Difference between revisions of "The NewZealand Story"
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− | + | '''''{{PAGENAME}}''''' (ザ・ニュージーランド・ストーリー) is an arcade game developed by [[Taito]] in 1988. It was later ported to the [[Sega Mega Drive]] and [[Sega Master System]], as well as to the [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[FM Towns]], [[NES]], [[PC Engine]], [[X68000]], and [[ZX Spectrum]]. | |
+ | |||
+ | ==Story== | ||
+ | {{ScreenThumb|NewZealand Story SMS, Introduction.png|width=200|Introduction}} | ||
+ | Tiki (ティキ) is a kiwi who must save his girlfriend Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal. | ||
==Gameplay== | ==Gameplay== | ||
− | + | ===Master System version=== | |
+ | The game is a platformer played as the kiwi Tiki, who must navigate scrolling maze-like stages while avoiding enemies. At the end of each stage, Tiki rescues one of his kiwi chick friends that is trapped in a cage. Tiki is armed with as an endless supply of arrows, but items can change these into bombs, lasers, or bouncing fireballs. Tiki can ride a variety of flying vehicles, including balloons, blimps, and UFOs, which can be stolen from enemies. | ||
+ | |||
+ | Tiki moves with {{left}} and {{right}}. He jumps with {{2}} and fires his weapon with {{1}}. He steals balloons and other vehicles by jumping onto them, which automatically destroys the enemy riding them. While riding a vehicle, he ascends by holding {{2}} and descends by releasing {{2}}, and he moves in any direction using the D-Pad. While underwater, he can swim in any direction using the D-Pad. He has limited air, shown by a meter in the top of the screen, and must surface occasionally to breathe. | ||
+ | |||
+ | Tiki can walk through enemies without being harmed, but he loses a life if he touches an enemy projectile or drowns. Each stage has an invisible time limit in which the player should take to reach the exit. If the player takes too long to find it, a jingle plays, accompanied by a "Hurry Up!" message. If enough time passes after the warning, an invincible little red devil will appear onscreen to chase down Tiki and kill him instantly if it catches up to him. The player starts the game with 3 lives and earns an extra life at 50,000 points and then at every 20,000 points after that. The game starts with no continues, but the player is given continues after completing stage 2-4 and 4-5. | ||
+ | |||
+ | ====Items==== | ||
+ | Items are dropped by enemies after they are defeated. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Fruits | ||
+ | | sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=48 | crop_height=32 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Award 100 bonus points. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bow and Arrow | ||
+ | | sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=32}} | ||
+ | | desc=Reverts Tiki back to his base weapon, shooting arrows across the screen. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bomb | ||
+ | | sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=32}} | ||
+ | | desc=Changes Tiki's weapon to bombs, which are thrown in an arc and explode on contact with something. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wand | ||
+ | | sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=32}} | ||
+ | | desc=Changes Tiki's weapon to fireballs, which are large and ricochet off surfaces. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Laser Gun | ||
+ | | sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=32}} | ||
+ | | desc=Changes Tiki's weapon to lasers, which move quickly and pierce through targets. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stopwatch | ||
+ | | sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=48}} | ||
+ | | desc=Momentarily freezes enemies in place. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Joystick | ||
+ | | sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=48}} | ||
+ | | desc=Allows the player to precisely control the next balloon that Tiki rides using the directions on the D-Pad rather than ascending or descending by holding or release {{2}}. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Book | ||
+ | | sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=48}} | ||
+ | | desc=Destroys all on-screen enemies. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Potion | ||
+ | | sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=48}} | ||
+ | | desc=Temporarily makes Tiki invulnerable. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Cage | ||
+ | | sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=32 | crop_height=48 | crop_x=64 | crop_y=0}} | ||
+ | | desc=Touch to release one of Tiki's kiwi friends and end the stage. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Stages==== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=Auckland | ||
+ | | screenshot=NewZealand Story SMS, Stage 1-1.png | ||
+ | | screenshot2=NewZealand Story SMS, Stage 1-2.png | ||
+ | | screenshot3=NewZealand Story SMS, Stage 1-3.png | ||
