QCF}} + both {{punch}} simultaneously | Iceman summons a barrage of ice shards to strike his opponent. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc= | + | | desc=Iron Man |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Uni-Beam | {{HCF}} {{punch}} | Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | Iron Man shoots laser blasts in each of the intermediate directions.}} | ||
+ | {{MoveListRow | Smart Bomb | {{button|text=MP}}+{{button|text=LK}} | Iron Man drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Flight | {{QCB}} + both {{kick}} simultaneously | Iron Man hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Iron Man moves in any direction using his foot-mounted propulsion.}} | ||
+ | {{MoveListRow | Knee Dive | {{down}}+{{button|text=HK}} in midair | Iron Man dives downward diagonally with his knees.}} | ||
+ | {{MoveListRow | Upward Kick | {{up}}+{{button|text=HK}} in midair | Iron Man kicks straight up.}} | ||
+ | {{MoveListRow | Focus Laser | {{up}}+{{button|text=HP}} or {{down}}+{{button|text=HP}} | Iron Man can direct his jumping laser attack at an upward or downward angle.}} | ||
+ | {{MoveListRow | Missile Launch | {{down}}+{{button|text=HP}} | Iron Man shoots a missile across the screen while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Proton Cannon | {{QCF}} + both {{punch}} simultaneously | Iron Man pulls out a large cannon and fires a giant blast across the screen.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Juggernaut |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Earthquake | {{right}} {{downright}} {{down}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}} | ||
+ | {{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | ||
+ | {{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Cyttorak Power-Up | {{DPF}} + both {{punch}} simultaneously | Juggernaut glows orange, increasing the damage of his next attack.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hammer Fist | {{right}}+{{button|text=HP}} | Juggernaut punches in front of him with both fists.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Headcrush | {{QCF}} + both {{punch}} simultaneously | Juggernaut charges at his opponent head first.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Magneto |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Electromagnetic Disruptor | {{HCF}} {{punch}} | Magneto fires an energy beam across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Hyper Gravitation | {{HCB}} {{kick}} | Magneto sends out energy balls that do a light amount of damage but pull his opponent toward him. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Magnetic Force Field | {{HCF}} {{kick}} | Magneto surrounds himself in a magnetic force field momentarily. If he is attacked while the force field is out, he punches the ground and knocks away the opponent with a shockwave. This only affects direct attacks and not projectiles.}} | ||
+ | {{MoveListRow | Magnetic Blast | {{up}} {{upright}} {{right}} {{punch}} in midair | Magneto fires energy waves downward at a diagonal angle.}} | ||
+ | {{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Magneto levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Magneto moves in any direction using his levitation.}} | ||
+ | {{MoveListRow | Angled Kick | {{down}}+{{button|text=LK}} | Magneto kicks diagonally downward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Magnetic Shockwave | {{QCF}} + both {{punch}} simultaneously | Magneto summons a shockwave of energy pillars that move across the screen.}} | ||
+ | {{MoveListRow | Magnetic Tempest | {{QCF}} + both {{kick}} simultaneously | Magneto fires a volley of magnetic shards all around the screen. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc= | + | | desc=Marrow |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Bonerang | {{QCF}} {{punch}} | Marrow tosses a bone boomerang that flies about half of a screen width away and spins in place for a moment before disappearing. It passes through opponents if they are closer than that. When thrown in midair, Marrow throws it straight ahead with {{button|text=LP}} and diagonally downward with {{button|text=HP}}.}} | ||
+ | {{MoveListRow | Ride and Slash | {{HCB}} {{punch}} | Marrow leaps forward. If she lands on her opponent, she sits on their shoulders and slices them multiple times with her bone blades. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Towering Spine | {{DPF}} {{punch}} | Marrow leans forward as the bones on her back grow to massive size, damaging opponents in a conical area above her.}} | ||
+ | {{MoveListRow | Ricochet Slash | {{QCB}} {{kick}} | Marrow jumps back to her side of the screen, then dives down while holding a bone blade out in front of her.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Marrow can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Marrow can jump a second time in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Stinger Bones | {{QCF}} + both {{punch}} simultaneously | Marrow stabs her opponent with several stinger spines from her back. The move can reach the full width of the screen.}} | ||
+ | {{MoveListRow | Bone Burst | {{QCB}} + both {{punch}} simultaneously | Marrow jumps in the air, then shoots a salvo of pointed bones from her back, which track her opponent like homing missiles. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Omega Red |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Carbonadium Coil | {{QCF}} {{punch}} | Omega Red ensnares his opponent with a metal whip. When used with {{button|text=LP}}, he throws the whip directly in front of him. When used with {{button|text=HP}}, he throws the whip diagonally upward. When used with {{button|text=LP}}+{{button|text=HP}}, he throws the whip directly upward. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Downward Carbonadium Coil | {{QCF}} {{kick}} in midair | Omega Red ensnares his opponent with a metal whip. When used with {{button|text=LK}}, he throws the whip directly in front of him. When used with {{button|text=HK}}, he throws the whip diagonally downward. When used with {{button|text=LK}}+{{button|text=HK}}, he throws the whip directly downward. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent.}} | ||
+ | {{MoveListRow | Omega Strike | {{QCF}} {{kick}} | Omega Strike uses his metal cables to vault himself into the air. When used with {{button|text=LK}}, he vaults himself forwards. When used with {{button|text=HK}}, he vaults himself at a diagonal angle. When used with {{button|text=LK}}+{{button|text=HK}}, he vaults himself directly upward. He vaults farther if the button is held for longer.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Omega Red dashes forward in midair.}} | ||
+ | {{MoveListRow | Coil Strike | {{downleft}}+{{button|text=HK}}, {{down}}+{{button|text=HK}}, or {{downright}}+{{button|text=HK}} | Omega Red stabs his coils into the ground, and they shoot out elsewhere: near with {{downleft}}, halfway across the screen with {{down}}, and far with {{downright}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Omega Destroyer | {{QCB}} + both {{punch}} simultaneously | Omega Red lashes his coils out from himself in all directions.}} | ||
