Difference between revisions of "Zool"
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Revision as of 13:02, 9 June 2019
Zool | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||
Publisher: GameTek (US), Gremlin Graphics Software (EU), Nisshouiwai Infocom (JP), Electronic Arts (EU) | ||||||||||||||||||||||||||||||||||||||||
Developer: Gremlin Graphics Software | ||||||||||||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver | ||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Zool or Zool: Ninja of the Nth Dimension, known as Zool no Yume Bouken (ズールのゆめぼうけん) in Japan, is a platform game developed by Gremlin Graphics for the Commodore Amiga in 1992 as an answer to the "mascot wars" of the early 1990s spearheadded by Super Mario and Sonic the Hedgehog. Zool's success saw it brought to a number of platforms, including the Sega Mega Drive, Sega Master System and Sega Game Gear during late 1993 and 1994.
Contents
Gameplay
Zool is a relatively basic but fast paced platform game. /
makes Zool jump, while
/
makes him attack. Jumping into a wall will allow Zool to climb up or down it. Holding down
/
makes Zool perform a punch motion which can be used to activate switches, which also serve as checkpoints. Holding
while jumping makes Zool perform a spinning attack. Pushing
while running causes a sliding attack, which is vital due to the games fast pace and instantly appearing enemies.
Level designs and choices of music differ between the Sega versions (although the latter is likely due to the fact the original Amiga version had no in-game tracks). In order to clear a stage, a certain amount of items need to be collected before the exit beacon (a coin with Zools head impregnated) can be activated. Running into enemies is a design problem in this game as it goes against the high speed gameplay it theoretically offers, forcing the player to either go slow or memorize stages down to enemy positioning.
The game ends with a cliffhanger and clear hint a sequel. While Zool was followed by Zool 2, it was not brought to a Sega system.
Levels
The Sweet World | |
---|---|
The Music World | |
The Fruit World | |
The Fairground World | |
The Toy World | |
Versions
- Compared to the Amiga original, the Sega Mega Drive version runs faster and has multiple parallax scrolling background planes instead of the Amiga's typical "copper mode" color gradients
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Zool: Ninja of the Nth Dimension | Zool: Ninja of the Nth Dimension |
English (US) | Zool: Ninja of the Nth Dimension | Zool: Ninja of the Nth Dimension |
Japanese | ズールのゆめぼうけん | Zool no Yume Bouken |
Production credits
Mega Drive version
- Sega/Game Code: Paul Hiley
- Game/Frontend Code: George Allan
- Artists: Ade Carless, Paul Gregory, Damon Godley
- Music: Patrick Phelan, Krysalis
- Maps: Paul Gregory, Ade Carless, Tony Dawson, Paul Green
- Additional Help: Mick Lister
- Test: Lee Campbell, Tony Howe, Rob Millington, Simon Short
- Produced by: Mark Glossop
Master System version
- Main Code: Siz
- Additional Code: Richard Stevenson
- Music Composition: Patrick Phelan
- Sound: Krisalis Software
- Art: Michael Hirst, Ade Carless, Greggs, Pete Daniels
- Map and Level Design: Mike Lister, Michael Hirst
- Project Manager: Tony Casson
- Development Manager: James North-Hearn
- © Gremlin Graphics, 1993
Game Gear version
- Main Code: Siz
- Additional Code: Richard Stevenson
- Music Composition: Patrick Phelan
- Sound: Krisalis Software
- Art: Michael Hirst, Ade Carlesss, Pete Daniels, Greggs
- Map and Level Design: Mike Lister, Michael Hirst
- Project Manager: Tony Casson
- Development Manager: James North-Hearn
- Copyright 1993 Gremlin Graphics
Magazine articles
- Main article: Zool/Magazine articles.
