Difference between revisions of "Super Monkey Ball: Touch & Roll"
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− | + | '''''{{PAGENAME}}''''', known as '''''Super Monkey Ball DS''''' (スーパーモンキーボールDS) in Japan, is a game in the ''Super Monkey Ball'' series and the first to be released on the [[Nintendo DS]] platform. The game can be controlled entirely with the D-pad, or with precision using the touch screen. Most of the levels featured are from ''[[Super Monkey Ball]]'', made easier for handheld play. The characters were also redesigned and look similar to their current designs. | |
− | ==Challenge Mode== | + | ==Gameplay== |
+ | ===Challenge Mode=== | ||
The game does not feature a traditional arcade mode, and instead uses a similar structure seen in ''[[Super Monkey Ball 2]]'' that puts 10 stages into each world with a bonus stage after every five levels. | The game does not feature a traditional arcade mode, and instead uses a similar structure seen in ''[[Super Monkey Ball 2]]'' that puts 10 stages into each world with a bonus stage after every five levels. | ||
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==Production credits== | ==Production credits== | ||
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{{multicol| | {{multicol| | ||
− | '''Game Program Director:''' [[Hisashi Endo]] | + | {{creditstable| |
− | '''Party Game & Wireless System Programmer:''' [[Tetsu Yoshimitsu]] | + | {{creditsheader|}} |
− | '''Party Game & 2D System & Sound Programmer:''' [[Jun Tokuhara]] | + | *'''Game Program Director:''' [[Hisashi Endo]] |
− | '''Party Game Programmer:''' Youichi Ishikawa | + | *'''Party Game & Wireless System Programmer:''' [[Tetsu Yoshimitsu]] |
− | '''Level & Stage Designer:''' [[Yukio Oda]] | + | *'''Party Game & 2D System & Sound Programmer:''' [[Jun Tokuhara]] |
− | '''Character & Scroll Designer:''' [[Saizo Nagai]] | + | *'''Party Game Programmer:''' Youichi Ishikawa |
− | '''Assistant Designer:''' [[Kenta Tsukijishin]] | + | *'''Level & Stage Designer:''' [[Yukio Oda]] |
− | '''Sound Design:''' [[Haruyoshi Tomita]] | + | *'''Character & Scroll Designer:''' [[Saizo Nagai]] |
− | '''Music:''' [[Chiho Kobayashi]] | + | *'''Assistant Designer:''' [[Kenta Tsukijishin]] |
− | '''Planner:''' [[Yukinobu Arikawa]] | + | *'''Sound Design:''' [[Haruyoshi Tomita]] |
− | '''Party Game Program:''' [[Craftex, Inc.]] | + | *'''Music:''' [[Chiho Kobayashi]] |
− | '''Marketing Manager:''' Satoshi Imai | + | *'''Planner:''' [[Yukinobu Arikawa]] |
− | '''Localization Support:''' Shinobu Shindo, Yuka Yoshida<br | + | *'''Party Game Program:''' [[Craftex, Inc.]] |
+ | *'''Marketing Manager:''' Satoshi Imai | ||
+ | *'''Localization Support:''' Shinobu Shindo, Yuka Yoshida | ||
+ | {{creditsheader|'''Staff of [[Sega of America|SOA]]'''}} | ||
+ | *'''President and COO:''' [[Simon Jeffery]] | ||
+ | *'''Vice President of Product Development:''' Bill Petro | ||
+ | *'''Director of Localization and Quality Assurance:''' Osamu Shibamiya | ||
+ | *'''Localization Producer:''' Kevin Frane | ||
+ | *'''Vice President of Entertainment Marketing:''' Scott Steinberg | ||
+ | *'''Product Manager:''' Mark Polcyn | ||
+ | *'''Creative Services:''' Chris Mowry | ||
+ | *'''Public Relations:''' Bret Blount, Jennie Sue | ||
+ | *'''QA Project Lead:''' Lee Frohman | ||
+ | *'''Assistant QA Project Lead:''' Chester Lee | ||
+ | {{creditsheader|'''Staff of [[Sega Europe|SOE]]'''}} | ||
+ | *'''President and COO:''' [[Mike Hayes]] | ||
+ | *'''Director of PD:''' Gary Dunn | ||
+ | *'''Creative Director:''' Matt Woodley | ||
+ | *'''Director of European Marketing:''' Gary Knight | ||
+ | *'''Localization Producer:''' Kuniyo Matsumoto | ||
+ | *'''Associate Producer:''' Gwilym Hughes | ||
+ | *'''Brand Manager:''' Darren Williams | ||
+ | *'''QA Manager:''' Mark Le Breton | ||
+ | *'''QA Supervisor:''' Darius Sadeghian, Marlon Grant | ||
+ | *'''Lead Tester:''' Jigar Patel | ||
+ | *'''CEO of SOA & SOE:''' [[Naoya Tsurumi]] | ||
+ | *'''Producer & Director:''' [[Toshihiro Nagoshi]] | ||
+ | '''Presented by [[Sega]]'''<br> | ||
+ | '''©Sega Corporation, 2006'''<br> | ||
+ | }} | ||
+ | }} | ||
− | + | ==Magazine articles== | |
− | + | {{mainArticle|{{PAGENAME}}/Magazine articles}} | |
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==Physical scans== | ==Physical scans== | ||
{{Scanbox | {{Scanbox | ||
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*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/ds/smbds/ Nintendo DS] | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/ds/smbds/ Nintendo DS] | ||
− | + | ==References== | |
+ | <references/> | ||
+ | |||
{{SuperMonkeyBall}} | {{SuperMonkeyBall}} |
Revision as of 00:51, 14 August 2016
This teeny-tiny article needs some work. You can help us by expanding it.