+ | | screenshot4=NewZealand Story SMS, Stage 1-4.png | ||
+ | | screenshot5=NewZealand Story SMS, Stage 1-4 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=NewZealandStory-SMS-11Auckland.png | ||
+ | | map2=NewZealandStory-SMS-12Auckland.png | ||
+ | | map3=NewZealandStory-SMS-13Auckland.png | ||
+ | | map4=NewZealandStory-SMS-14Auckland.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rotorua | ||
+ | | screenshot=NewZealand Story SMS, Stage 2-1.png | ||
+ | | screenshot2=NewZealand Story SMS, Stage 2-2.png | ||
+ | | screenshot3=NewZealand Story SMS, Stage 2-3.png | ||
+ | | screenshot4=NewZealand Story SMS, Stage 2-4.png | ||
+ | | screenshot5=NewZealand Story SMS, Stage 2-4 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=NewZealandStory-SMS-21Rotorua.png | ||
+ | | map2=NewZealandStory-SMS-22Rotorua.png | ||
+ | | map3=NewZealandStory-SMS-23Rotorua.png | ||
+ | | map4=NewZealandStory-SMS-24Rotorua.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Waitomo Caves | ||
+ | | screenshot=NewZealand Story SMS, Stage 3-1.png | ||
+ | | screenshot2=NewZealand Story SMS, Stage 3-2.png | ||
+ | | screenshot3=NewZealand Story SMS, Stage 3-3.png | ||
+ | | screenshot4=NewZealand Story SMS, Stage 3-4.png | ||
+ | | screenshot5=NewZealand Story SMS, Stage 3-4 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=NewZealandStory-SMS-31WaitomoCaves.png | ||
+ | | map2=NewZealandStory-SMS-32WaitomoCaves.png | ||
+ | | map3=NewZealandStory-SMS-33WaitomoCaves.png | ||
+ | | map4=NewZealandStory-SMS-34WaitomoCaves.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wellington and Strait Cook | ||
+ | | screenshot=NewZealand Story SMS, Stage 4-1.png | ||
+ | | screenshot2=NewZealand Story SMS, Stage 4-2.png | ||
+ | | screenshot3=NewZealand Story SMS, Stage 4-3.png | ||
+ | | screenshot4=NewZealand Story SMS, Stage 4-4.png | ||
+ | | screenshot5=NewZealand Story SMS, Stage 4-5.png | ||
+ | | tabs=yes | ||
+ | | map=NewZealandStory-SMS-41Wellington.png | ||
+ | | map2=NewZealandStory-SMS-42StraitCook.png | ||
+ | | map3=NewZealandStory-SMS-43StraitCook.png | ||
+ | | map4=NewZealandStory-SMS-4445StraitCook.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Hammer Springs and Mount Cook | ||
+ | | screenshot=NewZealand Story SMS, Stage 5-1.png | ||
+ | | screenshot2=NewZealand Story SMS, Stage 5-2.png | ||
+ | | screenshot3=NewZealand Story SMS, Stage 5-3.png | ||
+ | | screenshot4=NewZealand Story SMS, Stage 5-4.png | ||
+ | | screenshot5=NewZealand Story SMS, Stage 5-4 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=NewZealandStory-SMS-51HammerSprings.png | ||
+ | | map2=NewZealandStory-SMS-52MountCook.png | ||
+ | | map3=NewZealandStory-SMS-53MountCook.png | ||
+ | | map4=NewZealandStory-SMS-54MountCook.png | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
==Versions== | ==Versions== | ||
− | + | The Mega Drive port of ''The NewZealand Story'' is unique in that it was based on a prototype revision of the Japanese arcade board, leading to radically different stage designs which lack the on-screen map for navigation. There are also fewer stages: 13 versus the 20 seen in other ports. This version is considered to be harder, as Tiki takes less time to drown underwater while enemies are faster and more aggressive. | |
− | The Mega Drive port of ''The NewZealand Story'' is unique in that it was based on a prototype revision of the Japanese arcade board, leading to radically different | ||
− | |||
− | This version is considered to be harder, as Tiki takes less time to drown underwater while enemies are faster and more aggressive. | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 10:29, 18 July 2023
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The NewZealand Story | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System | ||||||||||||||||||||||||||||||
Publisher: Taito TecMagik | ||||||||||||||||||||||||||||||
Developer: Taito TecMagik | ||||||||||||||||||||||||||||||
Original system(s): Arcade boards | ||||||||||||||||||||||||||||||
Sound driver: Visco/Kazuo Okabayashi | ||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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The NewZealand Story (ザ・ニュージーランド・ストーリー) is an arcade game developed by Taito in 1988. It was later ported to the Sega Mega Drive and Sega Master System, as well as to the Amiga, Amstrad CPC, Atari ST, Commodore 64, FM Towns, NES, PC Engine, X68000, and ZX Spectrum.
Contents
Story
Tiki (ティキ) is a kiwi who must save his girlfriend Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal.
Gameplay
Master System version
The game is a platformer played as the kiwi Tiki, who must navigate scrolling maze-like stages while avoiding enemies. At the end of each stage, Tiki rescues one of his kiwi chick friends that is trapped in a cage. Tiki is armed with as an endless supply of arrows, but items can change these into bombs, lasers, or bouncing fireballs. Tiki can ride a variety of flying vehicles, including balloons, blimps, and UFOs, which can be stolen from enemies.