+ | {{MoveListRow | Carbonadium Smash | {{QCB}} + both {{punch}} simultaneously in midair | Omega Red dashes forward in the air, performs a series of hits, then slams his opponent on the ground with his coils.}} | ||
+ | }} | ||
}} | }} | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Psylocke |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{button|text=LP}}, she fires the blast diagonally downward. When used with {{button|text=HP}}, she fires the blast straight ahead. She can also perform the move in midair, which is fired in the same directions with the same buttons.}} | ||
+ | {{MoveListRow | Psi-Blade Spin | {{QCF}} {{kick}} | Psylocke spins in the air while generating psychic energy blades. She moves forward with {{button|text=LK}} and upward with {{button|text=HK}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Ninjutsu | {{HCB}} {{punch}} or {{kick}} | Psylocke teleports. When used with {{button|text=LP}}, she reappears in the top-left. When used with {{button|text=HP}}, she reappears in the top-right. When used with {{button|text=LK}}, she reappears in the bottom-left. When used with {{button|text=HK}}, she reappears in the bottom-right. She can perform a flying psionic attack after teleporting by holding any direction and {{punch}} or {{kick}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Triple Jump | {{up}} in midair | Psylocke can jump a second and third time in midair.}} | ||
+ | {{MoveListRow | Moonsault Kick | {{up}}+{{button|text=HK}} in midair | Psylocke kicks while spinning backwards in midair.}} | ||
+ | {{MoveListRow | Rolling Kick | {{right}}+{{button|text=HK}} | Psylocke flips forward and comes down with an axe kick.}} | ||
+ | {{MoveListRow | Retreating Kick | {{left}}+{{button|text=HK}} | Psylocke jumps backward, then performs a high kick while crouched. She can follow up the kick with a forward slide to the other side of her opponent by pressing {{right}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Psi Thrust | {{QCF}} + both {{punch}} simultaneously | Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with {{left}} or {{right}} when she is about to do the move. She can perform a second Psi Thrust by pressing {{punch}} at the end of the maneuver (with the player again able to determine the direction). This move can be performed in midair.}} | ||
+ | {{MoveListRow | Psi Maelstrom | {{QCF}} + both {{kick}} simultaneously | Psylocke spins in the air while generating psychic energy blades, juggling her opponent high into the air. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Kochou Gakure | {{QCB}} + both {{kick}} simultaneously | Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
− | | desc= | + | | desc=Rogue |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Repeating Punch | {{QCF}} {{punch}} | Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Rising Repeating Punch | {{DPF}} {{punch}} | Rogue flies into the air while delivering a series of punches.}} | ||
+ | {{MoveListRow | Power Dive Punch | {{DPF}} {{kick}} | Rogue floats high into the air, then dives downward with a punch. She jumps higher into the air with {{button|text=HK}}. She can dive sooner with {{kick}} while ascending.}} | ||
+ | {{MoveListRow | Power Drain | {{QCB}} {{kick}} | Rogue dashes forward and grabs her opponent, giving them a kiss that damages them and absorbs a special power for a duration. The power absorbed depends on the character. This move can be performed in midair. | ||
+ | {{{!}} | ||
+ | ! '''Power-up''' !! '''Description''' !! ''Characters'' | ||
+ | {{!}}- | ||
+ | {{!}} Defense Up {{!}}{{!}} Increases Rogue's defense. {{!}}{{!}} Captain America (without shield), Colossus, Doctor Doom, Iceman, Iron Man, Magneto, Omega Red, Silver Samurai, Spiral, War Machine, Guile, Jin, Roll, Ruby Heart, Sakura, Tron Bonne, Zangief | ||
+ | {{!}}- | ||
+ | {{!}} Speed Up {{!}}{{!}} Increases Rogue's movement and attack speed. {{!}}{{!}} Gambit, Marrow, Psylocke, Silver Samurai (with Thunder Sword), Spider-Man, Storm, Wolverine, Cammy, Chun-Li, Felicia, Hayato, Morrigan, SonSon, Strider Hiryuu | ||
+ | {{!}}- | ||
+ | {{!}} Power Up {{!}}{{!}} Increases Rogue's attack strength. {{!}}{{!}} Blackheart, Cable, Captain America, Cyclops, Sabretooth, Shuma-Gorath (in Chaos Dimension), Silver Samurai (with Fire Sword), Spiral (with Power Dance), Thanos, Venom, Akuma, Amingo, Captain Commando, Charlie, Ken, M. Bison, Mega Man, Ryu | ||
+ | {{!}}- | ||
+ | {{!}} Life Up {{!}}{{!}} Improves Rogue's assist healing ability. {{!}}{{!}} Shuma-Gorath, Spiral (with Metamorphosis), Anakaris, B.B. Hood, Dan, Dhalsim, Jill, Servbot | ||
+ | {{!}}- | ||
+ | {{!}} Super Armor {{!}}{{!}} Gives Rogue Super Armor, which lets her walk through damage. {{!}}{{!}} Hulk, Jin (with Saotome Shine), Juggernaut, Sentinel, Silver Samurai (with Ice Sword) | ||
+ | {{!}}- | ||
+ | {{!}} Hyper Armor {{!}}{{!}} Gives Rogue Hyper Armor, which lets her walk through damage and renders her immune to stun. {{!}}{{!}} Colossus (with Super Armor), Rogue (with Hyper Armor), Silver Samurai (with Ice Sword, performed three times), Zangief (with Iron Body) | ||
+ | {{!}}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Rogue dashes forward in midair.}} | ||
+ | {{MoveListRow | Dive Kick | {{down}}+{{button|text=HK}} in midair | Rogue drops with a diving kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Goodnight Sugar | {{QCF}} + both {{punch}} simultaneously | Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
− | | desc= | + | | desc=Sabretooth |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Berserker Claw | {{QCF}} {{punch}} | Sabretooth charges forward and slashes his claw, ending up on the other side of his opponent.}} | ||
+ | {{MoveListRow | Wild Fang | {{HCB}} {{punch}} | Sabretooth leaps across the screen, grabbing and throwing his opponent if he lands on them.}} | ||
+ | {{MoveListRow | Armed Birdie | {{HCB}} {{kick}} | Sabretooth summons Birdie, who appears and fires her rifle.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Sabretooth can jump off the edges of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Berserker Claw X | {{QCF}} + both {{punch}} simultaneously | Sabretooth charges and slashes his opponent multiple times.}} | ||
+ | {{MoveListRow | Weapon X Dash | {{DPF}} + both {{punch}} simultaneously | Sabretooth leaps across the screen, performing a barrage of attacks if he lands on them.}} | ||
+ | {{MoveListRow | Heavy Armed Birdie | {{HCB}} + both {{kick}} simultaneously | Sabretooth summons Birdie, who appears and fires repeated blasts from her rifle.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Sentinel |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rocket Punch | {{QCF}} {{punch}} | The Sentinel shoots its rocket-propelled arm across the screen. When used with {{button|text=LP}}, the Sentinel shoots the arm diagonally downward. When used with {{button|text=HP}}, the Sentinel shoots the arm straight ahead. If performed in midair, the Sentinel fires in the same directions with the same buttons.}} | ||
