Difference between revisions of "Metal Head"
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Revision as of 05:01, 8 May 2023
Metal Head | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega 32X | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action Shooting[1], Action[2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Metal Head (メタルヘッド) is a Sega 32X action game developed and published by Sega.
Contents
Gameplay
Metal Head is an early first-person shooter, in which the player controls a bipedal mech tasked with destroying enemies on the map. It is one of the few 32X games to take place in a full 3D environment (with textured polygons), though comes at the expense of relatively low draw distances and frame rates (averaging between 10FPS and 12FPS during gameplay). There is also a large amount of digitized speech.
Despite the US box claiming otherwise, Metal Head is a single player game.
History
Development
Metal Head was first announced in mid-1994, although at the time the game was in a very early state of production, with the only available footage being pre-rendered scenes and technical demos. It was originally planned to be a launch title for the 32X, however a series of troubles put the game back a few months until early 1995.
Production credits
- Producer: Koichi Nagata
- Director: Masahide Kobayashi
- Metal Head Team Leader: Masahiro Wakayama
- Chief Graphic Designer: Koichi Sasaki
- Graphics Designer: Tsuyoshi Tsunoi, Tsutomu Nakatsugawa, Kazuki Aizawa, Maiko Kitagawa
- Chief Programmer: Masahiro Wakayama
- Programmer: Naoki Kobayashi, Akio Setsumasa, Takeshi Sakakibara, Nobuyuki Tanioka
- Main Planner: Ryutaro Nonaka
- Planner: Katsunori Yamaji, Hideki Anbo
- Additional Graphics: Akio Setsumasa, Norihiro Sekine
- Sound Designer: Jun Senoue, Atsumu Miyazawa, Yoshiaki Kashima, Teruhiko Nakagawa, Tatsuya Kouzaki
- Text Coordinator: Ryoichi Hasegawa
- Character Voices: David Leytze, Steve Ray Burton, Henry Giesen, James Spahn, Scott Alexander
- Special Thanks: Tatsutoshi Narita, Shinji Kawahira, Naoyuki Machida, Norihiro Sekine, Koji Umeda, and All Testers
- Presented by: Sega Enterprises, Ltd.
- Producer: Jesse Taylor
- Marketing Manager: Haven Dubrul
- Associate Producer: Greg Becksted
- Lead Testers: Atom Ellis, Peter Clark, Dave Dodge
- Testers: Rick Greer, John Melchoir, Roger Somerville, Peter Trkovksy, Mark Subotnick, Edward Riel, Jon Ries, Joe Cain, Rachel Briston, Jennifer Vernon, Patrick Tello, Arnold Feener, Jason Friedman, Erick Simonich, Dana Green, Kenneth Ratcliff, Stan Weaver, Bart Larrenaga, Leonard Sayers, Ilya Reeves, Crisi Albertson, Chris Lucich, Howard Gipson
- Special Thanks: Anne Jordan, Shelly Berliner, Clint Dyer, Eric Smith
- Manual: Wendy Dinsmore
Magazine articles
- Main article: Metal Head/Magazine articles.
Promotional material
Artwork
Physical scans
73 | |
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Based on 36 reviews |
32X, PT |
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Technical information
- Main article: Metal Head/Technical information.
References
- ↑ File:Metalhead 32x jp frontcover.jpg
- ↑ 2.0 2.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 136
- ↑ 4.0 4.1 Computer & Video Games, "March 1995" (UK; 1995-02-15), page 90
- ↑ 5.0 5.1 Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 66
- ↑ 6.0 6.1 Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
- ↑ 7.0 7.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 28
- ↑ File:Metal Head 32X credits.pdf
- ↑ File:Metalhead 32x us manual.pdf, page 20
- ↑ GamesMaster, "March 1995" (UK; 1995-02-16), page 68
- ↑ CD Consoles, "Mai 1995" (FR; 1995-xx-xx), page 126
- ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 122
- ↑ Digitiser (UK) (1995-04-06)
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 80
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 36
- ↑ Famitsu, "1995-03-03" (JP; 1995-02-17), page 1
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 45
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 62
- ↑ Game Informer, "April 1995" (US; 1995-0x-xx), page 54
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 100
- ↑ MAN!AC, "04/95" (DE; 1995-03-08), page 46
- ↑ Mega, "February 1995" (UK; 1995-01-xx), page 30
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 78
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 76
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 64
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 92
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 103
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 106
- ↑ Power Up!, "Saturday, April 15, 1995" (UK; 1995-04-15), page 1
- ↑ Saturn Fan, "1995 May" (JP; 1995-04-07), page 48
- ↑ Sega Magazine, "February 1995" (UK; 1995-01-15), page 80
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 35
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 57
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 48
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 20
- ↑ Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 131
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 34
- ↑ Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 92
- ↑ Ultimate Future Games, "April 1995" (UK; 1995-03-02), page 79
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 89
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 72
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