Difference between revisions of "Windows CE"

From Sega Retro

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==Dreamcast games utilising Windows CE==
 
==Dreamcast games utilising Windows CE==
Note: incomplete
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*''[[4x4 Evolution]]''
 
*''[[Aoi Hagane no Kihei: Space Griffon]]''
 
*''[[Aoi Hagane no Kihei: Space Griffon]]''
 
*''[[Armada]]''
 
*''[[Armada]]''
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*''[[Hello Kitty no Lovely Fruit Park]]''
 
*''[[Hello Kitty no Lovely Fruit Park]]''
 
*''[[Hello Kitty no Magical Block]]''
 
*''[[Hello Kitty no Magical Block]]''
 +
*''[[Hello Kitty no Waku Waku Cookies]]''
 
*''[[Hidden & Dangerous]]''
 
*''[[Hidden & Dangerous]]''
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*''[[Hoyle Casino]]''
 
*''[[Hundred Swords]]''
 
*''[[Hundred Swords]]''
*''[[Hoyle Casino]]''
 
 
*''[[Jimmy White's 2: Cueball]]''
 
*''[[Jimmy White's 2: Cueball]]''
 
*''[[Kaitou Apricot]]''
 
*''[[Kaitou Apricot]]''
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*''[[Morita no Saikyou Shogi]]''
 
*''[[Morita no Saikyou Shogi]]''
 
*''[[The Next Tetris]]''
 
*''[[The Next Tetris]]''
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*''[[Net de Para: Nekosogi Paradise]]''
 
*''[[NFL QB Club 2001]]''
 
*''[[NFL QB Club 2001]]''
 
*''[[NFL Quarterback Club 2000]]''
 
*''[[NFL Quarterback Club 2000]]''

Revision as of 16:28, 31 January 2018

Logo used for Windows CE Dreamcast games.

Windows CE is an operating system developed by Microsoft developed with embedded systems in mind. It was originally developed for handheld computers, with the first release debuting in 1996.

The Sega Dreamcast is known for running an optimised version of Windows CE (with DirectX) as an operating system. It was developed between Microsoft and Sega over a period of two years, with the original intention of being the primary operating system of the console. It was Microsoft's first meaningful foray into the video game console market, which would continue with the Xbox a few years down the line.

In the end, Sega chose to go down a different route than what was originally planned - bundling simple operating systems within the discs themselves. Running games through Windows CE was still an option for developers, but most games used Sega's proprietary software instead. The limited adoption of Windows CE is often blamed on console programmers lacking the experience to deal with the OS, and a lack of advantages that Windows CE offered over the competition.

Dreamcast games utilising Windows CE

Magazine articles

Main article: Windows CE/Magazine articles.