+ | {{MoveListRow | Sentinel Force | {{QCF}} {{kick}} | The Sentinel calls forth mini-Sentinels. When used with {{button|text=LK}}, the mini-Sentinels attack at a downward angle and can be directed with {{up}} or {{down}}. When used with {{button|text=MK}}, the mini-Sentinels fly overhead and drop bombs.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | The Sentinel moves in any direction using his thrusters.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Plasma Storm | {{QCF}} + both {{punch}} simultaneously | The Sentinel generates a large plasma ball in front of it. Pressing {{punch}} repeatedly does more hits.}} | ||
+ | {{MoveListRow | Hyper Sentinel Force | {{QCF}} + both {{kick}} simultaneously | The Sentinel calls forth three waves of three mini-Sentinels to fly across the screen and attack its opponent.}} | ||
+ | {{MoveListRow | Hard Drive | {{QCF}} + both {{punch}} simultaneously in midair | The Sentinel flies across the screen, ramming through its opponent if airborne.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc= | + | | desc=Shuma-Gorath |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Mystic Stare | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Shuma-Gorath sends a rotating group of eyes across the screen. The eyes deal no damage but attach to the opponent. They explode after 4 seconds, unless Shuma-Gorath is hit, in which case they are removed without doing any damage.}} | ||
+ | {{MoveListRow | Mystic Smash | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Shuma-Gorath curls into a ball and jumps ahead in an arc, coming down with spikes. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Devitalization | {{HCB}} {{kick}} (close) | Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Petrification | {{down}}+{{button|text=HK}} in midair | Shuma-Gorath turns to stone and falls directly downward.}} | ||
+ | {{MoveListRow | Upward Blast | {{up}}+{{button|text=HP}} in midair | Shuma-Gorath shoots a blast upward from its eye.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Hyper Mystic Smash | {{QCF}} + both {{kick}} simultaneously | Shuma-Gorath bombards its opponent with miniature, spiked ball versions of itself.}} | ||
+ | {{MoveListRow | Chaos Dimension | {{QCF}} + both {{punch}} simultaneously (at max level) | Shuma-Gorath glows with power. For a few seconds, its {{button|text=HP}} and {{button|text=HK}} become unblockable. If either of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damaging its opponent before dropping them from the height. This move can be performed in midair. The Hyper Combo gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Silver Samurai |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shuriken | {{QCF}} {{punch}} | Silver Samurai throws a giant shuriken across the screen. The shuriken can be directed with {{up}} or {{down}} after it is thrown. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Hyakuretsutoh | {{DPF}} {{punch}} | Silver Samurai furiously slashes his sword in front of him. Pressing {{punch}} repeatedly does additional hits. He can run forward while performing this move with {{right}} {{right}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Endless Slashes | {{repeat|{{button|text=LP}}}} | Silver Samurai slashes his sword repeatedly in front of him.}} | ||
+ | {{MoveListRow | Low Slash | {{button|text=HP}} {{button|text=HP}} | Silver Samurai performs a sweeping low slash.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Chou Shuriken | {{QCF}} + both {{punch}} simultaneously | Silver Samurai throws three giant shurikens across the screen. The shurikens can be directed with {{up}} or {{down}} after they are thrown.}} | ||
+ | {{MoveListRow | Touki: Kaminari | {{QCB}} {{punch}} | Silver Samurai charges his sword with thunder, which temporarily increases his movement and attack speed but also causes him to do less damage and take more damage. This move can be repeated two additional times, increasing its effect.}} | ||
+ | {{MoveListRow | Touki: Koori | {{QCB}} {{button|text=LK}} | Silver Samurai charges his sword with ice, which temporarily allows him to walk through some attacks. This move can be repeated two additional times, increasing his resilience and also his damage.}} | ||
+ | {{MoveListRow | Touki: Honoo | {{QCB}} {{button|text=HK}} | Silver Samurai charges his sword with fire, which temporarily increases damage but also damage taken. This move can be repeated two additional times, increasing the damage he does and also decreasing the amount he takes.}} | ||
+ | {{MoveListRow | Raimei Ken | {{QCF}} + both {{kick}} simultaneously with Thunder Sword | Silver Samurai raises his sword in the air, calling down lightning all around him.}} | ||
+ | {{MoveListRow | Hyouga Ken | {{QCF}} + both {{kick}} simultaneously with Ice Sword | Silver Samurai stabs the ground with his sword, which creates a ripple of ice shards in both directions that freeze the opponent for a duration on contact.}} | ||
+ | {{MoveListRow | Homura Ken | {{QCF}} + both {{kick}} simultaneously with Fire Sword | Silver Samurai raises his sword in the air, calling a spiral of fireballs to rise around him and into the air.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc= | + | | desc=Spider-Man |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Web Ball | {{QCF}} {{punch}} | Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.}} | ||
+ | {{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}} | ||
+ | {{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{button|text=LP}} and at a diagonal upward angle with {{button|text=HP}}. If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Spider-Man can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Spider Swing | {{right}} {{right}} in midair | Spider-Man swings through the air on a webbing rope.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Maximum Spider | {{QCF}} + both {{punch}} simultaneously | Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Crawler Assault | {{QCF}} + both {{kick}} simultaneously | Spider-Man charges his opponent with a series of attacks.}} | ||
+ | {{MoveListRow | Ultimate Web Throw | {{QCB}} + both {{punch}} simultaneously | Spider-Man jumps in the air and throws a web at his opponent, which he uses to capture the opponent and swing them around in circles on the way down to the ground.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Spiral |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dancing Swords | {{HCB}} + both {{punch}} simultaneously | Spiral surrounds herself in six glowing orange swords. She then throws a sword with {{button|text=LP}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Sword Throw | {{QCF}} {{punch}} | When surrounded by Dancing Swords, Spiral can group the swords together in a circle and throw them straight ahead with {{button|text=LP}} or directly upward with {{button|text=HP}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Sword Spread | {{QCF}} {{kick}} | When surrounded by Dancing Swords, Spiral can throw them in a circle expanding outward with {{button|text=LK}} or shooting outward individually with {{button|text=HK}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Six-Hand Grapple | {{DPF}} {{punch}} (close) | Spiral holds her arms out. If she catches an airborne opponent, she grabs them and can throw them with {{up}} or {{down}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Scratch Punch | {{down}}+{{button|text=HP}} in midair | Spiral dives down while holding all six arms in front of her.}} | ||
