Difference between revisions of "Marvel vs. Capcom 2: New Age of Heroes"

From Sega Retro

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==Gameplay==
 
==Gameplay==
 +
{{ScreenThumb|Marvel vs Capcom 2 DC, Full Character Select.png|width=200|Character select}}
 
===Characters===
 
===Characters===
 
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons.
 
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons.
  
The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by ''Street Fighter X Tekken'', with 55 characters, in 2012).
+
The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by ''Street Fighter X Tekken'' in 2012, which has 55 characters).
  
 
Every character from ''[[X-Men: Children of the Atom]]'', ''[[Marvel Super Heroes]]'', ''[[X-Men vs. Street Fighter]]'', ''[[Marvel Super Heroes vs. Street Fighter]]'', and ''[[Marvel vs. Capcom: Clash of Super Heroes]]'' returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro.
 
Every character from ''[[X-Men: Children of the Atom]]'', ''[[Marvel Super Heroes]]'', ''[[X-Men vs. Street Fighter]]'', ''[[Marvel Super Heroes vs. Street Fighter]]'', and ''[[Marvel vs. Capcom: Clash of Super Heroes]]'' returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro.
 
====Marvel====
 
====Marvel====
 +
Marvel characters are on the left side of the character select screen.
 +
 
Cable and Marrow are new additions.
 
Cable and Marrow are new additions.
 
{{InfoTable|imagewidths=200|
 
{{InfoTable|imagewidths=200|
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel Super Heroes''
 
| info1=''Marvel Super Heroes''
| desc=
+
| desc=Blackheart
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{button|text=LP}}, Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with {{button|text=HP}}, Blackheart fires the blast at a diagonal upward angle.}}
 +
{{MoveListRow | Inferno | {{HCB}} {{punch}} | Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air. When used with {{button|text=LP}}, Blackheart throws the spheres in front of him. When used with {{button|text=HP}}, Blackheart throws the spheres across the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | Blackheart dashes backward or forward in midair.}}
 +
{{MoveListRow | Long Dash | {{left}} after dashing with {{left}} {{left}} or<br>{{right}} after dashing with {{right}} {{right}} | Blackheart can continue moving an extra distance after dashing.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Armageddon | {{QCF}} + both {{punch}} simultaneously | Blackheart summons a meteor shower.}}
 +
{{MoveListRow | Heart of Darkness | {{QCF}} + both {{kick}} simultaneously | Blackheart levitates and summons demonic minions to fly out from underground and trounce his opponent.}}
 +
{{MoveListRow | Judgment Day | {{QCB}} + both {{punch}} simultaneously | Blackheart unleashes a legion of demonic minions from its torso. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel vs. Capcom 2''
 
| info1=''Marvel vs. Capcom 2''
| desc=
+
| desc=Cable
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gun Fire | {{button|text=HP}} | Cable shoots his handgun, up to four times in a row. He shoots it at an upward angle when crouched. When performed in midair, he only shoots his gun once.}}
 +
{{MoveListRow | Viper Beam | {{QCF}} {{punch}} | Cable takes out a large rifle and shoots a plasma beam across the screen. Pressing {{punch}} repeatedly does additional hits, and the beam can be directed slightly with {{up}} and {{down}} after firing.}}
 +
{{MoveListRow | Crackdown | {{QCF}} {{kick}} | Cable dashes forward, then punches downward with an energy-infused fist.}}
 +
{{MoveListRow | Psi-Charge | {{HCB}} {{punch}} (close) | Cable grabs his opponent and electrifies them before tossing them aside.}}
 +
{{MoveListRow | Electrap | {{QCB}} {{kick}} | Cable throws an electric grenade. The grenade explodes when {{kick}} is released or when it hits something. This move can be performed in midair.}}
 +
{{MoveListRow | Psimitar | {{DPF}} {{punch}} | Cable rises upward while thrusting an electrified harpoon.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Turning Kick | {{right}}+{{button|text=HK}} | Cable hops forward with a shin kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Hyper Viper Beam | {{QCF}} + both {{punch}} simultaneously | Cable attacks with an empowered version of his Viper Beam ability. Pressing {{punch}} repeatedly does additional hits, and the beam can be directed slightly with {{up}} and {{down}} after firing.}}
 +
{{MoveListRow | Time Flip | {{QCF}} + both {{kick}} simultaneously | A shadow clone of Cable appears and runs across the screen. If it connects with his opponent, it performs a series of rapid attacks.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel Super Heroes''
 
| info1=''Marvel Super Heroes''
| desc=
+
| desc=Captain America
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. He throws it straight ahead with {{button|text=LP}} and at an upward angle with {{button|text=HP}}. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.}}
 +
{{MoveListRow | Stars and Stripes | {{DPF}} {{punch}} | Captain America jumps high into the air, ramming his opponent with his shoulder or his shield.}}
 +
{{MoveListRow | Charging Star | {{HCF}} {{kick}} | Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).}}
 +
{{MoveListRow | Cartwheel | {{HCB}} {{punch}} | Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}}
 +
{{MoveListRow | Aerial Kick | {{up}}+{{button|text=HK}} in midair | Captain America kicks in front of him.}}
 +
{{MoveListRow | Heel Kick | {{down}}+{{button|text=HK}} in midair | Captain America kicks downward.}}
 +
{{MoveListRow | Double Kick | {{button|text=LK}} after hitting with {{button|text=LK}} | Captain America follows up a high kick with a lower kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Final Justice | {{QCF}} + both {{punch}} simultaneously | Captain America charges at his opponent with his shoulder or his shield. If it connects, he hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.}}
 +
{{MoveListRow | Hyper Stars and Stripes | {{DPF}} + both {{punch}} simultaneously | Captain America attacks repeatedly with his Stars and Stripes ability.}}
 +
{{MoveListRow | Hyper Charging Star | {{QCF}} + both {{kick}} simultaneously | Captain America attacks with an empowered version of his Charging Star ability.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Colossus
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Giant Swing | {{QCF}} {{punch}} | Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.}}
 +
{{MoveListRow | Shoulder Charge | {{QCF}} {{kick}} | Colossus charges with his shoulder. He charges across the ground with {{button|text=LK}} and into the air with {{button|text=HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Side Body Press | {{right}}+{{button|text=HP}} in midair | Colossus stretches his body straight, then swings his fists down to his waist.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Super Dive | {{QCF}} + both {{punch}} simultaneously | Colossus rises high into the air and dives back down head first. He can dive down earlier with {{down}}+{{punch}} or {{down}}+{{kick}}.}}
 +
{{MoveListRow | Super Armor | {{QCB}} + both {{punch}} simultaneously | Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Cyclops
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Optic Bullet | {{button|text=HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}}
 +
{{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{button|text=LP}}, he fires the blast straight ahead while crouching. When used with {{button|text=HP}}, he fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}}
 +
{{MoveListRow | Optic Sweep | {{right}} {{downright}} {{down}} {{punch}} | Cyclops shoots a laser blast at the ground, sweeping his opponent.}}
 +
{{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}}
 +
{{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}}
 +
{{MoveListRow | Rapid Punch | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Cyclops steps forward with quick punches. If the move connects, it can be followed up with additional strikes by pressing {{punch}} or {{kick}} rapidly.}}
 +
{{MoveListRow | Neck Breaker Drop | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Cyclops runs forward, grabs his opponent by their neck, and slams them against the ground. The range of this move is about half the width of the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Double Jump | {{up}} in midair | Cyclops jumps again in midair. It works after a jump and also when falling or spinning.}}
 +
{{MoveListRow | Spin Kick | {{button|text=HK}} {{button|text=HK}} | Cyclops kicks and follows up with a jumping spin kick.}}
 +
{{MoveListRow | Leg Throw | {{downleft}}+{{button|text=HK}} (close) | Cyclops grabs and throws his opponent with his legs.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Mega Optic Blast | {{QCF}} + both {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}}
 +
{{MoveListRow | Super Optic Blast | {{right}} {{downright}} {{down}} + both {{punch}} simultaneously | Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Dr. Doom
+
| title=Doctor Doom
 
| image=Marvel vs Capcom 2, Character Art, Doctor Doom.jpg
 
| image=Marvel vs Capcom 2, Character Art, Doctor Doom.jpg
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel Super Heroes''
 
| info1=''Marvel Super Heroes''
| desc=
+
| desc=Doctor Doom
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Laser Gun | {{button|text=HP}} in midair | Dr. Doom shoots his laser gun across the screen.}}
 +
{{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Dr. Doom fires a plasma beam across the screen. If performed in midair, he shoots the projectile diagonally downward.}}
 +
{{MoveListRow | Photon Shot | {{HCB}} {{punch}} | Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.}}
 +
{{MoveListRow | Molecular Shield | {{HCB}} {{kick}} | Dr. Doom conjures a cascade of rocks that swirl around him, preventing opponents from coming near, before being thrown toward his opponent.}}
 +
{{MoveListRow | Flight | {{QCB}} + both {{kick}} simultaneously | Dr. Doom flies for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Dr. Doom moves in any direction using his jetpack.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Electric Cage | {{QCF}} + both {{punch}} simultaneously | Dr. Doom throws an energy ball across the screen that grabs and electrocutes his opponent on contact.}}
 +
{{MoveListRow | Sphere Flame | {{QCF}} + both {{kick}} simultaneously | Dr. Doom shoots a large fireball directly uwpard, which carries his opponent into the air and hits multiple times if it connects.}}
 +
{{MoveListRow | Photon Array | {{HCB}} + both {{punch}} simultaneously | Dr. Doom shoots multiple photon shots from his fingers. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men vs. Street Fighter''
 
| info1=''X-Men vs. Street Fighter''
| desc=
+
| desc=Gambit
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Trick Card | {{QCB}} {{punch}} | Gambit throws a hand of kinetically charged playing cards diagonally above him.}}
 +
{{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}}
 +
{{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}}
 +
{{MoveListRow | Cajun Strike | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{kick}} | Gambit leaps to the edge of the screen, then jumps down with a dive kick. He can jump from one side to the other with {{left}} and {{right}}.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Royal Flush | {{QCF}} + both {{punch}} simultaneously | Gambit throws two hands of kinetically charged playing cards, hitting multiple times.}}
 +
{{MoveListRow | Cajun Explosion Forward | {{QCF}} + both {{kick}} simultaneously | Gambit jumps onto the opponent's side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.}}
 +
{{MoveListRow | Cajun Explosion Backward | {{QCB}} + both {{kick}} simultaneously | Gambit jumps onto his side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel Super Heroes''
 
| info1=''Marvel Super Heroes''
| desc=
+
| desc=Hulk
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}}
 +
{{MoveListRow | Flying Gamma Charge | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}}
 +
{{MoveListRow | Gamma Slam | {{QCF}} {{punch}} | Hulk slams the ground, causing a shockwave of earth to move across the screen.}}
 +
{{MoveListRow | Gamma Tornado | {{HCB}} {{punch}} (close) | Hulk grabs his opponent and swings them around in circles before tossing them.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Gamma Wave | {{QCF}} + both {{punch}} simultaneously | Hulk performs a more powerful version of his Gamma Slam ability.}}
 +
{{MoveListRow | Gamma Quake | {{QCF}} + both {{kick}} simultaneously | Hulk calls down a hail of large rocks that fall everywhere.}}
 +
{{MoveListRow | Gamma Crush | {{QCB}} + both {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Iceman
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Ice Beam | {{QCF}} {{punch}} | Iceman shoots an ice blast from his hands that covers the entire width of the screen. Iceman fires the blast straight ahead with {{button|text=LP}} and diagonally upward with {{button|text=HP}}. He can also perform the move in midair, which is fired in the same straight ahead with {{button|text=LP}} and diagonally downward with {{button|text=HP}}.}}
 +
{{MoveListRow | Ice Avalanche | {{QCF}} {{kick}} | Iceman creates a giant ice boulder and throws it at his opponent. This move can be performed in midair.}}
 +
{{MoveListRow | Ice Fist | {{QCB}} {{punch}} | Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Freeze Grab | {{right}}+{{button|text=HP}} (close) | Iceman freezes his opponent for a duration.}}
 +
{{MoveListRow | Ice Boulder | {{down}}+{{button|text=HP}} in midair | Iceman throws an ice boulder down.}}
 +
{{MoveListRow | Slash Kick | {{down}}+{{button|text=HK}} in midair | Iceman kicks with a long ice blade.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Arctic Attack | {{QCF}} + both {{punch}} simultaneously | Iceman summons a barrage of ice shards to strike his opponent. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel Super Heroes''
 
| info1=''Marvel Super Heroes''
| desc=
+
| desc=Iron Man
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Uni-Beam | {{HCF}} {{punch}} | Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.}}
 +
{{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | Iron Man shoots laser blasts in each of the intermediate directions.}}
 +
{{MoveListRow | Smart Bomb | {{button|text=MP}}+{{button|text=LK}} | Iron Man drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}}
 +
{{MoveListRow | Flight | {{QCB}} + both {{kick}} simultaneously | Iron Man hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Iron Man moves in any direction using his foot-mounted propulsion.}}
 +
{{MoveListRow | Knee Dive | {{down}}+{{button|text=HK}} in midair | Iron Man dives downward diagonally with his knees.}}
 +
{{MoveListRow | Upward Kick | {{up}}+{{button|text=HK}} in midair | Iron Man kicks straight up.}}
 +
{{MoveListRow | Focus Laser | {{up}}+{{button|text=HP}} or {{down}}+{{button|text=HP}} | Iron Man can direct his jumping laser attack at an upward or downward angle.}}
 +
{{MoveListRow | Missile Launch | {{down}}+{{button|text=HP}} | Iron Man shoots a missile across the screen while crouched.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Proton Cannon | {{QCF}} + both {{punch}} simultaneously | Iron Man pulls out a large cannon and fires a giant blast across the screen.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Juggernaut
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Earthquake | {{right}} {{downright}} {{down}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}}
 +
{{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}}
 +
{{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}}
 +
{{MoveListRow | Cyttorak Power-Up | {{DPF}} + both {{punch}} simultaneously | Juggernaut glows orange, increasing the damage of his next attack.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hammer Fist | {{right}}+{{button|text=HP}} | Juggernaut punches in front of him with both fists.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Headcrush | {{QCF}} + both {{punch}} simultaneously | Juggernaut charges at his opponent head first.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Magneto
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Electromagnetic Disruptor | {{HCF}} {{punch}} | Magneto fires an energy beam across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Hyper Gravitation | {{HCB}} {{kick}} | Magneto sends out energy balls that do a light amount of damage but pull his opponent toward him. This move can be performed in midair.}}
 +
{{MoveListRow | Magnetic Force Field | {{HCF}} {{kick}} | Magneto surrounds himself in a magnetic force field momentarily. If he is attacked while the force field is out, he punches the ground and knocks away the opponent with a shockwave. This only affects direct attacks and not projectiles.}}
 +
{{MoveListRow | Magnetic Blast | {{up}} {{upright}} {{right}} {{punch}} in midair | Magneto fires energy waves downward at a diagonal angle.}}
 +
{{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Magneto levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Magneto moves in any direction using his levitation.}}
 +
{{MoveListRow | Angled Kick | {{down}}+{{button|text=LK}} | Magneto kicks diagonally downward.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Magnetic Shockwave | {{QCF}} + both {{punch}} simultaneously | Magneto summons a shockwave of energy pillars that move across the screen.}}
 +
{{MoveListRow | Magnetic Tempest | {{QCF}} + both {{kick}} simultaneously | Magneto fires a volley of magnetic shards all around the screen. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel vs. Capcom 2''
 
| info1=''Marvel vs. Capcom 2''
| desc=
+
| desc=Marrow
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Bonerang | {{QCF}} {{punch}} | Marrow tosses a bone boomerang that flies about half of a screen width away and spins in place for a moment before disappearing. It passes through opponents if they are closer than that. When thrown in midair, Marrow throws it straight ahead with {{button|text=LP}} and diagonally downward with {{button|text=HP}}.}}
 +
{{MoveListRow | Ride and Slash | {{HCB}} {{punch}} | Marrow leaps forward. If she lands on her opponent, she sits on their shoulders and slices them multiple times with her bone blades. This move can be performed in midair.}}
 +
{{MoveListRow | Towering Spine | {{DPF}} {{punch}} | Marrow leans forward as the bones on her back grow to massive size, damaging opponents in a conical area above her.}}
 +
{{MoveListRow | Ricochet Slash | {{QCB}} {{kick}} | Marrow jumps back to her side of the screen, then dives down while holding a bone blade out in front of her.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Marrow can jump off the edges of the screen.}}
 +
{{MoveListRow | Double Jump | {{up}} in midair | Marrow can jump a second time in midair.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Stinger Bones | {{QCF}} + both {{punch}} simultaneously | Marrow stabs her opponent with several stinger spines from her back. The move can reach the full width of the screen.}}
 +
{{MoveListRow | Bone Burst | {{QCB}} + both {{punch}} simultaneously | Marrow jumps in the air, then shoots a salvo of pointed bones from her back, which track her opponent like homing missiles. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Omega Red
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Carbonadium Coil | {{QCF}} {{punch}} | Omega Red ensnares his opponent with a metal whip. When used with {{button|text=LP}}, he throws the whip directly in front of him. When used with {{button|text=HP}}, he throws the whip diagonally upward. When used with {{button|text=LP}}+{{button|text=HP}}, he throws the whip directly upward. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent. This move can be performed in midair.}}
 +
{{MoveListRow | Downward Carbonadium Coil | {{QCF}} {{kick}} in midair | Omega Red ensnares his opponent with a metal whip. When used with {{button|text=LK}}, he throws the whip directly in front of him. When used with {{button|text=HK}}, he throws the whip diagonally downward. When used with {{button|text=LK}}+{{button|text=HK}}, he throws the whip directly downward. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent.}}
 +
{{MoveListRow | Omega Strike | {{QCF}} {{kick}} | Omega Strike uses his metal cables to vault himself into the air. When used with {{button|text=LK}}, he vaults himself forwards. When used with {{button|text=HK}}, he vaults himself at a diagonal angle. When used with {{button|text=LK}}+{{button|text=HK}}, he vaults himself directly upward. He vaults farther if the button is held for longer.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Omega Red dashes forward in midair.}}
 +
{{MoveListRow | Coil Strike | {{downleft}}+{{button|text=HK}}, {{down}}+{{button|text=HK}}, or {{downright}}+{{button|text=HK}} | Omega Red stabs his coils into the ground, and they shoot out elsewhere: near with {{downleft}}, halfway across the screen with {{down}}, and far with {{downright}}.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Omega Destroyer | {{QCB}} + both {{punch}} simultaneously | Omega Red lashes his coils out from himself in all directions.}}
 +
{{MoveListRow | Carbonadium Smash | {{QCB}} + both {{punch}} simultaneously in midair | Omega Red dashes forward in the air, performs a series of hits, then slams his opponent on the ground with his coils.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Psylocke
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{button|text=LP}}, she fires the blast diagonally downward. When used with {{button|text=HP}}, she fires the blast straight ahead. She can also perform the move in midair, which is fired in the same directions with the same buttons.}}
 +
{{MoveListRow | Psi-Blade Spin | {{QCF}} {{kick}} | Psylocke spins in the air while generating psychic energy blades. She moves forward with {{button|text=LK}} and upward with {{button|text=HK}}. This move can be performed in midair.}}
 +
{{MoveListRow | Ninjutsu | {{HCB}} {{punch}} or {{kick}} | Psylocke teleports. When used with {{button|text=LP}}, she reappears in the top-left. When used with {{button|text=HP}}, she reappears in the top-right. When used with {{button|text=LK}}, she reappears in the bottom-left. When used with {{button|text=HK}}, she reappears in the bottom-right. She can perform a flying psionic attack after teleporting by holding any direction and {{punch}} or {{kick}}. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Triple Jump | {{up}} in midair | Psylocke can jump a second and third time in midair.}}
 +
{{MoveListRow | Moonsault Kick | {{up}}+{{button|text=HK}} in midair | Psylocke kicks while spinning backwards in midair.}}
 +
{{MoveListRow | Rolling Kick | {{right}}+{{button|text=HK}} | Psylocke flips forward and comes down with an axe kick.}}
 +
{{MoveListRow | Retreating Kick | {{left}}+{{button|text=HK}} | Psylocke jumps backward, then performs a high kick while crouched. She can follow up the kick with a forward slide to the other side of her opponent by pressing {{right}}.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Psi Thrust | {{QCF}} + both {{punch}} simultaneously | Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with {{left}} or {{right}} when she is about to do the move. She can perform a second Psi Thrust by pressing {{punch}} at the end of the maneuver (with the player again able to determine the direction). This move can be performed in midair.}}
 +
{{MoveListRow | Psi Maelstrom | {{QCF}} + both {{kick}} simultaneously | Psylocke spins in the air while generating psychic energy blades, juggling her opponent high into the air. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 +
{{MoveListRow | Kochou Gakure | {{QCB}} + both {{kick}} simultaneously | Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men vs. Street Fighter''
 
