Difference between revisions of "Art of Fighting"
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Revision as of 05:46, 9 July 2018
Art of Fighting | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: SNK | |||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Art of Fighting, known as Ryuuko no Ken (龍虎の拳) in Japan (and South Korea), is a fighting game by SNK, originally released for the Neo Geo MVS arcade and AES home console in 1992. It was ported to, among other consoles, the Sega Mega Drive in 1994.
Art of Fighting is the second fighting game to be developed by SNK, following Fatal Fury (which co-exists in the same fictional universe).
Contents
Gameplay
Art of Fighting is a story-driven fighting game where players control fighters Ryo Sakazaki or Robert Garcia, travelling around the fictional city of South Town in search of Ryo's captured sister, Yuri. The player has to defeat eight other fighters with their own unique fighting styles to finish the game. Unlike later entries, only Ryo and Robert are selectable, though if playing in the two player versus mode, all characters can be controlled.
Similar to many games of the genre, there are special attacks in Art of Fighting, called "Death Blows" and "Super Death Blows" — the latter being unlocked through bonus stages. Their execution consume a so called spirit gauge, which when low make the special attacks weaker and slower. The spirit gauge can be refilled by holding either , or .
By default, using any sort of controllers, jumps, crouches, holding / can block, / can be used to advance or retreat faster, punches, kicks and + low kick.
Playing with a three-button controller provokes the opponent, which depletes their spirit gauge. Pressing and holding briefly causes a stronger kick; pressing and holding briefly will normally cause a stronger punch, though if done close to the opponent, while also holding , performs a body throw. If close to one of the edges, midair performs a triangle jump.
Using a six-button controller both , and provoke, stronger punches are done with +, and stronger kicks with , then . To throw the opponent, hold close to the enemy and press . The triangle jump is done with one of the provoke buttons.
The use of a six-button controller allows the player to assign and for normal and strong kicks, and for normal and strong punches, plus and to provoke, by changing the controller setup to "Type-D" in the options settings, which makes it easier for playing.
In single player mode, after every second fight the player chooses one of three types of bonus stages:
- Bottle Cut: press at the right time (when the gauge is close to MAX), to cut the necks of five bottles with a karate strike, gaining a spirit gauge boost.
- Ice Pillar Smash: push quickly to fill a strength gauge and destroy four thick ice sheets, getting a boost to life gauge.
- Initiate Super Death Blow: perform a "Super Death Blow" for the informed number of times, within a time limit, to unlock it for single player mode.
Characters
Ryo Sakazaki | |
---|---|
Known as "The Dragon" (Ryuu 龍). | |
Robert Garcia | |
Known as "The Tiger" (Tora 虎). | |
Ryuhaku Todoh (Todo) | |
Known as "The Old Master". | |
Jack Turner | |
Known as "Burly Brawler". | |
Lee Pai Long | |
Known as "The Legendary Acrobat". | |
King | |
Known as "Kick Boxing Magician". | |
Mickey Rogers | |
Known as "Stone-Fisted Fury". | |
John Crawley | |
Known as "Call of Death". | |
Mr. Big | |
Known as "Head of South Town". | |
Mr. Karate (?) | |
Known as "The Invincible One". |
History
Legacy
Art of Fighting was a significant release for SNK, receiving two sequels in Art of Fighting 2 and Art of Fighting 3: The Path of the Warrior in 1994 and 1996, respectively. Neither of these games were released for Sega consoles, however Art of Fighting's influence can still be seen across numerous 2D fighting games to this day.
Characters from Art of Fighting appear in the The King of Fighters series, as well as Capcom vs. SNK and its sequels. Ryo Sakazaki also features as a secret character in Fatal Fury Special.
Versions
Art of Fighting was designed in part to take advantage of the relatively high technical specifications of the Neo Geo hardware, demonstrating very large sprites and a unique camera system which appears to zoom in and out of play (in a similar manner to what most 3D fighting games achieved some years later). The game also features (some) narration from the chosen fighter in between stages.
On the Mega Drive, all of these features are paired back, with the zooming effect removed entirely. Character and background sprites are noticeably smaller and much of the sampled speech is removed, however unlike the original arcade game, the actions can be spread to six buttons.
Enemy AI differs between the Japanese and Western versions, with the latter seeing generally stronger opponents. The difficulty in both is paired back from the Neo Geo versions, however. Mr. Big and Mr. Karate are also available in the two player versus mode from the outset in the Mega Drive version.
A raster scrolling effect was added for the layer of dust and smoke found in Mickey's stage in the Western version. This was not present in the Japanese release or the Neo Geo original.
While lacking the graphical and audio fidelity of its Neo Geo AES counterpart, the Mega Drive version of Art of Fighting, like most Neo Geo conversions of the era, retailed at a much lower price point.
