Difference between revisions of "Marvel vs. Capcom 2: New Age of Heroes"
From Sega Retro
(character art) |
(→Capcom) |
||
Line 270: | Line 270: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Akuma |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen.}} | ||
+ | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma throws a single-handed Hadouken at a diagonal angle downward in midair. Akuma's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}} | ||
+ | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{button|text=HP}}, this move can hit his opponent multiple times.}} | ||
+ | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma jumps into the air and spins around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Akuma dive kicks diagonally downward.}} | ||
+ | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + both {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=HP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=HK}} | Akuma leaps forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}} | ||
+ | {{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Akuma kicks into the air.}} | ||
+ | {{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Akuma kicks straight ahead.}} | ||
+ | {{MoveListRow | Jigoku Guruma | {{HCB}} {{button|text=HK}} (close) | Akuma grabs his opponent and rolls backwards before throwing them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Messatsu Gou Hadou | {{QCB}} + both {{punch}} simultaneously | Akuma shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} + both {{punch}} simultaneously | Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | ||
+ | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} + both {{punch}} simultaneously in midair | Akuma throws a barrage of Zankuu Hadoukens at his opponent.}} | ||
+ | {{MoveListRow | Messatsu Gou Rasen | {{QCB}} + both {{kick}} simultaneously | Akuma performs a version of the Tatsumaki Zankuukyaku that draws his opponent in and ascends high into the air while hitting multiple times.}} | ||
+ | {{MoveListRow | Shun Goku Satsu | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at level 3) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 277: | Line 300: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc= | + | | desc=Amingo |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shout of the Wind | {{QCF}} {{punch}} | Amingo changes into a form resembling an onion and shoots across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Joy of Green | {{QCB}} {{punch}} | Amingo changes into a revolving spiked ball, and a plant spews him diagonally upward.}} | ||
+ | {{MoveListRow | Child of the Ground Capture | {{QCB}} {{kick}} | Amingo plants a small cactus that hops toward the opponent and attempts to grab them (which is unblockable). If it latches on, it momentarily stuns the opponent. Up to two cacti can be out at a time.}} | ||
+ | {{MoveListRow | Child of the Ground Punch | {{QCF}} {{button|text=LK}} | Amingo plants a small cactus that hops toward the opponent and punches them. Up to two cacti can be out at a time.}} | ||
+ | {{MoveListRow | Child of the Ground Kick | {{QCF}} {{button|text=HK}} | Amingo plants a small cactus that hops toward the opponent and kicks them. If it latches on, it momentarily stuns the opponent. Up to two cacti can be out at a time.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Boon of the Sun | {{QCF}} + both {{kick}} simultaneously | Amingo transforms into a huge vine that shoots straight into the air, potentially hitting multiple times.}} | ||
+ | {{MoveListRow | Rule of the Plants | {{QCB}} + both {{punch}} simultaneously | Amingo shoots his arm into the ground, which pops out as a plant and moves toward the opponent. If it connects, it grabs and tosses them into Amingo, who removes his sombrero to open like a jar. Amingo dances around with the opponent in him, then ejects them.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 284: | Line 318: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
− | | desc= | + | | desc=Anakaris |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of {{button|text=LP}} (closest), {{button|text=HP}}, {{button|text=LK}}, and {{button|text=HK}} (furthest). This move can be performed in midair.}} | ||
+ | {{MoveListRow | Ouke no Sabaki | {{QCF}} {{kick}} in midair | Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves.}} | ||
+ | {{MoveListRow | Cobra Blow | {{left}} {{right}} {{punch}} | Anakaris turns his arms into a long cobra and punches with them. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent nearby when {{button|text=LP}} is used or far away when {{button|text=LP}} is used. If he succeeds, he wraps the opponent like a mummy and slams them against the ground. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} while jumping diagonally | Anakaris can dash in midair.}} | ||
+ | {{MoveListRow | Seija no Ayumi | {{left}}+{{button|text=LK}} | Anakaris does a high axe kick.}} | ||
+ | {{MoveListRow | Tenchuu | {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}} | Anakaris transforms into a sarcophagus and kicks in front of him.}} | ||
+ | {{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}} | ||
+ | {{MoveListRow | Idainaru Bohi | {{right}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and shoots a short distance forward.}} | ||
+ | {{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and dives a short distance diagonally downward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Eternal Slumber | {{button|text=HK}} {{button|text=LP}} {{down}} {{button|text=LK}} {{button|text=HP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Pharaoh Illusion | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}}, then {{punch}} or {{kick}} | Anakaris vanishes, then reappears in the background in giant size. He can punch from side to side with {{button|text=LP}} (left hand) or {{button|text=HP}} and smash his hands downward with {{button|text=LK}} or {{button|text=HK}}.}} | ||
+ | {{MoveListRow | Pharaoh Cobra Blow | {{left}} {{right}} + both {{punch}} simultaneously, then {{punch}} or {{kick}} | Anakaris shoots out cobra mummies from inside a sarcophagus. The height of the cobra mummies goes from highest to lowest in the order of {{button|text=LP}} (highest), {{button|text=HP}}, {{button|text=LK}}, and {{button|text=HK}} (lowest). This move can be performed in midair.}} | ||
+ | {{MoveListRow | Hitsugi no Utage | {{down}} {{down}} + both {{punch}} simultaneously | Anakaris drops seven sarcophagi at varying distances in a barrage.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=B.B. Hood | + | | title=B.B. Hood (Bulleta) |
| image=Marvel vs Capcom 2, Character Art, Baby Bonnie Hood.jpg | | image=Marvel vs Capcom 2, Character Art, Baby Bonnie Hood.jpg | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
− | | desc= | + | | desc=B.B. Hood |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Smile and Missile | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | B.B. Hood launches a missile from her basket that travels most of the width of the screen. The missile is fired high with {{punch}} and low with {{kick}}.}} | ||
+ | {{MoveListRow | Happy and Missile | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | B.B. Hood jumps in the air and fires a missile diagonally downward.}} | ||
+ | {{MoveListRow | Shyness and Strike | {{QCB}} {{punch}} | B.B. Hood yawns and swings her basket, which grows in size, at her opponent.}} | ||
+ | {{MoveListRow | Cheer and Fire | {{DPF}} {{punch}} | B.B. Hood holds out a wine bottle, which belches flames upwards.}} | ||
+ | {{MoveListRow | Air Cheer and Fire | {{DPF}} {{kick}} in midair | B.B. Hood holds out a wine bottle, which belches flames forwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | B.B. Hood can jump again in midair.}} | ||
+ | {{MoveListRow | Tricky Basket | {{left}}+{{button|text=HP}} or {{right}}+{{button|text=HP}} | B.B. Hood hops backwards or forwards while swinging her basket around in front of her.}} | ||
+ | {{MoveListRow | Stumble and Blade | {{left}}+{{button|text=HP}} or {{right}}+{{button|text=HP}} while dashing | B.B. Hood stumbles and falls with two knives out while dashing.}} | ||
+ | {{MoveListRow | Surprise and Hop | {{right}}+{{button|text=HK}} | B.B. Hood hops forward with a knee strike.}} | ||
+ | {{MoveListRow | Malice and Mine | {{downright}}+{{button|text=HK}} | B.B. Hood sweep kicks while tossing a mine.}} | ||