+ | {{MoveListRow | Quick Drop | {{QCB}} {{button|text=HK}} in midair | Spiral quickly drops down to the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Strength Dance | {{QCF}} + both {{kick}} simultaneously | Spiral makes herself more powerful for a duration.}} | ||
+ | {{MoveListRow | Speed Dance | {{QCB}} + both {{kick}} simultaneously | Spiral makes herself faster for a duration.}} | ||
+ | {{MoveListRow | Stampede Sword | {{QCF}} + both {{punch}} simultaneously | Spiral throws three waves of six swords across the screen.}} | ||
+ | {{MoveListRow | Metamorphosis | {{QCB}} + both {{punch}} simultaneously (at max level) | Spiral flashes, then her punches (in close range) cause her to transform, cycling through many of the Marvel characters in the game as she pummels her opponent. The Hyper Combo gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Storm |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Typhoon | {{QCF}} {{kick}} | Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Double Typhoon | {{QCB}} {{kick}} | Storm summons two cyclones that appear under her opponent and toss them high into the air if they do not move out of them quickly. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Lighting Ball | {{QCB}} {{punch}} in midair | Storm throws a lightning ball diagonally downward with {{button|text=LP}} or straight ahead with {{button|text=HP}}.}} | ||
+ | {{MoveListRow | Lightning Attack | Any direction + {{button|text=HP}}+{{button|text=LK}} | Storm flies in any direction while empowering her hand with lightning. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Storm levitates for 5 seconds or until she is hit. She can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Storm moves in any direction using her levitation.}} | ||
+ | {{MoveListRow | Float | {{upleft}}, {{up}}, or {{upright}} in midair | Storm can slow her descent while in the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Lightning Storm | {{HCF}} + both {{punch}} simultaneously | Storm shoots bolts of lightning all around her. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Hail Storm | {{QCB}} + both {{punch}} simultaneously | Storm flies to the corner of the screen and summons a hail storm to batter her opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc= | + | | desc=Thanos |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Titan Crush | {{HCF}} {{punch}} | Thanos dashes forward head first. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Death Sphere | {{QCF}} {{kick}} | Thanos throws a sphere that entraps and temporarily stuns his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Knee Dive | {{down}}+{{button|text=HK}} in midair | Thanos dives downward with his knee.}} | ||
+ | {{MoveListRow | Long Run | {{right}} after dashing with {{right}} {{right}} | Thanos can continue running after dashing.}} | ||
+ | {{MoveListRow | High Kick | {{left}}+{{button|text=HK}} | Thanos does a high kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Gauntlet Power | {{QCF}} + both {{punch}} simultaneously | Thanos uses the Power Gem to create a giant fireball that sweeps across the screen.}} | ||
+ | {{MoveListRow | Gauntlet Reality | {{QCB}} + both {{punch}} simultaneously | Thanos uses the Reality Gem to create two stone pillars and crush his opponent between them.}} | ||
+ | {{MoveListRow | Gauntlet Space | {{QCF}} + both {{kick}} simultaneously | Thanos uses the Space Gem to create a vortex of flying stone in front of him.}} | ||
+ | {{MoveListRow | Gauntlet Soul | {{QCB}} + both {{kick}} simultaneously | Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom'' | | info1=''Marvel vs. Capcom'' | ||
− | | desc= | + | | desc=Venom |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Venom Rush | {{QCF}} {{kick}} | Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.}} | ||
+ | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{button|text=LP}} and at a diagonal upward angle with {{button|text=HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Swing | {{right}} {{right}} in midair | Venom swings across the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Venom Web | {{QCF}} + both {{punch}} simultaneously | Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.}} | ||
+ | {{MoveListRow | Death Bite | {{QCF}} + both {{kick}} simultaneously | Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom'' | | info1=''Marvel vs. Capcom'' | ||
− | | desc= | + | | desc=War Machine |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots missiles across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | War Machine shoots laser blasts in each of the intermediate directions.}} | ||
+ | {{MoveListRow | Smart Bomb | {{button|text=MP}}+{{button|text=LK}} | War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Flight | {{QCB}} {{kick}} | War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing {{QCB}} {{kick}} again. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | War Machine moves in any direction using his foot-mounted propulsion.}} | ||
+ | {{MoveListRow | Knee Dive | {{down}}+{{button|text=HK}} in midair | War Machine dives downward diagonally with his knees.}} | ||
+ | {{MoveListRow | Upward Kick | {{up}}+{{button|text=HK}} in midair | War Machine kicks straight up.}} | ||
+ | {{MoveListRow | Focus Laser | {{up}}+{{button|text=HP}} or {{down}}+{{button|text=HP}} | War Machine can direct his jumping laser attack at an upward or downward angle.}} | ||
+ | {{MoveListRow | Laser Shot | {{down}}+{{button|text=HP}} | War Machine shoots a laser across the screen while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Proton Cannon | {{QCF}} + both {{punch}} simultaneously | War Machine pulls out a large cannon and fires a giant blast across the screen.}} | ||
+ | {{MoveListRow | War Destroyer | {{QCF}} + both {{kick}} simultaneously | War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Wolverine |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Berserker Slash<br>(Adamantium only) | {{QCB}} {{punch}} | Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing}} | ||
+ | {{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Drill Claw | Any direction + {{button|text=MP}}+{{button|text=LK}} | Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and {{punch}} or {{kick}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Head Stomp<br>(Adamantium only) | {{down}}+{{button|text=HK}} in midair | Wolverine holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow | Dive Kick<br>(Bone claws only) | {{down}}+{{button|text=HK}} in midair | Wolverine drops diagonally downward with a dive kick.}} | ||
+ | {{MoveListRow | Sliding Claw | {{downright}}+{{button|text=HP}} | Wolverine slides along the ground with his claws first.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Berserker Barrage X | {{QCF}} + both {{punch}} simultaneously | Wolverine charges forward with a barrage of slashes.}} | ||