| info1=''X-Men vs. Street Fighter''
| desc=
+
| desc=Rogue
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Repeating Punch | {{QCF}} {{punch}} | Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.}}
 +
{{MoveListRow | Rising Repeating Punch | {{DPF}} {{punch}} | Rogue flies into the air while delivering a series of punches.}}
 +
{{MoveListRow | Power Dive Punch | {{DPF}} {{kick}} | Rogue floats high into the air, then dives downward with a punch. She jumps higher into the air with {{button|text=HK}}. She can dive sooner with {{kick}} while ascending.}}
 +
{{MoveListRow | Power Drain | {{QCB}} {{kick}} | Rogue dashes forward and grabs her opponent, giving them a kiss that damages them and absorbs a special power for a duration. The power absorbed depends on the character. This move can be performed in midair.
 +
{{{!}}
 +
! '''Power-up''' !! '''Description''' !! ''Characters''
 +
{{!}}-
 +
{{!}} Defense Up {{!}}{{!}} Increases Rogue's defense. {{!}}{{!}} Captain America (without shield), Colossus, Doctor Doom, Iceman, Iron Man, Magneto, Omega Red, Silver Samurai, Spiral, War Machine, Guile, Jin, Roll, Ruby Heart, Sakura, Tron Bonne, Zangief
 +
{{!}}-
 +
{{!}} Speed Up {{!}}{{!}} Increases Rogue's movement and attack speed. {{!}}{{!}} Gambit, Marrow, Psylocke, Silver Samurai (with Thunder Sword), Spider-Man, Storm, Wolverine, Cammy, Chun-Li, Felicia, Hayato, Morrigan, SonSon, Strider Hiryuu
 +
{{!}}-
 +
{{!}} Power Up {{!}}{{!}} Increases Rogue's attack strength. {{!}}{{!}} Blackheart, Cable, Captain America, Cyclops, Sabretooth, Shuma-Gorath (in Chaos Dimension), Silver Samurai (with Fire Sword), Spiral (with Power Dance), Thanos, Venom, Akuma, Amingo, Captain Commando, Charlie, Ken, M. Bison, Mega Man, Ryu
 +
{{!}}-
 +
{{!}} Life Up {{!}}{{!}} Improves Rogue's assist healing ability. {{!}}{{!}} Shuma-Gorath, Spiral (with Metamorphosis), Anakaris, B.B. Hood, Dan, Dhalsim, Jill, Servbot
 +
{{!}}-
 +
{{!}} Super Armor {{!}}{{!}} Gives Rogue Super Armor, which lets her walk through damage. {{!}}{{!}} Hulk, Jin (with Saotome Shine), Juggernaut, Sentinel, Silver Samurai (with Ice Sword)
 +
{{!}}-
 +
{{!}} Hyper Armor {{!}}{{!}} Gives Rogue Hyper Armor, which lets her walk through damage and renders her immune to stun. {{!}}{{!}} Colossus (with Super Armor), Rogue (with Hyper Armor), Silver Samurai (with Ice Sword, performed three times), Zangief (with Iron Body)
 +
{{!}}}}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Rogue dashes forward in midair.}}
 +
{{MoveListRow | Dive Kick | {{down}}+{{button|text=HK}} in midair | Rogue drops with a diving kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Goodnight Sugar | {{QCF}} + both {{punch}} simultaneously | Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men vs. Street Fighter''
 
| info1=''X-Men vs. Street Fighter''
| desc=
+
| desc=Sabretooth
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Berserker Claw | {{QCF}} {{punch}} | Sabretooth charges forward and slashes his claw, ending up on the other side of his opponent.}}
 +
{{MoveListRow | Wild Fang | {{HCB}} {{punch}} | Sabretooth leaps across the screen, grabbing and throwing his opponent if he lands on them.}}
 +
{{MoveListRow | Armed Birdie | {{HCB}} {{kick}} | Sabretooth summons Birdie, who appears and fires her rifle.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Sabretooth can jump off the edges of the screen.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Berserker Claw X | {{QCF}} + both {{punch}} simultaneously | Sabretooth charges and slashes his opponent multiple times.}}
 +
{{MoveListRow | Weapon X Dash | {{DPF}} + both {{punch}} simultaneously | Sabretooth leaps across the screen, performing a barrage of attacks if he lands on them.}}
 +
{{MoveListRow | Heavy Armed Birdie | {{HCB}} + both {{kick}} simultaneously | Sabretooth summons Birdie, who appears and fires repeated blasts from her rifle.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Sentinel
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Rocket Punch | {{QCF}} {{punch}} | The Sentinel shoots its rocket-propelled arm across the screen. When used with {{button|text=LP}}, the Sentinel shoots the arm diagonally downward. When used with {{button|text=HP}}, the Sentinel shoots the arm straight ahead. If performed in midair, the Sentinel fires in the same directions with the same buttons.}}
 +
{{MoveListRow | Sentinel Force | {{QCF}} {{kick}} | The Sentinel calls forth mini-Sentinels. When used with {{button|text=LK}}, the mini-Sentinels attack at a downward angle and can be directed with {{up}} or {{down}}. When used with {{button|text=MK}}, the mini-Sentinels fly overhead and drop bombs.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | The Sentinel moves in any direction using his thrusters.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Plasma Storm | {{QCF}} + both {{punch}} simultaneously | The Sentinel generates a large plasma ball in front of it. Pressing {{punch}} repeatedly does more hits.}}
 +
{{MoveListRow | Hyper Sentinel Force | {{QCF}} + both {{kick}} simultaneously | The Sentinel calls forth three waves of three mini-Sentinels to fly across the screen and attack its opponent.}}
 +
{{MoveListRow | Hard Drive | {{QCF}} + both {{punch}} simultaneously in midair | The Sentinel flies across the screen, ramming through its opponent if airborne.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel Super Heroes''
 
| info1=''Marvel Super Heroes''
| desc=
+
| desc=Shuma-Gorath
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Mystic Stare | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Shuma-Gorath sends a rotating group of eyes across the screen. The eyes deal no damage but attach to the opponent. They explode after 4 seconds, unless Shuma-Gorath is hit, in which case they are removed without doing any damage.}}
 +
{{MoveListRow | Mystic Smash | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Shuma-Gorath curls into a ball and jumps ahead in an arc, coming down with spikes. This move can be performed in midair.}}
 +
{{MoveListRow | Devitalization | {{HCB}} {{kick}} (close) | Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Petrification | {{down}}+{{button|text=HK}} in midair | Shuma-Gorath turns to stone and falls directly downward.}}
 +
{{MoveListRow | Upward Blast | {{up}}+{{button|text=HP}} in midair | Shuma-Gorath shoots a blast upward from its eye.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Hyper Mystic Smash | {{QCF}} + both {{kick}} simultaneously | Shuma-Gorath bombards its opponent with miniature, spiked ball versions of itself.}}
 +
{{MoveListRow | Chaos Dimension | {{QCF}} + both {{punch}} simultaneously (at max level) | Shuma-Gorath glows with power. For a few seconds, its {{button|text=HP}} and {{button|text=HK}} become unblockable. If either of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damaging its opponent before dropping them from the height. This move can be performed in midair. The Hyper Combo gauge must be at level 3 to perform this move.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 208: Line 488:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Silver Samurai
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shuriken | {{QCF}} {{punch}} | Silver Samurai throws a giant shuriken across the screen. The shuriken can be directed with {{up}} or {{down}} after it is thrown. This move can be performed in midair.}}
 +
{{MoveListRow | Hyakuretsutoh | {{DPF}} {{punch}} | Silver Samurai furiously slashes his sword in front of him. Pressing {{punch}} repeatedly does additional hits. He can run forward while performing this move with {{right}} {{right}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Endless Slashes | {{repeat|{{button|text=LP}}}} | Silver Samurai slashes his sword repeatedly in front of him.}}
 +
{{MoveListRow | Low Slash | {{button|text=HP}} {{button|text=HP}} | Silver Samurai performs a sweeping low slash.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Chou Shuriken | {{QCF}} + both {{punch}} simultaneously | Silver Samurai throws three giant shurikens across the screen. The shurikens can be directed with {{up}} or {{down}} after they are thrown.}}
 +
{{MoveListRow | Touki: Kaminari | {{QCB}} {{punch}} | Silver Samurai charges his sword with thunder, which temporarily increases his movement and attack speed but also causes him to do less damage and take more damage. This move can be repeated two additional times, increasing its effect.}}
 +
{{MoveListRow | Touki: Koori | {{QCB}} {{button|text=LK}} | Silver Samurai charges his sword with ice, which temporarily allows him to walk through some attacks. This move can be repeated two additional times, increasing his resilience and also his damage.}}
 +
{{MoveListRow | Touki: Honoo | {{QCB}} {{button|text=HK}} | Silver Samurai charges his sword with fire, which temporarily increases damage but also damage taken. This move can be repeated two additional times, increasing the damage he does and also decreasing the amount he takes.}}
 +
{{MoveListRow | Raimei Ken | {{QCF}} + both {{kick}} simultaneously with Thunder Sword | Silver Samurai raises his sword in the air, calling down lightning all around him.}}
 +
{{MoveListRow | Hyouga Ken | {{QCF}} + both {{kick}} simultaneously with Ice Sword | Silver Samurai stabs the ground with his sword, which creates a ripple of ice shards in both directions that freeze the opponent for a duration on contact.}}
 +
{{MoveListRow | Homura Ken | {{QCF}} + both {{kick}} simultaneously with Fire Sword | Silver Samurai raises his sword in the air, calling a spiral of fireballs to rise around him and into the air.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel Super Heroes''
 
| info1=''Marvel Super Heroes''
| desc=
+
| desc=Spider-Man
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Web Ball | {{QCF}} {{punch}} | Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.}}
 +
{{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}}
 +
{{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}}
 +
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{button|text=LP}} and at a diagonal upward angle with {{button|text=HP}}. If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Spider-Man can jump off the edges of the screen.}}
 +
{{MoveListRow | Spider Swing | {{right}} {{right}} in midair | Spider-Man swings through the air on a webbing rope.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Maximum Spider | {{QCF}} + both {{punch}} simultaneously | Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.}}
 +
{{MoveListRow | Crawler Assault | {{QCF}} + both {{kick}} simultaneously | Spider-Man charges his opponent with a series of attacks.}}
 +
{{MoveListRow | Ultimate Web Throw | {{QCB}} + both {{punch}} simultaneously | Spider-Man jumps in the air and throws a web at his opponent, which he uses to capture the opponent and swing them around in circles on the way down to the ground.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Spiral
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Dancing Swords | {{HCB}} + both {{punch}} simultaneously | Spiral surrounds herself in six glowing orange swords. She then throws a sword with {{button|text=LP}}. This move can be performed in midair.}}
 +
{{MoveListRow | Sword Throw | {{QCF}} {{punch}} | When surrounded by Dancing Swords, Spiral can group the swords together in a circle and throw them straight ahead with {{button|text=LP}} or directly upward with {{button|text=HP}}. This move can be performed in midair.}}
 +
{{MoveListRow | Sword Spread | {{QCF}} {{kick}} | When surrounded by Dancing Swords, Spiral can throw them in a circle expanding outward with {{button|text=LK}} or shooting outward individually with {{button|text=HK}}. This move can be performed in midair.}}
 +
{{MoveListRow | Six-Hand Grapple | {{DPF}} {{punch}} (close) | Spiral holds her arms out. If she catches an airborne opponent, she grabs them and can throw them with {{up}} or {{down}}. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Scratch Punch | {{down}}+{{button|text=HP}} in midair | Spiral dives down while holding all six arms in front of her.}}
 +
{{MoveListRow | Quick Drop | {{QCB}} {{button|text=HK}} in midair | Spiral quickly drops down to the ground.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Strength Dance | {{QCF}} + both {{kick}} simultaneously | Spiral makes herself more powerful for a duration.}}
 +
{{MoveListRow | Speed Dance | {{QCB}} + both {{kick}} simultaneously | Spiral makes herself faster for a duration.}}
 +
{{MoveListRow | Stampede Sword | {{QCF}} + both {{punch}} simultaneously | Spiral throws three waves of six swords across the screen.}}
 +
{{MoveListRow | Metamorphosis | {{QCB}} + both {{punch}} simultaneously (at max level) | Spiral flashes, then her punches (in close range) cause her to transform, cycling through many of the Marvel characters in the game as she pummels her opponent. The Hyper Combo gauge must be at level 3 to perform this move.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Storm
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Typhoon | {{QCF}} {{kick}} | Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.}}
 +
{{MoveListRow | Double Typhoon | {{QCB}} {{kick}} | Storm summons two cyclones that appear under her opponent and toss them high into the air if they do not move out of them quickly. This move can be performed in midair.}}
 +
{{MoveListRow | Lighting Ball | {{QCB}} {{punch}} in midair | Storm throws a lightning ball diagonally downward with {{button|text=LP}} or straight ahead with {{button|text=HP}}.}}
 +
{{MoveListRow | Lightning Attack | Any direction + {{button|text=HP}}+{{button|text=LK}} | Storm flies in any direction while empowering her hand with lightning. This move can be performed in midair.}}
 +
{{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Storm levitates for 5 seconds or until she is hit. She can move in any direction using the D-Pad. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Storm moves in any direction using her levitation.}}
 +
{{MoveListRow | Float | {{upleft}}, {{up}}, or {{upright}} in midair | Storm can slow her descent while in the air.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Lightning Storm | {{HCF}} + both {{punch}} simultaneously | Storm shoots bolts of lightning all around her. This move can be performed in midair.}}
 +
{{MoveListRow | Hail Storm | {{QCB}} + both {{punch}} simultaneously | Storm flies to the corner of the screen and summons a hail storm to batter her opponent.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel Super Heroes''
 
| info1=''Marvel Super Heroes''
| desc=
+
| desc=Thanos
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Titan Crush | {{HCF}} {{punch}} | Thanos dashes forward head first. This move can be performed in midair.}}
 +
{{MoveListRow | Death Sphere | {{QCF}} {{kick}} | Thanos throws a sphere that entraps and temporarily stuns his opponent.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Knee Dive | {{down}}+{{button|text=HK}} in midair | Thanos dives downward with his knee.}}
 +
{{MoveListRow | Long Run | {{right}} after dashing with {{right}} {{right}} | Thanos can continue running after dashing.}}
 +
{{MoveListRow | High Kick | {{left}}+{{button|text=HK}} | Thanos does a high kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Gauntlet Power | {{QCF}} + both {{punch}} simultaneously | Thanos uses the Power Gem to create a giant fireball that sweeps across the screen.}}
 +
{{MoveListRow | Gauntlet Reality | {{QCB}} + both {{punch}} simultaneously | Thanos uses the Reality Gem to create two stone pillars and crush his opponent between them.}}
 +
{{MoveListRow | Gauntlet Space | {{QCF}} + both {{kick}} simultaneously | Thanos uses the Space Gem to create a vortex of flying stone in front of him.}}
 +
{{MoveListRow | Gauntlet Soul | {{QCB}} + both {{kick}} simultaneously | Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel vs. Capcom''
 
| info1=''Marvel vs. Capcom''
| desc=
+
| desc=Venom
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}}
 +
{{MoveListRow | Venom Rush | {{QCF}} {{kick}} | Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.}}
 +
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{button|text=LP}} and at a diagonal upward angle with {{button|text=HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Swing | {{right}} {{right}} in midair | Venom swings across the screen.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Venom Web | {{QCF}} + both {{punch}} simultaneously | Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.}}
 +
{{MoveListRow | Death Bite | {{QCF}} + both {{kick}} simultaneously | Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 250: Line 620:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Marvel vs. Capcom''
 
| info1=''Marvel vs. Capcom''
| desc=
+
| desc=War Machine
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots missiles across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}}
 +
{{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | War Machine shoots laser blasts in each of the intermediate directions.}}
 +
{{MoveListRow | Smart Bomb | {{button|text=MP}}+{{button|text=LK}} | War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}}
 +
{{MoveListRow | Flight | {{QCB}} {{kick}} | War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing {{QCB}} {{kick}} again. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | War Machine moves in any direction using his foot-mounted propulsion.}}
 +
{{MoveListRow | Knee Dive | {{down}}+{{button|text=HK}} in midair | War Machine dives downward diagonally with his knees.}}
 +
{{MoveListRow | Upward Kick | {{up}}+{{button|text=HK}} in midair | War Machine kicks straight up.}}
 +
{{MoveListRow | Focus Laser | {{up}}+{{button|text=HP}} or {{down}}+{{button|text=HP}} | War Machine can direct his jumping laser attack at an upward or downward angle.}}
 +
{{MoveListRow | Laser Shot | {{down}}+{{button|text=HP}} | War Machine shoots a laser across the screen while crouched.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Proton Cannon | {{QCF}} + both {{punch}} simultaneously | War Machine pulls out a large cannon and fires a giant blast across the screen.}}
 +
{{MoveListRow | War Destroyer | {{QCF}} + both {{kick}} simultaneously | War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 257: Line 644:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''X-Men: Children of the Atom''
 
| info1=''X-Men: Children of the Atom''
| desc=
+
| desc=Wolverine
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}}
 +
{{MoveListRow | Berserker Slash<br>(Adamantium only) | {{QCB}} {{punch}} | Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing}}
 +
{{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}}
 +
{{MoveListRow | Drill Claw | Any direction + {{button|text=MP}}+{{button|text=LK}} | Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and {{punch}} or {{kick}}. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}}
 +
{{MoveListRow | Head Stomp<br>(Adamantium only) | {{down}}+{{button|text=HK}} in midair | Wolverine holds a straight leg in a head stomp.}}
 +
{{MoveListRow | Dive Kick<br>(Bone claws only) | {{down}}+{{button|text=HK}} in midair | Wolverine drops diagonally downward with a dive kick.}}
 +
{{MoveListRow | Sliding Claw | {{downright}}+{{button|text=HP}} | Wolverine slides along the ground with his claws first.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Berserker Barrage X | {{QCF}} + both {{punch}} simultaneously | Wolverine charges forward with a barrage of slashes.}}
 +
{{MoveListRow | Berserker Charge<br>(Adamantium only) | {{QCB}} + both {{punch}} simultaneously | Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.}}
 +
{{MoveListRow | Weapon X | {{DPF}} + both {{punch}} simultaneously | Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.}}
 +
{{MoveListRow | Fatal Claw<br>(Adamantium only) | {{DPF}} + both {{kick}} simultaneously | Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
}}
 
}}
 +
 
====Capcom====
 
====Capcom====
 +
Capcom characters are on the right side of the character select screen.
 +
 
All of the Capcom characters from the previous ''Marvel vs. Capcom'' games return. Anakaris, B.B. Hood, and Felicia were added from the ''[[:Category:Darkstalkers|Darkstalkers]]'' games. Guile was added from ''[[Street Fighter Alpha 3]]''. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from non-fighting Capcom games who appear with new sprites and movesets.
 
