Difference between revisions of "Takaya Segawa"

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| divisions=[[Sega CS1]],{{ref|https://web.archive.org/web/20230823182604/https://game-creators.jp/media/interview/114/}} [[Sega CS]], [[Sega CS1 (1996-1999)|Sega CS1]], [[Sega Software R&D Dept. 6]]
 
| divisions=[[Sega CS1]],{{ref|https://web.archive.org/web/20230823182604/https://game-creators.jp/media/interview/114/}} [[Sega CS]], [[Sega CS1 (1996-1999)|Sega CS1]], [[Sega Software R&D Dept. 6]]
 
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| divisions=[[Online R&D]]{{ref|https://app.famitsu.com/20121220_117395/}}
 
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Revision as of 08:53, 3 December 2023

TakayaSegawa.jpg
Takaya Segawa
Date of birth: 1970 (age 53-54)
Employment history:
Sega Enterprises (1992 – )
Divisions:
Divisions:
Sega Sapporo Studio (2021-12-01 – )
Role(s): Artist, director, producer

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Takaya Segawa (瀬川 隆哉) joined Sega in 1992 as a designer for Sega CS1, beginning his career with a pitch for a Mega Drive which was ultimately cancelled.[1] After starting up with the Sega Saturn title Kanzen Chuukei Pro Yakyuu Greatest Nine, he served as director for various baseball games aimed at a Japanese audience. Much later he was also involved in some mobile titles as well heading the Online R&D department.

Production history

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

References