Difference between revisions of "Saturn Bomberman Fight!!"

From Sega Retro

m (+Items WIP)
m (+WIP Stages)
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| sprite=
 
| sprite=
 
| desc=Afflicts whoever collects it with a random power-up or ailment. Positive afflictions are marked with light-blue icons; negative ones have dark-blue icons. Except for the Super Deca-Bomb, the item's effect will expire after 15 seconds, but can be removed by riding the White Horse or replaced by picking up another Mystery Panel. Afflictions include:
 
| desc=Afflicts whoever collects it with a random power-up or ailment. Positive afflictions are marked with light-blue icons; negative ones have dark-blue icons. Except for the Super Deca-Bomb, the item's effect will expire after 15 seconds, but can be removed by riding the White Horse or replaced by picking up another Mystery Panel. Afflictions include:
*Super Deca-Bomb (超デカ爆)
+
*Super Deca-Bomb (超デカ爆): Immediately awards you a powered-up bomb, with a blast radius larger than the vanilla Deca-Bomb.
*Line Bomb (連爆)
+
*Line Bomb (連爆): When you lay a bomb, all your bombs will be laid forward in a line. Can be ideal for stunning opponents.
*Tower Bomb (縦連爆)
+
*Tower Bomb (縦連爆): When you lay a bomb, all your bombs will be laid on top of each other in a stack. Can be ideal for kicking at foes.
*Max Flame (火力MAX)
+
*Max Flame (火力MAX): Increases bomb blast radius to 8 tiles.
*Swift (駿足)
+
*Swift (駿足): Increases movement speed to maximum.
*Hasty (せっかち)
+
*Hasty (せっかち): Decreases bomb detonation time to 0.5 seconds.
*No Jumping (ジャンプ不能)
+
*No Jumping (ジャンプ不能): Removes the ability to jump.
*Geta (ゲタ)
+
*Geta (ゲタ): Decreases movement speed to the slowest possible.
*Little Flame (チョビ火)
+
*Little Flame (チョビ火): Shortens bomb blast radius to 2 tiles.
*Reverse (リバース)
+
*Reverse (リバース): Reverses movement controls.
 
}}
 
}}
 
}}
 
}}
  
 
===Stages===
 
===Stages===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Standard (いつもの)
 +
| bobscreen=
 +
| desc=It may look like your standard arena, but with the ability to jump there's so many options at your disposal! The CPU tend to converge in one lane and fill it with bombs; whether you want to avoid that or pile onto it is up to you.
 +
}}
 +
{{InfoRow
 +
| title=Palace of War (戦火の宮殿)
 +
| bobscreen=
 +
| desc=A fairly open arena with a pit in the centre. The nooks between the slopes are an ideal place to trap panicking foes with a Deca-Bomb.
 +
}}
 +
{{InfoRow
 +
| title=Gathering In The Flowers (お花畑でごいっしょに)
 +
| bobscreen=
 +
| desc=The inverse of Palace of War, with an elevated centre and pits in the corners. The soft blocks do a good job at tripping up CPU foes, so try and keep them around.
 +
}}
 +
{{InfoRow
 +
| title=Cherish Nature! (自然を大切にね!)
 +
| bobscreen=
 +
| desc=One of the more involved stages, with slopes, a bridge and numerous inviting nooks and crannies. Be careful of the campfire, you don't want to get stuck in it when a bomb's going off!
 +
}}
 +
{{InfoRow
 +
| title=The Nameless Castle (名もなき古城)
 +
| bobscreen=
 +
| desc=A pyramid-shaped arena with one corner obscured by the camera. This is a tricky arena to fight on, as the slopes mean it's hard to tell where bomb blasts are coming from, and whether or not they'll fly over your head.
 +
}}
 +
{{InfoRow
 +
| title=Welcome to Southern Island (サザンアイランドへようこ)
 +
| bobscreen=
 +
| desc=A contest for the upper sections; kicking and throwing bombs at foes below is a cinch from up there, and it's easy to wipe out the enire competition with a single Deca-Bomb if everyone is below.
 +
}}
 +
{{InfoRow
 +
| title=Desert Skirmish (荒野の攻防)
 +
| bobscreen=
 +
| desc=Despite the high-rise slopes, most fights with the CPU take place in the corners of the staircases.
 +
}}
 +
{{InfoRow
 +
| title=Floating Castle Fort (浮遊城の砦)
 +
| bobscreen=
 +
| desc=A bomb-thrower's paradise. Get acquainted with jumping if you want to navigate quickly, especially if a Deca-Bomb's detonating!
 +
}}
 +
{{InfoRow
 +
| title=From The North Country... (北の国から…)
 +
| bobscreen=
 +
| desc=The dip at the bottom is good hiding spot from bombs; any explosions coming from the top of the slopes will usually fly right over your head.
 +
}}
 +
{{InfoRow
 +
| title=Showdown! (決戦!)
 +
| bobscreen=
 +
| desc=A totally flat, featureless arena. Geometry can't save you now!
 +
}}
 +
{{InfoRow
 +
| title=Bonus Zone 1 (おまけその1)
 +
| bobscreen=
 +
| desc=An inverted pyramid with barely any stable ground. The CPU get hung up on geometry here a lot!
 +
}}
 +
{{InfoRow
 +
| title=Bonus Zone 2 (おまけその2)
 +
| bobscreen=
 +
| desc=A flat plane with a winding staircase on its border; fight for the higher ground!
 +
}}
 +
{{InfoRow
 +
| title=Bonus Zone 3 (おまけその3)
 +
| bobscreen=
 +
| desc=An empty dip. Bomb blasts will often soar over players' heads.
 +
}}
 +
}}
  