Promotional material
Physical scans
Mega Drive version
75 | |
---|---|
Based on 36 reviews |
Master System version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Game Gear version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
1MB | 1994-01 | Cartridge (US) | ||||||||||
? |
|
1MB | 1993-09 | Cartridge (EU) | ||||||||||
? |
|
256kB | Cartridge (EU) | |||||||||||
? |
|
256kB | Cartridge (EU) | |||||||||||
? |
|
256kB | Cartridge (JP) | |||||||||||
? |
|
256kB | Cartridge (US) |
References
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 107
- ↑ Sega Force Mega, "January 1994" (UK; 1993-12-16), page 49
- ↑ 3.0 3.1 3.2 GamePro, "March 1994" (US; 1994-xx-xx), page 50
- ↑ Sega Master Force, "December 1993" (UK; 1993-11-11), page 23
- ↑ File:SegaPro DE 18.pdf, page 47
- ↑ Computer & Video Games, "July 1994" (UK; 1994-06-15), page 67
- ↑ Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 19 (21)
- ↑ 8.0 8.1 Computer & Video Games, "December 1993" (UK; 1993-11-15), page 89
- ↑ Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 46/234/235 (46)
- ↑ GamePro, "March 1994" (US; 1994-xx-xx), page 48 (50)
- ↑ Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 96/97 (96)
- ↑ Sega Force Mega, "December 1993" (UK; 1993-11-16), page 42/43 (42)
- ↑ SuperGamePower, "Abril 1994" (BR; 1994-0x-xx), page 45
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 275
- ↑ Aktueller Software Markt, "Avril 1994" (DE; 1994-03-07), page 113
- ↑ Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 21
- ↑ Console Mania, "Gennaio 1994" (IT; 199x-xx-xx), page 117
- ↑ Consoles +, "Décembre 1993" (FR; 1993-1x-xx), page 146
- ↑ Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 369
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 246
- ↑ Freak, "1/94" (IL; 1994-xx-xx), page 1
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 37
- ↑ Hyper, "January 1994" (AU; 199x-xx-xx), page 37
- ↑ Joker, "Maj 1994" (SI; 1994-xx-xx), page 21
- ↑ Joypad, "Décembre 1993" (FR; 1993-1x-xx), page 130
- ↑ Sega Mega Drive Advanced Gaming, "January 1994" (UK; 1993-xx-xx), page 34
- ↑ Mega, "December 1993" (UK; 1993-11-18), page 48
- ↑ Mega Action, "Christmas 1993" (UK; 1993-12-02), page 16
- ↑ Mega Force, "Décembre 1993" (FR; 1993-12-10), page 100
- ↑ Mega Fun, "01/94" (DE; 1993-12-22), page 74
- ↑ MegaTech, "December 1993" (UK; 1993-11-20), page 64
- ↑ Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 96
- ↑ Player One, "Décembre 1993" (FR; 1993-1x-xx), page 146
- ↑ Play Time, "5/94" (DE; 1994-04-06), page 137
- ↑ Power Up!, "Saturday, January 08, 1994" (UK; 1994-01-08), page 1
- ↑ Power Unlimited, "Jaargang 2, Nummer 3, Maart 1994" (NL; 1994-02-23), page 38
- ↑ Sega Power, "December 1993" (UK; 1993-11-xx), page 46
- ↑ Sega Pro, "November 1993" (UK; 1993-10-14), page 70
- ↑ Sega Zone, "December 1993" (UK; 1993-11-25), page 36
- ↑ Sega Force Mega, "December 1993" (UK; 1993-11-16), page 48
- ↑ Sega Force, "2/94" (SE; 1994-02-23), page 24
- ↑ Sonic the Comic, "February 4th 1994" (UK; 1994-01-22), page 12
- ↑ Todo Sega, "Diciembre 1993" (ES; 1993-1x-xx), page 56
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 236
- ↑ Video Games, "3/94" (DE; 1994-02-23), page 82
- ↑ VideoGames, "February 1994" (US; 1994-0x-xx), page 88
- ↑ Joypad, "Novembre 1993" (FR; 1993-1x-xx), page 126
- ↑ Player One, "Janvier 1994" (FR; 199x-xx-xx), page 116
- ↑ Sega Master Force, "December 1993" (UK; 1993-11-11), page 22/23 (22)
- ↑ Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 155
- ↑ Computer & Video Games, "April 1994" (UK; 1994-03-15), page 79
- ↑ Player One, "Mars 1994" (FR; 1994-0x-xx), page 108
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