Difference between revisions of "Cyber Speedway"
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Revision as of 12:27, 14 February 2020
Cyber Speedway | |||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega CS, Nextech | |||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (20 tracks) | |||||||||||||||||||||||||||||||||||
Peripherals supported: Arcade Racer Joystick | |||||||||||||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Cyber Speedway, called Gran Chaser (グランチェイサー) in Japan, is a 1995 racing game by Nextech under contract from Sega for the Sega Saturn.
For its North American release, the soundtrack of Cyber Speedway was replaced with works by the band Bygone Dogs.
Contents
Story
“ |
War and Peace—the Cyber Speedway Imagine. Sometime in the future. A universe free from wars. Civilizations developed to the extent that planets no longer need to attack and destroy each other. Despite the intergalactic pacts and treaties that protect the universal peace, a few backward outposts continue their primitive practices. Now two of these offenders are locked together in battle. The savage inhabitants of Kaladasia have been at war with the armed forces of another barbaric planet for so long that no one is sure why they are fighting anymore. No solution has been forthcoming. Kaladasia's enemy: Earth. No more than a speck of mud spinning around a second-rate star in a forgotten corner of the galaxy. But, it is one of the last barriers to universal peace. At last, there may be a solution. The leaders from uncountable planets in all the galaxies of the universe gathered to find a way to reform it's delinquent members. Cyber Speedway, they call it. In place of the battlefield there is the cyber-race course. Instead of planes and tanks, hi-tech sleds.Armies of millions no longer need to perish. All disputes can be decided by the outcome of the race. The conflict with Kaladasia and the future of universal peace both depend on the hero that drives the winning sled. Is that hero you? |
„ |
— US Manual[4] |
Gameplay
Modes
Story Mode: In Story Mode, you represent Earth in a series of races to determine the outcome of its conflicts with the Kaladasians and other war-mongering planets.
Free Run Mode: Free Run Mode allows you to practice on courses you encounter in the Story Mode. You can race the clock in the Time Trial, try your skill against a computer opponent in the 1P VS COM Mode, or go head-to-head against a friend in the 1P VS 2P Mode.
Sleds
There are five sleds available.
Terra: This Earth-made sled features high speed and stable steering. Its all-around performance is completed by a robust body.
Kaladasia: Produced by Earth's archenemy in the current war—this sled has the highest speed of all models available. While this gives it the edge on the straightaways, cornering is tricky.
Alcmaeon: The Alcmaeons, bound in military alliance to Earth, display their ingenuity in this sled, which is notable for it's stable cornering.
Drum: The Drums produced this sled using parts imported from their allies, the Kaladasians. It boasts high acceleration and deceleration response but lacks flat-out speed.
Cerebun: Cerebun is a neutral party in the current disputes. This sled represents the culmination of Cerebun technological expertise, with solid overall performance, notably stable cornering and powerful acceleration.
Courses
The Cyber Speedway arena spans six planets. On all except Armasatelles, there is a Standard and Advanced-level course.
Terra: The home ground for humans. This course was built as a research facility on Earth.
Glacies: A world of ice and darkness. Sled control on this course is hindered by the frozen road surface. Look out for pillars of ice.
Vastitas: Vertical land displacements call for tricky driving to counter the leaps and drops in the rock and sand. Beware of poor visibility.
Nubes: An airbound course featuring high-speed driving through clouds of thick gasses. Keep an eye out for the sharp corners and undulations in the course surface.
Evoflammas: A newly built course on which it is very difficult to make up a lead once lost. The erratic lava flow ensures that the action never cools down.
