Difference between revisions of "Tintin in Tibet"

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Revision as of 08:34, 26 July 2024

n/a

  • Mega Drive
  • Game Gear

TintininTibet title.png

TintininTibet GG Title.png

Tintin in Tibet
System(s): Sega Mega Drive, Sega Game Gear
Publisher: Infogrames
Developer:
Distributor:
Sega Mega Drive
Halifax (Italy)
Sound driver:
Sega Mega Drive
GEMS
Genre: Action[1]

















Number of players: 1
Official in-game languages:
  • Français
  • English
  • Deutsch
  • Español
  • Nederlands
  • Svenska
  • Release Date RRP Code
    Sega Mega Drive
    EU
    T-151036-50
    Sega Mega Drive
    FR
    T-151036-09
    Sega Mega Drive
    PT
    MDJIM0214
    Sega Mega Drive
    UK
    T-151036-50
    Sega Mega Drive
    IT
    Sega Mega Drive
    AU
    FTIN03SMC
    OFLC: G
    Sega Game Gear
    EU
    T-151038-50
    ELSPA: 3+ OK
    Sega Game Gear
    PT
    GGJIM0404
    ELSPA: 3+ OK
    Non-Sega versions

    Tintin in Tibet, distributed with localized names such as Tintin au Tibet in French, is a 1996 action game by Infogrames for various platforms, including the Sega Mega Drive and Sega Game Gear. It is based on the 1960 book Tintin in Tibet by Belgian cartoonist Hergé.

    Story

    Set in the 1950s, the young reporter Tintin is on vacation in Switzerland with his friend Captain Haddock. Tintin learns that a passenger airliner, caught in a violent storm, has crashed into the Gosainthan mountain in Tibet. He later receives a letter from his friend Chang Chong-Chen (Tchang Tchong-Jen in French), a young orphan whom Tintin had befriended and saved from drowning in a trip to China years prior. Chang writes that he would be arriving in Europe after a stopover in Katmandu. Tintin realizes that Chang was one of the passengers on the doomed airliner. Though there is little hope of finding any survivors, Tintin nonetheless leaves immediately for Tibet to try to find Chang.

    Gameplay

    Mega Drive version

    The game is a side-scrolling platformer played as Tintin. Levels typically involve dodging hazards, solving simple puzzles, and talking to other characters in order to acquire necessary items or advance the story. Tintin walks with Left or Right and runs by holding B. He ducks with Down and jumps with C. He talks to other people when he is near them (and the player can repeat the dialogue by pressing B). Some levels are designed with foreground and background layers, which Tintin can move between at certain points with Up or Down. This is sometimes done to avoid hazards or to climb stairs. Tintin can pick up objects that he is standing beside with Down. When carrying an object, he can set it down with Down or throw it with A.

    Tintin has four health points, depicted by a scroll in the top-left corner of the screen. He loses a life and restarts from a predetermined checkpoint if he loses all of his health. Additionally, levels are timed, and Tintin loses a life if time runs out before he completes the level.

    There are three difficulty levels (Easy, Medium, and Hard). The game uses passwords for continuing.

    Items

    Tintin au Tibet MD, Items.png
    Golden Apple (Pomme en Or)
    Restores one health point to Tintin.
    Tintin au Tibet MD, Items.png
    Golden Timer (Sablier en Or)
    Replenishes some time.
    Tintin au Tibet MD, Items.png
    1 Up
    Gives the player an extra life.

    Levels

    Tintin au Tibet MD, Stage 1-1.png

    Tintin au Tibet MD, Stage 1-2.png

    • Tintin au Tibet MD, Stage 1-1.png

    • Tintin au Tibet MD, Stage 1-2.png

    Level 1
    While on vacation in China, Tintin's train stops along the Yangtze. He encounters the orphan Chang and rescues him from drowning in the river.

    Tintin au Tibet MD, Stage 2.png

    Level 2
    In a hotel in Switzerland, Tintin recounts to Captain Haddock the story of how he met Chang. Tintin learns from a television news program that a DC-3 en route to Katmandu has crashed in Tibet. He goes to the front desk and learns that a letter has arrived for him from Hong Kong, which was given to Captain Haddock. Tintin receives the letter from Captain Haddock, in which Chang says that he is arriving in Europe after a stopover in Katmandu, and realizes that Chang was on the crashed plane.

    Tintin au Tibet MD, Stage 3.png

    Level 3
    Tintin sees in a dream that Chang is still alive. He, his dog Snowy (Milou in French), and Captain Haddock travel to Nepal and split up to look for Chang's relatives in Katmandu. Tintin asks a local potter for help, who says his son will help him. After finding the son, he runs off, dropping a ball. Tintin takes the ball to Snowy, who leads him to the potter's son.

