Difference between revisions of "Fatal Fury Special"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
===Mega-CD version=== | ===Mega-CD version=== | ||
+ | {{ScreenThumb|Fatal Fury Special CD, Gameplay.png|width=200|Gameplay}} | ||
''Fatal Fury Special'' is an updated version of ''[[Fatal Fury 2]]''. It adds a new combo system, a larger cast of selectable characters, and faster game speed. The graphics differ from the [[Mega Drive]] port of ''Fatal Fury 2'' since the two games were ported by different developers. | ''Fatal Fury Special'' is an updated version of ''[[Fatal Fury 2]]''. It adds a new combo system, a larger cast of selectable characters, and faster game speed. The graphics differ from the [[Mega Drive]] port of ''Fatal Fury 2'' since the two games were ported by different developers. | ||
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| sprite={{sprite | Fatal Fury Special CD, Characters.png | crop_width=160 | crop_height=128 | crop_x=480 | crop_y=384}} | | sprite={{sprite | Fatal Fury Special CD, Characters.png | crop_width=160 | crop_height=128 | crop_x=480 | crop_y=384}} | ||
| desc=Ryo is a master martial artist who is dedicated to improving himself and his students. He fights with the art of kyokugen karate, which he learned from his father. | | desc=Ryo is a master martial artist who is dedicated to improving himself and his students. He fights with the art of kyokugen karate, which he learned from his father. | ||
− | {{MoveListTable | | + | {{MoveListTable| |
− | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Ryo hurls a fireball from his palm.}} | + | {{MoveListRow|Ko'ou Ken|{{QCF}} {{punch}}|Ryo hurls a fireball from his palm.}} |
− | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands.}} | + | {{MoveListRow|Haoh Shoukou Ken|{{right}} {{HCF}} {{punch}}|Ryo channels and throws a large fireball from both hands.}} |
− | {{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut.}} | + | {{MoveListRow|Kohou|{{DPF}} {{punch}}|Ryo jumps into the air while performing an uppercut.}} |
− | {{MoveListRow | Hien Shippuu Kyaku | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Ryo leaps ahead with a flaming kick, followed by a spinning back heel kick.}} | + | {{MoveListRow|Hien Shippuu Kyaku|Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}}|Ryo leaps ahead with a flaming kick, followed by a spinning back heel kick.}} |
− | {{MoveListRow | Zan Retsu Ken | {{repeat|{{punch}}}} | Ryo punches rapidly in front of him, which lifts and then knocks his opponent away.}} | + | {{MoveListRow|Zan Retsu Ken|{{repeat|{{punch}}}}|Ryo punches rapidly in front of him, which lifts and then knocks his opponent away.}} |
− | {{MoveListRow | '''Desperation:''' Ryuko Ranbu | {{QCB}} {{downleft}} {{right}}+{{LK}}+{{HK}} | Ryo unleashes a flurry of punches and kicks, ending with a Kohou.}} | + | {{MoveListRow|'''Desperation:''' Ryuko Ranbu|{{QCB}} {{downleft}} {{right}}+{{LK}}+{{HK}}|Ryo unleashes a flurry of punches and kicks, ending with a Kohou.}} |
}} | }} | ||
}} | }} | ||
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===Game Gear version=== | ===Game Gear version=== | ||
+ | {{ScreenThumb|Fatal Fury Special GG, Gameplay.png|width=160|Gameplay}} | ||
The game is a fighting game. It has simplified controls and omits several characters, but it retains all of the special moves of the remaining characters. Fights take place on a single plane and lack the plane-switching of the original game. | The game is a fighting game. It has simplified controls and omits several characters, but it retains all of the special moves of the remaining characters. Fights take place on a single plane and lack the plane-switching of the original game. | ||
Revision as of 19:38, 25 October 2023
Fatal Fury Special | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: JVC Musical Industries (US/EU) Victor Entertainment (JP) Takara | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Funcom Gai Brain | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Aspect[1] (sound) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: SNK | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Neo Geo | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: SNK | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad Gear-to-Gear Cable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[2][3][4][5], Fighting Action/Kakutou Action (格闘アクション)[6] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fatal Fury Special, known as Garou Densetsu Special (餓狼伝説SPECIAL) in Japan, is an improved version of the one-on-one fighting game Fatal Fury 2. It was originally released on the Neo Geo by SNK, then it was ported to the Sega Game Gear by Gai Brain and Aspect in 1994 and to the Sega Mega-CD by Funcom in 1995.