+ | {{MoveListRow | Tell Me Why | {{down}} {{down}} + both {{kick}} simultaneously | B.B. Hood slides along the ground, potentially under her opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Cool Hunting | {{QCF}} + both {{punch}} simultaneously | B.B. Hood summons two large hunters, who shoot rockets forward while Bullets fires her submachine gun.}} | ||
+ | {{MoveListRow | Beautiful Memory | {{HCF}} + both {{kick}} simultaneously | B.B. Hood reminisces about her grandmother, which causes her to cry and lunge forward with her knives. If she hits her opponent, she does a flurry of knife strikes, cries a large puddle, then throws her opponent in the tears.}} | ||
+ | {{MoveListRow | Hyper Apple for You | {{HCB}} + both {{kick}} simultaneously (close) | B.B. Hood slides along the ground, then somersaults onto her opponent, bouncing into the air. She then blasts her submachine gun and drops multiple apple bombs on her opponent.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Cammy | ||
+ | | image=Marvel vs Capcom 2, Character Art, Cammy.jpg | ||
+ | | info1name=Original game or series | ||
+ | | info1=''Street Fighter'' | ||
+ | | desc=Cammy | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick.}} | ||
+ | {{MoveListRow | Axle Spin Knuckle | {{QCF}} {{punch}} | Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.}} | ||
+ | {{MoveListRow | Cannon Revenge | {{HCB}} {{punch}} | Cammy glows and taunts her opponent. If her opponent attacks her while she is glowing, she counters with a Cannon Spike.}} | ||
+ | {{MoveListRow | Cannon Strike | {{QCB}} {{kick}} in midair | Cammy dives with a downward kick.}} | ||
+ | {{MoveListRow | Hooligan Combination | {{QCB}} {{kick}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing {{kick}} while holding a direction toward the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Cammy jumps again in midair. It works after a jump and also when falling or spinning.}} | ||
+ | {{MoveListRow | Steel Slicer | {{left}}+{{button|text=HK}} | Cammy stands on one hand and kicks to the side.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Spin Drive Smasher | {{QCF}} + both {{kick}} simultaneously | Cammy performs a Cannon Drill followed by a Cannon Spike.}} | ||
+ | {{MoveListRow | Reverse Shaft Breaker | {{QCB}} + both {{kick}} simultaneously | Cammy performs a Cannon Drill straight upward that hits multiple times and pulls nearby opponents inward.}} | ||
+ | {{MoveListRow | Killer Bee Strike | {{QCB}} + both {{kick}} simultaneously | Cammy attacks her opponent with a series of flying kicks. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 298: | Line 396: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Captain Commando'' | | info1=''Captain Commando'' | ||
− | | desc= | + | | desc=Captain Commando |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Captain Fire | {{QCF}} {{punch}} | Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Captain Corridor | {{QCB}} {{punch}} | Captain Commando slams the ground with his fist, creating a giant pillar of electricity.}} | ||
+ | {{MoveListRow | Captain Kick | {{QCB}} {{kick}} | Captain Commando flies forward with a flaming kick.}} | ||
+ | {{MoveListRow | Commando Strike: Sho | {{QCF}} {{button|text=LK}} | Sho falls from the air with a sword swipe.}} | ||
+ | {{MoveListRow | Commando Strike: Genity | {{QCF}} {{button|text=HK}} | Genity flies overhead while spinning around like a tornado with his knives.}} | ||
+ | {{MoveListRow | Commando Strike: Hoover | {{QCF}} {{button|text=LK}}+{{button|text=HP}} | Hoover drops to the ground and fires a missile from his robot's chest.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Captain Sword | {{QCF}} + both {{punch}} simultaneously | Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.}} | ||
+ | {{MoveListRow | Hyper Captain Storm | {{QCF}} + both {{kick}} simultaneously | Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Sho, Genity, and Hoover fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.}} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Charlie | + | | title=Charlie Nash |
| image=Marvel vs Capcom 2, Character Art, Charlie.jpg | | image=Marvel vs Capcom 2, Character Art, Charlie.jpg | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Charlie |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Charlie fires a circular energy wave across the screen by swinging his arm.}} | ||
+ | {{MoveListRow | Somersault Shell | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Charlie somersaults upward while performing a backflip kick that can hit twice, which causes a large energy wave to ripple diagonally upward.}} | ||
+ | {{MoveListRow | Moonsault Slash | {{up}} {{upright}} {{right}} {{kick}} in midair | Charlie moonsaults down with a swinging kick, similar to a Somersault Shell.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Jump Sobat | {{left}}+{{button|text=HK}} | Charlie hops toward his opponent with a turning kick.}} | ||
+ | {{MoveListRow | Step Kick | {{right}}+{{button|text=HK}} | Charlie takes a step forward and kicks.}} | ||
+ | {{MoveListRow | Spin Back Knuckle | {{right}}+{{button|text=HP}} | Charlie rotates around and swings his fist like a club.}} | ||
+ | {{MoveListRow | Knee Kick | {{down}}+{{button|text=LK}} in midair | Charlie falls with a knee drop.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Sonic Break | {{QCF}} + both {{punch}} simultaneously | Charlie fires a barrage of Sonic Booms. Pressing {{punch}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Crossfire Blitz | {{QCF}} + both {{kick}} simultaneously | Charlie dashes forward while performing a series of fast kicks.}} | ||
+ | {{MoveListRow | Somersault Justice | {{QCB}} + both {{kick}} simultaneously | Charlie moves forward and then up while performing a series of Somersault Shells.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 319: | Line 438: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Chun-Li |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Tenshou Kyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | ||
+ | {{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}} | ||
+ | {{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Chun-Li dashes forward in midair.}} | ||
+ | {{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}} | ||
+ | {{MoveListRow | Kaku Yoku Da | {{right}}+{{button|text=HK}} in midair | Chun-Li kicks in front of her.}} | ||
+ | {{MoveListRow | Yosokyaku | {{down}}+{{button|text=HK}} in midair | Chun-Li holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow | Kaku Kyaku Raku | {{downleft}}+{{button|text=HK}} | Chun-Li backflips high into the air, coming down with a kick.}} | ||
+ | {{MoveListRow | Reishiki Kikoushou | {{right}}+{{button|text=HP}} | Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Kikoushou | {{QCF}} + both {{punch}} simultaneously | Chun-Li produces a large fireball all around her. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Senretsu Kyaku | {{QCF}} + both {{kick}} simultaneously | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Hazan Tenshou Kyaku | {{DPF}} + both {{kick}} simultaneously | Chun-Li performs a more powerful version of her Tenshou Kyaku.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 326: | Line 465: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Dan |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan focuses his energy and throws a small, slow-moving, and short-ranged fireball directly in front of him.}} | ||
+ | {{MoveListRow | Kouryuuken | {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact.}} | ||
+ | {{MoveListRow | Dankuukyaku | {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair.}} | ||
+ | {{MoveListRow | Premium Signature | {{QCF}} {{kick}} | Dan signs a picture of himself and throws it at his opponent, which does a light amount of damage.}} | ||
+ | {{MoveListRow | Zenten Chouhatsu | {{QCF}} {{button|text=TAUNT}} | Dan rolls forward, then performs his taunt.}} | ||
+ | {{MoveListRow | Kouten Chouhatsu | {{QCB}} {{button|text=TAUNT}} | Dan rolls backwards, then performs his taunt.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Chouhatsu | {{button|text=TAUNT}} | Dan's taunt uniquely generates energy for his Hyper Combo gauge.}} | ||
+ | {{MoveListRow | Kuuchuu Chouhatsu | {{button|text=TAUNT}} in midair | Dan can perform his taunt in midair.}} | ||