Production credits
Japanese version
- Producer: Eikichi Kawasaki
- Programmers: D.S.K, 68 Freak BBS Kenchan
- Technical Support: Mr. Yuki29, Star Light, Asami Don
- Designer: M.Mioshi, SSS, SK, Shodown, X.X.X
- Sound: Jojou ha Kitapy, Yamapy I
- Planner: K.I
- Special Thanks: Y.O, Ya Shu!, Ken Kimra, Tabei Chan, Kamata San, Sanjyou, Yamatan GT X, Speaker.R, Wan Wan Pochi Kawai, 68 Freak BBS Z'N, EP82Boy, Atsushi, Sekotch, Stg.Oyaji, Yuritan, Sasa, Nakata21, Kei Fukunaga and... All SNK Staff!
- Presented by: SNK
English version
- Producer: Eikichi Kawasaki
- Programmers: Cross Moon D.S.K, 68 Freak BBS Kenchan
- Technical Support: Mr. Yuki 29, Asami Don, Speaker.R
- Designer: M.Mioshi, SSS, SK, Shodown, X.X.X
- Sound: Jojou ha Kitapy, Yamapy I
- Planner: K.Chan MK2
- Special Thanks: Y.O, Ya Shu!, Ken Kimra, Tabei Chan, Kamata San, Sanjyou, Yamatan GT X, Vow Wow John Kawai, 68 Freak BBS Z'N, EP82Boy, Atsushi, Sekotch, Stg.Oyaji, Yuritan, Sasa, Nakata 21, Kei Fukunaga, Kura San, Oh!Buchi, Jaro, Hirotan, 'Art of Fighting' Team All Staff, and... All SNK Staff!
- Presented by: SNK
Magazine articles
- Main article: Art of Fighting/Magazine articles.
Artwork
Physical scans
62 | |
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Based on 35 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1994-07 | Cartridge (US) | ||||||||||
✔ |
|
2MB | 1994-01 | Cartridge (EU) | ||||||||||
✔ |
|
2MB | 1993-12 | Cartridge (JP) |
References
- ↑ File:SonicTimes US 1994-10.pdf, page 8
- ↑ 2.0 2.1 File:ConsolesPlus FR 030.pdf, page 136 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 030.pdf_p136" defined multiple times with different content - ↑ 3.0 3.1 File:CVG UK 148.pdf, page 33 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 148.pdf_p33" defined multiple times with different content - ↑ 4.0 4.1 File:Mega UK 19.pdf, page 41 Cite error: Invalid
<ref>
tag; name ":File:Mega UK 19.pdf_p41" defined multiple times with different content - ↑ File:MegaFun DE 1994-04.pdf, page 101
- ↑ 6.0 6.1 File:MAN!AC DE 1994-07.pdf, page 57 Cite error: Invalid
<ref>
tag; name ":File:MAN!AC DE 1994-07.pdf_p57" defined multiple times with different content - ↑ 7.0 7.1 File:MeanMachinesSega18UK.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega18UK.pdf_p78" defined multiple times with different content - ↑ 8.0 8.1 File:SuperGamePower BR 001.pdf, page 24 Cite error: Invalid
<ref>
tag; name ":File:SuperGamePower BR 001.pdf_p24" defined multiple times with different content - ↑ File:VideoGames DE 1994-05.pdf, page 92
- ↑ 10.0 10.1 File:VideoGames US 68.pdf, page 73 Cite error: Invalid
<ref>
tag; name ":File:VideoGames US 68.pdf_p73" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 39
- ↑ Beep! MegaDrive, "February 1994" (JP; 1994-01-08), page 20
- ↑ Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 30
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 18
- ↑ Electronic Games (1992-1995), "September 1994" (US; 1994-0x-xx), page 78
- ↑ Electronic Gaming Monthly, "August 1994" (US; 1994-xx-xx), page 34
- ↑ GameFan, "Volume 2, Issue 4: March 1994" (US; 1994-xx-xx), page 14
- ↑ GamePro, "September 1994" (US; 1994-xx-xx), page 62
- ↑ Gamer, "Noémvrios 1994" (GR; 1994-xx-xx), page 1
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 46
- ↑ Hippon Super, "February 1994" (JP; 1994-01-06), page 43
- ↑ Joypad, "Juin 1994" (FR; 1994-0x-xx), page 100
- ↑ Sega Mega Drive Advanced Gaming, "May 1994" (UK; 1994-xx-xx), page 36
- ↑ Mega Fun, "04/94" (DE; 1994-03-23), page 109
- ↑ Mega Play, "August 1994" (US; 1994-0x-xx), page 60
- ↑ MegaTech, "April 1994" (UK; 1994-03-18), page 20
- ↑ Magazina Igrushek, "1/1996" (RU; 1996-xx-xx), page 55
- ↑ Play Time, "4/94" (DE; 1994-03-09), page 155
- ↑ Sega Power, "May 1994" (UK; 1994-03-31), page 32
- ↑ Sega Pro, "Easter 1994" (UK; 1994-03-24), page 46
- ↑ Sega Zone, "April 1994" (UK; 1994-03-24), page 50
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "July 22nd 1994" (UK; 1994-07-09), page 10
- ↑ Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 32
- ↑ The Zone (AU)The Zone (AU) "Season 1, episode 4" (1994-05-21, ) (+0:00)
- ↑ Todo Sega, "Marzo 1994" (ES; 1994-0x-xx), page 58
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 15
- ↑ Video Games, "5/94" (DE; 1994-04-27), page 96
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