Difference between revisions of "Tetsuya Sugimoto"
From Sega Retro
Line 6: | Line 6: | ||
| employment={{Employment | | employment={{Employment | ||
| company=[[Sega of Japan]] | | company=[[Sega of Japan]] | ||
− | | divisions=[[Sega AM2]],[[Sega Software R&D Dept. 2]],[[AM2 of CRI]] | + | | divisions=[[Sega AM2]],{{ref|https://tcrf.net/Fighting_Vipers_(Sega_Saturn)}}[[Sega Software R&D Dept. 2]],[[AM2 of CRI]] |
}} | }} | ||
{{Employment | {{Employment |
Revision as of 05:11, 3 October 2023
Tetsuya Sugimoto |
---|
Employment history:
Divisions:
Divisions:
|
Role(s): Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Tetsuya Sugimoto (杉本 哲也).
Production history
Games
- Virtua Racing (Mega Drive; 1994) — Programmers[2]
- Virtua Fighter (Saturn; 1994) — Programmers[3]
- Virtua Fighter Remix (Saturn; 1995) — Programmers[4]
- Virtua Fighter (32X; 1995) — Special Thanks[5]
- Virtua Fighter 2 (Saturn; 1995) — System Program etc.[6] (as 杉本 哲也)
- Virtua Fighter PC (Windows PC; 1996) — Programmers
- Fighting Vipers (Saturn; 1996) — Chief Programmers[7]
- Fighters Megamix (Saturn; 1996) — Chief Programmers[8] (as 杉本 哲也)
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Network Program
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Crash & Collision Program
- Daytona USA 2: Power Edition (Model 3; 1998) — Network Program
- Daytona USA 2: Power Edition (Model 3; 1998) — Crash & Collision Program
- F355 Challenge (NAOMI Multiboard; 1999) — Programmers
- Shenmue (Dreamcast; 1999) — R&D Dept. #2 Programmers
- Virtua Fighter 4 Evolution (NAOMI 2; 2002) — Main Programmer
- Virtua Fighter 4 (PlayStation 2; 2002) — Programmers[9] (as 杉本 哲也)
- Virtua Fighter 4 Evolution (PlayStation 2; 2003) — Main programmer[10]
- Virtua Fighter 5 (Lindbergh; 2005) — Programmers
- Virtua Fighter 5 R (Lindbergh; 2008) — Programmer
- Sega Racing Classic (RingWide; 2009) — Programmers
- Virtua Fighter 5: Final Showdown (Lindbergh; 2010) — Programmer
- Daytona USA (PlayStation 3; 2011) — Programmers
- Daytona USA (Xbox 360; 2011) — Programmers
- Virtua Fighter 5: Final Showdown (Xbox 360; 2012) — Programmer
- Virtua Fighter 5: Final Showdown (PlayStation 3; 2012) — Programmer
- Hatsune Miku: Project DIVA Arcade Future Tone (Nu; 2013) — Programmers
- Hatsune Miku: Project DIVA Arcade Future Tone (PlayStation 4; 2016) — Programmers
- Hatsune Miku: Project DIVA Mega Mix (Nintendo Switch; 2020) — Special Thanks
- Like a Dragon: Ishin! (PlayStation 4; 2023) — Quailty Engineering
- Like a Dragon: Ishin! (PlayStation 5; 2023) — Quailty Engineering
- Like a Dragon: Ishin! (Xbox One; 2023) — Quailty Engineering
- Like a Dragon: Ishin! (Steam; 2023) — Quailty Engineering
- Like a Dragon Gaiden: The Man Who Erased His Name (Steam; 2023) — Quality Engineering Lead
- Like a Dragon Gaiden: The Man Who Erased His Name (PlayStation 5; 2023) — Quality Engineering Lead
- Like a Dragon Gaiden: The Man Who Erased His Name (Xbox One; 2023) — Quality Engineering Lead
- Virtua Fighter 3tb Online (Arcade; 2023) — Quality Engineer
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Quality Engineers
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Quality Engineers
- Like a Dragon: Infinite Wealth (Steam; 2024) — Quality Engineers
- Super Monkey Ball Banana Rumble (Nintendo Switch; 2024) — Quality Engineer
- Propeller Arena: Aviation Battle Championship (Dreamcast; unreleased) — Chief Programmer
- Propeller Arena: Aviation Battle Championship (Dreamcast; unreleased) — Network Programmers
Music
- Daytona USA 2 Sound Tracks (CD; 1998) — Programming Team
References
- ↑ The Cutting Room Floor: Fighting Vipers (Sega Saturn)
- ↑ File:Virtua Racing MD credits.pdf
- ↑ File:VirtuaF1 Saturn JP SSOpening.pdf
- ↑ File:VirtuaFR Saturn JP SSEnding.pdf
- ↑ File:Virtua Fighter 32X credits.pdf
- ↑ File:VirtuaF2 Saturn JP SSEnding.pdf
- ↑ File:FightingV Saturn JP SSEnding.pdf
- ↑ File:FightersM Saturn JP SSEnding.pdf
- ↑ File:VirtuaFighter4_PS2_JP_SSCredits.pdf
- ↑ File:VirtuaFighter4Evolution_PS2_JP_SSCredits.pdf