+ | {{MoveListRow | Shami Chouhatsu | {{down}}+{{button|text=TAUNT}} | Dan can perform his taunt while crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Chouhatsu Densetsu | {{QCF}} {{QCF}} {{button|text=TAUNT}} | Dan rolls forward multiple times, stopping each time to taunt.}} | ||
+ | {{MoveListRow | Shinkuu Gadouken | {{QCF}} + both {{punch}} simultaneously | Dan fires a version of the Gadouken Fireball that can travel about halfway across the screen and hit his opponent multiple times.}} | ||
+ | {{MoveListRow | Hisshou Buraiken | {{QCB}} + both {{kick}} simultaneously | Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.}} | ||
+ | {{MoveListRow | Kouryuu Rekka | {{QCF}} + both {{kick}} simultaneously | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}} | ||
+ | {{MoveListRow | Otoko Michi | {{button|text=HP}} {{button|text=LK}} {{left}} {{button|text=LP}} {{button|text=LP}} (at max level) | Dan rushes to his opponent and embraces them. A huge explosion occurs, damaging the opponent slightly but reducing Dan to a sliver of vitality. The Hyper Combo gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 333: | Line 492: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Dhalsim |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} | ||
+ | {{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} | ||
+ | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an entire screen back with {{punch}} or half the screen back with {{kick}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Dhalsim can dash in midair.}} | ||
+ | {{MoveListRow | Yoga Mummy | {{down}}+{{button|text=HP}} in midair | Dhalsim spins downward head first like a drill.}} | ||
+ | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{button|text=LK}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}} | ||
+ | {{MoveListRow | Yoga Smash | {{HCB}} {{button|text=HP}} (close) | Dhalsim grabs his opponent and smashes them in the head repeatedly.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Yoga Inferno | {{QCF}} + both {{punch}} simultaneously | Dhalsim belches a chain of fireballs in front of him, which can be directed with {{up}} and {{down}}.}} | ||
+ | {{MoveListRow | Yoga Strike | {{QCF}} + both {{kick}} simultaneously | Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 340: | Line 517: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
− | | desc= | + | | desc=Felicia |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with a low punch by pressing {{button|text=LP}}, an uppercut by pressing {{button|text=HP}}, or a ground slide by pressing {{kick}}.}} | ||
+ | {{MoveListRow | Sand Splash | {{QCF}} {{kick}} | Felicia scratches the ground, sending a rolling energy wave at her opponent.}} | ||
+ | {{MoveListRow | Cat Spike | {{DPF}} {{punch}} | Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she slashes them and leaps to the other side of them.}} | ||
+ | {{MoveListRow | Delta Kick | {{DPF}} {{kick}} | Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first.}} | ||
+ | {{MoveListRow | Hell Cat | {{HCB}} {{kick}} (close) | Felicia digs her claws into her opponent and spins around them before throwing them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Cling | Hold {{left}} when jumping onto the edge of the screen | Felicia can cling to the side of the screen. She jumps off when {{left}} is released. Otherwise, she slides down after a moment and jumps off when she reaches the bottom.}} | ||
+ | {{MoveListRow | Kitty Slash | {{left}}+{{button|text=HK}} | Felicia stands on her tail to kick far in front of her.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Dancing Flash | {{QCF}} + both {{punch}} simultaneously | Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.}} | ||
+ | {{MoveListRow | Hyper Sand Splash | {{QCB}} + both {{kick}} simultaneously | Felicia summons rolling waves of sand to sweep her opponent.}} | ||
+ | {{MoveListRow | Please Help Me! | {{QCF}} + both {{kick}} simultaneously | Felicia cries for help, and a group of other catwomen pounce her opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 347: | Line 540: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Guile |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen.}} | ||
+ | {{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick, which causes a large energy wave to ripple diagonally upward.}} | ||
+ | {{MoveListRow | Air Somersault Kick | {{down}} {{up}}+{{kick}} in midair | Guile performs a Somersault Kick in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Knee Bazooka | {{left}}+{{button|text=LK}} | Guile hops forward with a knee strike.}} | ||
+ | {{MoveListRow | Jump Sobat | {{left}}+{{button|text=HK}} | Guile hops toward his opponent with a turning kick.}} | ||
+ | {{MoveListRow | Reverse Spin Kick | {{right}}+{{button|text=HK}} | Guile does an upside-down spin kick.}} | ||
+ | {{MoveListRow | Straight Punch | {{left}}+{{button|text=HP}} | Guile does a straight punch.}} | ||
+ | {{MoveListRow | Spin Back Knuckle | {{right}}+{{button|text=HP}} | Guile rotates around and swings his fist like a club.}} | ||
+ | {{MoveListRow | Jump Chop | {{up}}+{{button|text=HP}} in midair | Guile does a hand chop.}} | ||
+ | {{MoveListRow | Split Kick | {{up}}+{{button|text=LK}} in midair | Guile does a high kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Sonic Hurricane | {{QCF}} + both {{punch}} simultaneously | Guile shoots a massive Sonic Boom around him that sucks opponents inward.}} | ||
+ | {{MoveListRow | Crossfire Blitz | {{QCF}} + both {{kick}} simultaneously in midair | Guile rushes forward in midair. If he hits his opponent, he pummels them with a series of attacks, ending in a Somersault Kick.}} | ||
+ | {{MoveListRow | Somersault Strike | {{QCB}} + both {{kick}} simultaneously | Guile performs a series of advancing Somersault Kicks.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 354: | Line 566: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Star Gladiator'' | | info1=''Star Gladiator'' | ||
− | | desc= | + | | desc=Hayato |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shiden | {{QCF}} {{punch}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut.}} | ||
+ | {{MoveListRow | Guren | {{DPF}} {{punch}} | Hayato rises into the air while holding his plasma sword. He dashes forward a short distance when performed with {{button|text=HP}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Byakko Hou | {{left}} {{right}} + both {{punch}} simultaneously (close) | Hayato grabs his opponent with a hooked arm, then throws them up into the air.}} | ||
+ | {{MoveListRow | Plasma Combo | {{left}}+{{punch}} | Hayato flashes blue and can perform a Plasma Combo by following up with more attacks. The attacks chain together quickly and do not knock the opponent back until the last strike. | ||
+ | {{{!}} | ||
+ | ! '''Combo''' !! '''Command''' | ||
+ | {{!}}- | ||
+ | {{!}} Suzaku Ranbu {{!}}{{!}} {{button|text=LP}} {{button|text=LP}} {{button|text=LP}} {{button|text=LP}} | ||
+ | {{!}}- | ||
+ | {{!}} Kegon 1 {{!}}{{!}} {{button|text=LP}} {{button|text=LP}} {{button|text=HP}} {{button|text=HK}} {{button|text=LP}} {{button|text=LP}} | ||
+ | {{!}}- | ||
+ | {{!}} Kegon 2 {{!}}{{!}} {{button|text=LP}} {{button|text=LP}} {{button|text=LP}} {{button|text=HK}} {{button|text=LP}} {{button|text=LP}} | ||
+ | {{!}}- | ||
+ | {{!}} Guren 1 {{!}}{{!}} {{button|text=HP}} {{button|text=LP}} {{button|text=HP}} {{button|text=HP}} {{button|text=HP}} | ||
+ | {{!}}- | ||
+ | {{!}} Guren 2 {{!}}{{!}} {{button|text=HP}} {{button|text=LP}} {{button|text=HP}} {{button|text=LK}} {{button|text=HP}} | ||
+ | {{!}}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dokuryuu | {{punch}} while dashing forward | Hayato swings his plasma sword laterally. If followed up with another {{punch}}, he performs a downward slash (Souryuu).}} | ||
+ | {{MoveListRow | Hien | {{right}}+{{button|text=HP}} | Hayato hops in the air and performs a lateral sword slice.}} | ||
+ | {{MoveListRow | Dai Oiuchi Kougeki | {{down}}+{{button|text=HK}} in midair | Hayato stabs his sword downward and falls to the ground. If he hits his opponent, he bounces off.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Rasetsu Zan | {{QCF}} + both {{punch}} simultaneously | Hayato performs a series of seven sword slashes.}} | ||
+ | {{MoveListRow | Engetsu | {{QCF}} + both {{kick}} simultaneously | Hayato raises his blade into the air, then slashes down, generating shockwaves that travel across the screen.}} | ||