Contents
Gameplay
Mega-CD version
Fatal Fury Special is an updated version of Fatal Fury 2. It adds a new combo system, a larger cast of selectable characters, and faster game speed. The graphics differ from the Mega Drive port of Fatal Fury 2 since the two games were ported by different developers.
Characters move with and
and crouch with
. They can move forward while crouched with
(or
when facing left). They backstep with
(or
when facing left). They jump upward with
and jump behind and ahead with
or
. When using a standard control pad, characters can attack with a light punch with
, a heavy punch with
, a light kick with
, and a heavy kick with START . When using a Six Button Control Pad, characters can attack with a light punch with
, a heavy punch with
, a light kick with
, and a heavy kick with
. Characters have different attacks depending on whether they are standing, crouching, or jumping. Every fighter has special techniques performed by inputting specific directions with an attack button. The game also introduces Desperation moves, which are powerful special moves that can causes massive damage but can only be used when the character's vitality gauge is low and flashing.
Characters can throw nearby opponents by holding the D-Pad toward the opponent and pressing the heavy punch button. They can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks. While guarding an opponent's attack, characters can counter with an evasion maneuver by pressing the weak punch button, which reduces the damage taken and potentially damages the opponent if within range. Characters become knocked out from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons.
Characters switch between lanes with +
on a standard control pad or
on a six button control pad. If an opponent is already in a different lane, the character can roll into the other lane with
or
or perform a low jumping attack across the lanes with LP or LK or a high jumping attack across the lanes with HP or HK . Characters can perform a "powerful blow" with
+ START on a standard control pad or
on a six button control pad, which is an attack that knocks the opponent into the opposite lane. Some stages have objects that can be destroyed when a fighter is thrown through them. Certain stages have hazards in the background plane, such as electrified ropes or a stampede of bulls, and thus the player cannot change planes but can knock the opponent to the other plane to cause extra damage.
There is a single-player story mode that can be played as any character. The player faces ten opponents (and can choose the first opponent), then faces five boss characters (Billy Kane, Axel Hawk, Laurence Blood, Geese Howard, and Wolfgang Krauser). If the player wins every match without losing a round, Ryo Sakazaki from the Art of Fighting appears to challenge the player in a special "Dream Match." There is no dedicated two-player mode, but a second player can enter at any time by pressing START to challenge the first player. Both players have limited continues. There are six difficulty levels for computer-controlled opponents (Beginner, Easy, Normal, Hard, Expert, and MVS).
Characters
Move lists assume the player is facing right. If facing left, and
should be reversed. P refers to either punch button, while K refers to either kick button.
All of the characters return from Fatal Fury 2, and the four boss characters are now playable in the single-player mode without needing a cheat code. Three characters from the original Fatal Fury return (Duck King, Tung Fu Rue, and Geese Howard). Ryo Sakazaki from the Art of Fighting is a playable character and also appears as a hidden boss.
