Difference between revisions of "Demolition Man"

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Revision as of 07:43, 15 July 2024

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DemolitionMan title.png

Demolition Man
System(s): Sega Mega Drive, Sega Mega-CD
Publisher: Acclaim Entertainment
Developer:
Supporting companies:
Distributor:
Sega Mega Drive
Sega OziSoft (Australia)
Sega Mega Drive
Arcadia Software (Spain)
Licensor: Warner Bros. Interactive Entertainment
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$64.9564.95[2] T-81486
ESRB: Kids to Adults
Sega Mega Drive
EU
T-81486-50
ELSPA: 11+ OK
Sega Mega Drive
PT
#80041
Sega Mega Drive
UK
£44.9944.99[4] T-81486-50
ELSPA: 11+ OK
Sega Mega Drive
AU
FDEM01SMC
OFLC: M15
Sega Mega Drive
BR
046970
Tectoy: Todas as Idades
Sega Mega-CD
US
T-81045
ESRB: Teen
Non-Sega versions

Demolition Man is a Sega Mega Drive action game developed by Alexandria and published by Acclaim Entertainment. Based on the titular 1993 film Demolition Man, the game was first released in the United States in January 1995, and was later ported to the Sega Mega-CD in November of that same year.

The Mega-CD version of Demolition Man was the last game released for the platform in North America. A Japanese Mega Drive version was planned, but cancelled[5].

Story

John Spartan is a risk-taking police officer who has a reputation for causing destruction while carrying out his work. After a failed attempt to rescue hostages from the crime lord Simon Phoenix, they are both sentenced to be cryogenically frozen in 1996. Phoenix is thawed for a parole hearing in 2032 but escapes. Society has changed and all crime has seemingly been eliminated. Unable to deal with a criminal as dangerous as Phoenix, the authorities awaken Spartan to help capture him again.

Gameplay

Demolition Man is a run-and-gun game played as the police officer John Spartan as he hunts the fugitive Simon Phoenix. It primarily consists of side-scrolling platforming missions, but there are two stages that use a top-down view instead. In either kind of stage, Spartan fights numerous gunmen to make it to the end. In the top view stages, Spartan must rescue hostages in order to unlock doors and reach the end. There is usually a boss fight at the end of the stage (including multiple encounters with Simon Phoenix before the final stage).

In the side view stages, Spartan moves with Left and Right. He crouches with Down and stays crouched until he stands up with Up or moves. He jumps with C. He has limited movement while jumping, but he can leap across a distance if he jumps while running. He automatically grabs the corner of platforms and pulls himself up; he can climb down with Down while standing on the edge of a platform (which can be done to avoid fall damage). He rolls on the ground by holding Down+C. He climbs ladders with Up and Down. He automatically grabs overhead lines and can move along them with Left and Right or jump off them with Down+C. He can slow himself down when sliding down a zipline by holding A.

Spartan is armed with a handgun that he fires with B (which can be held for continuous fire). He aim his weapon in eight directions using the D-Pad. He can run and fire at the same time if he is already moving when he starts to fire; otherwise, he stands in place and shoots. His bullets are not visible but leave an effect when they hit something. Environments contain some destructible objects that can be shot to explode (damaging enemies and potentially Spartan if he is too close) or sometimes to reveal items. Spartan's starting handgun has unlimited ammunition, but he can find more powerful weapons in the stages that have limited ammunition. He can also find different types of grenades, which he throws with A. They can be thrown upward with Up+A. Grenades do high damage in an area. Spartan can carry up to five grenades. Picking up a different type of grenade replaces all of his grenades with that type.

In the top view stages, Spartan moves in eight directions using the D-Pad. He shoots in the direction that he is moving with B, or he can run backwards and shoot behind him with C. The player can lock his aim by holding B and C together, allowing him to move and shoot in different directions. This works while shooting forwards or backwards, depending on which button is held first. He can also shoot while standing in place (so the D-Pad is only used for aiming) by holding A while firing with B. Like the side view, he can find grenades and throw them with A. Grenades can be thrown over walls.

Spartan has a health meter and loses health when he is injured by enemy fire, hazards such as fire, or high falls. He loses a life if he runs out of health, restarting at a checkpoint. The game ends if he runs out of lives but can be continued as long as the player has continues remaining. There are three difficulty levels (Calm, Crazed, and Total Demolition).

Items

Items are the same in both the side and top view stages.