+ | {{MoveListRow | Plasma Field | {{QCB}} + both {{kick}} simultaneously | Hayato gathers energy, which bursts out from him in a large sphere. If it hits his opponent, Hayato gains unlimited Hyper Combo use for a duration. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Black Hayato | {{button|text=LP}} {{button|text=HP}} {{right}} {{button|text=LK}} {{button|text=HK}} (at level 3) | Hayato dashes to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 361: | Line 603: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Resident Evil]]'' | | info1=''[[Resident Evil]]'' | ||
− | | desc= | + | | desc=Jill |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Charging S.T.A.R.S. | {{QCF}} {{punch}} | Jill charges forward with a shoulder tackle. When performed with {{button|text=HP}}, the button can continue to be held down to charge the attack. The move travels farther and hits more if charged for longer. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Grenade Launcher | {{DPF}} {{punch}} | Jill fires her grenade launcher. She shoots in a low arc with {{button|text=LP}} and a high arc with {{button|text=HP}}. The grenade explodes when {{punch}} is released or when it hits something.}} | ||
+ | {{MoveListRow | Return Fire | {{HCB}} {{punch}} | Jill glows. If her opponent attacks her while she is glowing, she pushes back, then fires her gun. Pressing {{punch}} repeatedly while she is shooting hits more times.}} | ||
+ | {{MoveListRow | Emergency Dodge A | {{QCB}} {{kick}} | A slow-moving zombie walks across the screen to attack Jill's opponent. When performed with {{button|text=LK}}, the zombie grabs and temporarily stuns the opponent. When performed with {{button|text=HK}}, the zombie is on fire, moves faster, and knocks down the opponent instead.}} | ||
+ | {{MoveListRow | Emergency Dodge B | {{QCF}} {{button|text=LK}} | A zombie dog runs across the screen and attacks Jill's opponent.}} | ||
+ | {{MoveListRow | Emergency Dodge C | {{QCF}} {{button|text=LK}} | A zombie crow that swoops down and attacks Jill's opponent high.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Hyper Charging S.T.A.R.S. | {{QCF}} + both {{punch}} simultaneously | Jill charges forward in a ball of fire like a meteor. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Rocket Launcher | {{QCF}} + both {{kick}} simultaneously | Jill pulls out a large rocket launcher and fires multiple missiles at her opponent, then falls over after the final shot.}} | ||
+ | {{MoveListRow | Code T-002 | {{QCB}} + both {{kick}} simultaneously | A large pit to form in front of Jill, with the debris flying up into the air. If it hits her opponent, a giant zombie Tyrant comes out and whacks her opponent into the air multiple times, then roars before leaving. If the player presses {{QCF}} {{kick}} while the Tyrant is roaring and has another level of the Hyper Combo gauge available, Jill pulls out her Rocker Launcher and hits both the Tyrant and her opponent with a missile (at the cost of one more level of gauge).}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 368: | Line 623: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Cyberbots]]'' | | info1=''[[Cyberbots]]'' | ||
− | | desc= | + | | desc=Jin |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Saotome Typhoon | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Jin spins across the screen in a giant cyclone.}} | ||
+ | {{MoveListRow | Saotome Dynamite | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Jin bursts with energy all around him, knocking his opponent back on impact.}} | ||
+ | {{MoveListRow | Saotome Crush | {{HCB}} {{kick}} (close) | Jin grabs his opponent and slams them against the sides of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Diving Cyclone | {{down}}+{{button|text=HK}} in midair | Jin dives diagonally downward with a cyclone kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Blodia Punch | {{QCF}} + both {{punch}} simultaneously | Jin punches, and the Blodia's giant fist also punches across the screen.}} | ||
+ | {{MoveListRow | Blodia Vulcan | {{QCB}} + both {{punch}} simultaneously | Jin snaps his fingers, and the Blodia blasts his opponent with its machine gun.}} | ||
+ | {{MoveListRow | Saotome Cyclone | {{QCF}} + both {{kick}} simultaneously | Jin spins across the screen in a giant cyclone, tossing his opponent high into the air. This move only needs to hit once to do full damage.}} | ||
+ | {{MoveListRow | Saotome Shine | Activates automatically when Jin's partner is defeated and he has 25% of less vitality remaining | Jin flashes, increasing his offense but decreasing his defense and giving him the ability to walk through damage.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 375: | Line 644: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Ken |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with {{button|text=HP}}, this move can hit his opponent multiple times. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him, then finishing off with an axe kick. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{button|text=HK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Ken kicks into the air.}} | ||
+ | {{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Ken kicks straight ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Shouryuu Reppa | {{QCF}} + both {{punch}} simultaneously | Ken performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | ||
+ | {{MoveListRow | Shinryuuken | {{QCF}} + both {{kick}} simultaneously | Ken performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Shippuujinrai Kyaku | {{QCB}} + both {{kick}} simultaneously | Ken performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 382: | Line 666: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=M. Bison |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | M. Bison throws a fireball across the screen. When used with {{button|text=LP}}, the fireball arcs downward. When used with {{button|text=HP}}, the fireball arcs upward.}} | ||
+ | {{MoveListRow | Psycho Field | {{HCB}} {{punch}} | M. Bison throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}} | ||
+ | {{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | M. Bison leaps forward while kicking. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Head Stomp | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing {{punch}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a Psycho Fist. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Air Warp | {{DPF}} {{punch}} | M. Bison teleports into the air. When used with {{button|text=LP}}, he reappears behind his previous position. When used with {{button|text=HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Ground Warp | {{DPF}} {{punch}} | M. Bison teleports onto the ground. When used with {{button|text=LP}}, he reappears behind his previous position. When used with {{button|text=HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | M. Bison levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Psycho Crusher | {{QCF}} + both {{punch}} simultaneously | M. Bison spirals toward his opponent while infused with psycho energy. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Psycho Explosion | {{HCB}} + both {{punch}} simultaneously | M. Bison throws a fireball across the screen that explodes multiple times on impact.}} | ||
+ | {{MoveListRow | Knee Press Nightmare | {{QCF}} + both {{kick}} simultaneously | Two other M. Bisons appear, and all three perform Double Knee Press maneuvers.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Mega Man | + | | title=Mega Man (Rockman) |
| image=Marvel vs Capcom 2, Character Art, Mega Man.jpg | | image=Marvel vs Capcom 2, Character Art, Mega Man.jpg | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[:Category:Mega Man (franchise)|Mega Man]]'' | | info1=''[[:Category:Mega Man (franchise)|Mega Man]]'' | ||
− | | desc= | + | | desc=Mega Man |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Mega Buster | {{button|text=HP}} | Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Charged Shot | Hold and release {{button|text=HP}} | Mega Man charges a larger and more powerful shot from his Mega Buster, then fires it across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Mega Upper | {{DPF}} {{punch}} | Mega Man flies into the air with an uppercut.}} | ||
+ | {{MoveListRow | Item Attack | {{QCF}} {{punch}} | Mega Man uses the equipped item (which is the Tornado Hold by default).}} | ||