+ | {{MoveListRow | Berserker Charge<br>(Adamantium only) | {{QCB}} + both {{punch}} simultaneously | Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.}} | ||
+ | {{MoveListRow | Weapon X | {{DPF}} + both {{punch}} simultaneously | Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.}} | ||
+ | {{MoveListRow | Fatal Claw<br>(Adamantium only) | {{DPF}} + both {{kick}} simultaneously | Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
+ | |||
====Capcom==== | ====Capcom==== | ||
+ | Capcom characters are on the right side of the character select screen. | ||
+ | |||
All of the Capcom characters from the previous ''Marvel vs. Capcom'' games return. Anakaris, B.B. Hood, and Felicia were added from the ''[[:Category:Darkstalkers|Darkstalkers]]'' games. Guile was added from ''[[Street Fighter Alpha 3]]''. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from non-fighting Capcom games who appear with new sprites and movesets. | All of the Capcom characters from the previous ''Marvel vs. Capcom'' games return. Anakaris, B.B. Hood, and Felicia were added from the ''[[:Category:Darkstalkers|Darkstalkers]]'' games. Guile was added from ''[[Street Fighter Alpha 3]]''. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from non-fighting Capcom games who appear with new sprites and movesets. | ||
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{{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=HP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=HP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=HK}} | Akuma leaps forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}} | {{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=HK}} | Akuma leaps forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}} | ||
− | {{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Akuma | + | {{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Akuma does a split kick.}} |
{{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Akuma kicks straight ahead.}} | {{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Akuma kicks straight ahead.}} | ||
{{MoveListRow | Jigoku Guruma | {{HCB}} {{button|text=HK}} (close) | Akuma grabs his opponent and rolls backwards before throwing them.}} | {{MoveListRow | Jigoku Guruma | {{HCB}} {{button|text=HK}} (close) | Akuma grabs his opponent and rolls backwards before throwing them.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Air Dash | {{right}} {{right}} while jumping diagonally | Anakaris | + | {{MoveListRow | Air Dash | {{right}} {{right}} while jumping diagonally | Anakaris dashes forward in midair.}} |
{{MoveListRow | Seija no Ayumi | {{left}}+{{button|text=LK}} | Anakaris does a high axe kick.}} | {{MoveListRow | Seija no Ayumi | {{left}}+{{button|text=LK}} | Anakaris does a high axe kick.}} | ||
{{MoveListRow | Tenchuu | {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}} | Anakaris transforms into a sarcophagus and kicks in front of him.}} | {{MoveListRow | Tenchuu | {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}} | Anakaris transforms into a sarcophagus and kicks in front of him.}} | ||
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{{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and dives a short distance diagonally downward.}} | {{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and dives a short distance diagonally downward.}} | ||
}} | }} | ||
− | {{MoveListTable | desc= | + | {{MoveListTable | desc=Hyper Combos | |
{{MoveListRow | Eternal Slumber | {{button|text=HK}} {{button|text=LP}} {{down}} {{button|text=LK}} {{button|text=HP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.}} | {{MoveListRow | Eternal Slumber | {{button|text=HK}} {{button|text=LP}} {{down}} {{button|text=LK}} {{button|text=HP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.}} | ||
{{MoveListRow | Pharaoh Illusion | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}}, then {{punch}} or {{kick}} | Anakaris vanishes, then reappears in the background in giant size. He can punch from side to side with {{button|text=LP}} (left hand) or {{button|text=HP}} and smash his hands downward with {{button|text=LK}} or {{button|text=HK}}.}} | {{MoveListRow | Pharaoh Illusion | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}}, then {{punch}} or {{kick}} | Anakaris vanishes, then reappears in the background in giant size. He can punch from side to side with {{button|text=LP}} (left hand) or {{button|text=HP}} and smash his hands downward with {{button|text=LK}} or {{button|text=HK}}.}} | ||
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{{MoveListRow | Tell Me Why | {{down}} {{down}} + both {{kick}} simultaneously | B.B. Hood slides along the ground, potentially under her opponent.}} | {{MoveListRow | Tell Me Why | {{down}} {{down}} + both {{kick}} simultaneously | B.B. Hood slides along the ground, potentially under her opponent.}} | ||
}} | }} | ||
− | {{MoveListTable | desc= | + | {{MoveListTable | desc=Hyper Combos | |
{{MoveListRow | Cool Hunting | {{QCF}} + both {{punch}} simultaneously | B.B. Hood summons two large hunters, who shoot rockets forward while Bullets fires her submachine gun.}} | {{MoveListRow | Cool Hunting | {{QCF}} + both {{punch}} simultaneously | B.B. Hood summons two large hunters, who shoot rockets forward while Bullets fires her submachine gun.}} | ||
{{MoveListRow | Beautiful Memory | {{HCF}} + both {{kick}} simultaneously | B.B. Hood reminisces about her grandmother, which causes her to cry and lunge forward with her knives. If she hits her opponent, she does a flurry of knife strikes, cries a large puddle, then throws her opponent in the tears.}} | {{MoveListRow | Beautiful Memory | {{HCF}} + both {{kick}} simultaneously | B.B. Hood reminisces about her grandmother, which causes her to cry and lunge forward with her knives. If she hits her opponent, she does a flurry of knife strikes, cries a large puddle, then throws her opponent in the tears.}} | ||
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{{MoveListRow | Captain Corridor | {{QCB}} {{punch}} | Captain Commando slams the ground with his fist, creating a giant pillar of electricity.}} | {{MoveListRow | Captain Corridor | {{QCB}} {{punch}} | Captain Commando slams the ground with his fist, creating a giant pillar of electricity.}} | ||
{{MoveListRow | Captain Kick | {{QCB}} {{kick}} | Captain Commando flies forward with a flaming kick.}} | {{MoveListRow | Captain Kick | {{QCB}} {{kick}} | Captain Commando flies forward with a flaming kick.}} | ||
− | {{MoveListRow | Commando Strike: | + | {{MoveListRow | Commando Strike: Ginzu the Ninja | {{QCF}} {{button|text=LK}} | Ginzu the Ninja (Sho) falls from the air with a sword swipe.}} |
− | {{MoveListRow | Commando Strike: | + | {{MoveListRow | Commando Strike: Mack the Knife | {{QCF}} {{button|text=HK}} | Mack the Knife (Genity) flies overhead while spinning around like a tornado with his knives.}} |
