Difference between revisions of "SegaNet"

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Revision as of 12:06, 21 August 2016

For the Japanese online service for the Sega Saturn, see Sega NetLink.
SegaNet logo.png

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SegaNet was a short-lived internet service provider operated by Sega of America in the early 2000s. Built on the experience gained at SegaSoft when constructing its PC-only online gaming service, Heat.net, SegaNet was tailored to provide North American Sega Dreamcast owners with a means to play against each other online.

History

Development

The Dreamcast launched in North America with a built-in 56k modem on September 9th, 1999, however like Japan (and the forthcoming European release), very few early titles made use of the feature. With a web browser disc one could surf the net and send emails, and some games (such as Sonic Adventure) offered free downloadable content, but the concept of playing games with others over the internet was in many ways still a pipe dream.

In early 2000 Sega released ChuChu Rocket!, the first Dreamcast game to support online multiplayer out of the box, however Sega's plans were more ambitious, announcing that they would be launching a dedicated internet service provider (ISP) engineered to offer low-latency online play for Dreamcast consoles using the built-in modem.

Eight severs were set up across the US, including in San Francisco, Los Angeles, Denver, Chicago, Dallas, Tampa, Washington D.C. and Boston[1].

Release

SegaNet launched on the 7th of September alongside NFL 2K1, and within its first few weeks, roughly 20% of the North American Dreamcast base had signed up, giving the service 400,000 users[2].

SegaNet originally offered a $200 rebate with a two-year contract, to encourage sales of the Dreamcast.

Decline

In July 2001, Sega announced they would discontinue the service. At this point, all subscribers were given the option to transfer their accounts to EarthLink.

Online games on the Dreamcast initially allowed free access to their game servers, to be offset by SegaNet subscriptions and game sales. But with the demise of SegaNet, most games began charging for game server access, or closing down their servers altogether. The online gaming service was reactivated briefly in the fall of 2002 sans service charges, but was closed for the last time at the end of the year.

Promotional material

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Print advert in Electronic Gaming Monthly (US) #137: "December 2000" (2000-10-30)
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Print advert in Official Dreamcast Magazine (US) #10: "Holiday 2000" (2000-11-28)
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Sega Dreamcast
Topics Technical specifications (Hardware comparison) | History (Development | Release | Decline and legacy | Internet) | List of games | Magazine articles | Promotional material | Merchandise
Hardware Japan (Special) | Western Europe | Eastern Europe | North America | Asia | South America | Australasia | Africa
Add-ons Dreamcast Karaoke | Dreameye
Controllers Controller | Arcade Stick | Fishing Controller | Gun (Dream Blaster) | Race Controller | Maracas Controller (Third-party) | Twin Stick | Keyboard | Mouse | Third-party
Controller Add-ons Jump Pack (Third-party) | Microphone | VMU (4x Memory Card | Third-party)
Development Hardware Dev.Box | Controller Box | Controller Function Checker | Sound Box | GD-Writer | C1/C2 Checker | Dev.Cas | GD-ROM Duplicator
Online Services/Add-ons Dreamarena | SegaNet | WebTV for Dreamcast | Modem | Modular Cable | Modular Extension Cable | Broadband Adapter | Dreamphone
Connector Cables Onsei Setsuzoku Cable | RF Adapter | Scart Cable | S Tanshi Cable | Stereo AV Cable | VGA Box

Dreamcast MIDI Interface Cable | Neo Geo Pocket/Dreamcast Setsuzoku Cable | Taisen Cable

Misc. Hardware Action Replay CDX | Code Breaker | Kiosk | MP3 DC | MP3 DC Audio Player | Official Case | Treamcast
Third-party accessories Controllers | Controller converters | Miscellaneous
Unreleased Accessories DVD Player | Zip Drive | Swatch Access for Dreamcast | VMU MP3 Player
Arcade Variants NAOMI | Atomiswave | Sega Aurora