All of the Capcom characters from the previous ''Marvel vs. Capcom'' games return. Anakaris, B.B. Hood, and Felicia were added from the ''[[:Category:Darkstalkers|Darkstalkers]]'' games. Guile was added from ''[[Street Fighter Alpha 3]]''. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from non-fighting Capcom games who appear with new sprites and movesets.
  
Line 283: Line 691:
 
{{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=HP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 
{{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=HP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=HK}} | Akuma leaps forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}}
 
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=HK}} | Akuma leaps forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}}
{{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Akuma kicks into the air.}}
+
{{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Akuma does a split kick.}}
 
{{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Akuma kicks straight ahead.}}
 
{{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Akuma kicks straight ahead.}}
 
{{MoveListRow | Jigoku Guruma | {{HCB}} {{button|text=HK}} (close) | Akuma grabs his opponent and rolls backwards before throwing them.}}
 
{{MoveListRow | Jigoku Guruma | {{HCB}} {{button|text=HK}} (close) | Akuma grabs his opponent and rolls backwards before throwing them.}}
Line 326: Line 734:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Air Dash | {{right}} {{right}} while jumping diagonally | Anakaris can dash in midair.}}
+
{{MoveListRow | Air Dash | {{right}} {{right}} while jumping diagonally | Anakaris dashes forward in midair.}}
 
{{MoveListRow | Seija no Ayumi | {{left}}+{{button|text=LK}} | Anakaris does a high axe kick.}}
 
{{MoveListRow | Seija no Ayumi | {{left}}+{{button|text=LK}} | Anakaris does a high axe kick.}}
 
{{MoveListRow | Tenchuu | {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}} | Anakaris transforms into a sarcophagus and kicks in front of him.}}
 
{{MoveListRow | Tenchuu | {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}} | Anakaris transforms into a sarcophagus and kicks in front of him.}}
Line 333: Line 741:
 
{{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and dives a short distance diagonally downward.}}
 
{{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and dives a short distance diagonally downward.}}
 
}}
 
}}
{{MoveListTable | desc=EX moves |
+
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListRow | Eternal Slumber | {{button|text=HK}} {{button|text=LP}} {{down}} {{button|text=LK}} {{button|text=HP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.}}
 
{{MoveListRow | Eternal Slumber | {{button|text=HK}} {{button|text=LP}} {{down}} {{button|text=LK}} {{button|text=HP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.}}
 
{{MoveListRow | Pharaoh Illusion | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}}, then {{punch}} or {{kick}} | Anakaris vanishes, then reappears in the background in giant size. He can punch from side to side with {{button|text=LP}} (left hand) or {{button|text=HP}} and smash his hands downward with {{button|text=LK}} or {{button|text=HK}}.}}
 
{{MoveListRow | Pharaoh Illusion | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}}, then {{punch}} or {{kick}} | Anakaris vanishes, then reappears in the background in giant size. He can punch from side to side with {{button|text=LP}} (left hand) or {{button|text=HP}} and smash his hands downward with {{button|text=LK}} or {{button|text=HK}}.}}
Line 361: Line 769:
 
{{MoveListRow | Tell Me Why | {{down}} {{down}} + both {{kick}} simultaneously | B.B. Hood slides along the ground, potentially under her opponent.}}
 
{{MoveListRow | Tell Me Why | {{down}} {{down}} + both {{kick}} simultaneously | B.B. Hood slides along the ground, potentially under her opponent.}}
 
}}
 
}}
{{MoveListTable | desc=EX moves |
+
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListRow | Cool Hunting | {{QCF}} + both {{punch}} simultaneously | B.B. Hood summons two large hunters, who shoot rockets forward while Bullets fires her submachine gun.}}
 
{{MoveListRow | Cool Hunting | {{QCF}} + both {{punch}} simultaneously | B.B. Hood summons two large hunters, who shoot rockets forward while Bullets fires her submachine gun.}}
 
{{MoveListRow | Beautiful Memory | {{HCF}} + both {{kick}} simultaneously | B.B. Hood reminisces about her grandmother, which causes her to cry and lunge forward with her knives. If she hits her opponent, she does a flurry of knife strikes, cries a large puddle, then throws her opponent in the tears.}}
 
{{MoveListRow | Beautiful Memory | {{HCF}} + both {{kick}} simultaneously | B.B. Hood reminisces about her grandmother, which causes her to cry and lunge forward with her knives. If she hits her opponent, she does a flurry of knife strikes, cries a large puddle, then throws her opponent in the tears.}}
Line 401: Line 809:
 
{{MoveListRow | Captain Corridor | {{QCB}} {{punch}} | Captain Commando slams the ground with his fist, creating a giant pillar of electricity.}}
 
{{MoveListRow | Captain Corridor | {{QCB}} {{punch}} | Captain Commando slams the ground with his fist, creating a giant pillar of electricity.}}
 
{{MoveListRow | Captain Kick | {{QCB}} {{kick}} | Captain Commando flies forward with a flaming kick.}}
 
{{MoveListRow | Captain Kick | {{QCB}} {{kick}} | Captain Commando flies forward with a flaming kick.}}
{{MoveListRow | Commando Strike: Sho | {{QCF}} {{button|text=LK}} | Sho falls from the air with a sword swipe.}}
+
{{MoveListRow | Commando Strike: Ginzu the Ninja | {{QCF}} {{button|text=LK}} | Ginzu the Ninja (Sho) falls from the air with a sword swipe.}}
{{MoveListRow | Commando Strike: Genity | {{QCF}} {{button|text=HK}} | Genity flies overhead while spinning around like a tornado with his knives.}}
+
{{MoveListRow | Commando Strike: Mack the Knife | {{QCF}} {{button|text=HK}} | Mack the Knife (Genity) flies overhead while spinning around like a tornado with his knives.}}
{{MoveListRow | Commando Strike: Hoover | {{QCF}} {{button|text=LK}}+{{button|text=HP}} | Hoover drops to the ground and fires a missile from his robot's chest.}}
+
{{MoveListRow | Commando Strike: Baby Head | {{QCF}} {{button|text=LK}}+{{button|text=HP}} | Baby Head (Hoover) drops to the ground and fires a missile from his robot's chest.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListRow | Captain Sword | {{QCF}} + both {{punch}} simultaneously | Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.}}
 
{{MoveListRow | Captain Sword | {{QCF}} + both {{punch}} simultaneously | Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.}}
{{MoveListRow | Hyper Captain Storm | {{QCF}} + both {{kick}} simultaneously | Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Sho, Genity, and Hoover fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.}}
+
{{MoveListRow | Hyper Captain Storm | {{QCF}} + both {{kick}} simultaneously | Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Ginzu, Mack, and Baby Head fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.}}
 
}}
 
}}
 
}}
 
}}
Line 502: Line 910:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Dhalsim can dash in midair.}}
+
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Dhalsim dashes forward in midair.}}
 
{{MoveListRow | Yoga Mummy | {{down}}+{{button|text=HP}} in midair | Dhalsim spins downward head first like a drill.}}
 
{{MoveListRow | Yoga Mummy | {{down}}+{{button|text=HP}} in midair | Dhalsim spins downward head first like a drill.}}
 
{{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{button|text=LK}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}}
 
{{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{button|text=LK}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}}
Line 529: Line 937:
 
{{MoveListRow | Kitty Slash | {{left}}+{{button|text=HK}} | Felicia stands on her tail to kick far in front of her.}}
 
{{MoveListRow | Kitty Slash | {{left}}+{{button|text=HK}} | Felicia stands on her tail to kick far in front of her.}}
 
}}
 
}}
{{MoveListTable | desc=EX moves |
+
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListRow | Dancing Flash | {{QCF}} + both {{punch}} simultaneously | Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.}}
 
{{MoveListRow | Dancing Flash | {{QCF}} + both {{punch}} simultaneously | Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.}}
 
{{MoveListRow | Hyper Sand Splash | {{QCB}} + both {{kick}} simultaneously | Felicia summons rolling waves of sand to sweep her opponent.}}
 
{{MoveListRow | Hyper Sand Splash | {{QCB}} + both {{kick}} simultaneously | Felicia summons rolling waves of sand to sweep her opponent.}}
Line 605: Line 1,013:
 
| desc=Jill
 
| desc=Jill
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Charging S.T.A.R.S. | {{QCF}} {{punch}} | Jill charges forward with a shoulder tackle. When performed with {{button|text=HP}}, the button can continue to be held down to charge the attack. The move travels farther and hits more if charged for longer. This move can be performed in midair.}}
+
{{MoveListRow | Charging S.T.A.R.S. | {{QCF}} {{punch}} | Jill charges forward with a shoulder tackle. When performed with {{button|text=HP}}, the button can continue to be held down to charge the attack. Jill travels farther and hits more if charged for longer. This move can be performed in midair.}}
 
{{MoveListRow | Grenade Launcher | {{DPF}} {{punch}} | Jill fires her grenade launcher. She shoots in a low arc with {{button|text=LP}} and a high arc with {{button|text=HP}}. The grenade explodes when {{punch}} is released or when it hits something.}}
 
{{MoveListRow | Grenade Launcher | {{DPF}} {{punch}} | Jill fires her grenade launcher. She shoots in a low arc with {{button|text=LP}} and a high arc with {{button|text=HP}}. The grenade explodes when {{punch}} is released or when it hits something.}}
 
{{MoveListRow | Return Fire | {{HCB}} {{punch}} | Jill glows. If her opponent attacks her while she is glowing, she pushes back, then fires her gun. Pressing {{punch}} repeatedly while she is shooting hits more times.}}
 
{{MoveListRow | Return Fire | {{HCB}} {{punch}} | Jill glows. If her opponent attacks her while she is glowing, she pushes back, then fires her gun. Pressing {{punch}} repeatedly while she is shooting hits more times.}}
 
{{MoveListRow | Emergency Dodge A | {{QCB}} {{kick}} | A slow-moving zombie walks across the screen to attack Jill's opponent. When performed with {{button|text=LK}}, the zombie grabs and temporarily stuns the opponent. When performed with {{button|text=HK}}, the zombie is on fire, moves faster, and knocks down the opponent instead.}}
 
{{MoveListRow | Emergency Dodge A | {{QCB}} {{kick}} | A slow-moving zombie walks across the screen to attack Jill's opponent. When performed with {{button|text=LK}}, the zombie grabs and temporarily stuns the opponent. When performed with {{button|text=HK}}, the zombie is on fire, moves faster, and knocks down the opponent instead.}}
 
{{MoveListRow | Emergency Dodge B | {{QCF}} {{button|text=LK}} | A zombie dog runs across the screen and attacks Jill's opponent.}}
 
{{MoveListRow | Emergency Dodge B | {{QCF}} {{button|text=LK}} | A zombie dog runs across the screen and attacks Jill's opponent.}}
{{MoveListRow | Emergency Dodge C | {{QCF}} {{button|text=LK}} | A zombie crow that swoops down and attacks Jill's opponent high.}}
+
{{MoveListRow | Emergency Dodge C | {{QCF}} {{button|text=LK}} | A zombie crow swoops down and attacks Jill's opponent high.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
Line 652: Line 1,060:
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Inazuma Kakato Wari | {{right}}+{{button|text=HK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
 
{{MoveListRow | Inazuma Kakato Wari | {{right}}+{{button|text=HK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Ken kicks into the air.}}
+
{{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Ken does a split kick.}}
 
{{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Ken kicks straight ahead.}}
 
{{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Ken kicks straight ahead.}}
 
}}
 
}}
Line 721: Line 1,129:
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}}
 
{{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}}
 +
{{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}}
 
{{MoveListRow | Shell Pierce | {{down}}+{{button|text=HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}}
 
{{MoveListRow | Shell Pierce | {{down}}+{{button|text=HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}}
 
{{MoveListRow | Mysterious Arc | {{downright}}+{{button|text=HP}} | Morrigan spins and whips her wings around while crouched.}}
 
{{MoveListRow | Mysterious Arc | {{downright}}+{{button|text=HP}} | Morrigan spins and whips her wings around while crouched.}}
Line 789: Line 1,198:
 
{{MoveListRow | Sakotsu Wari | {{right}}+{{button|text=HP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 
{{MoveListRow | Sakotsu Wari | {{right}}+{{button|text=HP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=HK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
 
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=HK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
{{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Ryu kicks into the air.}}
+
{{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Ryu does a split kick.}}
 
{{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}}
 
{{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListRow | Shinkuu Hadouken | {{QCF}} + both {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}}
 
{{MoveListRow | Shinkuu Hadouken | {{QCF}} + both {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}}
{{MoveListRow | Shin Shouryuuken | {{DPF}} + both {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that can hit multiple times.}}
+
{{MoveListRow | Shin Shouryuuken | {{DPF}} + both {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that flies high into the air and can hit multiple times.}}
 
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + both {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}}
 
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + both {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}}
 
}}
 
}}
Line 816: Line 1,225:
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
{{MoveListRow | Dark Sakura Transformation | {{RDP}} {{button|text=LK}} | Sakura transforms into her Dark Sakura form or back to his normal form.}}
+
{{MoveListRow | Dark Sakura Transformation | {{RDP}} {{button|text=LK}} | Sakura transforms into her Dark Sakura form or back to her normal form.}}
 
{{MoveListRow | Shinkuu Hadouken<br>(Sakura only) | {{QCB}} + both {{punch}} simultaneously | Sakura shoots a bombardment of large fireballs diagonally upwards.}}
 
{{MoveListRow | Shinkuu Hadouken<br>(Sakura only) | {{QCB}} + both {{punch}} simultaneously | Sakura shoots a bombardment of large fireballs diagonally upwards.}}
 
{{MoveListRow | Shinkuu Hadouken<br>(Dark Sakura only) | {{QCF}} + both {{punch}} simultaneously | Sakura shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 
{{MoveListRow | Shinkuu Hadouken<br>(Dark Sakura only) | {{QCF}} + both {{punch}} simultaneously | Sakura shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
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{{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously | Zangief flies high into the air while performing a Double Lariat.}}
 
{{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously | Zangief flies high into the air while performing a Double Lariat.}}
 
}}
 
}}
}}
 
}}
 
 
====Bosses====
 
{{InfoTable|imagewidths=200|
 
{{InfoRow
 
| title=Abyss
 
| image=
 
| desc=
 
 
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Revision as of 22:21, 23 August 2023

n/a

  • NAOMI
  • Sega Dreamcast
    NTSC-U
  • Sega Dreamcast
    NTSC-J
  • Sega Dreamcast
    PAL

MarvelvsCapcom2 title.png

Marvel vs Capcom 2 DC, Title Screen US.png

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Marvel vs. Capcom 2: New Age of Heroes
System(s): Sega NAOMI, Sega Dreamcast
Publisher: Capcom
Sega Dreamcast
Virgin Interactive (Europe)
Developer:
Licensor: Marvel Characters
Peripherals supported: Visual Memory Unit
Sega Dreamcast
Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Dreamcast Modem
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Arcade (NAOMI)
JP
¥? 841-0007C-01
Arcade (NAOMI)
US
$? 841-0007C-02
Arcade (NAOMI)
KR
₩? 841-0007C-03






















Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] T-1215M
Sega Rating: All Ages
Sega Dreamcast
US
$49.9949.99[6] T-1212N
ESRB: Teen
Sega Dreamcast
EU
T-7010D-50
ELSPA: 11+ OK
Sega Dreamcast
DE
DM 8989[11] T-7010D-50
USK: 12
Sega Dreamcast
FR
T-7010D-50
SELL: 12+
Sega Dreamcast
UK
£39.9939.99[9][10] T-7010D-50
ELSPA: 11+ OK
Sega Dreamcast
AU
$89.9589.95[14]
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


Marvel vs. Capcom 2: New Age of Heroes (マーヴル vs. カプコン2 ニューエイジオブヒーローズ) is a Sega NAOMI and Sega Dreamcast fighting game and a sequel to Marvel vs. Capcom: Clash of Super Heroes.

Story

An evil entity named Abyss has begun consuming life on Earth, holding it within a mysterious sphere that it possesses. A pirate named Ruby Heart, while searching for an ancient artifact called the Armor of Erosion, discovered Abyss and the devastation that it wrought upon the land. Unable to defeat it alone, she calls upon the strongest heroes from the Marvel and Capcom universes to unite and end the threat.