Demolition Man, Items.png
Magnum
Arms Spartan with a more powerful handgun. When its ammunition is exhausted, Spartan reverts to his standard handgun.
Demolition Man, Items.png
Shotgun
Arms Spartan with a shotgun that does damage in a spread. When its ammunition is exhausted, Spartan reverts to his standard handgun.
Demolition Man, Items.png
Hand Grenade
Arms Spartan with 5 Hand Grenades, which explode in an area when tossed.
Demolition Man, Items.png
Flame Grenade
Arms Spartan with 3 Flame Grenades, which explode when tossed and set the ground on fire for a duration (harming enemies and Spartan alike).
Demolition Man, Items.png
Freeze Vials
Arms Spartan with 3 Freeze Vials, which freeze the ground for a duration (freezing enemies and Spartan alike).
Demolition Man, Items.png
Mini Pack
Restores part of Spatan's health meter.
Demolition Man, Items.png
Medi Pack
Restores all of Spatan's health meter.
Demolition Man, Items.png
Infrared Goggles
Allows Spartan to see in dimly lit areas.
Demolition Man, Items.png
Body Armor
Renders Spartan invulnerable to damage for a duration.
Demolition Man, Items.png
Extra Life
Gives the player an extra life.

Missions

Demolition Man, Stage 1.png

The Rooftops

Demolition Man, Stage 2.png

Demolition Man, Stage 2 Boss.png

  • Demolition Man, Stage 2.png

  • Demolition Man, Stage 2 Boss.png

The Museum

Demolition Man, Stage 3.png

Demolition Man, Stage 3 Boss.png

  • Demolition Man, Stage 3.png

  • Demolition Man, Stage 3 Boss.png

The Sub-Museum

Demolition Man, Stage 4.png

Demolition Man, Stage 4 Boss.png

  • Demolition Man, Stage 4.png

  • Demolition Man, Stage 4 Boss.png

The Parking Structure

Demolition Man, Stage 5.png

Demolition Man, Stage 5 Boss.png

  • Demolition Man, Stage 5.png

  • Demolition Man, Stage 5 Boss.png

The Monorail

Demolition Man, Stage 6.png

The Library

Demolition Man, Stage 7.png

Zip Line

Demolition Man, Stage 8.png

The Wasteland

Demolition Man, Stage 9.png

The Pipe Maze

Demolition Man, Stage 10.png

Demolition Man, Stage 10 Boss.png

  • Demolition Man, Stage 10.png

  • Demolition Man, Stage 10 Boss.png

The Cryo-Prison

Versions

The Mega-CD version is nearly identical to the Mega Drive version but contains full-motion video movie clips and a CD audio soundtrack.

Production credits

Mega Drive version

  • Programmers: Todd Johnson, Eric Yiskis
  • Tools and Library Support: Craig Ewert, Earl Stratton
  • Original Design: Eric Yiskis, Doug Modie
  • Design: Doug Modie, Jeff Brown
  • Artists: Gerilyn Wilhelm, Fred Butts, Brian S. Kemper, Ding Palang, Jerry Jessurum, Dan McNamera, Armand Cabrera, Scott Rogers
  • Director: Neil Balthaser
  • Associate Producers: Frank Simon, Jeff Buccellato
  • Special Thanks: Theodore Warnock, Matthew J. Powers, Ken Balthaser Jr., Eiko Balthaser, Jeff Goodwin, Russ Stireman, Dave Gross, Craig Danville
  • Music and Sound Effects: Orca Games
  • Vice President of Software Publishing: Neil Young
  • Executive Producer: R. Scott Russo
  • Assistant (Virgin): Rob Smith
  • QA Manager: David Maxey
  • QA Group Heads: Chris McFarland, Paul Moore
  • Lead Analyst: Mitch Feldman
  • Product Analysts: Chad Soares, Jon Williams, Mitch Feldman, Chris Nelsen, Nick Camerota, Jim Getz, Scott Manning, Paul Shoener, Chris Rausch, Stacey Mendoza, Mick Love, Victor Rodriguez
  • Additional Music: Keith Arem
  • Additional Sound Effects: Joey Kuras
  • Special Thanks To: Tommy Tallarico (for his musical and SFX insights)
Source:
In-game credits
Demolition Man MD credits.pdf
[6]

Mega-CD version

  • Programmers: Todd Johnson, Eric Yiskis
  • Sega CD Programmer: Earl Stratton
  • Tools and Library Support: Craig Ewert
  • Original Design: Eric Yiskis, Doug Modie
  • Design: Doug Modie, Jeff Brown
  • Artists: Gerilyn Wilhelm, Fred Butts, Brian S. Kemper, Ding Palang, Jerry Jessurum, Dan McNamera, Armand Cabrera, Scott Rogers
  • Director: Neil Balthaser
  • Associate Producers: Frank Simon, Jeff Buccellato
  • Special Thanks: Theodore Warnock, Matthew J. Powers, Ken Balthaser Jr., Eiko Balthaser, Jeff Goodwin, Russ Stireman, Dave Gross, Craig Danville
  • Music and Sound Effects: Orca Games
  • Vice President of Software Publishing: Neil Young
  • Executive Producer: R. Scott Russo
  • Assistant (Virgin): Rob Smith
  • QA Manager: David Maxey
  • QA Group Heads: Chris McFarland, Paul Moore
  • Lead Analyst: Mitch Feldman
  • Product Analysts: Chad Soares, Jon Williams, Mitch Feldman, Chris Nelsen, Nick Camerota, Jim Getz, Scott Manning, Paul Shoener, Chris Rausch, Stacey Mendoza, Mick Love, Victor Rodriguez
  • Additional Music: Keith Arem
  • Additional Sound Effects: Joey Kuras
  • Special Thanks To: Tommy Tallarico (for his musical and SFX insights)
Source:
In-game credits
Demolition Man MCD credits.pdf
[7]