Armasatelles: This course was constructed on an artificial satellite. It is full of sharp bends and long straights. No standard level is available for this course.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Cyber Speedway | Cyber Speedway |
English (US) | Cyber Speedway | Cyber Speedway |
Japanese | グランチェイサー | Gran Chaser |
Production credits
US version
- Visual Concept Designers: Syd Mead, Nick Pausback
- Programmers: Hiroaki Sano, Toshio Toyota, Satoshi Ohtake, Yukihiko Tani, Hiroshi Fukuda
- Planning & Production: Hiroaki Sano, Tetsuya Maeda
- Assistant Producers: Seiichi Sekine, Yoshitaka Maki
- Object Modeling & Texture Mapping: Yoshihisa Shimizu, Kazushige Nagai
- Course Modeling & Texture Mapping: Yoshihisa Shimizu, Masahiro Sato, Munemoto Matsushima
- Assistant Design & Texture Mapping: Kazuhiro Nagata
- CG Movie Works: Hitoshi Masuda, Hideyuki Kikuchi
- Special Thanks: Yayoi Onda, Toshio Yamamoto, Eiichi Kitano, Yuji Tamaya, Ryousuke Tei
- Music Composer: Kouji Hayama
- Character Design: Yasuhiro Suzuki
- Executive Producer: Katsuji Aoyama
- Computer Design By: Nextech
- Executive Producer: Mamoru Shigeta
- Producers: Yoji Ishii, Makoto Oshitani, Yutaka Sugano
- Technical Director: Shuichi Katagi
- Technical Support: Yoshiki Ooka, Hirokazu Takase
- (C)Sega 1995 All rights reserved
- Producer: Dante Anderson
- Product Manager: Sarah Mason Richmond
- Lead Tester: Steve Bourdet
- Assistant Leads: David Paniagua, Todd Slepian
- Testers: Lorne Ascuncion, Tracy Johnson, Aron Drayer, Nick Katakis, Tim Turner, Stan Weaver, Mark Dawson, Sako Bezdjian, Matt Prescott, Neil Musser
- Away Team: Dante Anderson, Steve Apour, Eric Rawlins, Max Taylor, Steve Payne
- CD Technical: Jef Feltman, Larry Loth
- Manual: Neil Blacknell
- Special Thanks: James Spahn, Steve Payne, Eric Rawlins, Spencer Nilsen, Dave Albert, Mark Miller, Adam Sevillia, Joyce Takakura, John Couch, J. Tony Smith, Max Taylor, Tim Dunley, Mike Williams, Sarah Wittmer, Sega Consumer Service, Dave Grohl
- Going Blind, "Dayglo Blues", "Tabitha", "Call Me Crazy", "Da Jam" and "Why" composed and performed by bygone dogs. "I Will Not Take It" composed by Alvarez, Alan and Aknin.
- Produced by: Spencer Nilsen and bygone dogs
- Recorded by: Dave Young for Sega Music Group
- bygone dogs are Joel Alvares, guitar and vocals; Time Alan, bass; and Brad Kaiser, drums.
Japanese version
- Visual Concept Design: Syd Mead, Nick Pausback
- Program: Hiroaki Sano, Toshio Toyota, Satoshi Ohtake, Yukihiko Tani, Hiroshi Fukuda
- Planning & Produce: Hiroaki Sano, Tetsuya Maeda
- Assist Produce: Seiichi Sekine, Yoshitaka Maki
- Object Modeling & Texture Mapping: Yoshihisa Shimizu, Kazushige Nagai
- Course Modeling & Texture Mapping: Yoshihisa Shimizu, Masahiro Sato, Munemoto Matsushima
- Assist Design & Texture Mapping: Kazuhiro Nagata
- CG Movie Works: Hitoshi Masuda, Hideyuki Kikuchi
- Special Thanks: Yayoi Onda, Toshio Yamamoto, Eiichi Kitano, Yuji Tamaya, Ryousuke Tei
- Music Compose: Kouji Hayama
- Character Design: Yasuhiro Suzuki
- Clay Shaw: Mitsuaki Madono
- Nard Morgan: Yousuke Naka
- Dobbs: Rokuroh Naya
- Executive Produce: Katsuji Aoyama
- Computer Designed By: Nextech
- Exective Producer: Mamoru Shigeta
- Producers: Yoji Ishii, Makoto Oshitani, Yutaka Sugano
- Technical Director: Shuichi Katagi
- Technical Support: Yoshiki Ooka, Hirokazu Takase
- Copyright: Sega Enterprises,Ltd,.1995
Magazine articles
- Main article: Cyber Speedway/Magazine articles.