− | {{MoveListRow | Commando Strike: | + | {{MoveListRow | Commando Strike: Baby Head | {{QCF}} {{button|text=LK}}+{{button|text=HP}} | Baby Head (Hoover) drops to the ground and fires a missile from his robot's chest.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Captain Sword | {{QCF}} + both {{punch}} simultaneously | Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.}} | {{MoveListRow | Captain Sword | {{QCF}} + both {{punch}} simultaneously | Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.}} | ||
− | {{MoveListRow | Hyper Captain Storm | {{QCF}} + both {{kick}} simultaneously | Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where | + | {{MoveListRow | Hyper Captain Storm | {{QCF}} + both {{kick}} simultaneously | Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Ginzu, Mack, and Baby Head fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Dhalsim | + | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Dhalsim dashes forward in midair.}} |
{{MoveListRow | Yoga Mummy | {{down}}+{{button|text=HP}} in midair | Dhalsim spins downward head first like a drill.}} | {{MoveListRow | Yoga Mummy | {{down}}+{{button|text=HP}} in midair | Dhalsim spins downward head first like a drill.}} | ||
{{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{button|text=LK}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}} | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{button|text=LK}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}} | ||
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{{MoveListRow | Kitty Slash | {{left}}+{{button|text=HK}} | Felicia stands on her tail to kick far in front of her.}} | {{MoveListRow | Kitty Slash | {{left}}+{{button|text=HK}} | Felicia stands on her tail to kick far in front of her.}} | ||
}} | }} | ||
− | {{MoveListTable | desc= | + | {{MoveListTable | desc=Hyper Combos | |
{{MoveListRow | Dancing Flash | {{QCF}} + both {{punch}} simultaneously | Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.}} | {{MoveListRow | Dancing Flash | {{QCF}} + both {{punch}} simultaneously | Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.}} | ||
{{MoveListRow | Hyper Sand Splash | {{QCB}} + both {{kick}} simultaneously | Felicia summons rolling waves of sand to sweep her opponent.}} | {{MoveListRow | Hyper Sand Splash | {{QCB}} + both {{kick}} simultaneously | Felicia summons rolling waves of sand to sweep her opponent.}} | ||
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| desc=Jill | | desc=Jill | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Charging S.T.A.R.S. | {{QCF}} {{punch}} | Jill charges forward with a shoulder tackle. When performed with {{button|text=HP}}, the button can continue to be held down to charge the attack. | + | {{MoveListRow | Charging S.T.A.R.S. | {{QCF}} {{punch}} | Jill charges forward with a shoulder tackle. When performed with {{button|text=HP}}, the button can continue to be held down to charge the attack. Jill travels farther and hits more if charged for longer. This move can be performed in midair.}} |
{{MoveListRow | Grenade Launcher | {{DPF}} {{punch}} | Jill fires her grenade launcher. She shoots in a low arc with {{button|text=LP}} and a high arc with {{button|text=HP}}. The grenade explodes when {{punch}} is released or when it hits something.}} | {{MoveListRow | Grenade Launcher | {{DPF}} {{punch}} | Jill fires her grenade launcher. She shoots in a low arc with {{button|text=LP}} and a high arc with {{button|text=HP}}. The grenade explodes when {{punch}} is released or when it hits something.}} | ||
{{MoveListRow | Return Fire | {{HCB}} {{punch}} | Jill glows. If her opponent attacks her while she is glowing, she pushes back, then fires her gun. Pressing {{punch}} repeatedly while she is shooting hits more times.}} | {{MoveListRow | Return Fire | {{HCB}} {{punch}} | Jill glows. If her opponent attacks her while she is glowing, she pushes back, then fires her gun. Pressing {{punch}} repeatedly while she is shooting hits more times.}} | ||
{{MoveListRow | Emergency Dodge A | {{QCB}} {{kick}} | A slow-moving zombie walks across the screen to attack Jill's opponent. When performed with {{button|text=LK}}, the zombie grabs and temporarily stuns the opponent. When performed with {{button|text=HK}}, the zombie is on fire, moves faster, and knocks down the opponent instead.}} | {{MoveListRow | Emergency Dodge A | {{QCB}} {{kick}} | A slow-moving zombie walks across the screen to attack Jill's opponent. When performed with {{button|text=LK}}, the zombie grabs and temporarily stuns the opponent. When performed with {{button|text=HK}}, the zombie is on fire, moves faster, and knocks down the opponent instead.}} | ||
{{MoveListRow | Emergency Dodge B | {{QCF}} {{button|text=LK}} | A zombie dog runs across the screen and attacks Jill's opponent.}} | {{MoveListRow | Emergency Dodge B | {{QCF}} {{button|text=LK}} | A zombie dog runs across the screen and attacks Jill's opponent.}} | ||
− | {{MoveListRow | Emergency Dodge C | {{QCF}} {{button|text=LK}} | A zombie crow | + | {{MoveListRow | Emergency Dodge C | {{QCF}} {{button|text=LK}} | A zombie crow swoops down and attacks Jill's opponent high.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Inazuma Kakato Wari | {{right}}+{{button|text=HK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{button|text=HK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
− | {{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Ken | + | {{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Ken does a split kick.}} |
{{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Ken kicks straight ahead.}} | {{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Ken kicks straight ahead.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}} | {{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}} | ||
+ | {{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}} | ||
{{MoveListRow | Shell Pierce | {{down}}+{{button|text=HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}} | {{MoveListRow | Shell Pierce | {{down}}+{{button|text=HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}} | ||
{{MoveListRow | Mysterious Arc | {{downright}}+{{button|text=HP}} | Morrigan spins and whips her wings around while crouched.}} | {{MoveListRow | Mysterious Arc | {{downright}}+{{button|text=HP}} | Morrigan spins and whips her wings around while crouched.}} | ||
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{{MoveListRow | Sakotsu Wari | {{right}}+{{button|text=HP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Sakotsu Wari | {{right}}+{{button|text=HP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=HK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | {{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=HK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
− | {{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Ryu | + | {{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Ryu does a split kick.}} |
{{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}} | {{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}} | ||
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Shinkuu Hadouken | {{QCF}} + both {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} | {{MoveListRow | Shinkuu Hadouken | {{QCF}} + both {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} | ||