Gameplay

Marvel vs Capcom 2 DC, Full Character Select.png

Character select

Characters

Move lists assume the player is facing right. If facing left, Left and Right should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.

The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by Street Fighter X Tekken in 2012, which has 55 characters).

Every character from X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom: Clash of Super Heroes returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro.

Marvel

Marvel characters are on the left side of the character select screen.

Cable and Marrow are new additions.

Marvel vs Capcom 2, Character Art, Blackheart.jpg Blackheart
Originally appeared in:
Marvel Super Heroes
Blackheart
Move list (Special moves)
Name Command Description
Dark Thunder Left Down-left Down Down-right Right P Blackheart fires a burst of lightning. When used with  LP , Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with  HP , Blackheart fires the blast at a diagonal upward angle.
Inferno Right Down-right Down Down-left Left P Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air. When used with  LP , Blackheart throws the spheres in front of him. When used with  HP , Blackheart throws the spheres across the screen.
Move list (Command normals)
Name Command Description
Air Dash Left Left or Right Right in midair Blackheart dashes backward or forward in midair.
Long Dash Left after dashing with Left Left or
Right after dashing with Right Right
Blackheart can continue moving an extra distance after dashing.
Move list (Hyper Combos)
Name Command Description
Armageddon Down Down-right Right + both P simultaneously Blackheart summons a meteor shower.
Heart of Darkness Down Down-right Right + both K simultaneously Blackheart levitates and summons demonic minions to fly out from underground and trounce his opponent.
Judgment Day Down Down-left Left + both P simultaneously Blackheart unleashes a legion of demonic minions from its torso. This move can be performed in midair.
Marvel vs Capcom 2, Character Art, Cable.jpg Cable
Originally appeared in:
Marvel vs. Capcom 2
Cable
Move list (Special moves)
Name Command Description
Gun Fire  HP  Cable shoots his handgun, up to four times in a row. He shoots it at an upward angle when crouched. When performed in midair, he only shoots his gun once.
Viper Beam Down Down-right Right P Cable takes out a large rifle and shoots a plasma beam across the screen. Pressing P repeatedly does additional hits, and the beam can be directed slightly with Up and Down after firing.
Crackdown Down Down-right Right K Cable dashes forward, then punches downward with an energy-infused fist.
Psi-Charge Right Down-right Down Down-left Left P (close) Cable grabs his opponent and electrifies them before tossing them aside.
Electrap Down Down-left Left K Cable throws an electric grenade. The grenade explodes when K is released or when it hits something. This move can be performed in midair.
Psimitar Right Down Down-right P Cable rises upward while thrusting an electrified harpoon.
Move list (Command normals)
Name Command Description
Turning Kick Right+ HK  Cable hops forward with a shin kick.
Move list (Hyper Combos)
Name Command Description
Hyper Viper Beam Down Down-right Right + both P simultaneously Cable attacks with an empowered version of his Viper Beam ability. Pressing P repeatedly does additional hits, and the beam can be directed slightly with Up and Down after firing.
Time Flip Down Down-right Right + both K simultaneously A shadow clone of Cable appears and runs across the screen. If it connects with his opponent, it performs a series of rapid attacks.
Marvel vs Capcom 2, Character Art, Captain America.jpg Captain America
Originally appeared in:
Marvel Super Heroes
Captain America
Move list (Special moves)
Name Command Description
Shield Slash Down Down-right Right P Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. He throws it straight ahead with  LP  and at an upward angle with  HP . It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.
Stars and Stripes Right Down Down-right P Captain America jumps high into the air, ramming his opponent with his shoulder or his shield.
Charging Star Left Down-left Down Down-right Right K Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).
Cartwheel Right Down-right Down Down-left Left P Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.
Move list (Command normals)
Name Command Description
Double Jump Up in midair Captain America can jump a second time in midair.
Aerial Kick Up+ HK  in midair Captain America kicks in front of him.
Heel Kick Down+ HK  in midair Captain America kicks downward.
Double Kick  LK  after hitting with  LK  Captain America follows up a high kick with a lower kick.
Move list (Hyper Combos)
Name Command Description
Final Justice Down Down-right Right + both P simultaneously Captain America charges at his opponent with his shoulder or his shield. If it connects, he hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.
Hyper Stars and Stripes Right Down Down-right + both P simultaneously Captain America attacks repeatedly with his Stars and Stripes ability.
Hyper Charging Star Down Down-right Right + both K simultaneously Captain America attacks with an empowered version of his Charging Star ability.
Marvel vs Capcom 2, Character Art, Colossus.jpg Colossus
Originally appeared in:
X-Men: Children of the Atom
Colossus
Move list (Special moves)
Name Command Description
Giant Swing Down Down-right Right P Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.
Shoulder Charge Down Down-right Right K Colossus charges with his shoulder. He charges across the ground with  LK  and into the air with  HK .
Move list (Command normals)
Name Command Description
Side Body Press Right+ HP  in midair Colossus stretches his body straight, then swings his fists down to his waist.
Move list (Hyper Combos)
Name Command Description
Super Dive Down Down-right Right + both P simultaneously Colossus rises high into the air and dives back down head first. He can dive down earlier with Down+P or Down+K.
Super Armor Down Down-left Left + both P simultaneously Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.
Marvel vs Capcom 2, Character Art, Cyclops.jpg Cyclops
Originally appeared in:
X-Men: Children of the Atom
Cyclops
Move list (Special moves)
Name Command Description
Optic Bullet  HP  Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.
Optic Blast Down Down-right Right P Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with  LP , he fires the blast straight ahead while crouching. When used with  HP , he fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.
Optic Sweep Right Down-right Down P Cyclops shoots a laser blast at the ground, sweeping his opponent.
Gene Splice Right Down Down-right P Cyclops performs a rising uppercut. Pressing P repeatedly does additional hits.
Cyclone Kick Down Down-left Left K Cyclops leaps forward, doing a spinning kick followed by a low kick.
Rapid Punch Hold Left for 2 seconds, then Right+P Cyclops steps forward with quick punches. If the move connects, it can be followed up with additional strikes by pressing P or K rapidly.
Neck Breaker Drop Hold Left for 2 seconds, then Right+K Cyclops runs forward, grabs his opponent by their neck, and slams them against the ground. The range of this move is about half the width of the screen.
Move list (Command normals)
Name Command Description
Double Jump Up in midair Cyclops jumps again in midair. It works after a jump and also when falling or spinning.
Spin Kick  HK   HK  Cyclops kicks and follows up with a jumping spin kick.
Leg Throw Down-left+ HK  (close) Cyclops grabs and throws his opponent with his legs.
Move list (Hyper Combos)
Name Command Description
Mega Optic Blast Down Down-right Right + both P simultaneously Cyclops shoots a tall optic blast that covers a large area and hits multiple times.
Super Optic Blast Right Down-right Down + both P simultaneously Cyclops fires a wide optic blast that can be directed with Up or Down. This move can be performed in midair.
Marvel vs Capcom 2, Character Art, Doctor Doom.jpg Doctor Doom
Originally appeared in:
Marvel Super Heroes
Doctor Doom
Move list (Special moves)
Name Command Description
Laser Gun  HP  in midair Dr. Doom shoots his laser gun across the screen.
Plasma Beam Down Down-right Right P Dr. Doom fires a plasma beam across the screen. If performed in midair, he shoots the projectile diagonally downward.
Photon Shot Right Down-right Down Down-left Left P Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.
Molecular Shield Right Down-right Down Down-left Left K Dr. Doom conjures a cascade of rocks that swirl around him, preventing opponents from coming near, before being thrown toward his opponent.
Flight Down Down-left Left + both K simultaneously Dr. Doom flies for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously Dr. Doom moves in any direction using his jetpack.
Move list (Hyper Combos)
Name Command Description
Electric Cage Down Down-right Right + both P simultaneously Dr. Doom throws an energy ball across the screen that grabs and electrocutes his opponent on contact.
Sphere Flame Down Down-right Right + both K simultaneously Dr. Doom shoots a large fireball directly uwpard, which carries his opponent into the air and hits multiple times if it connects.
Photon Array Right Down-right Down Down-left Left + both P simultaneously Dr. Doom shoots multiple photon shots from his fingers. This move can be performed in midair.
Marvel vs Capcom 2, Character Art, Gambit.jpg Gambit
Originally appeared in:
X-Men vs. Street Fighter
Gambit
Move list (Special moves)
Name Command Description
Kinetic Card Down Down-right Right P Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.
Trick Card Down Down-left Left P Gambit throws a hand of kinetically charged playing cards diagonally above him.
Cajun Slash Right Down Down-right P Gambit advances forward while swiping his staff with each step.
Cajun Escape Hold Down for 2 seconds, then Up-left, Up, or Up-right+P Gambit leaps to the edge of the screen. He can jump from one side to the other with Left and Right or dive with a downward slash with P.
Cajun Strike Hold Down for 2 seconds, then Up-left, Up, or Up-right+K Gambit leaps to the edge of the screen, then jumps down with a dive kick. He can jump from one side to the other with Left and Right.
Move list (Hyper Combos)
Name Command Description
Royal Flush Down Down-right Right + both P simultaneously Gambit throws two hands of kinetically charged playing cards, hitting multiple times.
Cajun Explosion Forward Down Down-right Right + both K simultaneously Gambit jumps onto the opponent's side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.
Cajun Explosion Backward Down Down-left Left + both K simultaneously Gambit jumps onto his side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.
Marvel vs Capcom 2, Character Art, Hulk.jpg Hulk
Originally appeared in:
Marvel Super Heroes
Hulk
Move list (Special moves)
Name Command Description
Gamma Charge Hold Left for 2 seconds, then Right+K Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Flying Gamma Charge Hold Down for 2 seconds, then Up+K Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Gamma Slam Down Down-right Right P Hulk slams the ground, causing a shockwave of earth to move across the screen.
Gamma Tornado Right Down-right Down Down-left Left P (close) Hulk grabs his opponent and swings them around in circles before tossing them.
Move list (Hyper Combos)
Name Command Description
Gamma Wave Down Down-right Right + both P simultaneously Hulk performs a more powerful version of his Gamma Slam ability.
Gamma Quake Down Down-right Right + both K simultaneously Hulk calls down a hail of large rocks that fall everywhere.
Gamma Crush Down Down-left Left + both P simultaneously Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with Left (left side of the screen), Down (middle of the screen), or Right (right side of the screen) after Hulk launches.
Marvel vs Capcom 2, Character Art, Iceman.jpg Iceman
Originally appeared in:
X-Men: Children of the Atom
Iceman
Move list (Special moves)
Name Command Description
Ice Beam Down Down-right Right P Iceman shoots an ice blast from his hands that covers the entire width of the screen. Iceman fires the blast straight ahead with  LP  and diagonally upward with  HP . He can also perform the move in midair, which is fired in the same straight ahead with  LP  and diagonally downward with  HP .
Ice Avalanche Down Down-right Right K Iceman creates a giant ice boulder and throws it at his opponent. This move can be performed in midair.
Ice Fist Down Down-left Left P Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.
Move list (Command normals)
Name Command Description
Freeze Grab Right+ HP  (close) Iceman freezes his opponent for a duration.
Ice Boulder Down+ HP  in midair Iceman throws an ice boulder down.
Slash Kick Down+ HK  in midair Iceman kicks with a long ice blade.
Move list (Hyper Combos)
Name Command Description
Arctic Attack Down Down-right Right + both P simultaneously Iceman summons a barrage of ice shards to strike his opponent. This move can be performed in midair.
Marvel vs Capcom 2, Character Art, Iron Man.jpg Iron Man
Originally appeared in:
Marvel Super Heroes
Iron Man
Move list (Special moves)
Name Command Description
Uni-Beam Left Down-left Down Down-right Right P Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.
Repulsor Blast Right Down-right Down Down-left Left P Iron Man shoots laser blasts in each of the intermediate directions.
Smart Bomb  MP + LK  Iron Man drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding Left or farther away by holding Right. This move can be performed in midair.
Flight Down Down-left Left + both K simultaneously Iron Man hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously Iron Man moves in any direction using his foot-mounted propulsion.
Knee Dive Down+ HK  in midair Iron Man dives downward diagonally with his knees.
Upward Kick Up+ HK  in midair Iron Man kicks straight up.
Focus Laser Up+ HP  or Down+ HP  Iron Man can direct his jumping laser attack at an upward or downward angle.
Missile Launch Down+ HP  Iron Man shoots a missile across the screen while crouched.
Move list (Hyper Combos)
Name Command Description
Proton Cannon Down Down-right Right + both P simultaneously Iron Man pulls out a large cannon and fires a giant blast across the screen.
Marvel vs Capcom 2, Character Art, Juggernaut.jpg Juggernaut
Originally appeared in:
X-Men: Children of the Atom
Juggernaut
Move list (Special moves)
Name Command Description
Earthquake Right Down-right Down P Juggernaut hits the ground, which sends a wave forward.
Juggernaut Punch Left Down-left Down Down-right Right P Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.
Juggernaut Body Press Left Down-left Down Down-right Right K Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.
Cyttorak Power-Up Right Down Down-right + both P simultaneously Juggernaut glows orange, increasing the damage of his next attack.
Move list (Command normals)
Name Command Description
Hammer Fist Right+ HP  Juggernaut punches in front of him with both fists.
Move list (Hyper Combos)
Name Command Description
Headcrush Down Down-right Right + both P simultaneously Juggernaut charges at his opponent head first.
Marvel vs Capcom 2, Character Art, Magneto.jpg Magneto
Originally appeared in:
X-Men: Children of the Atom
Magneto
Move list (Special moves)
Name Command Description
Electromagnetic Disruptor Left Down-left Down Down-right Right P Magneto fires an energy beam across the screen. This move can be performed in midair.
Hyper Gravitation Right Down-right Down Down-left Left K Magneto sends out energy balls that do a light amount of damage but pull his opponent toward him. This move can be performed in midair.
Magnetic Force Field Left Down-left Down Down-right Right K Magneto surrounds himself in a magnetic force field momentarily. If he is attacked while the force field is out, he punches the ground and knocks away the opponent with a shockwave. This only affects direct attacks and not projectiles.
Magnetic Blast Up Up-right Right P in midair Magneto fires energy waves downward at a diagonal angle.
Levitation Down Down-left Left + both K simultaneously Magneto levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously Magneto moves in any direction using his levitation.
Angled Kick Down+ LK  Magneto kicks diagonally downward.
Move list (Hyper Combos)
Name Command Description
Magnetic Shockwave Down Down-right Right + both P simultaneously Magneto summons a shockwave of energy pillars that move across the screen.
Magnetic Tempest Down Down-right Right + both K simultaneously Magneto fires a volley of magnetic shards all around the screen. This move can be performed in midair.
Marvel vs Capcom 2, Character Art, Marrow.jpg Marrow
Originally appeared in:
Marvel vs. Capcom 2
Marrow
Move list (Special moves)
Name Command Description
Bonerang Down Down-right Right P Marrow tosses a bone boomerang that flies about half of a screen width away and spins in place for a moment before disappearing. It passes through opponents if they are closer than that. When thrown in midair, Marrow throws it straight ahead with  LP  and diagonally downward with  HP .
Ride and Slash Right Down-right Down Down-left Left P Marrow leaps forward. If she lands on her opponent, she sits on their shoulders and slices them multiple times with her bone blades. This move can be performed in midair.
Towering Spine Right Down Down-right P Marrow leans forward as the bones on her back grow to massive size, damaging opponents in a conical area above her.
Ricochet Slash Down Down-left Left K Marrow jumps back to her side of the screen, then dives down while holding a bone blade out in front of her.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Marrow can jump off the edges of the screen.
Double Jump Up in midair Marrow can jump a second time in midair.
Move list (Hyper Combos)
Name Command Description
Stinger Bones Down Down-right Right + both P simultaneously Marrow stabs her opponent with several stinger spines from her back. The move can reach the full width of the screen.
Bone Burst Down Down-left Left + both P simultaneously Marrow jumps in the air, then shoots a salvo of pointed bones from her back, which track her opponent like homing missiles. This move can be performed in midair.
Marvel vs Capcom 2, Character Art, Omega Red.jpg Omega Red
Originally appeared in:
X-Men: Children of the Atom
Omega Red
Move list (Special moves)
Name Command Description
Carbonadium Coil Down Down-right Right P Omega Red ensnares his opponent with a metal whip. When used with  LP , he throws the whip directly in front of him. When used with  HP , he throws the whip diagonally upward. When used with  LP + HP , he throws the whip directly upward. When the opponent is ensnared, pressing P drains their vitality while pressing K drains their Hyper Combo gauge. Holding a direction while pressing P throws the opponent. This move can be performed in midair.
Downward Carbonadium Coil Down Down-right Right K in midair Omega Red ensnares his opponent with a metal whip. When used with  LK , he throws the whip directly in front of him. When used with  HK , he throws the whip diagonally downward. When used with  LK + HK , he throws the whip directly downward. When the opponent is ensnared, pressing P drains their vitality while pressing K drains their Hyper Combo gauge. Holding a direction while pressing P throws the opponent.
Omega Strike Down Down-right Right K Omega Strike uses his metal cables to vault himself into the air. When used with  LK , he vaults himself forwards. When used with  HK , he vaults himself at a diagonal angle. When used with  LK + HK , he vaults himself directly upward. He vaults farther if the button is held for longer.
Move list (Command normals)
Name Command Description
Air Dash Right Right in midair Omega Red dashes forward in midair.
Coil Strike Down-left+ HK , Down+ HK , or Down-right+ HK  Omega Red stabs his coils into the ground, and they shoot out elsewhere: near with Down-left, halfway across the screen with Down, and far with Down-right.
Move list (Hyper Combos)
Name Command Description
Omega Destroyer Down Down-left Left + both P simultaneously Omega Red lashes his coils out from himself in all directions.
Carbonadium Smash Down Down-left Left + both P simultaneously in midair Omega Red dashes forward in the air, performs a series of hits, then slams his opponent on the ground with his coils.
Marvel vs Capcom 2, Character Art, Psylocke.jpg Psylocke
Originally appeared in:
X-Men: Children of the Atom
Psylocke
Move list (Special moves)
Name Command Description
