Difference between revisions of "Cobra Command"
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| bobscreen=Cobracommand title.png | | bobscreen=Cobracommand title.png | ||
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| developer=[[Data East]], {{MCD}} [[Wolf Team]] | | developer=[[Data East]], {{MCD}} [[Wolf Team]] | ||
| system=[[Sega LaserDisc hardware]], [[Sega Mega-CD]] | | system=[[Sega LaserDisc hardware]], [[Sega Mega-CD]] | ||
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| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
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− | ''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''', known as '''''Thunder Storm''''' in Japan, is a 1983 [[FMV]] arcade game by [[Data East]]. It was first released on [[Sega LaserDisc hardware]] presumably as an upgrade for ''[[Astron Belt]]'' (MAME has ''Astron Belt'' as this game's parent). The following year, Data East released the game on both their own LaserDisc hardware and Gottlieb's M.A.C.H. 3 hardware as well. |
[[Wolf Team]] ported it to the [[Sega Mega-CD]] in 1992, keeping the ''Cobra Command'' name in the US and Europe but renaming it '''''Thunder Storm FX''''' (サンダーストームFX) in Japan. | [[Wolf Team]] ported it to the [[Sega Mega-CD]] in 1992, keeping the ''Cobra Command'' name in the US and Europe but renaming it '''''Thunder Storm FX''''' (サンダーストームFX) in Japan. | ||
In Europe ''Cobra Command'' was later bundled with ''[[Sol-Feace]]'', a horizontal shoot-'em-up, as ''[[Sol-Feace / Cobra Command]]''. As European Mega-CD games were distributed in jewel case quad boxes, one "half" of the box was devoted to ''Cobra Command'', and the other to ''Sol-Feace''. In America it was bundled with ''[[Road Avenger]]''. gmode, a mobile games developer who purchased Data East's intellectual property after their bankruptcy, has since ported it to iOS. | In Europe ''Cobra Command'' was later bundled with ''[[Sol-Feace]]'', a horizontal shoot-'em-up, as ''[[Sol-Feace / Cobra Command]]''. As European Mega-CD games were distributed in jewel case quad boxes, one "half" of the box was devoted to ''Cobra Command'', and the other to ''Sol-Feace''. In America it was bundled with ''[[Road Avenger]]''. gmode, a mobile games developer who purchased Data East's intellectual property after their bankruptcy, has since ported it to iOS. | ||
+ | |||
+ | ==Versions== | ||
+ | ===Localised names=== | ||
+ | {{aka | ||
+ | |en_name=Cobra Command | ||
+ | |us_name=Cobra Command | ||
+ | |jp_name=サンダーストーム | ||
+ | |jp_trans=Thunder Storm | ||
+ | }} | ||
==Production credits== | ==Production credits== | ||
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| manual=Cobracommand mcd jp manual.pdf | | manual=Cobracommand mcd jp manual.pdf | ||
| spinecard=ThunderStormFX MCD JP Spinecard.jpg | | spinecard=ThunderStormFX MCD JP Spinecard.jpg | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|MCD|sha1= |md5= |crc32= |size=257,995,584|date=|source=CD(EU)|comments=4402|quality=good|prototype=}} | ||
+ | {{rom|MCD|sha1= |md5= |crc32= |size=261,100,224|date=|source=CD(JP)|comments=T-32064|quality=good|prototype=}} | ||
+ | {{rom|MCD|sha1= |md5= |crc32= |size=258,348,384|date=|source=CD(US)|comments=4402|quality=good|prototype=}} | ||
}} | }} | ||
==References== | ==References== | ||
− | |||
<references/> | <references/> | ||
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[[Category:LaserDisc hardware games]] | [[Category:LaserDisc hardware games]] |
Revision as of 05:54, 27 April 2018
Cobra Command | |||||||||||||||||||||||||
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System(s): Sega LaserDisc hardware, Sega Mega-CD | |||||||||||||||||||||||||
Publisher: Wolf Team (JP), Renovation Products (US) | |||||||||||||||||||||||||
Developer: Data East, Wolf Team | |||||||||||||||||||||||||
Genre: Shooting | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Cobra Command, known as Thunder Storm in Japan, is a 1983 FMV arcade game by Data East. It was first released on Sega LaserDisc hardware presumably as an upgrade for Astron Belt (MAME has Astron Belt as this game's parent). The following year, Data East released the game on both their own LaserDisc hardware and Gottlieb's M.A.C.H. 3 hardware as well.
Wolf Team ported it to the Sega Mega-CD in 1992, keeping the Cobra Command name in the US and Europe but renaming it Thunder Storm FX (サンダーストームFX) in Japan.
In Europe Cobra Command was later bundled with Sol-Feace, a horizontal shoot-'em-up, as Sol-Feace / Cobra Command. As European Mega-CD games were distributed in jewel case quad boxes, one "half" of the box was devoted to Cobra Command, and the other to Sol-Feace. In America it was bundled with Road Avenger. gmode, a mobile games developer who purchased Data East's intellectual property after their bankruptcy, has since ported it to iOS.