Magazine articles

Main article: Demolition Man/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in VideoGames (US) #80: "September 1995" (1995-08-22)
also published in:
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
76 [11]
Sega Mega Drive
76
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[12]
Cool Gamer (RU)
40
[13]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[14]
Game Players (US) NTSC-U
78
[15]
Game Players (US) NTSC-U
69
[16]
GamePro (US) NTSC-U
80
[2]
GamePro (UK)
84
[4]
MAN!AC (DE) PAL
67
[17]
Mega Fun (DE) PAL
57
[18]
Mean Machines Sega (UK) PAL
85
[19]
Sega Magazin (DE) PAL
60
[20]
Sega Magazine (UK) PAL
86
[3]
Sega Power (UK) PAL
72
[21]
Sega Pro (UK) PAL
89
[22]
Svet Kompjutera (YU)
85
[23]
Sega Megazone (AU)
77
[24]
Todo Sega (ES)
71
[25]
Tricks 16 bit (RU)
79
[26]
VideoGames (US) NTSC-U
80
[27]
Sega Mega Drive
72
Based on
19 reviews

Demolition Man

Mega Drive, US
DemolitionMan MD US Box.jpg
Cover
DemolitionMan MD US Cart.jpg
Cart
Mega Drive, EU
DemolitionMan MD EU Box.jpg
Cover
DemolitionMan MD EU Cart.jpg
Cart
Demolition Man MD EU Manual.jpg
Manual
Mega Drive, PT
DemolitionMan MD PT cover.jpg
Cover
DemolitionMan MD EU Cart.jpg
Cart
Demolition Man MD PT Manual.jpg
Manual
Demolition Man MD EU Manual.jpg
EU Manual
Mega Drive, PT (alt)
DemolitionMan MD PT alt cover.jpg
Cover
DemolitionMan MD US Cart.jpg
Cart
Demolition Man MD PT Manual.jpg
Manual
Demolition Man MD US Manual.jpg
US Manual
Mega Drive, AU
DemolitionMan MD AU Box.jpg
Cover
Mega Drive, BR
DemolitionMan MD BR Box.jpg
Cover
DemolitionMan MD BR Cart.jpg
Cart
Demolition Man MD BR Manual.pdf
Manual

Mega-CD version

Mega-CD, US
DemolitionMan MCD US Box Back.jpgDemolitionMan MCD US Box Front.jpg
Cover
Demolitionman mcd us disc.jpg
Disc
Demolitionman mcd us manual.pdf
Manual

Technical information

Main article: Demolition Man/Technical information.

References

  1. Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 11
  2. 2.0 2.1 GamePro, "October 1995" (US; 1995-xx-xx), page 60
  3. 3.0 3.1 3.2 Sega Magazine, "September 1995" (UK; 1995-08-13), page 86
  4. 4.0 4.1 GamePro, "November 1995" (UK; 1995-09-xx), page 50
  5. Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 83
  6. File:Demolition Man MD credits.pdf
  7. File:Demolition Man MCD credits.pdf
  8. EGM², "September 1995" (US; 1995-0x-xx), page 47
  9. VideoGames, "October 1995" (US; 1995-09-19), page 57
  10. Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 179
  11. GamesMaster, "October 1995" (UK; 1995-08-31), page 64
  12. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 57
  13. Cool Gamer, "9" (RU; 2002-10-13), page 61
  14. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 305
  15. Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 50
  16. Game Players, "Vol. 8 No. 9 September 1995" (US; 1995-0x-xx), page 60
  17. MAN!AC, "11/95" (DE; 1995-10-11), page 70
  18. Mega Fun, "11/95" (DE; 1995-10-18), page 68
  19. Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 70
  20. Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 25
  21. Sega Power, "November 1995" (UK; 1995-09-21), page 48
  22. Sega Pro, "November 1995" (UK; 1995-10-05), page 61
  23. Svet Kompjutera, "April 1996" (YU; 1996-xx-xx), page 78
  24. Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 34
  25. Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 50
  26. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 12
  27. VideoGames, "September 1995" (US; 1995-08-22), page 79


Demolition Man

DemolitionMan title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


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