 
==History==
 
==History==

Revision as of 04:46, 28 May 2022

n/a

SaturnBombermanFight title.png

Saturn Bomberman Fight!!
System(s): Sega Saturn
Publisher: Hudson Soft
Developer:
Sound driver: SCSP/CD-DA (16 tracks)
Peripherals supported: 6Player
Genre: Action[1][2]

















Number of players: 1-4
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-14321G
Sega Rating: All Ages

This teeny-tiny article needs some work. You can help us by expanding it.


Saturn Bomberman Fight!! (サターンボンバーマン ファイト!!) is an entry in the Bomberman series of games, released exclusively for the Sega Saturn in Japan.

Despite its name it is not a direct sequel to Saturn Bomberman, though like most other Bomberman games, the gameplay is very similar. Saturn Bomberman Fight!! is unusual in that the game is played in an isometric perspective, with a stronger focus on the standard Bomberman battle mode. Characters can now jump over obstacles and throw bombs without the need for powerups, and each character has health meter which is subtracted from whenever they are hit. It also features more voice acting than in previous titles, which may explain why the game never made it to the western world.

Story

Gameplay

Game modes

  • Story Mode
  • Battle Mode
  • Survival Mode

Characters

Items

Items are found in soft blocks. Items are indestructible - bombing them will just bounce them around. Bludgeoning an enemy with a bomb by some means (kicking it, throwing it, etc) will knock one item out of them, including expired Mystery Panels.

Fire Up (ファイヤーアップ)
Extends blast radius by 1 tile.
Bomb Up (ボムアップ)
Increases bomb stock by 1.
White Horse (ホワイトホース)
A goofy-looking steed players can ride. It increases movement speed and bomb-throwing strength, and can erase bombs on the battlefield by walking into them. However, the White Horse cannot double-jump. If hit by a bomb or explosion, the player will be knocked off but take no damage (they remain temporarily invincible until they land), and the White Horse will scamper to another part of the map and sit still, where it can be rode again. You cannot dismount the White Horse any other way. There is only one White Horse per map, found in a random soft block. When the match enters Sudden Death, the White Horse will disappear.
Mystery Panel (? パネル)
Afflicts whoever collects it with a random power-up or ailment. Positive afflictions are marked with light-blue icons; negative ones have dark-blue icons. Except for the Super Deca-Bomb, the item's effect will expire after 15 seconds, but can be removed by riding the White Horse or replaced by picking up another Mystery Panel. Afflictions include:
  • Super Deca-Bomb (超デカ爆): Immediately awards you a powered-up bomb, with a blast radius larger than the vanilla Deca-Bomb.
  • Line Bomb (連爆): When you lay a bomb, all your bombs will be laid forward in a line. Can be ideal for stunning opponents.
  • Tower Bomb (縦連爆): When you lay a bomb, all your bombs will be laid on top of each other in a stack. Can be ideal for kicking at foes.
  • Max Flame (火力MAX): Increases bomb blast radius to 8 tiles.
  • Swift (駿足): Increases movement speed to maximum.
  • Hasty (せっかち): Decreases bomb detonation time to 0.5 seconds.
  • No Jumping (ジャンプ不能): Removes the ability to jump.
  • Geta (ゲタ): Decreases movement speed to the slowest possible.
  • Little Flame (チョビ火): Shortens bomb blast radius to 2 tiles.
  • Reverse (リバース): Reverses movement controls.

