Difference between revisions of "Eiro Nagata"
From Sega Retro
Line 5: | Line 5: | ||
| dod= | | dod= | ||
| employment={{Employment | | employment={{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
| divisions=[[Sega R&D 1]], [[Sega CS2]]{{magref|harmony|119|15}} | | divisions=[[Sega R&D 1]], [[Sega CS2]]{{magref|harmony|119|15}} | ||
}} | }} |
Latest revision as of 08:31, 1 April 2024
Eiro Nagata |
---|
Employment history:
Divisions:
|
Role(s): Artist |
This teeny-tiny article needs some work. You can help us by expanding it.
Eiro Nagata (永田 英朗) was an artist at Sega with works dating back to the early 80s. By the early 90s he had become chief artist, then art section manager, of Sega CS2 (section 2 which focused on Game Gear).[1]
Production history
- Star Jacker (System 1; 1983) — Designed by
- Future Spy (Zaxxon hardware; 1984) — Artist
- Hang-On (Hang-On hardware; 1985) — Staff (as NAG)
- Heavy Metal (System 2; 1985) — Artist
- Space Harrier (Hang-On hardware; 1985) — Art
- Body Slam (System 16; 1986) (as E N)
- Space Harrier (Master System; 1986) — Special Thanks (as Eiro)
- Dunk Shot (System 16; 1987) — Artist
- Ace Attacker (System 16; 1988) — Artist
- Passing Shot (System 16; 1988) — Artist
- Gain Ground (System 24; 1988) — And Special Thanks To (as Eiro)
- Wrestle War (System 16; 1989) — Artist
- Golden Axe (System 16; 1989) (as Eirou!)
- Arnold Palmer Tournament Golf (Mega Drive; 1989) — イーイロ[2] (as Eiro)
- Kuni Chan no Game Tengoku (Game Gear; 1991) — えを かいたひと (as ながたさん)
- Defenders of Oasis (Game Gear; 1992) — Graphic Design[3] (as E-Iro)
- Kuni Chan no Game Tengoku Part 2 (Game Gear; 1992) — キャラクターデザイン (as Eniro)
- Jurassic Park (Game Gear; 1993) — Art Work[4] (as Ei・Ei・O)
- Jurassic Park (Master System; 1993) — Art Work[4] (as Ei・Ei・O)
- Dynamite Headdy (Game Gear; 1994) — Designers[5] (as EI EI O)
- Dynamite Headdy (Master System; 1995) — Designers[6] (as EI EI O)