+ | {{MoveListRow | Item Change: Mega Ball | {{QCF}} {{kick}} | Eddie appears drops off the Mega Ball item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, a ball appears that Mega Man can kick with {{button|text=HK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}} | ||
+ | {{MoveListRow | Item Change: Tornado Hold | {{DPF}} {{kick}} | Eddie appears drops off the Tornado Hold item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}} | ||
+ | {{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{kick}} | Eddie appears drops off the Leaf Shield item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with {{QCF}} {{punch}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Mega Man can jump off the edges of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Hyper Mega Man | {{QCF}} + both {{punch}} simultaneously | Mega Man merges with Rush, Beat, and Eddie to form Hyper Mega Man, a giant version of himself that bombards his opponent with projectiles. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Rush Drill | {{QCF}} + both {{kick}} simultaneously | Rush transforms into a mobile drill that Mega Man can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing {{punch}} or {{kick}} activates a speed boost, which can increase the hits done.}} | ||
+ | {{MoveListRow | Beat Plane | {{QCB}} + both {{kick}} simultaneously | Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 396: | Line 712: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
− | | desc= | + | | desc=Morrigan |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}} | ||
+ | {{MoveListRow | Shadow Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shell Kick | {{QCB}} {{kick}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}} | ||
+ | {{MoveListRow | Vector Drain | {{HCB}} {{punch}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}} | ||
+ | {{MoveListRow | Shell Pierce | {{down}}+{{button|text=HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}} | ||
+ | {{MoveListRow | Mysterious Arc | {{downright}}+{{button|text=HP}} | Morrigan spins and whips her wings around while crouched.}} | ||
+ | {{MoveListRow | Necro Desire | {{right}}+{{button|text=HK}} | Morrigan hops forward with a rolling kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Soul Eraser | {{QCF}} + both {{punch}} simultaneously | Morrigan's bats combine to form a large laser cannon that Morrigan uses to blast her opponent with a long laser beam. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Darkness Illusion | {{QCF}} + both {{kick}} simultaneously (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Silhouette Blade | {{DPF}} + both {{punch}} simultaneously | Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 403: | Line 736: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man'' | | info1=''Mega Man'' | ||
− | | desc= | + | | desc=Roll |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Roll Buster | {{QCF}} {{punch}} | Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Exploding Flower | {{DPF}} {{punch}} | Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Item Attack | {{QCB}} {{punch}} | Roll uses the equipped item (which is the Mega Ball by default).}} | ||
+ | {{MoveListRow | Item Change: Mega Ball | {{QCF}} {{kick}} | Eddie appears drops off the Mega Ball item, which Roll can pick up off the ground to change her Item Attack ability. When used, a ball appears that Roll can kick with {{button|text=HK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}} | ||
+ | {{MoveListRow | Item Change: Tornado Hold | {{DPF}} {{kick}} | Eddie appears drops off the Tornado Hold item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}} | ||
+ | {{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{kick}} | Eddie appears drops off the Leaf Shield item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll surrounds herself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with {{QCF}} {{kick}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Roll can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Roll can jump again in midair.}} | ||
+ | {{MoveListRow | Swipe Kick | {{up}}+{{button|text=HK}} in midair | Roll performs an axe kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Hyper Roll | {{QCF}} + both {{punch}} simultaneously | Roll merges with Rush, Beat, and Eddie to form Hyper Roll, a giant version of herself that bombards her opponent with projectiles. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Rush Drill | {{QCF}} + both {{kick}} simultaneously | Rush transforms into a mobile drill that Roll can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing {{punch}} or {{kick}} activates a speed boost, which can increase the hits done.}} | ||
+ | {{MoveListRow | Beat Plane | {{QCB}} + both {{kick}} simultaneously | Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 410: | Line 761: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc= | + | | desc=Ruby Heart |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Schwarzaile | {{QCF}} {{punch}} | Ruby shoots forward like a comet. She shoots straight ahead with {{button|text=LP}} or diagonally upward with {{button|text=HP}}. If performed in midair, she shoots straight ahead regardless of which button is used. She can shoot herself again by holding any direction while pressing {{punch}}, which can be done up to two times.}} | ||
+ | {{MoveListRow | Sublimation | {{QCF}} {{kick}} | Ruby opens a book and shoots a column of water from the ground. The column appears close to her with {{button|text=LP}} or far away with {{button|text=HP}}.}} | ||
+ | {{MoveListRow | Fantôme | {{QCB}} {{kick}} | Ruby drops a treasure chest in front of her. It shakes, and a ghost pops out of it and tries to grab the opponent, draining half of their Hyper Combo gauge if it succeeds.}} | ||
+ | {{MoveListRow | Rafale Cannon | {{HCB}} {{punch}} | Ruby throws an anchor forward on a chain. She throws it straight ahead with {{button|text=LP}} or diagonally upward with {{button|text=HP}}. If it connects with her opponent, she pulls them toward her, then shoots them away with a cannon.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Flammeile | {{QCF}} + both {{punch}} simultaneously | Ruby shoots forward like a comet. She can change directions up to four times by holding any direction while pressing {{punch}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Partenaire | {{QCF}} + both {{kick}} simultaneously | Ruby summons her ship, the Partenaire, which rams her opponent with the giant knife blade on its hull. If it hits her opponent, the ship fires its cannons.}} | ||
+ | {{MoveListRow | Mille Fantômes | {{QCB}} + both {{kick}} simultaneously | Ruby drops a big treasure chest, which releases multiple ghosts that attack her opponent.}} | ||
+ | {{MoveListRow | Tour de Magie | {{button|text=HK}} {{button|text=LP}} {{down}} {{button|text=LK}} {{button|text=HP}} | One of Ruby's crew members drops a giant barrel on her opponent, then Ruby can throw knives at the barrel with {{button|text=LP}} (high) or {{button|text=LK}} (low). The player must guess at which blade must be thrown next, and the move ends if the wrong blade it thrown. The move does more damage if more blades are successfully thrown.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 417: | Line 780: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Ryu |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sakotsu Wari | {{right}}+{{button|text=HP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=HK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
+ | {{MoveListRow | Mae Geri | {{up}}+{{button|text=LK}} in midair after hitting with {{button|text=LK}} | Ryu kicks into the air.}} | ||
+ | {{MoveListRow | Air Senpuu Kyaku | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Shinkuu Hadouken | {{QCF}} + both {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shin Shouryuuken | {{DPF}} + both {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that can hit multiple times.}} | ||
+ | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + both {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 424: | Line 803: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Sakura |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken<br>(Sakura only) | {{QCB}} {{punch}} | Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.}} | ||
