Difference between revisions of "Sonic Advance 2"
From Sega Retro
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*'''VP - Marketing:''' Peter Dille | *'''VP - Marketing:''' Peter Dille | ||
*'''Group Marketing Manager:''' Alison Quirion | *'''Group Marketing Manager:''' Alison Quirion | ||
− | *'''Associate Product Manager:''' Heather Hall | + | *'''Associate Product Manager:''' [[Heather Hall]] |
*'''Director - Creative Services:''' Howard Liebeskind | *'''Director - Creative Services:''' Howard Liebeskind | ||
*'''Senior Creative Services Manager:''' Kathy Helgason | *'''Senior Creative Services Manager:''' Kathy Helgason |
Revision as of 13:18, 27 October 2022
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Sonic Advance 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Game Boy Advance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (Japan, Europe) THQ (US) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sonic Team, Dimps | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Infogrames (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Game Link Cable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Visit Sonic Advance 2 on Sonic Retro for the full article. |
Contents
Production credits
- Executive Producer: Hideki Sato
- Producer: Yuji Naka
- Director: Akinori Nishiyama
Art
- Art Director: Yuji Uekawa
- Designers: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu
Programming
- Programmers: Takahiro Hamano, Yoshihisa Hashimoto, Takaaki Saito
- Special Thanks: Yasuko Maruyama, Masae Hirosawa
In cooperation with Dimps
- Producer: Hiroshi Matsumoto
- Line Producer: Koichi Sakita
- Planners: Yukihiro Higashi, Masaaki Yamagiwa
- Programmers: Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno
- Designer: Kazuhiko Yamamoto, Satoshi Yoshioka, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
Sound
- Sound: Hironobu Inagaki, Atsuyoshi Isemura
- Special Thanks: Atsushi Tamamura
- Sound Created By: Wave Master
- Sound Creators: Tatsuyuki Maeda, Yutaka Minobe, Teruhiko Nakagawa
Sega Corporation
- Promotion Management: Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita
- Sales Promotion: Naoko Ooka
- Publicity: Yasushi Nagumo, Mariko Takeda
- International Business & Product Development: Hiroyuki Miyazaki, Hitoshi Okuno, Yusuke Suai
- Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto
- Manual Production: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi, Hisakazu Nakagawa, Satoru Ishigami, Colin Restall, Tetsuya Honda
- Product Test: Junichi Shimizu, Akira Nishikawa, Kenji Takano, Akira Terasawa
- Special Thanks: Yoshiki Ooka, Ikuo Ishizaka
Sega Of America
- Executive Management: Peter Moore
- Localization Producer: Yosuke Moriya
- Localization Manager: Osamu Shibamiya
- Test Lead: Joseph Mora
Sega Europe, Ltd.
- COO: Naoya Tsurumi
- Director Of PD: Kats Sato
- Localization Producer: Kuniyo Matsumoto
- European Product Manager: Mathew Quaeck
- Test Dept.: Roy Boateng, David Smith
- Executive Management: Tetsu Kayama, Masanao Maeda, Hisao Oguchi
- Localization Producer: Yosuke Moriya
- Localization Manager: Osamu Shibamiya
- Vice President of Product Development: Jin Shimazaki
- Project Test Lead: Joseph Mora
- Testers: Leonard Ko, Adam Zehring, Ian Grutze, Cody Drake
- Vice President of Entertainment Marketing: Mike Fischer
- Senior Product Manager: Rich Briggs
- Creative Services: Bob Schonfisch, Matt Shell, Miles Steuding, Arianne McCarthy
- Advertising: Caroline McNiel, Teri Higgins
- Public Relations: Kirsten Merit, Bryce Baer
- Manual Production: Yoshihiro Sakuta, Satoru Ishigami, Colin Restall
- Special Thanks: Roxana Hui, Kathy Schoback, Yusuke Suai
THQ Inc.
- Executive Vice President - Worldwide Studios: Jack Sorensen
- VP - Product Development: Philip Holt
- Executive Producer: Brian Christian
- Producer: Derek C. Smith
- VP - Marketing: Peter Dille
- Group Marketing Manager: Alison Quirion
- Associate Product Manager: Heather Hall
- Director - Creative Services: Howard Liebeskind
- Senior Creative Services Manager: Kathy Helgason
- Creative Services Manager: Kirk Somdal
- Media Relations Manager: Reilly Brennan
- Associate Media Relations Manager: Erik Reynolds
Magazine articles
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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84 | |
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Based on 12 reviews |
- Main article: Sonic Advance 2/Magazine articles.
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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16MB | 2002-10-25[21] | Cartridge (US) | ||||||||||
✔ |
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16MB | 2002-10-25[21] | Cartridge (EU) | ||||||||||
✔ |
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16MB | 2002-10-25[21] | Cartridge (JP) | ||||||||||
? |
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32MB | EPROM cartridge | Page |
References
- ↑ http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1380 (Wayback Machine: 2003-08-06 10:09)
- ↑ https://www.nintendo.co.uk/Games/Game-Boy-Advance/Sonic-Advance-2-267288.html (archive.today)
- ↑ https://www.nintendo.fr/Jeux/Game-Boy-Advance/Sonic-Advance-2-267288.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/Game-Boy-Advance/Sonic-Advance-2-267288.html (archive.today)
- ↑ https://www.nintendo.es/Juegos/Game-Boy-Advance/Sonic-Advance-2-267288.html (archive.today)
- ↑ 6.0 6.1 6.2 6.3 http://sega.jp/gba/sonic2/ (Wayback Machine: 2004-08-20 00:45)
- ↑ https://www.nintendo.co.jp/titles/20010000014107 (Wayback Machine: 2018-03-22 22:41)
- ↑ http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=167 (Wayback Machine: 2016-10-05 15:36)
- ↑ Cube, "Issue Eighteen" (UK; 2003-04-10), page 111
- ↑ Electronic Gaming Monthly, "May 2003" (US; 2003-04-01), page 136
- ↑ GameNOW, "May 2003" (US; 2003-0x-xx), page 40
- ↑ GamePro, "May 2003" (US; 2003-0x-xx), page 64
- ↑ Game Station (UK) (+0:00)
- ↑ Hyper, "June 2003" (AU; 2003-05-07), page 76
- ↑ NGC Magazine, "June 2003" (UK; 2003-05-15), page 61
- ↑ Nintendo Official Magazine, "April 2003" (UK; 2003-03-14), page 70
- ↑ Nintendo Power, "March 2003" (US; 2003-0x-xx), page 137
- ↑ N-Zone, "05/03" (DE; 2003-04-16), page 59
- ↑ Play, "April 2003" (US; 2003-xx-xx), page 68
- ↑ Pocket Games, "Summer 2003" (US; 2003-xx-xx), page 48
- ↑ 21.0 21.1 21.2 Sonic Advance 2/Hidden content#Build dates
Categories:
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