Difference between revisions of "Micro Machines 2: Turbo Tournament"
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''Micro Machines 2'' expands on the ideas seen in the original ''Micro Machines'', offering more than double the amount of vehicles, each with slightly different physics. Unlike its predecessor, the game uses the full 320x224 Mega Drive display (versus 256x224), which means more of the playfield can be seen at any given time. There is also more interaction with the scenery, with some objects reacting to vehicles driving over or into them. | ''Micro Machines 2'' expands on the ideas seen in the original ''Micro Machines'', offering more than double the amount of vehicles, each with slightly different physics. Unlike its predecessor, the game uses the full 320x224 Mega Drive display (versus 256x224), which means more of the playfield can be seen at any given time. There is also more interaction with the scenery, with some objects reacting to vehicles driving over or into them. | ||
− | Two variants of the Mega Drive version exist - one distributed on Codemasters' custom-made "J-Cart" design, and another on a regular Codemasters-style cartridge. The latter makes up for its lack of J-Cart ports by being compatible with [[Sega]]'s [[Team Player]] adapter - it is currently not known whether the J-Cart variant retains the compatibility. | + | Two variants of the Mega Drive version exist - one distributed on Codemasters' custom-made "J-Cart" design with the ability to save data, and another on a regular Codemasters-style cartridge that cannot. The latter makes up for its lack of J-Cart ports by being compatible with [[Sega]]'s [[Team Player]] adapter - it is currently not known whether the J-Cart variant retains the compatibility. |
==Production credits== | ==Production credits== |
Revision as of 13:17, 18 June 2022
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Micro Machines 2: Turbo Tournament | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Codemasters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: SuperSonic Software, Big Red Software (cover artwork) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Codemasters/Tim Bartlett | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Team Player, Gear-to-Gear Cable | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Micro Machines 2: Turbo Tournament is the direct sequel to the critically acclaimed Micro Machines. Initially released by Codemasters for the Sega Mega Drive, ports were made to the Sega Game Gear, IBM PC compatible computers, Game Boy, and the Super Nintendo Entertainment System.
A US version was advertised by GameTek but never materialised.
Contents
Gameplay
Micro Machines 2 expands on the ideas seen in the original Micro Machines, offering more than double the amount of vehicles, each with slightly different physics. Unlike its predecessor, the game uses the full 320x224 Mega Drive display (versus 256x224), which means more of the playfield can be seen at any given time. There is also more interaction with the scenery, with some objects reacting to vehicles driving over or into them.
Two variants of the Mega Drive version exist - one distributed on Codemasters' custom-made "J-Cart" design with the ability to save data, and another on a regular Codemasters-style cartridge that cannot. The latter makes up for its lack of J-Cart ports by being compatible with Sega's Team Player adapter - it is currently not known whether the J-Cart variant retains the compatibility.
Production credits
Mega Drive version
- Written By: Peter Williamson, Andrew Fussey
- Graphics By: Gordon Hargreaves, Darren Yeomans, Mark Neesam, Kal Karmoum
- Music By: Tim Bartlett, Gerard Gourley
- Project Management: Richard Darling, David Darling
- Copyright 1994 Codemasters
Game Gear version
- Ashley Routledge, David Saunders
Magazine articles
- Main article: Micro Machines 2: Turbo Tournament/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #81: "April 1996" (1996-xx-xx)[7]
also published in:
- Ultimate Future Games (UK) #1: "December 1994" (1994-11-01)[1]
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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85 | |
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Based on 30 reviews |
Mega Drive, AU |
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Mega Drive, SE (Rental) |
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Game Gear version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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90 | |
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Based on 11 reviews |
Game Gear, PT |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
1MB | 1994-09 | Cartridge (DE) | J-Cart | |||||||||
✔ |
|
1MB | 1994-09 | Cartridge (EU) | J-Cart | |||||||||
? |
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1MB | EPROM cartridge | Page | ||||||||||
? |
|
512kB | 1995-02-01 | Cartridge (EU) |
References
- ↑ 1.0 1.1 1.2 Ultimate Future Games, "December 1994" (UK; 1994-11-01), page 11
- ↑ Computer & Video Games, "January 1995" (UK; 1994-12-15), page 93
- ↑ 3.0 3.1 Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 86
- ↑ Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 34
- ↑ 5.0 5.1 5.2 5.3 Computer & Video Games, "June 1995" (UK; 1995-05-xx), page 60
- ↑ 6.0 6.1 Sega Power, "June 1995" (UK; 1995-04-20), page 63
- ↑ Electronic Gaming Monthly, "April 1996" (US; 1996-xx-xx), page 117
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 124
- ↑ Computer & Video Games, "November 1994" (UK; 1994-10-15), page 100
- ↑ Computer + Video Giochi, "Dicembre 1994" (IT; 1994-xx-xx), page 117
- ↑ Edge, "December 1994" (UK; 1994-10-27), page 78
- ↑ Gamer, "Fevrouários 1995" (GR; 1995-xx-xx), page 1
- ↑ GamesMaster, "November 1994" (UK; 1994-10-20), page 52
- ↑ GamesMaster (UK) "Series 4, episode 9" (1994-11-15, 24:00) (+7:38)
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 14
- ↑ Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 118
- ↑ Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 57
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 62
- ↑ Mega, "November 1994" (UK; 1994-10-27), page 38
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 110
- ↑ 22.0 22.1 Megazin, "Letnik 3, Številka 4, April 1995" (SI; 1995-xx-xx), page 37
- ↑ Player One, "Novembre 1994" (FR; 1994-1x-xx), page 90
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 108
- ↑ Power Up!, "Saturday, December 03, 1994" (UK; 1994-12-03), page 1
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 28
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 40
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 44
- ↑ Sega Force, "7-8/94" (SE; 1994-10-19), page 18
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 78
- ↑ Sonic the Comic, "17th February 1995" (UK; 1995-02-04), page 11
- ↑ Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 70
- ↑ Todo Sega, "Diciembre 1994" (ES; 1994-1x-xx), page 48
- ↑ Tricks, "Vypusk 8" (RU; 1996-xx-xx), page 31
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 114
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 90
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 136
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 78
- ↑ Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 66
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 110
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 107
- ↑ Sega Magazine, "April 1995" (UK; 1995-03-15), page 96
- ↑ Sega Pro, "Easter 1995" (UK; 1995-03-23), page 50
- ↑ Todo Sega, "Junio 1995" (ES; 1995-0x-xx), page 50
Micro Machines 2: Turbo Tournament | |
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Micro Machines (1993) | Micro Machines 2: Turbo Tournament (1994) | Micro Machines: Turbo Tournament '96 (1995) | Micro Machines: Military (1996) | Micro Machines V3 (unreleased) |
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