    Tintin au Tibet MD, Stage 4.png

    Level 4
    Tintin speaks with a relative of Chang and tells him that he believes Chang is still alive. The relative tells him to find the sherpa Tharkey to serve as his guide. Tintin helps a woman cross the flooded street, and she directs him to Tharkey at the end of the street.

    Tintin au Tibet MD, Stage 5.png

    Level 5
    Tintin convinces Tharkey to help him and act as his guide. The group starts their ascent, and Tintin finds Snowy.

    Tintin au Tibet MD, Stage 6.png

    Level 6
    Snowy falls into a river, and Tintin saves him.

    Tintin au Tibet MD, Stage 7.png

    Level 7
    The group runs down the side of the mountain. Tharkey instructs Tintin to pass the chorten monuments on the left and not the right.

    Tintin au Tibet MD, Stage 8.png

    Level 8
    The group make it through a snowy mountain pass.

    Tintin au Tibet MD, Stage 9-1.png

    Tintin au Tibet MD, Stage 9-2.png

    Tintin au Tibet MD, Stage 9-3.png

    Tintin au Tibet MD, Stage 9-4.png

    • Tintin au Tibet MD, Stage 9-1.png

    • Tintin au Tibet MD, Stage 9-2.png

    • Tintin au Tibet MD, Stage 9-3.png

    • Tintin au Tibet MD, Stage 9-4.png

    Level 9
    The group finds the wreckage of the plane. Tintin acquires an ice axe from Tharkey and a rope from the fuselage of the plane, which he uses to ascend the mountain. He finds Snowy at the top and uses the ice axe to break open the entrance to a cave. Inside the cave, Tintin finds a mark scrawled with Chang's name. Tintin uses the ice axe to climb steep slopes with Up+A or uses it to break the ground with Down+A. He can crawl in the cave with Down-left or Down-right.

    Tintin au Tibet MD, Stage 10.png

    Level 10
    Tintin, now convinced that Chang is alive, sees a scarf on the mountain. Tharkey thinks Chang is dead and decides to turn back. Tintin and Captain Haddock continue without him and scale the mountain to reach the scarf. The player controls both Tintin and Haddock on this level, who are tethered together with a rope, and switches between them with B. They use the ice axe with C. If one falls from slipping on ice or getting too far from the other, both fall unless the other is anchored with an ice axe or standing on a rock ledge and holding the rope. When standing on a ledge, the character switches to climbing with C or to holding the rope with Down.

    Tintin au Tibet MD, Stage 11-1.png

    Tintin au Tibet MD, Stage 11-2.png

    Tintin au Tibet MD, Stage 11-3.png

    • Tintin au Tibet MD, Stage 11-1.png

    • Tintin au Tibet MD, Stage 11-2.png

    • Tintin au Tibet MD, Stage 11-3.png

    Level 11
    On top of the mountain, Tintin searches for Chang through a blizzard. The wind direction shifts periodically. Tintin finds a cave that takes him to the other side of the mountain.

    Tintin au Tibet MD, Stage 12.png

    Level 12
    The group comes to a lama monastery. Tintin completes multiple challenges for the monks: replicating drum rhythms, sorting books by color, arranging symbols in an order given elsewhere in the level by drawings on the wall, and finding a bell with a given tone. A monk has a vision of Chang being chased by a Yeti.

    Tintin au Tibet MD, Stage 13.png

    Level 13
    Tintin and Captain Haddock find the cave of the Yetis. Tintin braves the cave and finds Chang, still alive.

    History

    Development

    A Sega Master System version game was planned, but eventually cancelled.

    Legacy

    Infogrames developed a spiritual successor, The Adventures of Tintin: Prisoners of the Sun, based on the books The Seven Crystal Balls and Prisoners of the Sun. It was released in 1997 for the Super NES, IBM PC and Game Boy (and later received a Game Boy Color version in 2000). It did not receive a Mega Drive version, nor a Game Gear version.