+ | {{MoveListRow | Shouoken<br>(Sakura only) | {{QCF}} {{punch}} | Sakura runs forward while protected by an aura (which can neutralize projectiles). If she connects with an opponent, she ends with a rising uppercut. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Hadouken<br>(Dark Sakura only) | {{QCF}} {{punch}} | Sakura shoots a large fireball across the screen. If performed in midair, she shoots the fireball diagonally downwards.}} | ||
+ | {{MoveListRow | Shouoken<br>(Dark Sakura only) | {{DPF}} {{punch}} | Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with {{button|text=HP}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shunpuu Kyaku | {{QCB}} {{kick}} | Sakura jumps into the air and spins around an axis with her leg extended, moving forward in a high arc. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Flower Kick | {{right}}+{{button|text=HK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Sailor Shoot | {{right}}+{{button|text=HK}} (close) | Sakura jumps off her opponent's chest. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Dark Sakura Transformation | {{RDP}} {{button|text=LK}} | Sakura transforms into her Dark Sakura form or back to his normal form.}} | ||
+ | {{MoveListRow | Shinkuu Hadouken<br>(Sakura only) | {{QCB}} + both {{punch}} simultaneously | Sakura shoots a bombardment of large fireballs diagonally upwards.}} | ||
+ | {{MoveListRow | Shinkuu Hadouken<br>(Dark Sakura only) | {{QCF}} + both {{punch}} simultaneously | Sakura shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Midare Zakura | {{QCF}} + both {{punch}} simultaneously | Sakura runs to her opponent and pummels them with a series of strikes, culminating in a rising uppercut.}} | ||
+ | {{MoveListRow | Haru Ichiban | {{QCB}} + both {{kick}} simultaneously | Sakura spirals high into the air with her spinning kick. If she hits her opponent, she knocks them up into the air with her and finishes off with a straight kick and a double hand chop.}} | ||
+ | {{MoveListRow | Shun Goku Satsu | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at level 3) | Sakura glides to her opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 431: | Line 829: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man Legends'' | | info1=''Mega Man Legends'' | ||
− | | desc= | + | | desc=Servbot |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Servbot Fire | {{QCF}} {{punch}} | The Servbot blasts a plume of flame diagonally upwards. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Servbot Machine | {{QCF}} {{kick}} | The Servbot jumps in a big robot and drives into its opponent. If it fails to the opponent, the Servbot is momentarily stunned.}} | ||
+ | {{MoveListRow | Supporting Attack: Charge! | {{QCB}} {{button|text=LP}} | The Servbot summons another Servbot, who runs across the screen with a lunch tray, knocking over the opponent on impact.}} | ||
+ | {{MoveListRow | Supporting Attack: Capture! | {{QCB}} {{button|text=HP}} | The Servbot summons two other Servbots. One Servbot throws the other Servbot at the opponent. If it hits, the opponent is briefly stunned.}} | ||
+ | {{MoveListRow | Supporting Attack: Air Raid! | {{QCB}} {{kick}} | The Servbot summons another Servbot, which flies down and attacks the opponent with the helicopter blade on its head. With {{button|text=LK}}, the Servbot flies diagonally downward. With {{button|text=HK}}, the Servbot swoops down in a high arc.}} | ||
+ | {{MoveListRow | Paper Airplane | {{QCF}} {{button|text=TAUNT}} | The Servbot throws an explosive paper airplane at the opponent. If the player holds the {{button|text=TAUNT}} button, the plane explodes when the button is released; otherwise, it travels most of the width of the screen and explodes. It does not explode automatically when it hits the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Lunch Rush | {{QCF}} + both {{punch}} simultaneously | The Servbot summons other Servbots to attack the opponent. With assist type α, a long line of Servbots with lunch trays to run across the screen in a stampede. With assist type β, helicopter Servbots fall on the opponent from the sky. With assist type γ, Servbots again run across the screen with lunch tray, only now some of them jump so more of the screen area is covered.}} | ||
+ | {{MoveListRow | King Servbot | {{QCF}} + both {{kick}} simultaneously | The Servbot grows to a massive size and carries a mallet. He can move with {{left}} and {{right}} and swing his mallet with {{punch}} or {{kick}}.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 438: | Line 848: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc= | + | | desc=SonSon |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Fuusetsu Zan | {{repeat|{{punch}}}} | SonSon stabs her staff rapidly in front of her. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shienbu | {{QCF}} {{punch}} | SonSon rips out three strands of hair and shoots three small monkeys from them across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Seiten Rengeki | {{DPF}} {{punch}} | SonSon rises upward while spinning her staff behind her back. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Ground Crawl | {{HCF}} {{kick}} | SonSon crawls along the ground. She can crawl under her opponent with this move. She stops crawling if an attack is performed or after traveling a distance of about half the screen width.}} | ||
+ | {{MoveListRow | Wall Climb | {{QCB}} {{kick}} | SonSon walks along the edges of the screen. She can jump off in the middle of the walk with {{punch}} or jump off with a diving kick with {{kick}}.}} | ||
+ | {{MoveListRow | Kingin no Hisago | {{HCB}} {{punch}} (close) | SonSon holds out a gourd, which sucks her opponent into it. She cooks the gourd over a bonfire, then the opponent is shot out from it in an explosion.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Cloud Dash | {{left}} {{left}} or {{right}} {{right}} while jumping diagonally | SonSon dashes by riding a cloud through the air.}} | ||
+ | {{MoveListRow | Gansai Hekiretsu | {{right}}+{{button|text=HP}} | SonSon plunges her staff forward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Tenchi Tsuukan | {{QCF}} + both {{punch}} simultaneously | SonSon throws her staff in the air. It grows to a massive size and falls down on her opponent. This move can be performed in midair.}} | ||
+ | {{MoveListRow | POW | {{QCF}} + both {{kick}} simultaneously | SonSon spits out a large "POW" item, which travels across the screen. If it hits her opponent, the opponent is transformed into a random fruit, which SonSon eats. Then she spits out a seed, which transforms back into the opponent.}} | ||
+ | {{MoveListRow | En'ou | {{QCB}} + both {{punch}} simultaneously | SonSon transforms into a large ape, which can move with {{left}} and {{right}}, punch with {{button|text=LP}}, uppercut with {{button|text=HP}}, or breathe a fire beam with {{kick}} (which can be directed with {{up}} and {{down}}).}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 445: | Line 872: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Strider]]'' | | info1=''[[Strider]]'' | ||
− | | desc= | + | | desc=Strider Hiryuu |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ame no Murakumo | {{QCF}} {{punch}} | Hiryuu runs forward and performs a lateral slice with his cypher.}} | ||
+ | {{MoveListRow | Excalibur | {{QCF}} {{punch}} or {{kick}} in midair | Hiryuu dashes in midair, slashing any opponent in his path. He dashes diagonally upward with {{punch}} or diagonally downward with {{kick}}.}} | ||
+ | {{MoveListRow | Gram | {{DPF}} {{punch}} or {{kick}} | Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with {{punch}} or while crouching with {{kick}}.}} | ||
+ | {{MoveListRow | Air Gram | {{DPF}} {{punch}} in midair | Hiryuu slashes his cypher with extended range in midair.}} | ||
+ | {{MoveListRow | Vajra | {{QCB}} {{kick}} | Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.}} | ||
+ | {{MoveListRow | Formation A | {{QCF}} {{kick}} | Hiryuu summons a robotic animal to attack his opponent. With {{button|text=LK}}, he summons the the Option B, a robotic feline resembling a saber-toothed tiger, which runs across the screen and hits any opponent in the way. With {{button|text=HK}}, he summons the Option C, a robotic hawk that attacks airborne opponents.}} | ||
+ | {{MoveListRow | Formation B | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding {{left}} for 2 seconds, then {{right}}+{{punch}}.}} | ||
+ | {{MoveListRow | Formation C | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.}} | ||