Contents
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Cobra Command | Cobra Command |
English (US) | Cobra Command | Cobra Command |
Japanese | サンダーストーム | Thunder Storm |
Production credits
Mega-CD version
- Producer: J.Asanuma, M.Uno
- Director: K.Yokoh
- Planner: H.Suzuki, M.Norimoto
- Main Programming by: S.Hirachi
- Mega‑CD Programming by: C.Tokuhiro
- Visual Director: T.Okano, T.Konishi
- Design Supervised by: K.Nagata
- Graphics by: K.Tajima, M.Matsushima, A.Kabaya, M.Yasumori, H.Nakajima, Y.Nishitani, M.Kimura, K.Fujita, K.Tajiri, D.Moriyama, K.Ishiguro, M.Andou, Y.Inagaki
- Ending Music Compose by: M.Sakuraba
- Solid Gold
- Compose by: N.Nakamura
- Co.Arr & Play: H.Mizuno
- Music Coordinated by: T.Satoh
- Mixer's Lab
- Recording Engineer: S.Yoshii
- Assistant Engineer: Y.Oshima
- The Phenomenon Studio
- Manipulator: H.Shimahara
- Recording Studio: West Side
- Recording Director: H.Yamaguchi
- Avaco Creative Studios Inc
- MA Engineer: T.Uemura
- MA Assistant Engineer: M.Otsubo
- MA Director: N.Matsumoto
- Nittobo Acoustic Engineering Co. Ltd
- 3D Engineer: F.Tsutsumi
- 3D Director: T. Kobayashi
- 3D Producer: T.Shigeta
- Narration by: S.Herman
- MA Studio: Avaco Creative Studio
- Sound Producer: K.Senzaki
- Public Relations by: K.Iijima, E.Kobayashi, T.Murakami
- Thanks to: K.Gotoh, M.Uchida, T.Kunimatsu, I.Kadowaki, R.Ishizawa, H.Nina
- Special Thanks to: K.Fukushima
- Executive Producer: M.Akishino
- Licensed by: Data East Corp.
- All Produced by: Wolf Team
Magazine articles
- Main article: Cobra Command/Magazine articles.
Physical scans
Mega-CD version
76 | |
---|---|
Based on 32 reviews |
Mega-CD, EU |
---|
50x50px Disc |
Mega-CD, JP |
---|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
257,995,584 | CD(EU) | 4402 | ||||||||||
✔ |
|
261,100,224 | CD(JP) | T-32064 | ||||||||||
✔ |
|
258,348,384 | CD(US) | 4402 |
References
- ↑ File:SegaVisions US 10.pdf, page 93
- ↑ File:GamePro US 039.pdf, page 26
- ↑ 3.0 3.1 3.2 File:GamePro US 042.pdf, page 74 Cite error: Invalid
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tag; name ":File:GamePro US 042.pdf_p74" defined multiple times with different content - ↑ 4.0 4.1 File:SegaMagazine DE 01.pdf, page 14
- ↑ 5.0 5.1 File:ConsoleMania IT 013.pdf, page 74 Cite error: Invalid
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tag; name ":File:ConsoleMania IT 013.pdf_p74" defined multiple times with different content - ↑ 6.0 6.1 File:ConsolesPlus FR 012.pdf, page 74 Cite error: Invalid
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tag; name ":File:ConsolesPlus FR 012.pdf_p74" defined multiple times with different content - ↑ 7.0 7.1 File:CVG UK 132.pdf, page 32 Cite error: Invalid
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tag; name ":File:CVG UK 132.pdf_p32" defined multiple times with different content - ↑ 8.0 8.1 File:GameFan US 0101.pdf, page 6 Cite error: Invalid
<ref>
tag; name ":File:GameFan US 0101.pdf_p6" defined multiple times with different content - ↑ 9.0 9.1 File:Joystick FR 032.pdf, page 164 Cite error: Invalid
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tag; name ":File:Joystick FR 032.pdf_p164" defined multiple times with different content - ↑ 10.0 10.1 File:MDAG UK 03.pdf, page 19 Cite error: Invalid
<ref>
tag; name ":File:MDAG UK 03.pdf_p19" defined multiple times with different content - ↑ 11.0 11.1 File:Mega UK 02.pdf, page 42 Cite error: Invalid
<ref>
tag; name ":File:Mega UK 02.pdf_p42" defined multiple times with different content - ↑ 12.0 12.1 File:MegaFun DE 1993-09.pdf, page 35 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1993-09.pdf_p35" defined multiple times with different content - ↑ 13.0 13.1 File:MegaTech UK 11.pdf, page 32 Cite error: Invalid
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tag; name ":File:MegaTech UK 11.pdf_p32" defined multiple times with different content - ↑ 14.0 14.1 File:MeanMachinesSega01UK.pdf, page 22 Cite error: Invalid
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tag; name ":File:MeanMachinesSega01UK.pdf_p22" defined multiple times with different content - ↑ 15.0 15.1 File:SegaForce UK 11.pdf, page 62 Cite error: Invalid
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tag; name ":File:SegaForce UK 11.pdf_p62" defined multiple times with different content - ↑ 16.0 16.1 File:SegaForce SE 1993 04.pdf, page 16 Cite error: Invalid
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tag; name ":File:SegaForce SE 1993 04.pdf_p16" defined multiple times with different content - ↑ 17.0 17.1 File:Supergame BR 16.pdf, page 16 Cite error: Invalid
<ref>
tag; name ":File:Supergame BR 16.pdf_p16" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 48
- ↑ Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 30
- ↑ Electronic Games (1992-1995), "January 1993" (US; 1992-12-10), page 92
- ↑ Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 36
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 301
- ↑ Famitsu, "1992-09-04" (JP; 1992-08-21), page 40
- ↑ Game Power, "Luigio/Agosto 1993" (IT; 1993-0x-xx), page 73
- ↑ Game Informer, "January/February 1993" (US; 199x-xx-xx), page 6
- ↑ Joypad, "Octobre 1992" (FR; 1992-10-xx), page 64
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 47
- ↑ Mega Fun, "11/92" (DE; 1992-10-xx), page 30
- ↑ Marukatsu Mega Drive, "September 1992" (JP; 1992-08-xx), page 120
- ↑ Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 14
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 44
- ↑ Video Games, "9/93" (DE; 1993-08-25), page 43
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