    Versions

    Localised names

    Also known as
    Language Localised Name English Translation
    English Tintin in Tibet Tintin in Tibet
    French Tintin au Tibet Tintin in Tibet
    German Tim in Tibet Tim in Tibet
    Spanish Tintin en el Tibet Tintin in Tibet
    Italian Tintin nel Tibet Tintin in Tibet
    Portuguese Tintin no Tibete Tintin in Tibet
    Dutch Kuifje in Tibet Kuifje in Tibet
    Swedish Tintin i Tibet Tintin in Tibet

    Production credits

    Mega Drive version

    • Programmed by: Eric Angellier, Lionel Laissus, Alexandre Bacquart, Frederic Bibet
    • Tools Programmers: Vincent Pourieux, Yannick Turbe
    • Graphics: Delphine Personnaz, Nathalie Jeanbart, Barry Hutchinson
    • Sound and Music: Fabrice Bouillon, Emmanuel Regis
    • Design: Xavier Schon
    • Executive Producer: Edith Protiere
    • Production: Bruno Bonnell
    • Thanks to: Francois Bourgaux and Moulinsart S.A., Frederic Jay, Nadege de Bergevin, Anne Lena, Sylvain Branchu, Stephane Pradier and all the testing deparment, Beate Reiter and all the translation department
    Source:
    In-game credits
    Tintin in Tibet MD credits.pdf
    [3]


    Game Gear version

    • Production: Bruno Bonnell
    • Executive Producer: Edith Protiere
    • Production Assistant: Nadege de Bergevin
    • Design: Xavier Schon
    • Developed by Bit Managers and IWP: Isidro Gilabert, Alberto Gonzalez, Ruben Gomez, Ricardo Fernandez, Sergio Palacios, Daniel Lopez, Alberto Pleguezuelos
    Source:
    In-game credits
    Tintin in Tibet GG credits.pdf
    [4]


    Magazine articles

    Main article: Tintin in Tibet/Magazine articles.

    Physical scans

    Mega Drive version

    Sega Retro Average 
    Publication Score Source
    54 [5]
    Sega Mega Drive
    54
    Based on
    1 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    50
    [6]
    Consoles + (FR)
    90
    [7]
    Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
    50
    [8]
    Joypad (FR)
    84
    [9]
    Mega Force (FR) PAL
    90
    [10]
    Mean Machines Sega (UK) PAL
    70
    [11]
    Player One (FR)
    92
    [12]
    Sega Power (UK) PAL
    80
    [13]
    Sonic the Comic (UK) PAL
    81
    [14]
    Tricks 16 bit (RU)
    68
    [15]
    Video Games (DE) PAL
    62
    [16]
    Sega Mega Drive
    74
    Based on
    11 reviews

    Tintin in Tibet

    Mega Drive, EU
    TintininTibet MD EU Box.jpg
    Cover
    TintinInTibet MD EU Cart.jpg
    Cart
    TintinInTibet MD EU Manual.jpg
    Manual
    Mega Drive, FR
    TintininTibet MD FR Box.jpg
    Cover
    TintinInTibet MD EU Cart.jpg
    Cart
    Tintin in Tibet MD FR Manual.pdf
    Manual
    Mega Drive, IT
    Tintin MD IT cover.jpg
    Cover
    Mega Drive, PT
    Tintin MD PT cover.jpg
    Cover
    TintinInTibet MD EU Cart.jpg
    Cart
    Tintin MD PT Manual.jpg
    Manual
    TintinInTibet MD EU Manual.jpg
    EU Manual
    Mega Drive, PT (Tintin au Tibet)
    Tintin MD PT alt box back.jpgNospine.pngTintin MD PT alt cover.jpg
    Cover
    TintinInTibet MD EU Cart.jpg
    Cart
    Tintin MD PT Manual.jpg
    Manual
    TintinInTibet MD EU Manual.jpg
    EU Manual
    Mega Drive, AU
    Tintin MD AU back.jpgNospine.pngTintin MD AU cover.jpg
    Cover

    Game Gear version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Hobby Consolas (ES)
    90
    [17]
    Joypad (FR) PAL
    87
    [18]
    Player One (FR)
    78
    [19]
    Sega Game Gear
    85
    Based on
    3 reviews

    Tintin in Tibet

    Game Gear, EU
    TintininTibet GG EU Box Back.jpgTintin in Tibet GG EU Box Spine.jpgTintininTibet GG EU Box Front.jpg
    Cover
    Tintin in Tibet GG EU Cart.jpg
    Cart
    Tintin in Tibet GG EU Manual.jpg
    Manual
    Game Gear, PT
    TintininTibet GG PT back.jpgNospine.pngTintininTibet GG PT front.jpg
    Cover

    Technical information

    Main article: Tintin in Tibet/Technical information.

    References


    Tintin in Tibet

    TintininTibet title.png

    Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs


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    Tintin games for Sega systems
    Sega Mega Drive
    Tintin in Tibet (1995) | Tintin: Prisoners of the Sun (unreleased)
    Sega Game Gear
    Tintin in Tibet (1995) | Tintin: Prisoners of the Sun (unreleased)
    Sega Master System
    Tintin on the Moon (unreleased) | Tintin in Tibet (unreleased)