Psi-Blast Down Down-right Right P Psylocke shoots a psychic energy beam across the screen. When used with  LP , she fires the blast diagonally downward. When used with  HP , she fires the blast straight ahead. She can also perform the move in midair, which is fired in the same directions with the same buttons.
Psi-Blade Spin Down Down-right Right K Psylocke spins in the air while generating psychic energy blades. She moves forward with  LK  and upward with  HK . This move can be performed in midair.
Ninjutsu Right Down-right Down Down-left Left P or K Psylocke teleports. When used with  LP , she reappears in the top-left. When used with  HP , she reappears in the top-right. When used with  LK , she reappears in the bottom-left. When used with  HK , she reappears in the bottom-right. She can perform a flying psionic attack after teleporting by holding any direction and P or K. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Triple Jump Up in midair Psylocke can jump a second and third time in midair.
Moonsault Kick Up+ HK  in midair Psylocke kicks while spinning backwards in midair.
Rolling Kick Right+ HK  Psylocke flips forward and comes down with an axe kick.
Retreating Kick Left+ HK  Psylocke jumps backward, then performs a high kick while crouched. She can follow up the kick with a forward slide to the other side of her opponent by pressing Right.
Move list (Hyper Combos)
Name Command Description
Psi Thrust Down Down-right Right + both P simultaneously Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with Left or Right when she is about to do the move. She can perform a second Psi Thrust by pressing P at the end of the maneuver (with the player again able to determine the direction). This move can be performed in midair.
Psi Maelstrom Down Down-right Right + both K simultaneously Psylocke spins in the air while generating psychic energy blades, juggling her opponent high into the air. Pressing P or K repeatedly does additional hits.
Kochou Gakure Down Down-left Left + both K simultaneously Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.
Marvel vs Capcom 2, Character Art, Rogue.jpg Rogue
Originally appeared in:
X-Men vs. Street Fighter
Rogue
Move list (Special moves)
Name Command Description
Repeating Punch Down Down-right Right P Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.
Rising Repeating Punch Right Down Down-right P Rogue flies into the air while delivering a series of punches.
Power Dive Punch Right Down Down-right K Rogue floats high into the air, then dives downward with a punch. She jumps higher into the air with  HK . She can dive sooner with K while ascending.
Power Drain Down Down-left Left K Rogue dashes forward and grabs her opponent, giving them a kiss that damages them and absorbs a special power for a duration. The power absorbed depends on the character. This move can be performed in midair.
Power-up Description Characters
Defense Up Increases Rogue's defense. Captain America (without shield), Colossus, Doctor Doom, Iceman, Iron Man, Magneto, Omega Red, Silver Samurai, Spiral, War Machine, Guile, Jin, Roll, Ruby Heart, Sakura, Tron Bonne, Zangief
Speed Up Increases Rogue's movement and attack speed. Gambit, Marrow, Psylocke, Silver Samurai (with Thunder Sword), Spider-Man, Storm, Wolverine, Cammy, Chun-Li, Felicia, Hayato, Morrigan, SonSon, Strider Hiryuu
Power Up Increases Rogue's attack strength. Blackheart, Cable, Captain America, Cyclops, Sabretooth, Shuma-Gorath (in Chaos Dimension), Silver Samurai (with Fire Sword), Spiral (with Power Dance), Thanos, Venom, Akuma, Amingo, Captain Commando, Charlie, Ken, M. Bison, Mega Man, Ryu
Life Up Improves Rogue's assist healing ability. Shuma-Gorath, Spiral (with Metamorphosis), Anakaris, B.B. Hood, Dan, Dhalsim, Jill, Servbot
Super Armor Gives Rogue Super Armor, which lets her walk through damage. Hulk, Jin (with Saotome Shine), Juggernaut, Sentinel, Silver Samurai (with Ice Sword)
Hyper Armor Gives Rogue Hyper Armor, which lets her walk through damage and renders her immune to stun. Colossus (with Super Armor), Rogue (with Hyper Armor), Silver Samurai (with Ice Sword, performed three times), Zangief (with Iron Body)
Move list (Command normals)
Name Command Description
Air Dash Right Right in midair Rogue dashes forward in midair.
Dive Kick Down+ HK  in midair Rogue drops with a diving kick.
Move list (Hyper Combos)
Name Command Description
Goodnight Sugar Down Down-right Right + both P simultaneously Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.
Marvel vs Capcom 2, Character Art, Sabretooth.jpg Sabretooth
Originally appeared in:
X-Men vs. Street Fighter
Sabretooth
Move list (Special moves)
Name Command Description
Berserker Claw Down Down-right Right P Sabretooth charges forward and slashes his claw, ending up on the other side of his opponent.
Wild Fang Right Down-right Down Down-left Left P Sabretooth leaps across the screen, grabbing and throwing his opponent if he lands on them.
Armed Birdie Right Down-right Down Down-left Left K Sabretooth summons Birdie, who appears and fires her rifle.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Sabretooth can jump off the edges of the screen.
Move list (Hyper Combos)
Name Command Description
Berserker Claw X Down Down-right Right + both P simultaneously Sabretooth charges and slashes his opponent multiple times.
Weapon X Dash Right Down Down-right + both P simultaneously Sabretooth leaps across the screen, performing a barrage of attacks if he lands on them.
Heavy Armed Birdie Right Down-right Down Down-left Left + both K simultaneously Sabretooth summons Birdie, who appears and fires repeated blasts from her rifle.
Marvel vs Capcom 2, Character Art, Sentinel.jpg Sentinel
Originally appeared in:
X-Men: Children of the Atom
Sentinel
Move list (Special moves)
Name Command Description
Rocket Punch Down Down-right Right P The Sentinel shoots its rocket-propelled arm across the screen. When used with  LP , the Sentinel shoots the arm diagonally downward. When used with  HP , the Sentinel shoots the arm straight ahead. If performed in midair, the Sentinel fires in the same directions with the same buttons.
Sentinel Force Down Down-right Right K The Sentinel calls forth mini-Sentinels. When used with  LK , the mini-Sentinels attack at a downward angle and can be directed with Up or Down. When used with  MK , the mini-Sentinels fly overhead and drop bombs.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously The Sentinel moves in any direction using his thrusters.
Move list (Hyper Combos)
Name Command Description
Plasma Storm Down Down-right Right + both P simultaneously The Sentinel generates a large plasma ball in front of it. Pressing P repeatedly does more hits.
Hyper Sentinel Force Down Down-right Right + both K simultaneously The Sentinel calls forth three waves of three mini-Sentinels to fly across the screen and attack its opponent.
Hard Drive Down Down-right Right + both P simultaneously in midair The Sentinel flies across the screen, ramming through its opponent if airborne.
Marvel vs Capcom 2, Character Art, Shuma-Gorath.jpg Shuma-Gorath
Originally appeared in:
Marvel Super Heroes
Shuma-Gorath
Move list (Special moves)
Name Command Description
Mystic Stare Hold Left for 2 seconds, then Right+P Shuma-Gorath sends a rotating group of eyes across the screen. The eyes deal no damage but attach to the opponent. They explode after 4 seconds, unless Shuma-Gorath is hit, in which case they are removed without doing any damage.
Mystic Smash Hold Left for 2 seconds, then Right+K Shuma-Gorath curls into a ball and jumps ahead in an arc, coming down with spikes. This move can be performed in midair.
Devitalization Right Down-right Down Down-left Left K (close) Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.
Move list (Command normals)
Name Command Description
Petrification Down+ HK  in midair Shuma-Gorath turns to stone and falls directly downward.
Upward Blast Up+ HP  in midair Shuma-Gorath shoots a blast upward from its eye.
Move list (Hyper Combos)
Name Command Description
Hyper Mystic Smash Down Down-right Right + both K simultaneously Shuma-Gorath bombards its opponent with miniature, spiked ball versions of itself.
Chaos Dimension Down Down-right Right + both P simultaneously (at max level) Shuma-Gorath glows with power. For a few seconds, its  HP  and  HK  become unblockable. If either of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damaging its opponent before dropping them from the height. This move can be performed in midair. The Hyper Combo gauge must be at level 3 to perform this move.
Marvel vs Capcom 2, Character Art, Silver Samurai.jpg Silver Samurai
Originally appeared in:
X-Men: Children of the Atom
Silver Samurai
Move list (Special moves)
Name Command Description
Shuriken Down Down-right Right P Silver Samurai throws a giant shuriken across the screen. The shuriken can be directed with Up or Down after it is thrown. This move can be performed in midair.
Hyakuretsutoh Right Down Down-right P Silver Samurai furiously slashes his sword in front of him. Pressing P repeatedly does additional hits. He can run forward while performing this move with Right Right.
Move list (Command normals)
Name Command Description
Endless Slashes  LP  LP  LP  LP  LP  Silver Samurai slashes his sword repeatedly in front of him.
Low Slash  HP   HP  Silver Samurai performs a sweeping low slash.
Move list (Hyper Combos)
Name Command Description
Chou Shuriken Down Down-right Right + both P simultaneously Silver Samurai throws three giant shurikens across the screen. The shurikens can be directed with Up or Down after they are thrown.
Touki: Kaminari Down Down-left Left P Silver Samurai charges his sword with thunder, which temporarily increases his movement and attack speed but also causes him to do less damage and take more damage. This move can be repeated two additional times, increasing its effect.
Touki: Koori Down Down-left Left  LK  Silver Samurai charges his sword with ice, which temporarily allows him to walk through some attacks. This move can be repeated two additional times, increasing his resilience and also his damage.
Touki: Honoo Down Down-left Left  HK  Silver Samurai charges his sword with fire, which temporarily increases damage but also damage taken. This move can be repeated two additional times, increasing the damage he does and also decreasing the amount he takes.
Raimei Ken Down Down-right Right + both K simultaneously with Thunder Sword Silver Samurai raises his sword in the air, calling down lightning all around him.
Hyouga Ken Down Down-right Right + both K simultaneously with Ice Sword Silver Samurai stabs the ground with his sword, which creates a ripple of ice shards in both directions that freeze the opponent for a duration on contact.
Homura Ken Down Down-right Right + both K simultaneously with Fire Sword Silver Samurai raises his sword in the air, calling a spiral of fireballs to rise around him and into the air.
Marvel vs Capcom 2, Character Art, Spider-Man.jpg Spider-Man
Originally appeared in:
Marvel Super Heroes
Spider-Man
Move list (Special moves)
Name Command Description
Web Ball Down Down-right Right P Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.
Spider Sting Right Down Down-right P Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with P for an additional strike while in the air.
Web Swing Down Down-left Left K Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.
Web Throw Right Down-right Down Down-left Left P Spider-Man shoots a string of webbing. He shoots in front of him with  LP  and at a diagonal upward angle with  HP . If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Spider-Man can jump off the edges of the screen.
Spider Swing Right Right in midair Spider-Man swings through the air on a webbing rope.
Move list (Hyper Combos)
Name Command Description
Maximum Spider Down Down-right Right + both P simultaneously Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.
Crawler Assault Down Down-right Right + both K simultaneously Spider-Man charges his opponent with a series of attacks.
Ultimate Web Throw Down Down-left Left + both P simultaneously Spider-Man jumps in the air and throws a web at his opponent, which he uses to capture the opponent and swing them around in circles on the way down to the ground.
Marvel vs Capcom 2, Character Art, Spiral.jpg Spiral
Originally appeared in:
X-Men: Children of the Atom
Spiral
Move list (Special moves)
Name Command Description
Dancing Swords Right Down-right Down Down-left Left + both P simultaneously Spiral surrounds herself in six glowing orange swords. She then throws a sword with  LP . This move can be performed in midair.
Sword Throw Down Down-right Right P When surrounded by Dancing Swords, Spiral can group the swords together in a circle and throw them straight ahead with  LP  or directly upward with  HP . This move can be performed in midair.
Sword Spread Down Down-right Right K When surrounded by Dancing Swords, Spiral can throw them in a circle expanding outward with  LK  or shooting outward individually with  HK . This move can be performed in midair.
Six-Hand Grapple Right Down Down-right P (close) Spiral holds her arms out. If she catches an airborne opponent, she grabs them and can throw them with Up or Down. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Scratch Punch Down+ HP  in midair Spiral dives down while holding all six arms in front of her.
Quick Drop Down Down-left Left  HK  in midair Spiral quickly drops down to the ground.
Move list (Hyper Combos)
Name Command Description
Strength Dance Down Down-right Right + both K simultaneously Spiral makes herself more powerful for a duration.
Speed Dance Down Down-left Left + both K simultaneously Spiral makes herself faster for a duration.
Stampede Sword Down Down-right Right + both P simultaneously Spiral throws three waves of six swords across the screen.
Metamorphosis Down Down-left Left + both P simultaneously (at max level) Spiral flashes, then her punches (in close range) cause her to transform, cycling through many of the Marvel characters in the game as she pummels her opponent. The Hyper Combo gauge must be at level 3 to perform this move.
Marvel vs Capcom 2, Character Art, Storm.jpg Storm
Originally appeared in:
X-Men: Children of the Atom
Storm
Move list (Special moves)
Name Command Description
Typhoon Down Down-right Right K Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.
Double Typhoon Down Down-left Left K Storm summons two cyclones that appear under her opponent and toss them high into the air if they do not move out of them quickly. This move can be performed in midair.
Lighting Ball Down Down-left Left P in midair Storm throws a lightning ball diagonally downward with  LP  or straight ahead with  HP .
Lightning Attack Any direction +  HP + LK  Storm flies in any direction while empowering her hand with lightning. This move can be performed in midair.
Levitation Down Down-left Left + both K simultaneously Storm levitates for 5 seconds or until she is hit. She can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously Storm moves in any direction using her levitation.
Float Up-left, Up, or Up-right in midair Storm can slow her descent while in the air.
Move list (Hyper Combos)
Name Command Description
Lightning Storm Left Down-left Down Down-right Right + both P simultaneously Storm shoots bolts of lightning all around her. This move can be performed in midair.
Hail Storm Down Down-left Left + both P simultaneously Storm flies to the corner of the screen and summons a hail storm to batter her opponent.
Marvel vs Capcom 2, Character Art, Thanos.jpg Thanos
Originally appeared in:
Marvel Super Heroes
Thanos
Move list (Special moves)
Name Command Description
Titan Crush Left Down-left Down Down-right Right P Thanos dashes forward head first. This move can be performed in midair.
Death Sphere Down Down-right Right K Thanos throws a sphere that entraps and temporarily stuns his opponent.
Move list (Command normals)
Name Command Description
Knee Dive Down+ HK  in midair Thanos dives downward with his knee.
Long Run Right after dashing with Right Right Thanos can continue running after dashing.
High Kick Left+ HK  Thanos does a high kick.
Move list (Hyper Combos)
Name Command Description
Gauntlet Power Down Down-right Right + both P simultaneously Thanos uses the Power Gem to create a giant fireball that sweeps across the screen.
Gauntlet Reality Down Down-left Left + both P simultaneously Thanos uses the Reality Gem to create two stone pillars and crush his opponent between them.
Gauntlet Space Down Down-right Right + both K simultaneously Thanos uses the Space Gem to create a vortex of flying stone in front of him.
Gauntlet Soul Down Down-left Left + both K simultaneously Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.
Marvel vs Capcom 2, Character Art, Venom.jpg Venom
Originally appeared in:
Marvel vs. Capcom
Venom
Move list (Special moves)
Name Command Description
Venom Fang Down Down-right Right P Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.
Venom Rush Down Down-right Right K Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.
Web Throw Right Down-right Down Down-left Left P Venom shoots a string of webbing. He shoots in front of him with  LP  and at a diagonal upward angle with  HP . If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.
Move list (Command normals)
Name Command Description
Air Swing Right Right in midair Venom swings across the screen.
Move list (Hyper Combos)
Name Command Description
Venom Web Down Down-right Right + both P simultaneously Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.
Death Bite Down Down-right Right + both K simultaneously Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.
Marvel vs Capcom 2, Character Art, War Machine.jpg War Machine
Originally appeared in:
Marvel vs. Capcom
War Machine
Move list (Special moves)
Name Command Description
Shoulder Cannon Left Down-left Down Down-right Right P or K War Machine shoots missiles across the screen from his shoulder-mounted cannon. He shoots while standing with P or while kneeling with K. This move can be performed in midair.
Repulsor Blast Right Down-right Down Down-left Left P War Machine shoots laser blasts in each of the intermediate directions.
Smart Bomb  MP + LK  War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding Left or farther away by holding Right. This move can be performed in midair.
Flight Down Down-left Left K War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing Down Down-left Left K again. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously War Machine moves in any direction using his foot-mounted propulsion.
Knee Dive Down+ HK  in midair War Machine dives downward diagonally with his knees.
Upward Kick Up+ HK  in midair War Machine kicks straight up.
Focus Laser Up+ HP  or Down+ HP  War Machine can direct his jumping laser attack at an upward or downward angle.
Laser Shot Down+ HP  War Machine shoots a laser across the screen while crouched.
Move list (Hyper Combos)
Name Command Description
Proton Cannon Down Down-right Right + both P simultaneously War Machine pulls out a large cannon and fires a giant blast across the screen.
War Destroyer Down Down-right Right + both K simultaneously War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.
Marvel vs Capcom 2, Character Art, Wolverine.jpg Wolverine
Originally appeared in:
X-Men: Children of the Atom
Wolverine
Move list (Special moves)
Name Command Description
Berserker Barrage Down Down-right Right P Wolverine charges forward while slashing his claws. Pressing P repeatedly does additional hits.
Berserker Slash
(Adamantium only)
Down Down-left Left P Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing
Tornado Claw Right Down Down-right P Wolverine jumps into the air while rotating and slashing his claws. Pressing P repeatedly does additional hits.
Drill Claw Any direction +  MP + LK  Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and P or K. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Wolverine can jump off the edges of the screen.
Head Stomp
(Adamantium only)
Down+ HK  in midair Wolverine holds a straight leg in a head stomp.
Dive Kick
(Bone claws only)
Down+ HK  in midair Wolverine drops diagonally downward with a dive kick.
Sliding Claw Down-right+ HP  Wolverine slides along the ground with his claws first.
Move list (Hyper Combos)
Name Command Description
Berserker Barrage X Down Down-right Right + both P simultaneously Wolverine charges forward with a barrage of slashes.
Berserker Charge
(Adamantium only)
Down Down-left Left + both P simultaneously Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.
Weapon X Right Down Down-right + both P simultaneously Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.
Fatal Claw
(Adamantium only)
Right Down Down-right + both K simultaneously Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.