+ | {{MoveListRow | Heki Hari Tsuki | {{QCB}} {{punch}} | Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with {{up}} or {{down}} or jump off with {{right}}. He can dash across to the other side of the screen with {{left}} {{right}}. He can slash his cypher with {{punch}}, slide down with a kick with {{down}}+{{kick}}, or jump off with a diagonal diving kick with {{kick}}.}} | ||
+ | {{MoveListRow | Air Warp | {{RDP}} {{punch}} | Hiryuu disappears and reappears in the air. His horizontal location depends on the button used: {{button|text=LP}} for the left side of the screen and {{button|text=HP}} for the right side of the screen.}} | ||
+ | {{MoveListRow | Ground Warp | {{RDP}} {{kick}} | Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used: {{button|text=LK}} for the left side of the screen and {{button|text=HK}} for the right side of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Hiryuu can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Hiryuu can jump a second time in midair.}} | ||
+ | {{MoveListRow | Slide | {{downright}}+{{button|text=HK}} | Hiryuu rolls into a sliding kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Ragnarok | {{DPF}} + both {{punch}} simultaneously | Hiryuu grabs his opponent, throws them into the air, then attacks multiple times with multiple images of himself.}} | ||
+ | {{MoveListRow | Ouroboros | {{QCF}} + both {{punch}} simultaneously | Hiryuu summons two Option As, dipodal saucers, which orbit him for a duration. They damage opponents on contact and shoot laser rings whenever Hiryuu attacks.}} | ||
+ | {{MoveListRow | Legion | {{QCF}} + both {{kick}} simultaneously | Hiryuu summons a legion of Option Bs and Cs, which rush across the screen.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 452: | Line 902: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man Legends'' | | info1=''Mega Man Legends'' | ||
− | | desc= | + | | desc=Tron Bonne |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Bandit Boulder | Hold {{button|text=HK}}, then release | Tron raises a large boulder above her head, then throws it at her opponent when the button is released.}} | ||
+ | {{MoveListRow | Beacon Bomb | {{QCF}} {{punch}} | Tron fires a shot from her pistol that calls on Servbots to hold her opponent in place. She shoots straight ahead with {{button|text=LP}} or diagonally upward with {{button|text=HP}}.}} | ||
+ | {{MoveListRow | Bonne Strike | {{QCF}} {{kick}} | Tron charges at her opponent with her tank arm equipped with a large drill. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Servbot Launcher | {{DPF}} {{punch}} | Tron shoots a Servbot from one of her tank's arms. The Servbot floats downward once shot, attacking the opponent with the helicopter blade on its head.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Tron dashes forward in midair.}} | ||
+ | {{MoveListRow | Spinning Legs | {{downleft}}+{{button|text=HK}}, {{down}}+{{button|text=HK}}, or {{downright}}+{{button|text=HK}} | Tron attacks with four revolving legs beneath her tank.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Chuushoku Rush | {{QCF}} + both {{punch}} simultaneously | Tron shoots at her opponent with her pistol. If it connects, her opponent is knocked into the air, then they land on a stampede of Servbots running across the screen with lunch trays.}} | ||
+ | {{MoveListRow | King Kobun | {{QCB}} + both {{punch}} simultaneously | Tron uses a ray gun on her tank to enlarge a Servbot to a giant size, then it bashes her opponent with a large mallet.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 459: | Line 923: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc= | + | | desc=Zangief |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Double Lariat | Both {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Quick Double Lariat | Both {{kick}} simultaneously | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Screw Piledriver | D-Pad in a 360° rotation, then {{punch}} | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Flying Powerbomb | {{HCF}} {{kick}} (far away) | Zangief grabs his opponent, jumps, and slams them into the ground.}} | ||
+ | {{MoveListRow | Atomic Suplex | {{HCF}} {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}} | ||
+ | {{MoveListRow | Aerial Russian Slam | {{DPF}} {{kick}} | Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.}} | ||
+ | {{MoveListRow | Banishing Flat<br>(Zangief only) | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} | ||
+ | {{MoveListRow | Vodka Fire<br>(Mech-Zangief only) | {{QCF}} {{punch}} | Zangief breathes a large white flame in front of him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Flying Body Attack | {{down}}+{{button|text=HP}} in midair | Zangief falls down with a diving splash.}} | ||
+ | {{MoveListRow | Double Knee Drop | {{down}}+{{button|text=LK}} in midair | Zangief falls with his knees forward.}} | ||
+ | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{button|text=LP}} in midair after hitting with {{button|text=LK}} | Zangief performs a headbutt in midair.}} | ||
+ | {{MoveListRow | Long Punch | {{right}}+{{button|text=HP}} in midair | Zangief flattens his body and punches in the air.}} | ||
+ | {{MoveListRow | Elbow Dive | {{down}}+{{button|text=LP}} in midair | Zangief drops to the ground with his elbow out.}} | ||
+ | {{MoveListRow | Elbow Drop | {{left}}+{{button|text=LP}} | Zangief drops to the ground with his elbow out.}} | ||
+ | {{MoveListRow | Dashing Suplex | {{right}} {{right}}, then {{button|text=HP}} | Zangief can grab opponents while dashing and perform a suplex on them.}} | ||
+ | {{MoveListRow | Dashing Grab | {{right}} {{right}}, then {{button|text=HK}} | Zangief can grab opponents while dashing and bite them.}} | ||
+ | {{MoveListRow | Iron Claw | {{downright}}+{{button|text=HK}} | Zangief grabs his opponent while crouched and bites them.}} | ||
+ | {{MoveListRow | Launcher Throw | {{downleft}} {{left}}+{{button|text=LK}} | Zangief grabs his opponent and throws them high into the air, which can be followed up with {{up}} for an Aerial Rave combo.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Iron Body | {{RDP}}+{{button|text=LK}} | Zangief transforms into his Mech-Zangief form or back to his normal form.}} | ||
+ | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then both {{punch}} simultaneously (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.}} | ||
+ | {{MoveListRow | Ultra Final Atomic Buster<br>(Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously (close, at max level) | Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at level 3 to perform this move.}} | ||
+ | {{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously | Zangief flies high into the air while performing a Double Lariat.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
+ | |||
====Bosses==== | ====Bosses==== | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| |
Revision as of 22:35, 22 August 2023
Marvel vs. Capcom 2: New Age of Heroes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega NAOMI, Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Visual Memory Unit Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Dreamcast Modem | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Marvel vs. Capcom 2: New Age of Heroes (マーヴル vs. カプコン2 ニューエイジオブヒーローズ) is a Sega NAOMI and Sega Dreamcast fighting game and a sequel to Marvel vs. Capcom: Clash of Super Heroes.
Contents
Story
An evil entity named Abyss has begun consuming life on Earth, holding it within a mysterious sphere that it possesses. A pirate named Ruby Heart, while searching for an ancient artifact called the Armor of Erosion, discovered Abyss and the devastation that it wrought upon the land. Unable to defeat it alone, she calls upon the strongest heroes from the Marvel and Capcom universes to unite and end the threat.
Gameplay
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by Street Fighter X Tekken, with 55 characters, in 2012).
Every character from X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom: Clash of Super Heroes returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro.
Marvel
Cable and Marrow are new additions.
Capcom
All of the Capcom characters from the previous Marvel vs. Capcom games return. Anakaris, B.B. Hood, and Felicia were added from the Darkstalkers games. Guile was added from Street Fighter Alpha 3. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from non-fighting Capcom games who appear with new sprites and movesets.
The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl.
