Difference between revisions of "Rocket Knight Adventures"
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RKA MD FR PrintAdvert.jpg|FR print advert | RKA MD FR PrintAdvert.jpg|FR print advert |
Revision as of 17:37, 22 March 2016
Rocket Knight Adventures | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Konami | |||||
Developer: Konami | |||||
Sound driver: Konami/Hyperstone Heist | |||||
Genre: Action | |||||
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Rocket Knight Adventures (ロケットナイト アドベンチャーズ) is a 1993 platform game developed and published by Konami for the Sega Mega Drive. It was the first in a line of successful games, continuing with Sparkster: Rocket Knight Adventures 2, a unrelated game Sparkster for the Super Nintendo and more recently, Rocket Knight for the PlayStation Network, Xbox Live Arcade and PC.
The game stars an opossum named Sparkster who carries a sword and jetpack in an attempt to rescue a princess from the evil Axel Gear.
Contents
Gameplay
Sparkster's primary weapon is his sword ( or ), which he can use to fire a short-range projectile. However, it will do greater damage to an enemy if it makes direct contact. The sword can also be used charge the jetpack by holding the button down. Charging the jetpack until the energy bar is full and releasing the button will make Sparkster spin on the spot, whirling his sword in all directions. This will do additional damage to nearby enemies and is useful when Sparkster is surrounded. Releasing the button while pushing a direction causes Sparkster to briefly fly in that direction with his sword in front of him, also doing damage to any enemy he collides with. jumps.
Apple - Restores one heart.
Banana - Restores four hearts.
Gemstone - 10 points.
1UP - Extra life.
Power Item - Lets Sparkster fly continuously for the rest of the sub-level; increases projectile range.
Levels
200px | Level 1 - Kingdom of Zebulos |
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The first stage begins with a walk through a burning village. Wide open spaces and high walls give the player a chance to practise their rocket pack skills. After defeating the first mini-boss, Sparkster takes flight using the Power Item. This part of the stage plays rather like a shoot-'em-up, with waves of small enemies followed by a dragon mini-boss. Once in the castle, the player is required to use walls to rebound with their rocket pack in order to ascend to the stage boss. | |
200px | Level 2 - Mountain Range |
200px | Level 3 - Deep Underground |
200px | Level 4 - Flying Battleship |
200px | Level 5 - Kingdom of Devotindos |
200px | Level 6 - Outer Space |
200px | Level 7 - Pig Star |
Production Credits
Planning: Ohaji Banchoh
Direct and Design: Nobuya Nakazato
Character Design: Tat
Design: Shiori Satoh
Main Program: Kenichiro Horio
Super Program: Koji Komata
Ultra Program: Kenji Miyaoka
Music Composed: Masanori Ohuchi, Aki Hata, Masanori Adachi, Hiroshi Kobayashi, Michiru Yamane
Sound Program: Shigemasa Matsuo, Osamu Kasai, Hideto Inoue
Sound Special Thanks to: Kouji Kazaoka, Tappy Iwase, Miki Yanagisawa
Package Design: K.Yoshihashi
Supervise: Yutaka Haruki
Produce: Tomikazu Kirita
Special Thanks: Dangantaisyoh and All Konami Staff
Presented by: Konami
Promotional material
- RKA MD FR PrintAdvert.jpg
FR print advert
- RKA MD DE PrintAdvert.jpg
DE print advert
- 1993 09 - Software Sega.jpg
ES print advert
JP TV advert
Physical scans
84 | |
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Based on 50 reviews |
References
- ↑ 1.0 1.1 File:ASM DE 1993-09.pdf, page 40 Cite error: Invalid
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- ↑ 7.0 7.1 File:SegaPower UK 46.pdf, page 66 Cite error: Invalid
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tag; name ":File:SegaForceMega UK 03.pdf_p44" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 195
- ↑ Beep! MegaDrive, "August 1993" (JP; 1993-07-08), page 21
- ↑ Console Mania, "Ottobre 1993" (IT; 1993-xx-xx), page 82
- ↑ Consoles +, "Septembre 1993" (FR; 1993-0x-xx), page 122
- ↑ Computer & Video Games, "September 1993" (UK; 1993-08-15), page 42
- ↑ Dengeki Mega Drive, "August 1993" (JP; 1993-07-08), page 37
- ↑ Edge, "October 1993" (UK; 1993-08-19), page 88
- ↑ Electronic Games (1992-1995), "September 1993" (US; 1993-08-24), page 64
- ↑ Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 48
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 85
- ↑ Famitsu, "1993-08-13" (JP; 1993-07-30), page 40
- ↑ GameFan, "Volume 1, Issue 9: August 1993" (US; 1993-xx-xx), page 10
- ↑ Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 201
- ↑ Game Power, "Ottobre 1993" (IT; 1993-xx-xx), page 77
- ↑ Gamers, "August/September 1993" (DE; 1993-07-23), page 36
- ↑ GamesMaster, "September 1993" (UK; 1993-08-19), page 60
- ↑ Game Informer, "September/October 1993" (US; 1993-0x-xx), page 43
- ↑ Hippon Super, "September 1993" (JP; 1993-08-03), page 48
- ↑ Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 60
- ↑ Hyper, "December 1993" (AU; 1993-xx-xx), page 44
- ↑ Mega, "September 1993" (UK; 1993-08-19), page 34
- ↑ Mega Action, "September 1993" (UK; 1993-08-12), page 10
- ↑ Mega Action, "December 1993" (UK; 1993-11-04), page 80
- ↑ Megablast, "4/93" (DE; 1993-09-29), page 41
- ↑ Mega Fun, "09/93" (DE; 1993-08-18), page 70
- ↑ Mega Power, "September 1993" (UK; 1993-08-19), page 56
- ↑ MegaTech, "August 1993" (UK; 1993-07-20), page 44
- ↑ Magazina Igrushek, "1/1996" (RU; 1996-xx-xx), page 58
- ↑ Player One, "Septembre 1993" (FR; 1993-08-xx), page 92
- ↑ Play Time, "9/93" (DE; 1993-08-04), page 114
- ↑ Power Up!, "Saturday, October 02, 1993" (UK; 1993-10-02), page 1
- ↑ Power Unlimited, "Nummer 4, November 1993" (NL; 1993-10-27), page 54
- ↑ Score, "Únor 1994" (CZ; 1994-02-01), page 46
- ↑ Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 90
- ↑ Sega Pro, "September 1993" (UK; 1993-08-12), page 50
- ↑ Sega Zone, "October 1993" (UK; 1993-09-xx), page 46
- ↑ Sega Force, "8/93" (SE; 1993-12-09), page 12
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Super Juegos, "Septiembre 1993" (ES; 1993-0x-xx), page 44
- ↑ Todo Sega, "Septiembre 1993" (ES; 1993-0x-xx), page 34
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 148
- ↑ Video Games, "9/93" (DE; 1993-08-25), page 98
- ↑ VideoGames, "September 1993" (US; 1993-0x-xx), page 50
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