− | {{MoveListRow | Shin Shouryuuken | {{DPF}} + both {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that can hit multiple times.}} | + | {{MoveListRow | Shin Shouryuuken | {{DPF}} + both {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that flies high into the air and can hit multiple times.}} |
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + both {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + both {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Dark Sakura Transformation | {{RDP}} {{button|text=LK}} | Sakura transforms into her Dark Sakura form or back to | + | {{MoveListRow | Dark Sakura Transformation | {{RDP}} {{button|text=LK}} | Sakura transforms into her Dark Sakura form or back to her normal form.}} |
{{MoveListRow | Shinkuu Hadouken<br>(Sakura only) | {{QCB}} + both {{punch}} simultaneously | Sakura shoots a bombardment of large fireballs diagonally upwards.}} | {{MoveListRow | Shinkuu Hadouken<br>(Sakura only) | {{QCB}} + both {{punch}} simultaneously | Sakura shoots a bombardment of large fireballs diagonally upwards.}} | ||
{{MoveListRow | Shinkuu Hadouken<br>(Dark Sakura only) | {{QCF}} + both {{punch}} simultaneously | Sakura shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | {{MoveListRow | Shinkuu Hadouken<br>(Dark Sakura only) | {{QCF}} + both {{punch}} simultaneously | Sakura shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | ||
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{{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously | Zangief flies high into the air while performing a Double Lariat.}} | {{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously | Zangief flies high into the air while performing a Double Lariat.}} | ||
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Revision as of 22:21, 23 August 2023
Marvel vs. Capcom 2: New Age of Heroes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI, Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Visual Memory Unit Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Dreamcast Modem | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Marvel vs. Capcom 2: New Age of Heroes (マーヴル vs. カプコン2 ニューエイジオブヒーローズ) is a Sega NAOMI and Sega Dreamcast fighting game and a sequel to Marvel vs. Capcom: Clash of Super Heroes.
Contents
Story
An evil entity named Abyss has begun consuming life on Earth, holding it within a mysterious sphere that it possesses. A pirate named Ruby Heart, while searching for an ancient artifact called the Armor of Erosion, discovered Abyss and the devastation that it wrought upon the land. Unable to defeat it alone, she calls upon the strongest heroes from the Marvel and Capcom universes to unite and end the threat.
Gameplay
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by Street Fighter X Tekken in 2012, which has 55 characters).
Every character from X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom: Clash of Super Heroes returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro.
Marvel
Marvel characters are on the left side of the character select screen.
Cable and Marrow are new additions.
Capcom
Capcom characters are on the right side of the character select screen.
All of the Capcom characters from the previous Marvel vs. Capcom games return. Anakaris, B.B. Hood, and Felicia were added from the Darkstalkers games. Guile was added from Street Fighter Alpha 3. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from non-fighting Capcom games who appear with new sprites and movesets.
The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl.
Akuma (Gouki) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Akuma
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Amingo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Marvel vs. Capcom 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Amingo
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anakaris | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anakaris
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B.B. Hood (Bulleta) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B.B. Hood
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cammy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cammy
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain Commando
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Charlie Nash | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Charlie
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dan Hibiki | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dan
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dhalsim | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dhalsim
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Felicia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Felicia
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guile
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hayato Kanzaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Star Gladiator | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hayato
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jill Valentine | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jill
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jin Saotome | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jin
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ken Masters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ken
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M. Bison (Vega) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M. Bison
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man (Rockman) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morrigan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morrigan
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Roll | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Roll
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruby Heart | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Marvel vs. Capcom 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruby Heart
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sakura | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sakura
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Servbot | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man Legends | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Servbot
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SonSon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Marvel vs. Capcom 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SonSon
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Strider Hiryuu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Strider Hiryuu
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tron Bonne | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man Legends | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tron Bonne
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief
|
History
Legacy
Marvel vs. Capcom 2 would be the last 2D fighting game featuring Marvel characters to be released by Capcom. Following its release, Capcom lost the use of the Marvel Comics license, putting the series on a decade-long hiatus.