Akuma (Gouki) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Akuma | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Amingo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Marvel vs. Capcom 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Amingo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anakaris | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anakaris | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B.B. Hood (Bulleta) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B.B. Hood | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cammy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cammy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Charlie Nash | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Charlie | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dan Hibiki | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dhalsim | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dhalsim | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Felicia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Felicia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hayato Kanzaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Star Gladiator | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hayato
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jill Valentine | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jill
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jin Saotome | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jin
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ken Masters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ken
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M. Bison (Vega) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M. Bison
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man (Rockman) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morrigan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morrigan
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Roll | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Roll
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruby Heart | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Marvel vs. Capcom 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruby Heart
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sakura | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sakura
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Servbot | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man Legends | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Servbot
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SonSon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Marvel vs. Capcom 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SonSon
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Strider Hiryuu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Strider Hiryuu
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tron Bonne | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man Legends | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tron Bonne
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief
|
Bosses
Abyss | |
---|---|
History
Legacy
Marvel vs. Capcom 2 would be the last 2D fighting game featuring Marvel characters to be released by Capcom. Following its release, Capcom lost the use of the Marvel Comics license, putting the series on a decade-long hiatus.
Capcom would eventually reacquire the rights from Marvel (now under Disney ownership) and released the sequels Marvel vs. Capcom 3: Fate of Two Worlds in 2011 for the PlayStation 3 and Xbox 360; Ultimate Marvel vs. Capcom 3 in 2011 for PlayStation 3, Xbox 360, PlayStation Vita, PlayStation 4, Xbox One, and Windows PCs; and Marvel vs. Capcom: Infinite for PlayStation 4, Xbox One, and Windows PCs in 2017.
Versions
On the Dreamcast, content is unlocked in Marvel vs. Capcom 2 through an in-game shop. While Western versions use a single in-game currency generated from playing the game normally, the Japanese version uses three currencies, with rewards generated from networked matches and by taking a VMU to a Marvel vs. Capcom 2 arcade machine and playing the game there.
As no forms of online play are supported outside of Japan, and the arcade cabinet significantly rarer, this feature was dropped in the overseas editions of the game (and indeed all future ports to other platforms).
Production credits
Arcade version
- Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
- Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Shin, Mikky
- Title Design: Shoei
- Illustrations: MF
- Instruction Card Design: Sakomizu
- Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
- Effect Design: Sagata, Takep, R
- Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
- Music Compose: Tetsuya Shibata, Mitsuhiko Takano
- Sound Design: Satoshi Ise, Masayuki Endo
- Voice Actor: Secret
- Recording Engineer: Kazuya Takimoto
- Voice Director: Erik (ESX) Suzuki
- Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- All Capcom Staff
- And You
Dreamcast version
- Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
- Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Mikky
- Title Design: Shoei
- Illustrations: MF
- Instruction Card Design: Sakomizu, Y・Uchida
- Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
- Effect Design: Sagata, Takep, R
- Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
- Music Compose: Tetsuya Shibata, Mitsuhiko Takano
- Sound Design: Satoshi Ise, Masayuki Endo
- Voice Actor: Secret
- Recording Engineer: Kazuya Takimoto
- Voice Director: Erik (ESX) Suzuki
- Network: Shin, Net Man, Ichiro Yunde, Mineyuki Noda, Hideaki Itsuno
- Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- All Capcom Staff
- And You
Magazine articles
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Magazine articles.
Promotional material
Physical scans
NAOMI version
Dreamcast version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
84 | |
---|---|
Based on 35 reviews |
Technical information
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (JP) | ||||||||||||
? |
|
GD-ROM (US) | ||||||||||||
? |
|
GD-ROM (EU) | ||||||||||||
? |
|
2000-04-10 | GD-R | Page |
External links
References
- ↑ File:MarvelvsCapcom2 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000311/ (Wayback Machine: 2014-08-03 14:37)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ Dreamcast Magazine, "2000-18 (2000-05-26)" (JP; 2000-05-12), page 151
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=550020 (Wayback Machine: 2000-10-19 01:10)
- ↑ Official Dreamcast Magazine, "September/October 2000" (US; 2000-08-01), page 101
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2867 (Wayback Machine: 2002-06-19 17:32)
- ↑ http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2002-09-17 15:38)
- ↑ 9.0 9.1 Computer & Video Games, "July 2000" (UK; 2000-06-14), page 106
- ↑ 10.0 10.1 DC-UK, "August 2000" (UK; 2000-07-06), page 56
- ↑ 11.0 11.1 Sega Magazin, "August 2000" (DE; 2000-07-03), page 16
- ↑ http://www.micromania.fr/zooms/?ref=17511 (Wayback Machine: 2002-11-04 10:29)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "September 2000" (AU; 2000-xx-xx), page 62
- ↑ File:Marvel vs Capcom 2 Dreamcast credits.pdf
- ↑ GamePro, "October 2000" (US; 2000-xx-xx), page 72
- ↑ Arcade, "August 2000" (UK; 2000-07-17), page 69
- ↑ Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 108
- ↑ Consoles +, "Juillet/Août 2000" (FR; 2000-0x-xx), page 116
- ↑ Dreamcast Monthly, "June 2000" (UK; 2000-05-11), page 98
- ↑ Dreamcast Monthly, "July 2000" (UK; 2000-06-08), page 82
- ↑ Digitiser (UK) (2000-07-24)
- ↑ Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 24
- ↑ Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 74
- ↑ Dreamcast Magazine, "No. 11" (UK; 2000-07-13), page 70
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 93
- ↑ Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 69
- ↑ Electronic Gaming Monthly, "August 2000" (US; 2000-07-04), page 145
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 122
- ↑ Famitsu, "2000-04-07" (JP; 2000-03-24), page 35
- ↑ Fun Generation, "06/2000" (DE; 2000-05-17), page 92
- ↑ GameFan, "Volume 8, Issue 6: June 2000" (US; 2000-xx-xx), page 15
- ↑ GamePro, "August 2000" (US; 2000-0x-xx), page 100
- ↑ Game Informer, "August 2000" (US; 2000-0x-xx), page 78
- ↑ Gamers' Republic, "August 2000" (US; 2000-xx-xx), page 51
- ↑ MAN!AC, "06/2000" (DE; 2000-05-03), page 54
- ↑ MAN!AC, "10/2000" (DE; 2000-09-06), page 71
- ↑ Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 36
- ↑ Next Generation, "July 2000" (US; 2000-06-20), page 93
- ↑ Official Dreamcast Magazine, "August 2000" (UK; 2000-07-06), page 76
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Strana Igr, "Iyul 2000 1/2" (RU; 2000-xx-xx), page 62
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
- ↑ Techno (UK) (+0:00)
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 116
- ↑ Video Games, "08/2000" (DE; 2000-07-05), page 105
Marvel vs. Capcom 2: New Age of Heroes | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Artwork | Technical information
Demos: Marvel vs. Capcom 2: New Age of Heroes Tentou Taikenban (2000)
Prototypes: 2000-04-10
|
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |
- Dreamcast Arcade Stick-compatible games
- Dreamcast Keyboard-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- All arcade games
- NAOMI games
- 2000 NAOMI games
- All 2000 games
- JP Dreamcast games
- All JP games
- US Dreamcast games
- All US games
- EU Dreamcast games
- All EU games
- DE Dreamcast games
- All DE games
- FR Dreamcast games
- All FR games
- UK Dreamcast games
- All UK games
- AU Dreamcast games
- All AU games
- Dreamcast games
- 2000 Dreamcast games
- Dreamcast fighting games
- All fighting games
- Dreamcast games with ADX audio
- Dreamcast games using Flash
- Dreamcast games with QSound support
- All games
- Stubs
- Credits without source
- Credits without reference
- Missing ROM hashes
- Games with known prototypes
- Old technical information
- Marvel vs. Capcom 2: New Age of Heroes
- Capcom vs.