Stages

Standard (いつもの)
It may look like your standard arena, but with the ability to jump there's so many options at your disposal! The CPU tend to converge in one lane and fill it with bombs; whether you want to avoid that or pile onto it is up to you.
Palace of War (戦火の宮殿)
A fairly open arena with a pit in the centre. The nooks between the slopes are an ideal place to trap panicking foes with a Deca-Bomb.
Gathering In The Flowers (お花畑でごいっしょに)
The inverse of Palace of War, with an elevated centre and pits in the corners. The soft blocks do a good job at tripping up CPU foes, so try and keep them around.
Cherish Nature! (自然を大切にね!)
One of the more involved stages, with slopes, a bridge and numerous inviting nooks and crannies. Be careful of the campfire, you don't want to get stuck in it when a bomb's going off!
The Nameless Castle (名もなき古城)
A pyramid-shaped arena with one corner obscured by the camera. This is a tricky arena to fight on, as the slopes mean it's hard to tell where bomb blasts are coming from, and whether or not they'll fly over your head.
Welcome to Southern Island (サザンアイランドへようこ)
A contest for the upper sections; kicking and throwing bombs at foes below is a cinch from up there, and it's easy to wipe out the enire competition with a single Deca-Bomb if everyone is below.
Desert Skirmish (荒野の攻防)
Despite the high-rise slopes, most fights with the CPU take place in the corners of the staircases.
Floating Castle Fort (浮遊城の砦)
A bomb-thrower's paradise. Get acquainted with jumping if you want to navigate quickly, especially if a Deca-Bomb's detonating!
From The North Country... (北の国から…)
The dip at the bottom is good hiding spot from bombs; any explosions coming from the top of the slopes will usually fly right over your head.
Showdown! (決戦!)
A totally flat, featureless arena. Geometry can't save you now!
Bonus Zone 1 (おまけその1)
An inverted pyramid with barely any stable ground. The CPU get hung up on geometry here a lot!
Bonus Zone 2 (おまけその2)
A flat plane with a winding staircase on its border; fight for the higher ground!
Bonus Zone 3 (おまけその3)
An empty dip. Bomb blasts will often soar over players' heads.

History

Magazine articles

Main article: Saturn Bomberman Fight!!/Magazine articles.

Promotional material

Main article: Saturn Bomberman Fight!!/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR) NTSC-J
80
[3]
Famitsu (JP) NTSC-J
58
[4]
Joypad (FR) NTSC-J
82
[5]
MAN!AC (DE) NTSC-J
71
[6]
Mega Console (IT) NTSC-J
84
[7]
Saturn Fan (JP) NTSC-J
52
[8]
Saturn Fan (JP) NTSC-J
68
[9]
Sega Magazin (DE) NTSC-J
74
[10]
Sega Saturn Magazine (UK) NTSC-J
90
[11]
Sega Saturn Magazine (JP) NTSC-J
50
[12]
Sega Saturn Magazine (JP) NTSC-J
66
[13]
Sega Saturn
70
Based on
11 reviews

Saturn Bomberman Fight!!

Saturn, JP
SaturnBombermanFight Saturn JP Box Back.jpgSaturnBombermanFight Saturn JP Box Front.jpg
Cover
SaturnBombermanFight Saturn JP Spinecard.jpg
Spinecard
SaturnBombermanFight Saturn JP Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
600,209,232 1997-10-27 CD-ROM (JP) T-14321G V1.000

References


Saturn Bomberman Fight

SaturnBombermanFight title.png

Main page | Hidden content | Magazine articles | Reception | Promotional material | Technical information


Books: Saturn Bomberman Fight!! Koshiki Perfect Program (1998)

No results



Bomberman games for Sega systems
SG-1000
Bomberman Special (198x)
Sega Master System
Bomber Man (1988)
Sega Mega Drive
Mega Bomberman (1994) | Mega Bomberman: Special 8 Player Demo (unreleased)
Sega Saturn
Saturn Bomberman (XBAND) (1996) | Saturn Bomberman Fight!! (1997) | Bomberman Wars (1998)
Sega Dreamcast
Bomberman Online (2001)