Difference between revisions of "Disney's Aladdin (8-bit)"
From Sega Retro
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==Promotional material== | ==Promotional material== | ||
<gallery> | <gallery> | ||
− | |||
Aladdin GG ES PrintAd 1994-05.jpg|Game Gear ES print advert 1 | Aladdin GG ES PrintAd 1994-05.jpg|Game Gear ES print advert 1 | ||
Aladdin GG ES PrintAd 1994-06.jpg|Game Gear ES print advert 1 (Variation) | Aladdin GG ES PrintAd 1994-06.jpg|Game Gear ES print advert 1 (Variation) | ||
GameGear ES PrintAd 1994-05.jpg|Game Gear ES print advert 2 | GameGear ES PrintAd 1994-05.jpg|Game Gear ES print advert 2 | ||
</gallery> | </gallery> | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd | ||
+ | |GamePlayers US 0705.pdf|gameplayers|0705|23 | ||
+ | }} | ||
+ | }} | ||
==Physical scans== | ==Physical scans== |
Revision as of 07:09, 10 August 2016
- For the 1993 Sega Mega Drive game by Virgin Interactive, see Disney's Aladdin.
Disney's Aladdin | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, TecToy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Disney Software Nexa Sims | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Aladdin (アラジン) is a platform game developed by Sims on Game Gear, Nexa on Master System, and published by Sega and TecToy in 1994. It is based on Disney's movie of the same name . An entirely different game of the same name was developed for the Sega Mega Drive by Virgin Interactive.
Contents
Gameplay
The game is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls.
The rest of the stages are platformer stages, where Aladdin must explore an area, collect keys to open locked gates, and avoid or defeat enemies by throwing rocks at them. Aladdin also has several unique moves available to him in this mode, such as pulling himself up onto ledges, sliding under low ceilings, and tip-toeing through spiked floors to avoid damage. These stages plays very similarly to Prince of Persia, but the puzzles are not as difficult.
Between each stage, subtitled cutscenes relate a simplified version of the film's script.
Production credits
Main Planner: Lehto
Planners: Johny-Ittetsu, Kikkawa-H.P.U., Max-T2
Main Programmer: S.Kawa
Visual Programmers: Yama-X, Chaos Brain
Main Designer: Johny-Ittetsu
Aladdin Designer: Kikkawa-H.P.U.
Enemy Designer: Max-T2
Etc. Designer: Manma
Music Composer: Nasu-B
Special Thanks To...: Yen, Enjyoh, Sgt. Yama
Promotional material
- Aladdin GG ES PrintAd 1994-05.jpg
Game Gear ES print advert 1
- Aladdin GG ES PrintAd 1994-06.jpg
Game Gear ES print advert 1 (Variation)
- GameGear ES PrintAd 1994-05.jpg
Game Gear ES print advert 2
Physical scans
Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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75 | |
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Based on 15 reviews |
Master System, KR |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px Cover
|
Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
80 | |
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Based on 20 reviews |
Game Gear, US (Majesco) |
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References
- ↑ File:SegaForceMega UK 07.pdf, page 8
- ↑ File:GamePro US 057.pdf, page 78
- ↑ 3.0 3.1 File:GamePlayers US 0705.pdf
- ↑ 4.0 4.1 4.2 4.3 File:ConsolesPlus FR 031.pdf, page 142 Cite error: Invalid
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<ref>
tag; name ":File:PlayerOne FR 041.pdf_p104" defined multiple times with different content - ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 48
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 72
- ↑ 11.0 11.1 Mega Fun, "03/94" (DE; 1994-02-23), page 123
- ↑ Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 15
- ↑ Sega Magazine, "March 1994" (UK; 1994-02-15), page 104
- ↑ Sega Power, "April 1994" (UK; 1994-03-03), page 48
- ↑ Sega Pro, "Easter 1994" (UK; 1994-03-24), page 71
- ↑ Sonic the Comic, "April 15th 1994" (UK; 1994-04-02), page 10
- ↑ Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 56
- ↑ 18.0 18.1 Video Games, "6/94" (DE; 1994-05-25), page 114
- ↑ File:Joypad FR 030.pdf, page 113
- ↑ 20.0 20.1 File:PlayerOne FR 041.pdf, page 100 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 041.pdf_p100" defined multiple times with different content - ↑ Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 115
- ↑ Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 24
- ↑ Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 29
- ↑ Electronic Games (1992-1995), "May 1994" (US; 1994-04-21), page 92
- ↑ Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 40
- ↑ Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 66
- ↑ GamePro, "May 1994" (US; 1994-xx-xx), page 130
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 47
- ↑ Hippon Super, "May 1994" (JP; 1994-04-03), page 51
- ↑ Joypad, "3/1994" (HU; 1994-xx-xx), page 22
- ↑ Mega Force, "Février 1994" (FR; 1994-0x-xx), page 121
- ↑ Sega Pro, "Easter 1994" (UK; 1994-03-24), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 60
- ↑ VideoGames, "June 1994" (US; 1994-0x-xx), page 80
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