Difference between revisions of "Takaya Segawa"

From Sega Retro

Line 49: Line 49:
 
* [https://appget.com/c/original/19543/dragoncoins-2/ ''Almost at 100 downloads?! Dragon Coins Android version commemoration interview! Shocking plush toy makes an entrance!?'' by App Get (October 22, 2016)]
 
* [https://appget.com/c/original/19543/dragoncoins-2/ ''Almost at 100 downloads?! Dragon Coins Android version commemoration interview! Shocking plush toy makes an entrance!?'' by App Get (October 22, 2016)]
 
* [https://sega-games.co.jp/recruit/career/interview/online01.html Takaya Segawa interview by Sega-Games]
 
* [https://sega-games.co.jp/recruit/career/interview/online01.html Takaya Segawa interview by Sega-Games]
 +
 +
==Photographs==
 +
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 07:33, 14 January 2024

TakayaSegawa.jpg
Takaya Segawa
Date of birth: 1970 (age 53-54)
Employment history:
Sega Enterprises (1992 – )
Divisions:
Divisions:
Sega Sapporo Studio (2021-12-01 – )
Role(s): Artist, director, producer

This teeny-tiny article needs some work. You can help us by expanding it.


Takaya Segawa (瀬川 隆哉) joined Sega in 1992 as a designer for Sega CS1, beginning his career with a pitch for a Mega Drive which was ultimately cancelled.[1] After starting up with the Sega Saturn title Kanzen Chuukei Pro Yakyuu Greatest Nine, he served as director for various baseball games aimed at a Japanese audience. Much later he was also involved in some mobile titles as well heading the Online R&D department.

Production history

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Takaya Segawa

References