Tiki moves with and . He jumps with and fires his weapon with . He steals balloons and other vehicles by jumping onto them, which automatically destroys the enemy riding them. While riding a vehicle, he ascends by holding and descends by releasing , and he moves in any direction using the D-Pad. While underwater, he can swim in any direction using the D-Pad. He has limited air, shown by a meter in the top of the screen, and must surface occasionally to breathe.
Tiki can walk through enemies without being harmed, but he loses a life if he touches an enemy projectile or drowns. Each stage has an invisible time limit in which the player should take to reach the exit. If the player takes too long to find it, a jingle plays, accompanied by a "Hurry Up!" message. If enough time passes after the warning, an invincible little red devil will appear onscreen to chase down Tiki and kill him instantly if it catches up to him. The player starts the game with 3 lives and earns an extra life at 50,000 points and then at every 20,000 points after that. The game starts with no continues, but the player is given continues after completing stage 2-4 and 4-5.
Items
Items are dropped by enemies after they are defeated.
Stages
Auckland | |
---|---|
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣ | |
Rotorua | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣ | |
Waitomo Caves | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣ | |
Wellington and Strait Cook | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣ | |
Hammer Springs and Mount Cook | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣ | |
Versions
The Mega Drive port of The NewZealand Story is unique in that it was based on a prototype revision of the Japanese arcade board, leading to radically different stage designs which lack the on-screen map for navigation. There are also fewer stages: 13 versus the 20 seen in other ports. This version is considered to be harder, as Tiki takes less time to drown underwater while enemies are faster and more aggressive.
Magazine articles
- Main article: The NewZealand Story/Magazine articles.
Promotional material
- Main article: The NewZealand Story/Promotional material.
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
79 | |
---|---|
Based on 20 reviews |
Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
82 | |
---|---|
Based on 19 reviews |
Technical information
- Main article: The NewZealand Story/Technical information.
References
NEC Retro has more information related to The NewZealand Story
|
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:TNZS MD KR Box.jpg
- ↑ Computer Trade Weekly, "" (UK; 1992-11-16), page 28
- ↑ Computer Trade Weekly, "" (UK; 1992-11-16), page 28
- ↑ 5.0 5.1 Computer & Video Games, "December 1992" (UK; 1992-11-15), page 92
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 207
- ↑ Aktueller Software Markt, "Mai 1990" (DE; 1990-04-30), page 64
- ↑ Beep! MegaDrive, "March 1990" (JP; 1990-02-08), page 111
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 34
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 48
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 132
- ↑ Computer & Video Games, "May 1990" (UK; 1990-04-16), page 104
- ↑ Famitsu, "" (JP; 1990-0x-xx), page 1
- ↑ Sega Mega Drive Advanced Gaming, "October 1992" (UK; 1992-xx-xx), page 79
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
- ↑ Mega Drive Fan, "August 1990" (JP; 1990-07-07), page 73
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Power Play, "6/90" (DE; 1990-05-11), page 125
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 54
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 20
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ User, "Mártios 1991" (GR; 1991-0x-xx), page 66
- ↑ Zero, "June 1990" (UK; 1990-0x-xx), page 86
- ↑ Consoles +, "Janvier 1993" (FR; 199x-xx-xx), page 136
- ↑ Excalibur, "" (CZ; 1993-09-10), page 33
- ↑ Game Power, "Gennaio 1993" (IT; 199x-xx-xx), page 66
- ↑ GamesMaster (UK) "Series 2, episode 2" (1992-10-08, 24:00) (+6:18)
- ↑ Game Zone, "October 1992" (UK; 1992-09-24), page 28
- ↑ Hobby Consolas, "Septiembre 1992" (ES; 1992-0x-xx), page 74
- ↑ Joypad, "Octobre 1992" (FR; 1992-10-xx), page 78
- ↑ Joystick, "Octobre 1992" (FR; 1992-xx-xx), page 144
- ↑ Mega Force, "Octobre 1992" (FR; 1992-xx-xx), page 85
- ↑ Mega Fun, "05/93" (DE; 1993-0x-xx), page 79
- ↑ Player One, "Décembre 1992" (FR; 1992-12-10), page 104
- ↑ Sega Power, "October 1992" (UK; 1992-09-03), page 34
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 52
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Sega Force, "November 1992" (UK; 1992-10-08), page 52
- ↑ Sega Force, "May 1993" (UK; 1993-04-01), page 80
- ↑ Sega Master Force, "September 1993" (UK; 1993-07-22), page 12
- ↑ Video Games, "9/92" (DE; 1992-08-26), page 96
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