Artwork
Physical scans
66 | |
---|---|
Based on 42 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
410,732,112 | CD-ROM(EU) | MK-81205-50 V1.000 | ||||||||||
✔ |
|
393,157,968 | 1995-04-23 | CD-ROM(JP) | GS-9022 V1.000 | |||||||||
✔ |
|
464,487,072 | CD-ROM(US) | 81205 V1.004 |
Track list
1. [data track] |
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2. KNIGHT GEAR (02:29) |
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Composed by: Kouji Hayama |
3. ICE WALL (02:11) |
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Composed by: Kouji Hayama |
4. SAND WILDS (02:04) |
---|
Composed by: Kouji Hayama |
5. CLOUD GATE (02:34) |
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Composed by: Kouji Hayama |
6. Volcano Heat (02:58) |
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Composed by: Kouji Hayama |
7. Burning Heat (02:53) |
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Composed by: Kouji Hayama |
8. Starting Grid B (00:08) |
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![]() |
Composed by: Kouji Hayama |
9. Gratest Driver (00:19) |
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Composed by: Kouji Hayama |
10. You Lose (00:18) |
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Composed by: Kouji Hayama |
11. Cyber Thread (00:28) |
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![]() |
Composed by: Kouji Hayama |
12. Starting Grid A (00:07) |
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![]() |
Composed by: Kouji Hayama |
13. Guitarist (01:08) |
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Composed by: Kouji Hayama |
14. Mecha Iziri ha Ore ni Makasero (02:51) |
---|
![]() |
EN: Leave the Mecha Meddling To Me! |
Composed by: Kouji Hayama |
15. Gimu o Seotta Otoko Tati (02:06) |
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![]() |
EN: Men Burdened With Responsibility |
Composed by: Kouji Hayama |
16. BLACK MARKET (02:16) |
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Composed by: Kouji Hayama |
17. Battle was Over (00:27) |
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Composed by: Kouji Hayama |
18. Doppusu Syutugen (02:34) |
---|
![]() |
EN: Doppusu Appears |
Composed by: Kouji Hayama |
19. JAZZY Station (02:12) |
---|
Composed by: Kouji Hayama |
20. Communication (01:03) |
---|
![]() |
Composed by: Kouji Hayama |
21. HAPPY END (01:43) |
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Composed by: Kouji Hayama |
External links
- Sega of Japan catalogue page (Japanese): Sega Saturn
References
- ↑ 1.0 1.1 1.2 Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 92
- ↑ 2.0 2.1 GamePro, "October 1995" (US; 1995-xx-xx), page 54
- ↑ 3.0 3.1 Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 54
- ↑ File:Cyberspeedway sat us manual.pdf, page 3
- ↑ File:Cyberspeedway sat us manual.pdf, page 18
- ↑ CD Consoles, "Juillet/Août 1995" (FR; 1995-xx-xx), page 126-129 (126)
- ↑ 7.0 7.1 Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 173
- ↑ Computer & Video Games, "August 1995" (UK; 1995-07-12), page 46-47 (46)
- ↑ 9.0 9.1 Edge, "August 1995" (UK; 1995-06-29), page 74
- ↑ 10.0 10.1 Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 44
- ↑ 11.0 11.1 Maximum, "November 1995" (UK; 1995-11-xx), page 147
- ↑ Mean Machines Sega, "August 1995" (UK; 1995-06-26), page 76/77 (76)
- ↑ 13.0 13.1 Player One, "Décembre 1995" (FR; 1995-1x-xx), page 150
- ↑ Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 86/87 (86)
- ↑ Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 112 (114)
- ↑ Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 13 (15)
- ↑ Última Generación, "Julio/Agosto 1995" (ES; 1995-0x-xx), page 62/63 (63)
- ↑ 18.0 18.1 VideoGames, "November 1995" (US; 1995-10-24), page 86
- ↑ CD Consoles, "Juillet/Août 1995" (FR; 1995-xx-xx), page 126
- ↑ Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 144
- ↑ Computer & Video Games, "August 1995" (UK; 1995-07-12), page 46
- ↑ Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 81
- ↑ Famitsu, "1995-06-02" (JP; 1995-05-19), page 1
- ↑ Fusion, "Volume 1, Number 5: December 1995" (US; 1995-1x-xx), page 120
- ↑ Gamers, "November 1995" (DE; 1995-10-11), page 51
- ↑ Games World: The Magazine, "August 1995" (UK; 1995-06-29), page 60
- ↑ Game Informer, "October 1995" (US; 1995-xx-xx), page 50
- ↑ HiTech, "Julio/Agosto 1995" (ES; 1995-06-30), page 60
- ↑ Hobby Consolas, "Noviembre 1995" (ES; 1995-xx-xx), page 106
- ↑ Joypad, "Juillet/Août 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 30
- ↑ MAN!AC, "08/95" (DE; 1995-07-12), page 34
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 65
- ↑ Mega Force, "Été 1995" (FR; 1995-0x-xx), page 94
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 88
- ↑ Mega Fun, "09/95" (DE; 1995-08-23), page 90
- ↑ Mean Machines Sega, "August 1995" (UK; 1995-06-26), page 76
- ↑ Saturn Fan, "1995 August" (JP; 1995-07-07), page 66
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 62
- ↑ Sega Power, "September 1995" (UK; 1995-07-20), page 52
- ↑ Sega Pro, "August 1995" (UK; 1995-07-13), page 60
- ↑ SuperGamePower, "Agosto 1995" (BR; 1995-0x-xx), page 42
- ↑ Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 24
- ↑ Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 86
- ↑ Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 114
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 96
- ↑ Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 42
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 18
- ↑ Ultimate Future Games, "August 1995" (UK; 1995-07-01), page 72
- ↑ Última Generación, "Julio/Agosto 1995" (ES; 1995-0x-xx), page 62
- ↑ Video Games, "8/95" (DE; 1995-07-26), page 63
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