Super Monkey Ball: Touch & Roll | |||||||||||||||||||||||||
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System(s): Nintendo DS | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega, Craftex (Party Game) | |||||||||||||||||||||||||
Genre: Puzzle | |||||||||||||||||||||||||
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CERO
Missing Parameter! |
Super Monkey Ball: Touch & Roll, known as Super Monkey Ball DS (スーパーモンキーボールDS) in Japan, is a game in the Super Monkey Ball series and the first to be released on the Nintendo DS platform. The game can be controlled entirely with the D-pad, or with precision using the touch screen. Most of the levels featured are from Super Monkey Ball, made easier for handheld play. The characters were also redesigned and look similar to their current designs.
Contents
Gameplay
Challenge Mode
The game does not feature a traditional arcade mode, and instead uses a similar structure seen in Super Monkey Ball 2 that puts 10 stages into each world with a bonus stage after every five levels.
- Junglistic Journey
- Mini Bump
- Double Scepter
- Offseting Incline
- Pincer
- Depressions
- Starfish
- Deviant Drop
- Receding Curves
- Displacement
- Labyrinthine
- Wet 'N' Windy
- Elementary
- Since Wave
- Curvature
- Progenitor
- Bare
- Anaconda
- Fluctuant Travelator
- Swathe
- Assimilate
- Spiral Staircase
- Meteorite Mayhem
- Hollow Diamond
- Spiral Under Stars
- Back Round
- Staircase
- Spinning Sun
- Parallel Peaks
- Circular Waves
- Obstacle Course
- Pinball Pursuit
- Road to Nowhere
- Tempest Storm
- Deception
- Lateral Undulation
- Suspension
- Undulating Road
- Skatepark
- Congealment
- Plummet Chasm
- Tornado
- Rippling Road
- Rotary Bypass
- Ice Lolly Land
- Meandering Road
- Slalom
- Coil
- Tilted Stretch
- Roulette
- Acute
- Menacing Conclusion
- Impediment
- Free Ride
- Fluctuation
- Palarvar Lava
- Deviation
- Sword
- Slot
- Long Winding Road
- Pit
- Conveyor
- Formation
- Swing
- Tunnel Vision
- Leviathan
- Fantascene Falls
- Epicenter
- Wavy Brick Road
- Rollercoaster
- Descending Rings
- Cells
- Scythe
- Serrated
- Oscillating Waves
- Oblivion
- Whirl
- Blistering Sands
- Racket
- Basin
- Parasite
- Web Matrix
- Reverberate
- Beveled Edges
- Betting Course
- Halo
- Infinity
- Millipede
- Zero G Station
- Ascension
- Rails
- Perpetual Motion
- Scraper Descent
- Drop Downhill Drop
- Entwined
- Interwined
- Revolution
- Sieve Track
- Slinky
- Big Bang Boom
- Gyration
- Converse
- Motion Gear
- Deflecting Protrusion
- Rotary
- Armada
- Trail
- Pendulum
- Wheel of Fortune
- Starlight Express
- Studio One
- Backslide
- Cherry Drop
- Truffles
- Asymmetry
- Scallop
- Transience
- Divergence
- Wormhole
- Prohibition
- Locomote
Production credits
- Game Program Director: Hisashi Endo
- Party Game & Wireless System Programmer: Tetsu Yoshimitsu
- Party Game & 2D System & Sound Programmer: Jun Tokuhara
- Party Game Programmer: Youichi Ishikawa
- Level & Stage Designer: Yukio Oda
- Character & Scroll Designer: Saizo Nagai
- Assistant Designer: Kenta Tsukijishin
- Sound Design: Haruyoshi Tomita
- Music: Chiho Kobayashi
- Planner: Yukinobu Arikawa
- Party Game Program: Craftex, Inc.
- Marketing Manager: Satoshi Imai
- Localization Support: Shinobu Shindo, Yuka Yoshida
- President and COO: Simon Jeffery
- Vice President of Product Development: Bill Petro
- Director of Localization and Quality Assurance: Osamu Shibamiya
- Localization Producer: Kevin Frane
- Vice President of Entertainment Marketing: Scott Steinberg
- Product Manager: Mark Polcyn
- Creative Services: Chris Mowry
- Public Relations: Bret Blount, Jennie Sue
- QA Project Lead: Lee Frohman
- Assistant QA Project Lead: Chester Lee
- President and COO: Mike Hayes
- Director of PD: Gary Dunn
- Creative Director: Matt Woodley
- Director of European Marketing: Gary Knight
- Localization Producer: Kuniyo Matsumoto
- Associate Producer: Gwilym Hughes
- Brand Manager: Darren Williams
- QA Manager: Mark Le Breton
- QA Supervisor: Darius Sadeghian, Marlon Grant
- Lead Tester: Jigar Patel
- CEO of SOA & SOE: Naoya Tsurumi
- Producer & Director: Toshihiro Nagoshi
Presented by Sega
©Sega Corporation, 2006
Magazine articles
- Main article: Super Monkey Ball: Touch & Roll/Magazine articles.
Physical scans
Nintendo DS, FR |
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Nintendo DS, ES |
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External links
- Sega of Japan catalogue pages (Japanese): Nintendo DS
References
- Sub-stubs
- No players field
- JP Nintendo DS games
- All JP games
- US Nintendo DS games
- All US games
- EU Nintendo DS games
- All EU games
- Nintendo DS games
- All puzzle games
- 2005 Nintendo DS games
- All 2005 games
- Old content rating field
- Use romtable template
- All games
- Credits without source
- Credits without reference
- Creditstable with no console field
- Super Monkey Ball (franchise)