Difference between revisions of "6Player"
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The 6 Player Adaptor is an evolution of the [[Sega Mega Drive]]'s [[Team Player]] accessory, though has six ports rather than four. It is designed to be plugged into controller port 1 or controller port 2 of the Sega Saturn system; if one is used, up to seven players can be supported, and if two adapters are used, a maxium of twelve can play simultaneously. | The 6 Player Adaptor is an evolution of the [[Sega Mega Drive]]'s [[Team Player]] accessory, though has six ports rather than four. It is designed to be plugged into controller port 1 or controller port 2 of the Sega Saturn system; if one is used, up to seven players can be supported, and if two adapters are used, a maxium of twelve can play simultaneously. | ||
− | Unlike the Team Player, the 6 Player Adaptor was available | + | Unlike the Team Player, the 6 Player Adaptor was available near launch and Sega mandated that software support it{{fileref|ST-151-R4-020197.pdf|page=29}}, even if the game itself did not support more than two players. Sega did not want games to start if a controller was not detected in the console's port 1; if a 6 Player Adaptor is inserted into console port 1, the rule follows through to ''its'' port 1{{fileref|ST-151-R4-020197.pdf|page=30}}. Any other controller combination should function correctly, though Sega's preference was that for 3-7 player games, the adaptor was used in port 2{{fileref|ST-151-R4-020197.pdf|page=32}}. |
While it is physically possible to connect two or more 6 Player Adaptors together (theoretically creating an infinite number of players), the hardware does not support any form of "daisy chaining"{{fileref|ST-151-R4-020197.pdf|page=29}}. There should be no need to insert controllers sequentially; player numbers are counted from the "lowest" (left) port to the "highest" (right) one, but it is possible to have "gaps" (e.g. if ports 1, 2 and 4 are occupied but 3 is empty, these should still be registered as players 1, 2 and 3, respectively){{fileref|ST-151-R4-020197.pdf|page=30}}. Sega recommended that if the device was removed or inserted during play, port numbers be remembered{{fileref|ST-151-R4-020197.pdf|page=36}}. | While it is physically possible to connect two or more 6 Player Adaptors together (theoretically creating an infinite number of players), the hardware does not support any form of "daisy chaining"{{fileref|ST-151-R4-020197.pdf|page=29}}. There should be no need to insert controllers sequentially; player numbers are counted from the "lowest" (left) port to the "highest" (right) one, but it is possible to have "gaps" (e.g. if ports 1, 2 and 4 are occupied but 3 is empty, these should still be registered as players 1, 2 and 3, respectively){{fileref|ST-151-R4-020197.pdf|page=30}}. Sega recommended that if the device was removed or inserted during play, port numbers be remembered{{fileref|ST-151-R4-020197.pdf|page=36}}. |
Revision as of 13:37, 27 July 2021
6Player | ||||||||||||||||||||
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Made for: Sega Saturn | ||||||||||||||||||||
Manufacturer: Sega | ||||||||||||||||||||
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The 6Player, called the Multi Terminal 6 (マルチターミナル6) in Japan, is an accessory for the Sega Saturn that adds five controller ports to the system, thus allowing up to six people to play together simultaneously in compatible games.
Contents
Hardware
The 6 Player Adaptor is an evolution of the Sega Mega Drive's Team Player accessory, though has six ports rather than four. It is designed to be plugged into controller port 1 or controller port 2 of the Sega Saturn system; if one is used, up to seven players can be supported, and if two adapters are used, a maxium of twelve can play simultaneously.
Unlike the Team Player, the 6 Player Adaptor was available near launch and Sega mandated that software support it[6], even if the game itself did not support more than two players. Sega did not want games to start if a controller was not detected in the console's port 1; if a 6 Player Adaptor is inserted into console port 1, the rule follows through to its port 1[7]. Any other controller combination should function correctly, though Sega's preference was that for 3-7 player games, the adaptor was used in port 2[8].
While it is physically possible to connect two or more 6 Player Adaptors together (theoretically creating an infinite number of players), the hardware does not support any form of "daisy chaining"[6]. There should be no need to insert controllers sequentially; player numbers are counted from the "lowest" (left) port to the "highest" (right) one, but it is possible to have "gaps" (e.g. if ports 1, 2 and 4 are occupied but 3 is empty, these should still be registered as players 1, 2 and 3, respectively)[7]. Sega recommended that if the device was removed or inserted during play, port numbers be remembered[9].
Many Saturn games support more than two players, but only a very small handful support the full twelve. Future consoles, such as the Nintendo 64 and Sega Dreamcast would eschew these types of accessories, opting instead instead to include four controller ports on the console itself (which would be the hard limit for simultaneous players).
Compatible games
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Magazine articles
- Main article: 6Player/Magazine articles.
Promotional material
Gallery
Physical scans
External links
- Sega of Japan catalogue pages: Saturn
- 6Player on MobyGames
References
- ↑ http://sega.jp/fb/segahard/ss/tarminal.html (Wayback Machine: 2013-02-10 00:48)
- ↑ File:RnIR Saturn JP Box Back.jpg
- ↑ GamePro, "October 1995" (US; 1995-xx-xx), page 158
- ↑ Computer & Video Games, "August 1995" (UK; 1995-07-12), page 34
- ↑ Sega Magazine, "August 1995" (UK; 1995-07-13), page 37
- ↑ 6.0 6.1 Sega Saturn Software Development Standards SOA Version 2.0, Doc #ST-151-R4-020197, page 29
- ↑ 7.0 7.1 Sega Saturn Software Development Standards SOA Version 2.0, Doc #ST-151-R4-020197, page 30
- ↑ Sega Saturn Software Development Standards SOA Version 2.0, Doc #ST-151-R4-020197, page 32
- ↑ Sega Saturn Software Development Standards SOA Version 2.0, Doc #ST-151-R4-020197, page 36