Difference between revisions of "Zoop"
From Sega Retro
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===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
+ | {{rom|GG|sha1=F58359FFA7BC3EC82913BE128D141E5D41926B88|md5=1516A213225C93BB6D411651BA5A5BE1|crc32=3247FF8B|size=128kB|date= |source=Cartridge (US)|comments=|quality=|prototype=}} | ||
{{rom|SAT|sha1= |md5= |crc32= |size=263,960,256|date=1996-10-08|source=CD-ROM (JP)|comments=T-26406G V3.220|quality=good|prototype=}} | {{rom|SAT|sha1= |md5= |crc32= |size=263,960,256|date=1996-10-08|source=CD-ROM (JP)|comments=T-26406G V3.220|quality=good|prototype=}} | ||
}} | }} |
Revision as of 09:28, 20 May 2018
Zoop | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear, Sega Saturn | |||||||||||||||||||||||||||||||||||
Publisher: Viacom New Media (US/EU), Media Quest (JP) | |||||||||||||||||||||||||||||||||||
Developer: Hookstone, PanelComp | |||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (6 tracks) | |||||||||||||||||||||||||||||||||||
Genre: Puzzle | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Zoop (ズープ) is a puzzle game developed by Hookstone for the Sega Mega Drive, Sega Saturn, Sega Game Gear, Atari Jaguar, IBM PC, Game Boy, Sony PlayStation and Super NES. It is similar to the arcade game Plotting, but runs in real time.
Contents
Gameplay
You are a colored triangle standing in a 4x4 square in the center of the screen. Lines of different colored objects appear from the four rows on each side of the box. The goal is to destroy those objects before they go on your square. ,
, and
shoot. If you shoot an object of the same color as you, the object will be destroyed and you will move on to the next object in that row. When you have depleted the row, you will move back to the square (facing the opposite direction). If you hit an object of a different color, you swap colors with that object and return to your square, allowing you to shoot different-colored objects. Therefore, the keys to success are timely color swapping and fast reaction (especially since you come back to the square facing the opposite direction).
Production credits
Mega Drive version
- Designed in the UK by Hookstone Ltd.
- Programmed in the UK by PanelComp Ltd.
- Programmer: John Rocke
- Graphic Artists: Peter Tattersall, Malcolm Cooper, Ian Bowden
- Hookstone Worldwide Representation: John Cook, Bad Management
- Executive Producer: I. Kenneth Miller
- Managing Producer: N. Matthew Welton
- Producing Coordinator: Amanda P. Herman
- Technical Director: Jim Hanson
- Sound Producer: Steve Boyer
- Sound Coordinator: Cliff Falls
- Sound Support Software: Brian Schmidt
- Music Composition: Bobby Scumaci
- Additional Music Composition: Mark Davis
- Graphic Design: Higashi Glaser Design
- Additional Art and Animation: Jarod Pranno
- Development Support: Baki Allen, Greg Colton, Tom Hanson, Scott Lawrence, Gus Peterson, John Podlasek
- Packaging Design: Doublespace
- Manual Design: Beeline Group
- Special Thanks: Eugene Evans, Stephen Gass
Magazine articles
- Main article: Zoop/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #75: "October 1995" (1995-xx-xx)[4]
- VideoGames (US) #82: "November 1995" (1995-10-24)[5]
- Game Players (US) #0811: "Vol. 8 No. 11 November 1995" (1995-1x-xx)[6]
also published in:
- Computer & Video Games (UK) #171: "February 1996" (1996-01-12)[7]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
75 | |
---|---|
Based on 21 reviews |
Mega Drive, AU |
---|
|
Saturn version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
61 | |
---|---|
Based on 6 reviews |
Game Gear version
Sega Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
59 | |
---|---|
Based on 1 review |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
128kB | Cartridge (US) | |||||||||||
✔ |
|
263,960,256 | 1996-10-08 | CD-ROM (JP) | T-26406G V3.220 |
References
- ↑ 1.0 1.1 File:GamePro US 077.pdf, page 88 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 077.pdf_p88" defined multiple times with different content - ↑ 2.0 2.1 2.2 File:MeanMachinesSega38UK.pdf, page 86 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega38UK.pdf_p86" defined multiple times with different content - ↑ File:Zoop MD US Manual.pdf, page 10
- ↑ Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 21
- ↑ VideoGames, "November 1995" (US; 1995-10-24), page 17
- ↑ Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 27
- ↑ Computer & Video Games, "February 1996" (UK; 1996-01-12), page 2
- ↑ 8.0 8.1 File:ConsolesPlus FR 049.pdf, page 136 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 049.pdf_p136" defined multiple times with different content - ↑ 9.0 9.1 File:Joypad FR 048.pdf, page 42 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 048.pdf_p42" defined multiple times with different content - ↑ 10.0 10.1 File:PlayerOne FR 059.pdf, page 102 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 059.pdf_p102" defined multiple times with different content - ↑ 11.0 11.1 File:SSM UK 02.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:SSM UK 02.pdf_p92" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 276
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 246
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 66
- ↑ MAN!AC, "12/95" (DE; 1995-11-08), page 79
- ↑ Mega Fun, "12/95" (DE; 1995-11-21), page 78
- ↑ Power Up!, "Saturday, December 02, 1995" (UK; 1995-12-02), page 1
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 14
- ↑ Sega Power, "January 1996" (UK; 1995-11-16), page 38
- ↑ Sega Pro, "December 1995" (UK; 1995-11-02), page 55
- ↑ Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 26
- ↑ Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 236
- ↑ Sonic the Comic, "8 December 1995" (UK; 1995-11-25), page 12
- ↑ Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 40
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 310
- ↑ Video Games, "2/96" (DE; 1996-01-24), page 86
- ↑ 27.0 27.1 File:SSM JP 19961025 1996-18.pdf, page 225 Cite error: Invalid
<ref>
tag; name ":File:SSM JP 19961025 1996-18.pdf_p225" defined multiple times with different content - ↑ 28.0 28.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 15 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p15" defined multiple times with different content - ↑ Famitsu, "1996-12-06" (JP; 1996-11-22), page 1
- ↑ Fusion, "Volume 1, Number 5: December 1995" (US; 1995-1x-xx), page 116
- ↑ Saturn Fan, "1996 No. 24" (JP; 1996-11-15), page 187
- ↑ Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 70
- ↑ 33.0 33.1 File:EGM US 076.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:EGM US 076.pdf_p52" defined multiple times with different content
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