Capcom would eventually reacquire the rights from Marvel (now under Disney ownership) and released the sequels Marvel vs. Capcom 3: Fate of Two Worlds in 2011 for the PlayStation 3 and Xbox 360; Ultimate Marvel vs. Capcom 3 in 2011 for PlayStation 3, Xbox 360, PlayStation Vita, PlayStation 4, Xbox One, and Windows PCs; and Marvel vs. Capcom: Infinite for PlayStation 4, Xbox One, and Windows PCs in 2017.
Versions
On the Dreamcast, content is unlocked in Marvel vs. Capcom 2 through an in-game shop. While Western versions use a single in-game currency generated from playing the game normally, the Japanese version uses three currencies, with rewards generated from networked matches and by taking a VMU to a Marvel vs. Capcom 2 arcade machine and playing the game there.
As no forms of online play are supported outside of Japan, and the arcade cabinet significantly rarer, this feature was dropped in the overseas editions of the game (and indeed all future ports to other platforms).
Production credits
Arcade version
- Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
- Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Shin, Mikky
- Title Design: Shoei
- Illustrations: MF
- Instruction Card Design: Sakomizu
- Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
- Effect Design: Sagata, Takep, R
- Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
- Music Compose: Tetsuya Shibata, Mitsuhiko Takano
- Sound Design: Satoshi Ise, Masayuki Endo
- Voice Actor: Secret
- Recording Engineer: Kazuya Takimoto
- Voice Director: Erik (ESX) Suzuki
- Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- All Capcom Staff
- And You
Dreamcast version
- Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
- Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Mikky
- Title Design: Shoei
- Illustrations: MF
- Instruction Card Design: Sakomizu, Y・Uchida
- Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
- Effect Design: Sagata, Takep, R
- Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
- Music Compose: Tetsuya Shibata, Mitsuhiko Takano
- Sound Design: Satoshi Ise, Masayuki Endo
- Voice Actor: Secret
- Recording Engineer: Kazuya Takimoto
- Voice Director: Erik (ESX) Suzuki
- Network: Shin, Net Man, Ichiro Yunde, Mineyuki Noda, Hideaki Itsuno
- Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- All Capcom Staff
- And You
Magazine articles
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Magazine articles.
Promotional material
Physical scans
NAOMI version
Dreamcast version
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|
84 | |
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Based on 35 reviews |
Technical information
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (JP) | ||||||||||||
? |
|
GD-ROM (US) | ||||||||||||
? |
|
GD-ROM (EU) | ||||||||||||
? |
|
2000-04-10 | GD-R | Page |
External links
References
- ↑ File:MarvelvsCapcom2 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000311/ (Wayback Machine: 2014-08-03 14:37)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ Dreamcast Magazine, "2000-18 (2000-05-26)" (JP; 2000-05-12), page 151
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=550020 (Wayback Machine: 2000-10-19 01:10)
- ↑ Official Dreamcast Magazine, "September/October 2000" (US; 2000-08-01), page 101
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2867 (Wayback Machine: 2002-06-19 17:32)
- ↑ http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2002-09-17 15:38)
- ↑ 9.0 9.1 Computer & Video Games, "July 2000" (UK; 2000-06-14), page 106
- ↑ 10.0 10.1 DC-UK, "August 2000" (UK; 2000-07-06), page 56
- ↑ 11.0 11.1 Sega Magazin, "August 2000" (DE; 2000-07-03), page 16
- ↑ http://www.micromania.fr/zooms/?ref=17511 (Wayback Machine: 2002-11-04 10:29)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "September 2000" (AU; 2000-xx-xx), page 62
- ↑ File:Marvel vs Capcom 2 Dreamcast credits.pdf
- ↑ GamePro, "October 2000" (US; 2000-xx-xx), page 72
- ↑ Arcade, "August 2000" (UK; 2000-07-17), page 69
- ↑ Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 108
- ↑ Consoles +, "Juillet/Août 2000" (FR; 2000-0x-xx), page 116
- ↑ Dreamcast Monthly, "June 2000" (UK; 2000-05-11), page 98
- ↑ Dreamcast Monthly, "July 2000" (UK; 2000-06-08), page 82
- ↑ Digitiser (UK) (2000-07-24)
- ↑ Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 24
- ↑ Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 74
- ↑ Dreamcast Magazine, "No. 11" (UK; 2000-07-13), page 70
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 93
- ↑ Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 69
- ↑ Electronic Gaming Monthly, "August 2000" (US; 2000-07-04), page 145
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 122
- ↑ Famitsu, "2000-04-07" (JP; 2000-03-24), page 35
- ↑ Fun Generation, "06/2000" (DE; 2000-05-17), page 92
- ↑ GameFan, "Volume 8, Issue 6: June 2000" (US; 2000-xx-xx), page 15
- ↑ GamePro, "August 2000" (US; 2000-0x-xx), page 100
- ↑ Game Informer, "August 2000" (US; 2000-0x-xx), page 78
- ↑ Gamers' Republic, "August 2000" (US; 2000-xx-xx), page 51
- ↑ MAN!AC, "06/2000" (DE; 2000-05-03), page 54
- ↑ MAN!AC, "10/2000" (DE; 2000-09-06), page 71
- ↑ Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 36
- ↑ Next Generation, "July 2000" (US; 2000-06-20), page 93
- ↑ Official Dreamcast Magazine, "August 2000" (UK; 2000-07-06), page 76
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Strana Igr, "Iyul 2000 1/2" (RU; 2000-xx-xx), page 62
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
- ↑ Techno (UK) (+0:00)
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 116
- ↑ Video Games, "08/2000" (DE; 2000-07-05), page 105
Marvel vs. Capcom 2: New Age of Heroes | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Artwork | Technical information
Demos: Marvel vs. Capcom 2: New Age of Heroes Tentou Taikenban (2000)
Prototypes: 2000-04-10
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X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
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