Difference between revisions of "Bonkers"
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Revision as of 08:09, 24 January 2017
- For the Sega Game Gear/Sega Master System game, see Bonkers Wax Up!.
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Bonkers | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega Interactive, Disney Software | |||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
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Bonkers is a 1994 action game by Sega for the Sega Mega Drive tying into Disney's Bonkers cartoon.
The game consists of a series of missions with varying gameplay styles, for instance throwing donuts at criminals a la target practice or navigating a maze looking for pieces of clothes to identify a criminal based on a sketch.
Contents
Production credits
- Developed By: Sega Interactive Development Division
- Lead Programmer: Matthew Arrington
- Lead Artist: Kathleen Bruno
- Sega of America Producer: Rhonda Van
- Assistant SOA Producer: Erik Wahlberg
- Disney Producers: Noah Dudley, Gary Graeper
- Sidd Producer: Jason Lewis
- Programmers: Kevin Burley, Ala Diaz, Roy Glover, Mike Terlecki, Pravin Wagh
- Aritsts: Bob Barrett, Michael Chung, Larry Flores, Maureen Kringen, Kevin Lee, Michael Tamura, Art Wong
- Character Animators: Ed Olson, Greg Peters
- Technical Animation Assistant: Bryan Wilkinson
- Technical Manager: Mike Terlecki
- Art Director: Maureen Kringen
- Assistant Art Director: Kevin Lee
- Music Director: Tristan Des Pres
- Music and Sound Effects: Dave Delia, Paul Gadbois, Mike Larkin, Dwight Stone, Jeffrey Glenn Tveraas
- Graphics Utilities: Claude Foucault, Alex Suzdaltsev
- Technical Support: Hooell Monleon
- Gameplay Consultation: Jack Loh, Paul Norman
- Lead Tester: Joe Cain
- Assistant Lead: Marc Dawson
- Testers: Crisi Albertson, Aaron Bandur, Mo Berry, John Brien, Blair Bullock, Derek Carmichael, Donald Carmichael, Pete Clark, Dan Cohen, Chris Colon, Steve Fallas, Arnold Galano, Aaron Holmes, Kwame Jeffers, Kavin Johnson, Jeff Junio, Jeffrey Kessler, Amine Khoury, Jay Lee, Jay Mijares, Chris Sinclair, Steve Smith, Manuel Sousa, Gregg Vogt, Christine Watson, Mike Williams, Daniel Wong, David Wood
- Additional Game Design: Joe Cain, Keith Higashihara, Vy Nong
- Special Thanks: Mark Nausha, James Brandstetter, Michael Arrington, Steve Apour
Magazine articles
- Main article: Bonkers/Magazine articles.
Promotional material
- 1995 05 - Software Mega Drive.jpg
ES Print Advert
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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66 | |
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Based on 16 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1994-09 | Cartridge (US/EU) |
References
- ↑ 1.0 1.1 1.2 File:CVG UK 159.pdf, page 90 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 159.pdf_p90" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 35
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 130
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 38
- ↑ Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 12
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 53
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 42
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 71
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 104
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 100
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 48
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 50
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 51
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 104
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 28
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 130
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