Difference between revisions of "Windows CE"

From Sega Retro

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In the end, Sega chose to go down a different route than what was originally planned - bundling simple operating systems within the discs themselves. Running games through Windows CE was still an option for developers, but most games used Sega's proprietary software instead. The limited adoption of Windows CE is often blamed on console programmers lacking the experience to deal with the OS, and a lack of advantages that Windows CE offered over the competition.
 
In the end, Sega chose to go down a different route than what was originally planned - bundling simple operating systems within the discs themselves. Running games through Windows CE was still an option for developers, but most games used Sega's proprietary software instead. The limited adoption of Windows CE is often blamed on console programmers lacking the experience to deal with the OS, and a lack of advantages that Windows CE offered over the competition.
  
It is estimated that roughly 50 games in the Dreamcast library use the Windows CE operating system, and it is a top choice for homebrew software.
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==Dreamcast games utilising Windows CE==
 
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Note: incomplete
==Dreamcast Software Which Use Windows CE==
 
Note: this list is incomplete
 
 
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{{multicol|
 
*''[[Aoi Hagane no Kihei: Space Griffon]]''
 
*''[[Aoi Hagane no Kihei: Space Griffon]]''
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*''[[Densha de Go! 2]]''
 
*''[[Densha de Go! 2]]''
 
*''[[Ducati World Racing Challenge]]''
 
*''[[Ducati World Racing Challenge]]''
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*''[[Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou]]''
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*''[[Fragrance Tale]]''
 
*''[[Get!! Colonies]]''
 
*''[[Get!! Colonies]]''
 
*''[[Giant Killers]]''
 
*''[[Giant Killers]]''
 
*''[[Hello Kitty no Garden Panic]]''
 
*''[[Hello Kitty no Garden Panic]]''
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*''[[Hello Kitty no Lovely Fruit Park]]''
 
*''[[Hello Kitty no Magical Block]]''
 
*''[[Hello Kitty no Magical Block]]''
 
*''[[Hidden & Dangerous]]''
 
*''[[Hidden & Dangerous]]''
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*''[[Hoyle Casino]]''
 
*''[[Hoyle Casino]]''
 
*''[[Jimmy White's 2: Cueball]]''
 
*''[[Jimmy White's 2: Cueball]]''
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*''[[Kaitou Apricot]]''
 
*''[[KISS: Psycho Circus: The Nightmare Child]]''
 
*''[[KISS: Psycho Circus: The Nightmare Child]]''
 
*''[[Kita e. White Illumination]]''
 
*''[[Kita e. White Illumination]]''
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*''[[Rune Jade]]''
 
*''[[Rune Jade]]''
 
*''[[Sega Rally 2]]''
 
*''[[Sega Rally 2]]''
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*''[[Shinseiki Evangelion: Typing E-Keikaku]]''
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*''[[Shinseiki Evangelion: Typing Hokan Keikaku]]''
 
*''[[Sno-Cross Championship Racing]]''
 
*''[[Sno-Cross Championship Racing]]''
 
*''[[South Park: Chef's Luv Shack]]''
 
*''[[South Park: Chef's Luv Shack]]''
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*''[[Super Runabout: San Francisco Edition]]''
 
*''[[Super Runabout: San Francisco Edition]]''
 
*''[[Taxi 2]]''
 
*''[[Taxi 2]]''
*''[[Tomb Raider: Chronicles]]''
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*''[[Tomb Raider Chronicles]]''
 
*''[[Tomb Raider: The Last Revelation]]''
 
*''[[Tomb Raider: The Last Revelation]]''
 
*''[[Tom Clancy's Rainbow Six]]''
 
*''[[Tom Clancy's Rainbow Six]]''
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*''[[Tsuushin Taisen Logic Battle Daisessen]]''
 
*''[[UnderCover AD2025 Kei]]''
 
*''[[UnderCover AD2025 Kei]]''
 
*''[[Urban Chaos]]''
 
*''[[Urban Chaos]]''

Revision as of 12:29, 25 October 2016

Logo used for Windows CE Dreamcast games.

Windows CE is an operating system developed by Microsoft developed with embedded systems in mind. It was originally developed for handheld computers, with the first release debuting in 1996.

The Sega Dreamcast is known for running an optimised version of Windows CE (with DirectX) as an operating system. It was developed between Microsoft and Sega over a period of two years, with the original intention of being the primary operating system of the console. It was Microsoft's first meaningful foray into the video game console market, which would continue with the Xbox a few years down the line.

In the end, Sega chose to go down a different route than what was originally planned - bundling simple operating systems within the discs themselves. Running games through Windows CE was still an option for developers, but most games used Sega's proprietary software instead. The limited adoption of Windows CE is often blamed on console programmers lacking the experience to deal with the OS, and a lack of advantages that Windows CE offered over the competition.

Dreamcast games utilising Windows CE

Note: incomplete

Magazine articles

Main article: Windows CE/Magazine articles.