Capcom

Capcom characters are on the right side of the character select screen.

All of the Capcom characters from the previous Marvel vs. Capcom games return. Anakaris, B.B. Hood, and Felicia were added from the Darkstalkers games. Guile was added from Street Fighter Alpha 3. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from non-fighting Capcom games who appear with new sprites and movesets.

The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl.

Marvel vs Capcom 2, Character Art, Akuma.jpg Akuma (Gouki)
Original game or series:
Street Fighter
Akuma
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Akuma focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken Down Down-right Right P in midair Akuma throws a single-handed Hadouken at a diagonal angle downward in midair. Akuma's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.
Gou Shouryuuken Right Down Down-right P Akuma rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with  HP , this move can hit his opponent multiple times.
Tatsumaki Zankuukyaku Down Down-left Left K Akuma jumps into the air and spins around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.
Tenma Kuujin Kyaku Down Down-right Right K in midair Akuma dive kicks diagonally downward.
Ashura Senkuu Forward Right Down Down-right + both P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + both P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Zugai Hasatsu Right+ HP  Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ HK  Akuma leaps forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.
Mae Geri Up+ LK  in midair after hitting with  LK  Akuma does a split kick.
Air Senpuu Kyaku Up+ HK  in midair Akuma kicks straight ahead.
Jigoku Guruma Right Down-right Down Down-left Left  HK  (close) Akuma grabs his opponent and rolls backwards before throwing them.
Move list (Hyper Combos)
Name Command Description
Messatsu Gou Hadou Down Down-left Left + both P simultaneously Akuma shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits.
Messatsu Gou Shouryuu Down Down-right Right + both P simultaneously Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.
Tenma Gou Zankuu Down Down-right Right + both P simultaneously in midair Akuma throws a barrage of Zankuu Hadoukens at his opponent.
Messatsu Gou Rasen Down Down-left Left + both K simultaneously Akuma performs a version of the Tatsumaki Zankuukyaku that draws his opponent in and ascends high into the air while hitting multiple times.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at level 3) Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at level 3 to perform this move.
Marvel vs Capcom 2, Character Art, Amingo.jpg Amingo
Original game or series:
Marvel vs. Capcom 2
Amingo
Move list (Special moves)
Name Command Description
Shout of the Wind Down Down-right Right P Amingo changes into a form resembling an onion and shoots across the screen. This move can be performed in midair.
Joy of Green Down Down-left Left P Amingo changes into a revolving spiked ball, and a plant spews him diagonally upward.
Child of the Ground Capture Down Down-left Left K Amingo plants a small cactus that hops toward the opponent and attempts to grab them (which is unblockable). If it latches on, it momentarily stuns the opponent. Up to two cacti can be out at a time.
Child of the Ground Punch Down Down-right Right  LK  Amingo plants a small cactus that hops toward the opponent and punches them. Up to two cacti can be out at a time.
Child of the Ground Kick Down Down-right Right  HK  Amingo plants a small cactus that hops toward the opponent and kicks them. If it latches on, it momentarily stuns the opponent. Up to two cacti can be out at a time.
Move list (Hyper Combos)
Name Command Description
Boon of the Sun Down Down-right Right + both K simultaneously Amingo transforms into a huge vine that shoots straight into the air, potentially hitting multiple times.
Rule of the Plants Down Down-left Left + both P simultaneously Amingo shoots his arm into the ground, which pops out as a plant and moves toward the opponent. If it connects, it grabs and tosses them into Amingo, who removes his sombrero to open like a jar. Amingo dances around with the opponent in him, then ejects them.
Marvel vs Capcom 2, Character Art, Anakaris.jpg Anakaris
Original game or series:
Darkstalkers
Anakaris
Move list (Special moves)
Name Command Description
Hitsugi no Mai Down Down P or K Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of  LP  (closest),  HP ,  LK , and  HK  (furthest). This move can be performed in midair.
Ouke no Sabaki Down Down-right Right K in midair Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves.
Cobra Blow Left Right P Anakaris turns his arms into a long cobra and punches with them. This move can be performed in midair.
Miira Drop Down Down-right Right P Anakaris reaches his hands through a hole and attempts to grab his opponent nearby when  LP  is used or far away when  LP  is used. If he succeeds, he wraps the opponent like a mummy and slams them against the ground. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Air Dash Right Right while jumping diagonally Anakaris dashes forward in midair.
Seija no Ayumi Left+ LK  Anakaris does a high axe kick.
Tenchuu Left+ HK  or Right+ HK  Anakaris transforms into a sarcophagus and kicks in front of him.
Seinaru Bohi Down+K in midair Anakaris transforms the bottom of his body into a pyramid and drops to the ground.
Idainaru Bohi Right+K in midair Anakaris transforms the bottom of his body into a pyramid and shoots a short distance forward.
Ooinaru Bohi Down-right+K in midair Anakaris transforms the bottom of his body into a pyramid and dives a short distance diagonally downward.
Move list (Hyper Combos)
Name Command Description
Eternal Slumber  HK   LP  Down  LK   HP  Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.
Pharaoh Illusion  LP   LP  Right  LK   HP , then P or K Anakaris vanishes, then reappears in the background in giant size. He can punch from side to side with  LP  (left hand) or  HP  and smash his hands downward with  LK  or  HK .
Pharaoh Cobra Blow Left Right + both P simultaneously, then P or K Anakaris shoots out cobra mummies from inside a sarcophagus. The height of the cobra mummies goes from highest to lowest in the order of  LP  (highest),  HP ,  LK , and  HK  (lowest). This move can be performed in midair.
Hitsugi no Utage Down Down + both P simultaneously Anakaris drops seven sarcophagi at varying distances in a barrage.
Marvel vs Capcom 2, Character Art, Baby Bonnie Hood.jpg B.B. Hood (Bulleta)
Original game or series:
Darkstalkers
B.B. Hood
Move list (Special moves)
Name Command Description
Smile and Missile Hold Left for 2 seconds, then Right+P or K B.B. Hood launches a missile from her basket that travels most of the width of the screen. The missile is fired high with P and low with K.
Happy and Missile Hold Down for 2 seconds, then Up+P B.B. Hood jumps in the air and fires a missile diagonally downward.
Shyness and Strike Down Down-left Left P B.B. Hood yawns and swings her basket, which grows in size, at her opponent.
Cheer and Fire Right Down Down-right P B.B. Hood holds out a wine bottle, which belches flames upwards.
Air Cheer and Fire Right Down Down-right K in midair B.B. Hood holds out a wine bottle, which belches flames forwards.
Move list (Command normals)
Name Command Description
Double Jump Up in midair B.B. Hood can jump again in midair.
Tricky Basket Left+ HP  or Right+ HP  B.B. Hood hops backwards or forwards while swinging her basket around in front of her.
Stumble and Blade Left+ HP  or Right+ HP  while dashing B.B. Hood stumbles and falls with two knives out while dashing.
Surprise and Hop Right+ HK  B.B. Hood hops forward with a knee strike.
Malice and Mine Down-right+ HK  B.B. Hood sweep kicks while tossing a mine.
Tell Me Why Down Down + both K simultaneously B.B. Hood slides along the ground, potentially under her opponent.
Move list (Hyper Combos)
Name Command Description
Cool Hunting Down Down-right Right + both P simultaneously B.B. Hood summons two large hunters, who shoot rockets forward while Bullets fires her submachine gun.
Beautiful Memory Left Down-left Down Down-right Right + both K simultaneously B.B. Hood reminisces about her grandmother, which causes her to cry and lunge forward with her knives. If she hits her opponent, she does a flurry of knife strikes, cries a large puddle, then throws her opponent in the tears.
Hyper Apple for You Right Down-right Down Down-left Left + both K simultaneously (close) B.B. Hood slides along the ground, then somersaults onto her opponent, bouncing into the air. She then blasts her submachine gun and drops multiple apple bombs on her opponent.
Marvel vs Capcom 2, Character Art, Cammy.jpg Cammy
Original game or series:
Street Fighter
Cammy
Move list (Special moves)
Name Command Description
Cannon Drill Down Down-right Right K Cammy spirals forward feet first like a drill. This move can be performed in midair.
Cannon Spike Right Down Down-right K Cammy leaps into the air with a front kick.
Axle Spin Knuckle Down Down-right Right P Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.
Cannon Revenge Right Down-right Down Down-left Left P Cammy glows and taunts her opponent. If her opponent attacks her while she is glowing, she counters with a Cannon Spike.
Cannon Strike Down Down-left Left K in midair Cammy dives with a downward kick.
Hooligan Combination Down Down-left Left K Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
Move list (Command normals)
Name Command Description
Double Jump Up in midair Cammy jumps again in midair. It works after a jump and also when falling or spinning.
Steel Slicer Left+ HK  Cammy stands on one hand and kicks to the side.
Move list (Hyper Combos)
Name Command Description
Spin Drive Smasher Down Down-right Right + both K simultaneously Cammy performs a Cannon Drill followed by a Cannon Spike.
Reverse Shaft Breaker Down Down-left Left + both K simultaneously Cammy performs a Cannon Drill straight upward that hits multiple times and pulls nearby opponents inward.
Killer Bee Strike Down Down-left Left + both K simultaneously Cammy attacks her opponent with a series of flying kicks. This move can be performed in midair.
Marvel vs Capcom 2, Character Art, Captain Commando.jpg Captain Commando
Original game or series:
Captain Commando
Captain Commando
Move list (Special moves)
Name Command Description
Captain Fire Down Down-right Right P Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.
Captain Corridor Down Down-left Left P Captain Commando slams the ground with his fist, creating a giant pillar of electricity.
Captain Kick Down Down-left Left K Captain Commando flies forward with a flaming kick.
Commando Strike: Ginzu the Ninja Down Down-right Right  LK  Ginzu the Ninja (Sho) falls from the air with a sword swipe.
Commando Strike: Mack the Knife Down Down-right Right  HK  Mack the Knife (Genity) flies overhead while spinning around like a tornado with his knives.
Commando Strike: Baby Head Down Down-right Right  LK + HP  Baby Head (Hoover) drops to the ground and fires a missile from his robot's chest.
Move list (Hyper Combos)
Name Command Description
Captain Sword Down Down-right Right + both P simultaneously Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.
Hyper Captain Storm Down Down-right Right + both K simultaneously Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Ginzu, Mack, and Baby Head fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.
Marvel vs Capcom 2, Character Art, Charlie.jpg Charlie Nash
Original game or series:
Street Fighter
Charlie
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Charlie fires a circular energy wave across the screen by swinging his arm.
Somersault Shell Hold Down for 2 seconds, then Up+K Charlie somersaults upward while performing a backflip kick that can hit twice, which causes a large energy wave to ripple diagonally upward.
Moonsault Slash Up Up-right Right K in midair Charlie moonsaults down with a swinging kick, similar to a Somersault Shell.
Move list (Command normals)
Name Command Description
Jump Sobat Left+ HK  Charlie hops toward his opponent with a turning kick.
Step Kick Right+ HK  Charlie takes a step forward and kicks.
Spin Back Knuckle Right+ HP  Charlie rotates around and swings his fist like a club.
Knee Kick Down+ LK  in midair Charlie falls with a knee drop.
Move list (Hyper Combos)
Name Command Description
Sonic Break Down Down-right Right + both P simultaneously Charlie fires a barrage of Sonic Booms. Pressing P repeatedly does additional hits.
Crossfire Blitz Down Down-right Right + both K simultaneously Charlie dashes forward while performing a series of fast kicks.
Somersault Justice Down Down-left Left + both K simultaneously Charlie moves forward and then up while performing a series of Somersault Shells.
Marvel vs Capcom 2, Character Art, Chun-Li.jpg Chun-Li
Original game or series:
Street Fighter
Chun-Li
Move list (Special moves)
Name Command Description
Hyakuretsu Kyaku KKKKK Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.
Tenshou Kyaku Right Down Down-right K Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikouken Left Down-left Down Down-right Right P Chun-Li shoots an energy ball across the screen.
Sen'en Shuu Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Air Dash Right Right in midair Chun-Li dashes forward in midair.
Triple Jump Up in midair Chun-Li can jump a second and third time in midair.
Kaku Yoku Da Right+ HK  in midair Chun-Li kicks in front of her.
Yosokyaku Down+ HK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-left+ HK  Chun-Li backflips high into the air, coming down with a kick.
Reishiki Kikoushou Right+ HP  Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.
Move list (Hyper Combos)
Name Command Description
Kikoushou Down Down-right Right + both P simultaneously Chun-Li produces a large fireball all around her. Pressing P or K repeatedly does additional hits.
Senretsu Kyaku Down Down-right Right + both K simultaneously Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. Pressing P or K repeatedly does additional hits.
Hazan Tenshou Kyaku Right Down Down-right + both K simultaneously Chun-Li performs a more powerful version of her Tenshou Kyaku.
Marvel vs Capcom 2, Character Art, Dan Hibiki.jpg Dan Hibiki
Original game or series:
Street Fighter
Dan
Move list (Special moves)
Name Command Description
Gadouken Down Down-right Right P Dan focuses his energy and throws a small, slow-moving, and short-ranged fireball directly in front of him.
Kouryuuken Right Down Down-right P Dan rises off the ground while punching upwards, knocking down his opponent on impact.
Dankuukyaku Down Down-left Left K Dan leaps forward and performs a sequence of three kicks in midair.
Premium Signature Down Down-right Right K Dan signs a picture of himself and throws it at his opponent, which does a light amount of damage.
Zenten Chouhatsu Down Down-right Right  TAUNT  Dan rolls forward, then performs his taunt.
Kouten Chouhatsu Down Down-left Left  TAUNT  Dan rolls backwards, then performs his taunt.
Move list (Command normals)
Name Command Description
Chouhatsu  TAUNT  Dan's taunt uniquely generates energy for his Hyper Combo gauge.
Kuuchuu Chouhatsu  TAUNT  in midair Dan can perform his taunt in midair.
Shami Chouhatsu Down+ TAUNT  Dan can perform his taunt while crouching.
Move list (Hyper Combos)
Name Command Description
Chouhatsu Densetsu Down Down-right Right Down Down-right Right  TAUNT  Dan rolls forward multiple times, stopping each time to taunt.
Shinkuu Gadouken Down Down-right Right + both P simultaneously Dan fires a version of the Gadouken Fireball that can travel about halfway across the screen and hit his opponent multiple times.
Hisshou Buraiken Down Down-left Left + both K simultaneously Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.
Kouryuu Rekka Down Down-right Right + both K simultaneously Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
Otoko Michi  HP   LK  Left  LP   LP  (at max level) Dan rushes to his opponent and embraces them. A huge explosion occurs, damaging the opponent slightly but reducing Dan to a sliver of vitality. The Hyper Combo gauge must be at level 3 to perform this move.
Marvel vs Capcom 2, Character Art, Dhalsim.jpg Dhalsim
Original game or series:
Street Fighter
Dhalsim
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spits out a fireball that scorches whoever it touches. This move can be performed in midair.
Yoga Flame Right Down-right Down Down-left Left P Dhalsim breathes a large mass of flame in front of him.
Yoga Blast Right Down-right Down Down-left Left K Dhalsim breathes a large mass of flame at a diagonal angle in front of him.
Yoga Teleport Forward Right Down Down-right + both P or K simultaneously Dhalsim disappears and reappears an the entire screen ahead with P or half the screen ahead with K. This move can be performed in midair.
Yoga Teleport Backward Left Down Down-left + both P or K simultaneously Dhalsim disappears and reappears an entire screen back with P or half the screen back with K. This move can be performed in midair.
Levitation Down Down-left Left + both K simultaneously Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Air Dash Right Right in midair Dhalsim dashes forward in midair.
Yoga Mummy Down+ HP  in midair Dhalsim spins downward head first like a drill.
Yoga Spear Down+K in midair Dhalsim spins downward feet first like a drill. The angle depends on the button used, with  LK  being the closest to 0° and  HK  being the closest to 270°.
Yoga Smash Right Down-right Down Down-left Left  HP  (close) Dhalsim grabs his opponent and smashes them in the head repeatedly.
Move list (Hyper Combos)
Name Command Description
Yoga Inferno Down Down-right Right + both P simultaneously Dhalsim belches a chain of fireballs in front of him, which can be directed with Up and Down.
Yoga Strike Down Down-right Right + both K simultaneously Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
Marvel vs Capcom 2, Character Art, Felicia.jpg Felicia
Original game or series:
Darkstalkers
Felicia
Move list (Special moves)
Name Command Description
Rolling Buckler Down Down-right Right P Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with a low punch by pressing  LP , an uppercut by pressing  HP , or a ground slide by pressing K.
Sand Splash Down Down-right Right K Felicia scratches the ground, sending a rolling energy wave at her opponent.
Cat Spike Right Down Down-right P Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she slashes them and leaps to the other side of them.
Delta Kick Right Down Down-right K Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first.
Hell Cat Right Down-right Down Down-left Left K (close) Felicia digs her claws into her opponent and spins around them before throwing them.
Move list (Command normals)
Name Command Description
Wall Cling Hold Left when jumping onto the edge of the screen Felicia can cling to the side of the screen. She jumps off when Left is released. Otherwise, she slides down after a moment and jumps off when she reaches the bottom.
Kitty Slash Left+ HK  Felicia stands on her tail to kick far in front of her.
Move list (Hyper Combos)
Name Command Description
Dancing Flash Down Down-right Right + both P simultaneously Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.
Hyper Sand Splash Down Down-left Left + both K simultaneously Felicia summons rolling waves of sand to sweep her opponent.
Please Help Me! Down Down-right Right + both K simultaneously Felicia cries for help, and a group of other catwomen pounce her opponent.
Marvel vs Capcom 2, Character Art, Guile.jpg Guile
Original game or series:
Street Fighter
Guile
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Guile shoots a spinning blade-like projectile across the screen.
Somersault Kick Hold Down for 2 seconds, then Up+K Guile jumps high into the air while performing a backflip kick, which causes a large energy wave to ripple diagonally upward.
Air Somersault Kick Down Up+K in midair Guile performs a Somersault Kick in midair.
Move list (Command normals)
Name Command Description
Knee Bazooka Left+ LK  Guile hops forward with a knee strike.
Jump Sobat Left+ HK  Guile hops toward his opponent with a turning kick.
Reverse Spin Kick Right+ HK  Guile does an upside-down spin kick.
Straight Punch Left+ HP  Guile does a straight punch.
Spin Back Knuckle Right+ HP  Guile rotates around and swings his fist like a club.
Jump Chop Up+ HP  in midair Guile does a hand chop.
Split Kick Up+ LK  in midair Guile does a high kick.
Move list (Hyper Combos)
Name Command Description
Sonic Hurricane Down Down-right Right + both P simultaneously Guile shoots a massive Sonic Boom around him that sucks opponents inward.
Crossfire Blitz Down Down-right Right + both K simultaneously in midair Guile rushes forward in midair. If he hits his opponent, he pummels them with a series of attacks, ending in a Somersault Kick.
Somersault Strike Down Down-left Left + both K simultaneously Guile performs a series of advancing Somersault Kicks.
Marvel vs Capcom 2, Character Art, Hayato.jpg Hayato Kanzaki
Original game or series:
Star Gladiator
Hayato
Move list (Special moves)
Name Command Description
Shiden Down Down-right Right P Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut.
Guren Right Down Down-right P Hayato rises into the air while holding his plasma sword. He dashes forward a short distance when performed with  HP . This move can be performed in midair.
Byakko Hou Left Right + both P simultaneously (close) Hayato grabs his opponent with a hooked arm, then throws them up into the air.
Plasma Combo Left+P Hayato flashes blue and can perform a Plasma Combo by following up with more attacks. The attacks chain together quickly and do not knock the opponent back until the last strike.
Combo Command
Suzaku Ranbu  LP   LP   LP   LP 
Kegon 1  LP   LP   HP   HK   LP   LP 
Kegon 2  LP   LP   LP   HK   LP   LP 
Guren 1  HP   LP   HP   HP   HP 
Guren 2  HP   LP   HP   LK   HP 
Move list (Command normals)
Name Command Description
Dokuryuu P while dashing forward Hayato swings his plasma sword laterally. If followed up with another P, he performs a downward slash (Souryuu).
Hien Right+ HP  Hayato hops in the air and performs a lateral sword slice.
Dai Oiuchi Kougeki Down+ HK  in midair Hayato stabs his sword downward and falls to the ground. If he hits his opponent, he bounces off.
Move list (Hyper Combos)
Name Command Description
Rasetsu Zan Down Down-right Right + both P simultaneously Hayato performs a series of seven sword slashes.
Engetsu Down Down-right Right + both K simultaneously Hayato raises his blade into the air, then slashes down, generating shockwaves that travel across the screen.
Plasma Field Down Down-left Left + both K simultaneously Hayato gathers energy, which bursts out from him in a large sphere. If it hits his opponent, Hayato gains unlimited Hyper Combo use for a duration. This move can be performed in midair.
Black Hayato  LP   HP  Right  LK   HK  (at level 3) Hayato dashes to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at level 3 to perform this move.
Marvel vs Capcom 2, Character Art, Jill Valentine.jpg Jill Valentine
Original game or series:
Jill
Move list (Special moves)
Name Command Description
Charging S.T.A.R.S. Down Down-right Right P Jill charges forward with a shoulder tackle. When performed with  HP , the button can continue to be held down to charge the attack. Jill travels farther and hits more if charged for longer. This move can be performed in midair.
Grenade Launcher Right Down Down-right P Jill fires her grenade launcher. She shoots in a low arc with  LP  and a high arc with  HP . The grenade explodes when P is released or when it hits something.
Return Fire Right Down-right Down Down-left Left P Jill glows. If her opponent attacks her while she is glowing, she pushes back, then fires her gun. Pressing P repeatedly while she is shooting hits more times.
Emergency Dodge A Down Down-left Left K A slow-moving zombie walks across the screen to attack Jill's opponent. When performed with  LK , the zombie grabs and temporarily stuns the opponent. When performed with  HK , the zombie is on fire, moves faster, and knocks down the opponent instead.
Emergency Dodge B Down Down-right Right  LK  A zombie dog runs across the screen and attacks Jill's opponent.
Emergency Dodge C Down Down-right Right  LK  A zombie crow swoops down and attacks Jill's opponent high.
Move list (Hyper Combos)
Name Command Description
Hyper Charging S.T.A.R.S. Down Down-right Right + both P simultaneously Jill charges forward in a ball of fire like a meteor. This move can be performed in midair.
Rocket Launcher Down Down-right Right + both K simultaneously Jill pulls out a large rocket launcher and fires multiple missiles at her opponent, then falls over after the final shot.
Code T-002 Down Down-left Left + both K simultaneously A large pit to form in front of Jill, with the debris flying up into the air. If it hits her opponent, a giant zombie Tyrant comes out and whacks her opponent into the air multiple times, then roars before leaving. If the player presses Down Down-right Right K while the Tyrant is roaring and has another level of the Hyper Combo gauge available, Jill pulls out her Rocker Launcher and hits both the Tyrant and her opponent with a missile (at the cost of one more level of gauge).
Marvel vs Capcom 2, Character Art, Jin Saotome.jpg Jin Saotome
Original game or series:
Jin
Move list (Special moves)
Name Command Description
Saotome Typhoon Hold Left for 2 seconds, then Right+P Jin spins across the screen in a giant cyclone.
Saotome Dynamite Hold Down for 2 seconds, then Up+P Jin bursts with energy all around him, knocking his opponent back on impact.
Saotome Crush Right Down-right Down Down-left Left K (close) Jin grabs his opponent and slams them against the sides of the screen.
Move list (Command normals)
Name Command Description
Diving Cyclone Down+ HK  in midair Jin dives diagonally downward with a cyclone kick.
Move list (Hyper Combos)
Name Command Description
Blodia Punch Down Down-right Right + both P simultaneously Jin punches, and the Blodia's giant fist also punches across the screen.
Blodia Vulcan Down Down-left Left + both P simultaneously Jin snaps his fingers, and the Blodia blasts his opponent with its machine gun.
Saotome Cyclone Down Down-right Right + both K simultaneously Jin spins across the screen in a giant cyclone, tossing his opponent high into the air. This move only needs to hit once to do full damage.
Saotome Shine Activates automatically when Jin's partner is defeated and he has 25% of less vitality remaining Jin flashes, increasing his offense but decreasing his defense and giving him the ability to walk through damage.
Marvel vs Capcom 2, Character Art, Ken Masters.jpg Ken Masters
Original game or series:
Street Fighter
Ken
Move list (Special moves)
Name Command Description
Hadouken Down Down-right Right P Ken shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).
Shouryuuken Right Down Down-right P Ken rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with  HP , this move can hit his opponent multiple times. This move can be performed in midair.
Tatsumaki Senpuukyaku Down Down-left Left K Ken rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him, then finishing off with an axe kick. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Inazuma Kakato Wari Right+ HK  Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Mae Geri Up+ LK  in midair after hitting with  LK  Ken does a split kick.
Air Senpuu Kyaku Up+ HK  in midair Ken kicks straight ahead.
Move list (Hyper Combos)
Name Command Description
Shouryuu Reppa Down Down-right Right + both P simultaneously Ken performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Shinryuuken Down Down-right Right + both K simultaneously Ken performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing P or K repeatedly does additional hits.
Shippuujinrai Kyaku Down Down-left Left + both K simultaneously Ken performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.
Marvel vs Capcom 2, Character Art, M Bison.jpg M. Bison (Vega)
Original game or series:
Street Fighter
M. Bison
Move list (Special moves)
Name Command Description
Psycho Shot Left Down-left Down Down-right Right P M. Bison throws a fireball across the screen. When used with  LP , the fireball arcs downward. When used with  HP , the fireball arcs upward.
Psycho Field Right Down-right Down Down-left Left P M. Bison throws a slow-moving fireball that explodes into a large burst after traveling across the screen.
Double Knee Press Left Down-left Down Down-right Right K M. Bison leaps forward while kicking. This move can be performed in midair.
Head Stomp Hold Down for 2 seconds, then Up+K M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P. This move can be performed in midair.
Skull Diver Hold Down for 2 seconds, then Up+P M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist. This move can be performed in midair.
Air Warp Right Down Down-right P M. Bison teleports into the air. When used with  LP , he reappears behind his previous position. When used with  HP , he reappears on the other side of the screen from his previous position. This move can be performed in midair.
Ground Warp Right Down Down-right P M. Bison teleports onto the ground. When used with  LP , he reappears behind his previous position. When used with  HP , he reappears on the other side of the screen from his previous position. This move can be performed in midair.
Levitation Down Down-left Left + both K simultaneously M. Bison levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Hyper Combos)
Name Command Description
Psycho Crusher Down Down-right Right + both P simultaneously M. Bison spirals toward his opponent while infused with psycho energy. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Psycho Explosion Right Down-right Down Down-left Left + both P simultaneously M. Bison throws a fireball across the screen that explodes multiple times on impact.
Knee Press Nightmare Down Down-right Right + both K simultaneously Two other M. Bisons appear, and all three perform Double Knee Press maneuvers.
Marvel vs Capcom 2, Character Art, Mega Man.jpg Mega Man (Rockman)
Original game or series:
Mega Man
Move list (Special moves)
Name Command Description
Mega Buster  HP  Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.
Charged Shot Hold and release  HP  Mega Man charges a larger and more powerful shot from his Mega Buster, then fires it across the screen. This move can be performed in midair.
Mega Upper Right Down Down-right P Mega Man flies into the air with an uppercut.
Item Attack Down Down-right Right P Mega Man uses the equipped item (which is the Tornado Hold by default).
Item Change: Mega Ball Down Down-right Right K Eddie appears drops off the Mega Ball item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, a ball appears that Mega Man can kick with  HK . The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in Mega Man 8.
Item Change: Tornado Hold Right Down Down-right K Eddie appears drops off the Tornado Hold item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in Mega Man 8.
Item Change: Leaf Shield Down Down-left Left K Eddie appears drops off the Leaf Shield item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with Down Down-right Right P again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in Mega Man 2.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Mega Man can jump off the edges of the screen.
Move list (Hyper Combos)
Name Command Description
Hyper Mega Man Down Down-right Right + both P simultaneously Mega Man merges with Rush, Beat, and Eddie to form Hyper Mega Man, a giant version of himself that bombards his opponent with projectiles. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Rush Drill Down Down-right Right + both K simultaneously Rush transforms into a mobile drill that Mega Man can drive (using Left and Right to move or Up to jump). Pressing P or K activates a speed boost, which can increase the hits done.
Beat Plane Down Down-left Left + both K simultaneously Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with P or drops bombs downward with K. This move can be performed in midair.
Marvel vs Capcom 2, Character Art, Morrigan Aensland.jpg Morrigan
Original game or series:
Darkstalkers
Morrigan
Move list (Special moves)
Name Command Description
Soul Fist Down Down-right Right P Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.
Shadow Blade Right Down Down-right P Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.
Shell Kick Down Down-left Left K in midair Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Vector Drain Right Down-right Down Down-left Left P (close) Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
Move list (Command normals)
Name Command Description
Air Dash Right Right, Right Up-right, or Right Down-right in midair Morrigan flies using her wings into a jetpack.
Vernier Dash Left Left or Right Right Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.
Shell Pierce Down+ HK  in midair Morrigan dives straight down while her wings wrap around her legs in a pointed cone.
Mysterious Arc Down-right+ HP  Morrigan spins and whips her wings around while crouched.
Necro Desire Right+ HK  Morrigan hops forward with a rolling kick.
Move list (Hyper Combos)
Name Command Description
Soul Eraser Down Down-right Right + both P simultaneously Morrigan's bats combine to form a large laser cannon that Morrigan uses to blast her opponent with a long laser beam. Pressing P or K repeatedly does additional hits.
Darkness Illusion Down Down-right Right + both K simultaneously (half screen away or closer) Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
Silhouette Blade Right Down Down-right + both P simultaneously Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.
Marvel vs Capcom 2, Character Art, Roll.jpg Roll
Original game or series:
Mega Man
Roll
Move list (Special moves)
Name Command Description
Roll Buster Down Down-right Right P Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.
Exploding Flower Right Down Down-right P Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.
Item Attack Down Down-left Left P Roll uses the equipped item (which is the Mega Ball by default).
Item Change: Mega Ball Down Down-right Right K Eddie appears drops off the Mega Ball item, which Roll can pick up off the ground to change her Item Attack ability. When used, a ball appears that Roll can kick with  HK . The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in Mega Man 8.
Item Change: Tornado Hold Right Down Down-right K Eddie appears drops off the Tornado Hold item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in Mega Man 8.
Item Change: Leaf Shield Down Down-left Left K Eddie appears drops off the Leaf Shield item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll surrounds herself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with Down Down-right Right K again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in Mega Man 2.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Roll can jump off the edges of the screen.
Double Jump Up in midair Roll can jump again in midair.
Swipe Kick Up+ HK  in midair Roll performs an axe kick.
Move list (Hyper Combos)
Name Command Description
Hyper Roll Down Down-right Right + both P simultaneously Roll merges with Rush, Beat, and Eddie to form Hyper Roll, a giant version of herself that bombards her opponent with projectiles. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Rush Drill Down Down-right Right + both K simultaneously Rush transforms into a mobile drill that Roll can drive (using Left and Right to move or Up to jump). Pressing P or K activates a speed boost, which can increase the hits done.
Beat Plane Down Down-left Left + both K simultaneously Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with P or drops bombs downward with K. This move can be performed in midair.
Marvel vs Capcom 2, Character Art, Ruby Heart.jpg Ruby Heart
Original game or series:
Marvel vs. Capcom 2
Ruby Heart
Move list (Special moves)
Name Command Description
Schwarzaile Down Down-right Right P Ruby shoots forward like a comet. She shoots straight ahead with  LP  or diagonally upward with  HP . If performed in midair, she shoots straight ahead regardless of which button is used. She can shoot herself again by holding any direction while pressing P, which can be done up to two times.
Sublimation Down Down-right Right K Ruby opens a book and shoots a column of water from the ground. The column appears close to her with  LP  or far away with  HP .
Fantôme Down Down-left Left K Ruby drops a treasure chest in front of her. It shakes, and a ghost pops out of it and tries to grab the opponent, draining half of their Hyper Combo gauge if it succeeds.
Rafale Cannon Right Down-right Down Down-left Left P Ruby throws an anchor forward on a chain. She throws it straight ahead with  LP  or diagonally upward with  HP . If it connects with her opponent, she pulls them toward her, then shoots them away with a cannon.
Move list (Hyper Combos)
Name Command Description
Flammeile Down Down-right Right + both P simultaneously Ruby shoots forward like a comet. She can change directions up to four times by holding any direction while pressing P. This move can be performed in midair.
Partenaire Down Down-right Right + both K simultaneously Ruby summons her ship, the Partenaire, which rams her opponent with the giant knife blade on its hull. If it hits her opponent, the ship fires its cannons.
Mille Fantômes Down Down-left Left + both K simultaneously Ruby drops a big treasure chest, which releases multiple ghosts that attack her opponent.
Tour de Magie  HK   LP  Down  LK   HP  One of Ruby's crew members drops a giant barrel on her opponent, then Ruby can throw knives at the barrel with  LP  (high) or  LK  (low). The player must guess at which blade must be thrown next, and the move ends if the wrong blade it thrown. The move does more damage if more blades are successfully thrown.
Marvel vs Capcom 2, Character Art, Ryu.jpg Ryu
Original game or series:
Street Fighter
Ryu
Move list (Special moves)
Name Command Description
Hadouken Down Down-right Right P Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).
Shouryuuken Right Down Down-right P Ryu rises off the ground while punching upwards, knocking his opponent high into the air.
Tatsumaki Senpuukyaku Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Sakotsu Wari Right+ HP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ HK  Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Mae Geri Up+ LK  in midair after hitting with  LK  Ryu does a split kick.
Air Senpuu Kyaku Up+ HK  in midair Ryu kicks straight ahead.
Move list (Hyper Combos)
Name Command Description
Shinkuu Hadouken Down Down-right Right + both P simultaneously Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Shin Shouryuuken Right Down Down-right + both P simultaneously Ryu performs a single powerful Shouryuuken that flies high into the air and can hit multiple times.
Shinkuu Tatsumaki Senpuukyaku Down Down-left Left + both K simultaneously Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.
Marvel vs Capcom 2, Character Art, Sakura Kasugano.jpg Sakura
Original game or series:
Street Fighter
Sakura
Move list (Special moves)
Name Command Description
Hadouken
(Sakura only)
Down Down-left Left P Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.
Shouoken
(Sakura only)
Down Down-right Right P Sakura runs forward while protected by an aura (which can neutralize projectiles). If she connects with an opponent, she ends with a rising uppercut. This move can be performed in midair.
Hadouken
(Dark Sakura only)
Down Down-right Right P Sakura shoots a large fireball across the screen. If performed in midair, she shoots the fireball diagonally downwards.
Shouoken
(Dark Sakura only)
Right Down Down-right P Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with  HP . This move can be performed in midair.
Shunpuu Kyaku Down Down-left Left K Sakura jumps into the air and spins around an axis with her leg extended, moving forward in a high arc. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Flower Kick Right+ HK  Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.
Sailor Shoot Right+ HK  (close) Sakura jumps off her opponent's chest. This move can be performed in midair.
Move list (Hyper Combos)
Name Command Description
Dark Sakura Transformation Left Down Down-left  LK  Sakura transforms into her Dark Sakura form or back to her normal form.
Shinkuu Hadouken
(Sakura only)
Down Down-left Left + both P simultaneously Sakura shoots a bombardment of large fireballs diagonally upwards.
Shinkuu Hadouken
(Dark Sakura only)
Down Down-right Right + both P simultaneously Sakura shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits.
Midare Zakura Down Down-right Right + both P simultaneously Sakura runs to her opponent and pummels them with a series of strikes, culminating in a rising uppercut.
Haru Ichiban Down Down-left Left + both K simultaneously Sakura spirals high into the air with her spinning kick. If she hits her opponent, she knocks them up into the air with her and finishes off with a straight kick and a double hand chop.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at level 3) Sakura glides to her opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at level 3 to perform this move.
Marvel vs Capcom 2, Character Art, Servbot.jpg Servbot
Original game or series:
Mega Man Legends
Servbot
Move list (Special moves)
Name Command Description
Servbot Fire Down Down-right Right P The Servbot blasts a plume of flame diagonally upwards. This move can be performed in midair.
Servbot Machine Down Down-right Right K The Servbot jumps in a big robot and drives into its opponent. If it fails to the opponent, the Servbot is momentarily stunned.
Supporting Attack: Charge! Down Down-left Left  LP  The Servbot summons another Servbot, who runs across the screen with a lunch tray, knocking over the opponent on impact.
Supporting Attack: Capture! Down Down-left Left  HP  The Servbot summons two other Servbots. One Servbot throws the other Servbot at the opponent. If it hits, the opponent is briefly stunned.
Supporting Attack: Air Raid! Down Down-left Left K The Servbot summons another Servbot, which flies down and attacks the opponent with the helicopter blade on its head. With  LK , the Servbot flies diagonally downward. With  HK , the Servbot swoops down in a high arc.
Paper Airplane Down Down-right Right  TAUNT  The Servbot throws an explosive paper airplane at the opponent. If the player holds the  TAUNT  button, the plane explodes when the button is released; otherwise, it travels most of the width of the screen and explodes. It does not explode automatically when it hits the opponent.
Move list (Hyper Combos)
Name Command Description
Lunch Rush Down Down-right Right + both P simultaneously The Servbot summons other Servbots to attack the opponent. With assist type α, a long line of Servbots with lunch trays to run across the screen in a stampede. With assist type β, helicopter Servbots fall on the opponent from the sky. With assist type γ, Servbots again run across the screen with lunch tray, only now some of them jump so more of the screen area is covered.
King Servbot Down Down-right Right + both K simultaneously The Servbot grows to a massive size and carries a mallet. He can move with Left and Right and swing his mallet with P or K.
Marvel vs Capcom 2, Character Art, SonSon.jpg SonSon
Original game or series:
Marvel vs. Capcom 2
SonSon
Move list (Special moves)
Name Command Description
Fuusetsu Zan PPPPP SonSon stabs her staff rapidly in front of her. This move can be performed in midair.
Shienbu Down Down-right Right P SonSon rips out three strands of hair and shoots three small monkeys from them across the screen. This move can be performed in midair.
Seiten Rengeki Right Down Down-right P SonSon rises upward while spinning her staff behind her back. This move can be performed in midair.
Ground Crawl Left Down-left Down Down-right Right K SonSon crawls along the ground. She can crawl under her opponent with this move. She stops crawling if an attack is performed or after traveling a distance of about half the screen width.
Wall Climb Down Down-left Left K SonSon walks along the edges of the screen. She can jump off in the middle of the walk with P or jump off with a diving kick with K.
Kingin no Hisago Right Down-right Down Down-left Left P (close) SonSon holds out a gourd, which sucks her opponent into it. She cooks the gourd over a bonfire, then the opponent is shot out from it in an explosion.
Move list (Command normals)
Name Command Description
Cloud Dash Left Left or Right Right while jumping diagonally SonSon dashes by riding a cloud through the air.
Gansai Hekiretsu Right+ HP  SonSon plunges her staff forward.
Move list (Hyper Combos)
Name Command Description
Tenchi Tsuukan Down Down-right Right + both P simultaneously SonSon throws her staff in the air. It grows to a massive size and falls down on her opponent. This move can be performed in midair.
POW Down Down-right Right + both K simultaneously SonSon spits out a large "POW" item, which travels across the screen. If it hits her opponent, the opponent is transformed into a random fruit, which SonSon eats. Then she spits out a seed, which transforms back into the opponent.
En'ou Down Down-left Left + both P simultaneously SonSon transforms into a large ape, which can move with Left and Right, punch with  LP , uppercut with  HP , or breathe a fire beam with K (which can be directed with Up and Down).
Marvel vs Capcom 2, Character Art, Strider Hiryuu.jpg Strider Hiryuu
Original game or series:
Strider Hiryuu
Move list (Special moves)
Name Command Description
Ame no Murakumo Down Down-right Right P Hiryuu runs forward and performs a lateral slice with his cypher.
Excalibur Down Down-right Right P or K in midair Hiryuu dashes in midair, slashing any opponent in his path. He dashes diagonally upward with P or diagonally downward with K.
Gram Right Down Down-right P or K Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with P or while crouching with K.
Air Gram Right Down Down-right P in midair Hiryuu slashes his cypher with extended range in midair.
Vajra Down Down-left Left K Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.
Formation A Down Down-right Right K Hiryuu summons a robotic animal to attack his opponent. With  LK , he summons the the Option B, a robotic feline resembling a saber-toothed tiger, which runs across the screen and hits any opponent in the way. With  HK , he summons the Option C, a robotic hawk that attacks airborne opponents.
Formation B Hold Left for 2 seconds, then Right+P Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding Left for 2 seconds, then Right+P.
Formation C Hold Left for 2 seconds, then Right+K Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.
Heki Hari Tsuki Down Down-left Left P Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with Up or Down or jump off with Right. He can dash across to the other side of the screen with Left Right. He can slash his cypher with P, slide down with a kick with Down+K, or jump off with a diagonal diving kick with K.
Air Warp Left Down Down-left P Hiryuu disappears and reappears in the air. His horizontal location depends on the button used:  LP  for the left side of the screen and  HP  for the right side of the screen.
Ground Warp Left Down Down-left K Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used:  LK  for the left side of the screen and  HK  for the right side of the screen.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Hiryuu can jump off the edges of the screen.
Double Jump Up in midair Hiryuu can jump a second time in midair.
Slide Down-right+ HK  Hiryuu rolls into a sliding kick.
Move list (Hyper Combos)
Name Command Description
Ragnarok Right Down Down-right + both P simultaneously Hiryuu grabs his opponent, throws them into the air, then attacks multiple times with multiple images of himself.
Ouroboros Down Down-right Right + both P simultaneously Hiryuu summons two Option As, dipodal saucers, which orbit him for a duration. They damage opponents on contact and shoot laser rings whenever Hiryuu attacks.
Legion Down Down-right Right + both K simultaneously Hiryuu summons a legion of Option Bs and Cs, which rush across the screen.
Marvel vs Capcom 2, Character Art, Tron Bonne.jpg Tron Bonne
Original game or series:
Mega Man Legends
Tron Bonne
Move list (Special moves)
Name Command Description
Bandit Boulder Hold  HK , then release Tron raises a large boulder above her head, then throws it at her opponent when the button is released.
Beacon Bomb Down Down-right Right P Tron fires a shot from her pistol that calls on Servbots to hold her opponent in place. She shoots straight ahead with  LP  or diagonally upward with  HP .
Bonne Strike Down Down-right Right K Tron charges at her opponent with her tank arm equipped with a large drill. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Servbot Launcher Right Down Down-right P Tron shoots a Servbot from one of her tank's arms. The Servbot floats downward once shot, attacking the opponent with the helicopter blade on its head.
Move list (Command normals)
Name Command Description
Air Dash Right Right in midair Tron dashes forward in midair.
Spinning Legs Down-left+ HK , Down+ HK , or Down-right+ HK  Tron attacks with four revolving legs beneath her tank.
Move list (Hyper Combos)
Name Command Description
Chuushoku Rush Down Down-right Right + both P simultaneously Tron shoots at her opponent with her pistol. If it connects, her opponent is knocked into the air, then they land on a stampede of Servbots running across the screen with lunch trays.
King Kobun Down Down-left Left + both P simultaneously Tron uses a ray gun on her tank to enlarge a Servbot to a giant size, then it bashes her opponent with a large mallet.
Marvel vs Capcom 2, Character Art, Zangief.jpg Zangief
Original game or series:
Street Fighter
Zangief
Move list (Special moves)
Name Command Description
Double Lariat Both P simultaneously Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning. This move can be performed in midair.
Quick Double Lariat Both K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning. This move can be performed in midair.
Screw Piledriver D-Pad in a 360° rotation, then P Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.
Flying Powerbomb Left Down-left Down Down-right Right K (far away) Zangief grabs his opponent, jumps, and slams them into the ground.
Atomic Suplex Left Down-left Down Down-right Right K (close) Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Aerial Russian Slam Right Down Down-right K Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.
Banishing Flat
(Zangief only)
Right Down Down-right P Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Vodka Fire
(Mech-Zangief only)
Down Down-right Right P Zangief breathes a large white flame in front of him.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  in midair Zangief falls down with a diving splash.
Double Knee Drop Down+ LK  in midair Zangief falls with his knees forward.
Kuuchuu Headbutt Up+ LP  in midair after hitting with  LK  Zangief performs a headbutt in midair.
Long Punch Right+ HP  in midair Zangief flattens his body and punches in the air.
Elbow Dive Down+ LP  in midair Zangief drops to the ground with his elbow out.
Elbow Drop Left+ LP  Zangief drops to the ground with his elbow out.
Dashing Suplex Right Right, then  HP  Zangief can grab opponents while dashing and perform a suplex on them.
Dashing Grab Right Right, then  HK  Zangief can grab opponents while dashing and bite them.
Iron Claw Down-right+ HK  Zangief grabs his opponent while crouched and bites them.
Launcher Throw Down-left Left+ LK  Zangief grabs his opponent and throws them high into the air, which can be followed up with Up for an Aerial Rave combo.
Move list (Hyper Combos)
Name Command Description
Iron Body Left Down Down-left+ LK  Zangief transforms into his Mech-Zangief form or back to his normal form.
Final Atomic Buster D-Pad in a 360° rotation, then both P simultaneously (close) Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.
Ultra Final Atomic Buster
(Zangief only)
D-Pad in a 360° rotation, then both K simultaneously (close, at max level) Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at level 3 to perform this move.
Siberian Blizzard
(Mech-Zangief only)
D-Pad in a 360° rotation, then both K simultaneously Zangief flies high into the air while performing a Double Lariat.

History

Legacy

Marvel vs. Capcom 2 would be the last 2D fighting game featuring Marvel characters to be released by Capcom. Following its release, Capcom lost the use of the Marvel Comics license, putting the series on a decade-long hiatus.

Capcom would eventually reacquire the rights from Marvel (now under Disney ownership) and released the sequels Marvel vs. Capcom 3: Fate of Two Worlds in 2011 for the PlayStation 3 and Xbox 360; Ultimate Marvel vs. Capcom 3 in 2011 for PlayStation 3, Xbox 360, PlayStation Vita, PlayStation 4, Xbox One, and Windows PCs; and Marvel vs. Capcom: Infinite for PlayStation 4, Xbox One, and Windows PCs in 2017.

Versions

On the Dreamcast, content is unlocked in Marvel vs. Capcom 2 through an in-game shop. While Western versions use a single in-game currency generated from playing the game normally, the Japanese version uses three currencies, with rewards generated from networked matches and by taking a VMU to a Marvel vs. Capcom 2 arcade machine and playing the game there.

As no forms of online play are supported outside of Japan, and the arcade cabinet significantly rarer, this feature was dropped in the overseas editions of the game (and indeed all future ports to other platforms).

Production credits

Arcade version

  • Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
  • Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Shin, Mikky
  • Title Design: Shoei
  • Illustrations: MF
  • Instruction Card Design: Sakomizu
  • Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
  • Effect Design: Sagata, Takep, R
  • Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
  • Music Compose: Tetsuya Shibata, Mitsuhiko Takano
  • Sound Design: Satoshi Ise, Masayuki Endo
  • Voice Actor: Secret
  • Recording Engineer: Kazuya Takimoto
  • Voice Director: Erik (ESX) Suzuki
  • Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
  • Producer: Yoshihiro Sudo
  • General Producer: Noritaka Funamizu
  • Executive Producer: Yoshiki Okamoto
All Capcom Staff
And You

Dreamcast version

  • Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
  • Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Mikky
  • Title Design: Shoei
  • Illustrations: MF
  • Instruction Card Design: Sakomizu, Y・Uchida
  • Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
  • Effect Design: Sagata, Takep, R
  • Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
  • Music Compose: Tetsuya Shibata, Mitsuhiko Takano
  • Sound Design: Satoshi Ise, Masayuki Endo
  • Voice Actor: Secret
  • Recording Engineer: Kazuya Takimoto
  • Voice Director: Erik (ESX) Suzuki
  • Network: Shin, Net Man, Ichiro Yunde, Mineyuki Noda, Hideaki Itsuno
  • Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
  • Producer: Yoshihiro Sudo
  • General Producer: Noritaka Funamizu
  • Executive Producer: Yoshiki Okamoto
All Capcom Staff
And You
Source:
In-game credits
Marvel vs Capcom 2 Dreamcast credits.pdf
[15]

Magazine articles

Main article: Marvel vs. Capcom 2: New Age of Heroes/Magazine articles.

Promotional material

VirginE3PressKit MVC2 UK pr.pdf

PDF
E3 2000 UK press release
VirginE3PressKit MVC2 UK pr.pdf

VirginE3PressKit MVC2 FR pr.pdf

PDF
E3 2000 FR press release
VirginE3PressKit MVC2 FR pr.pdf

VirginE3PressKit MVC2 DE pr.pdf

PDF
E3 2000 DE press release
VirginE3PressKit MVC2 DE pr.pdf

VirginE3PressKit MVC2 SP pr.pdf

PDF
E3 2000 ES press release
VirginE3PressKit MVC2 SP pr.pdf
MvC2 DC FR PrintAdvert.jpg
Dreamcast FR print advert
MvC2 DC FR PrintAdvert.jpg
Logo-pdf.svg
Print advert in Next Level (AR) #18: "Julio 2000" (2000-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (US) #143: "August 2000" (2000-0x-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Official Dreamcast Magazine (US) #7: "September/October 2000" (2000-08-01)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #2000-11: "2000-11 (2000-03-31)" (2000-03-17)
Logo-pdf.svg

Physical scans

NAOMI version

NAOMI, JP
Notavailable.svg
"Top" instructions
Notavailable.svg
"Long" instructions
Notavailable.svg
"Long" instructions (2)
Notavailable.svg
"Long" instructions (3)
MvC2 NAOMI Cart.jpg
Cart

Dreamcast version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Arcade (UK) PAL
50
[17]
Consoles + (FR) NTSC-J
90
[18]
Consoles + (FR) PAL
90
[19]
Computer & Video Games (UK)
100
[9]
Dreamcast Monthly (UK) NTSC-J
90
[20]
Dreamcast Monthly (UK) PAL
80
[21]
DC-UK (UK) PAL
80
[10]
Digitiser (UK)
90
[22]
Dreamcast Magazine (JP) NTSC-J
87
[23]
Dreamcast Magazine (UK) NTSC-J
92
[24]
Dreamcast Magazine (UK) PAL
89
[25]
Dorimaga (JP) NTSC-J
87
[26]
Dreamzone (FR) NTSC-J
93
[27]
Dreamzone (FR) PAL
95
[28]
Electronic Gaming Monthly (US) NTSC-U
88
[29]
Entsiklopediya igr dlya Dreamcast (RU)
79
[30]
Famitsu (JP) NTSC-J
85
[31]
Fun Generation (DE) NTSC-J
81
[32]
GameFan (US) NTSC-U
92
[33]
GamePro (US) NTSC-U
93
[34]
Game Informer (US) NTSC-U
78
[35]
Gamers' Republic (US) NTSC-U
91
[36]
Hyper (AU) PAL
91
[14]
MAN!AC (DE) NTSC-J
84
[37]
MAN!AC (DE) PAL
84
[38]
Neo Plus (PL)
90
[39]
Next Generation (US) NTSC-J
75
[40]
Official Dreamcast Magazine (UK) PAL
70
[41]
PSX Extreme (PL)
83
[42]
Sega Magazin (DE) PAL
63
[11]
Strana Igr (RU)
80
[43]
Strana Igr (RU)
80
[44]
Techno (UK)
70
[45]
Video Games (DE) NTSC-J
80
[46]
Video Games (DE) PAL
84
[47]
Sega Dreamcast
84
Based on
35 reviews

Marvel vs. Capcom 2: New Age of Heroes

Dreamcast, JP
MarvelvsCapcom2 DC JP Box Back.jpgMarvelvsCapcom2 DC JP Box Front.jpg
Cover
MarvelvsCapcom2 DC JP Spinecard.jpg
Spinecard
MarvelvsCapcom2 DC JP Disc.jpg
Disc
MarvelvsCapcom2 DC JP Manual.pdf
Manual
Dreamcast, US
MarvelvsCapcom2 DC US Box Back.jpgMarvelvsCapcom2 DC US Box Front.jpg
Cover
MvC2 DC US Disc.jpg
Disc
MarvelvsCapcom2 DC US Manual.pdf
Manual
MarvelVSCapcom2DCUSInlay.jpg
Inlay
Dreamcast, EU
MarvelvsCapcom2 DC EU Box Back.jpgMarvelvsCapcom2 DC EU Box Front.jpg
Cover
MarvelvsCapcom2 DC EU Disc.jpg
Disc

Technical information

Main article: Marvel vs. Capcom 2: New Age of Heroes/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (JP)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (US)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (EU)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-04-10 GD-R Page

External links

References

  1. File:MarvelvsCapcom2 DC JP Box Back.jpg
  2. 2.0 2.1 2.2 http://sega.jp/dc/000311/ (Wayback Machine: 2014-08-03 14:37)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
  4. Dreamcast Magazine, "2000-18 (2000-05-26)" (JP; 2000-05-12), page 151
  5. http://www.capcom.com/xpml/game.xpml?gameid=550020 (Wayback Machine: 2000-10-19 01:10)
  6. Official Dreamcast Magazine, "September/October 2000" (US; 2000-08-01), page 101
  7. http://www.chipsworld.co.uk/detProd.asp?ProductCode=2867 (Wayback Machine: 2002-06-19 17:32)
  8. http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2002-09-17 15:38)
  9. 9.0 9.1 Computer & Video Games, "July 2000" (UK; 2000-06-14), page 106
  10. 10.0 10.1 DC-UK, "August 2000" (UK; 2000-07-06), page 56
  11. 11.0 11.1 Sega Magazin, "August 2000" (DE; 2000-07-03), page 16
  12. http://www.micromania.fr/zooms/?ref=17511 (Wayback Machine: 2002-11-04 10:29)
  13. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  14. 14.0 14.1 Hyper, "September 2000" (AU; 2000-xx-xx), page 62
  15. File:Marvel vs Capcom 2 Dreamcast credits.pdf
  16. GamePro, "October 2000" (US; 2000-xx-xx), page 72
  17. Arcade, "August 2000" (UK; 2000-07-17), page 69
  18. Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 108
  19. Consoles +, "Juillet/Août 2000" (FR; 2000-0x-xx), page 116
  20. Dreamcast Monthly, "June 2000" (UK; 2000-05-11), page 98
  21. Dreamcast Monthly, "July 2000" (UK; 2000-06-08), page 82
  22. Digitiser (UK) (2000-07-24)
  23. Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 24
  24. Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 74
  25. Dreamcast Magazine, "No. 11" (UK; 2000-07-13), page 70
  26. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  27. Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 93
  28. Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 69
  29. Electronic Gaming Monthly, "August 2000" (US; 2000-07-04), page 145
  30. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 122
  31. Famitsu, "2000-04-07" (JP; 2000-03-24), page 35
  32. Fun Generation, "06/2000" (DE; 2000-05-17), page 92
  33. GameFan, "Volume 8, Issue 6: June 2000" (US; 2000-xx-xx), page 15
  34. GamePro, "August 2000" (US; 2000-0x-xx), page 100
  35. Game Informer, "August 2000" (US; 2000-0x-xx), page 78
  36. Gamers' Republic, "August 2000" (US; 2000-xx-xx), page 51
  37. MAN!AC, "06/2000" (DE; 2000-05-03), page 54
  38. MAN!AC, "10/2000" (DE; 2000-09-06), page 71
  39. Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 36
  40. Next Generation, "July 2000" (US; 2000-06-20), page 93
  41. Official Dreamcast Magazine, "August 2000" (UK; 2000-07-06), page 76
  42. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
  43. Strana Igr, "Iyul 2000 1/2" (RU; 2000-xx-xx), page 62
  44. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
  45. Techno (UK) (+0:00)
  46. Video Games, "06/2000" (DE; 2000-05-04), page 116
  47. Video Games, "08/2000" (DE; 2000-07-05), page 105


Marvel vs. Capcom 2: New Age of Heroes

MarvelvsCapcom2 title.png

Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Artwork | Technical information


Books: Marvel vs. Capcom 2: New Age of Heroes Koushiki Guide Book (2000)

Sega Dreamcast
Prototypes: 2000-04-10



Capcom vs. games for Sega systems
Sega Saturn
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998)
Sega Dreamcast
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001)
Related Games
Sega Saturn
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997)