Terry Bogard | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terry Bogard is an American street-fighting champion from South Town. | |||||||||||||||||||||||||||||||||
Andy Bogard | |||||||||||||||||||||||||||||||||
Andy Bogard is a ninjutsu practitioner and Terry's younger brother. | |||||||||||||||||||||||||||||||||
Joe Higashi | |||||||||||||||||||||||||||||||||
Joe Higashi is a Japanese Muay Thai champion and a friendly rival of the Bogard brothers. | |||||||||||||||||||||||||||||||||
Big Bear | |||||||||||||||||||||||||||||||||
Big Bear is an Australian face wrestler who was formerly a bodyguard of Geese Howard. | |||||||||||||||||||||||||||||||||
Jubei Yamada | |||||||||||||||||||||||||||||||||
Jubei Yamada is an elderly Japanese judo sensei who wants to open his own training hall.
| |||||||||||||||||||||||||||||||||
Cheng Sinzan | |||||||||||||||||||||||||||||||||
Cheng Sinzan is a greedy rich man who enters tournaments to win prize money. | |||||||||||||||||||||||||||||||||
Kim Kaphwan | |||||||||||||||||||||||||||||||||
Kim Kaphwan is a taekwondo master from Korea who fights in the name of justice. | |||||||||||||||||||||||||||||||||
Mai Shiranui | |||||||||||||||||||||||||||||||||
Mai Shiranui is a beautiful kunoichi who is the daughter of the Shiranui ninja clan's leader and the self-proclaimed "fiancée" of Andy Bogard. | |||||||||||||||||||||||||||||||||
Duck King | |||||||||||||||||||||||||||||||||
Duck King is a young fighter who mixes breakdancing into his fighting style. | |||||||||||||||||||||||||||||||||
Tung Fu Rue | |||||||||||||||||||||||||||||||||
Tung Fu Rue is a wise, old martial arts master who can "pump up" his body to massive size. | |||||||||||||||||||||||||||||||||
Billy Kane | |||||||||||||||||||||||||||||||||
Billy Kane is a bojutsu master from the United Kingdom who is seeking revenge on both the Bogard brothers and Joe for the death of Geese Howard. | |||||||||||||||||||||||||||||||||
Axel Hawk | |||||||||||||||||||||||||||||||||
Axel Hawk is a retired heavyweight boxing champion seeking to make his comeback. | |||||||||||||||||||||||||||||||||
Laurence Blood | |||||||||||||||||||||||||||||||||
Laurence Blood is a former matador who uses a fighting style based on his bullfighting methods. | |||||||||||||||||||||||||||||||||
Geese Howard | |||||||||||||||||||||||||||||||||
Geese Howard is a crime lord who rules over South Town. He has studied Japanese martial arts. | |||||||||||||||||||||||||||||||||
Wolfgang Krauser | |||||||||||||||||||||||||||||||||
Wolfgang Krauser is a German nobleman seeking to defeat the man who was responsible for Geese's downfall. | |||||||||||||||||||||||||||||||||
Ryo Sakazaki | |||||||||||||||||||||||||||||||||
Ryo is a master martial artist who is dedicated to improving himself and his students. He fights with the art of kyokugen karate, which he learned from his father. |
Stages
Each character has his or her own stage where matches take place.
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![Italy Italy](https://retrocdn.net/images/thumb/4/42/Flag_IT.svg/20px-Flag_IT.svg.png)
![Thailand Thailand](https://retrocdn.net/images/thumb/f/fe/Flag_TH.svg/20px-Flag_TH.svg.png)
![Australia Australia](https://retrocdn.net/images/thumb/5/53/Flag_AU.svg/20px-Flag_AU.svg.png)
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![HK 1959 HK 1959](https://retrocdn.net/images/thumb/c/c1/Flag_HK_1959.svg/20px-Flag_HK_1959.svg.png)
![South Korea South Korea](https://retrocdn.net/images/thumb/0/06/Flag_KR.svg/20px-Flag_KR.svg.png)
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![China China](https://retrocdn.net/images/thumb/0/07/Flag_CN.svg/20px-Flag_CN.svg.png)
![United Kingdom United Kingdom](https://retrocdn.net/images/thumb/f/fe/Flag_UK.svg/20px-Flag_UK.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![Spain Spain](https://retrocdn.net/images/thumb/b/b0/Flag_ES.svg/20px-Flag_ES.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![Germany Germany](https://retrocdn.net/images/thumb/c/cc/Flag_DE.svg/20px-Flag_DE.svg.png)
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
Game Gear version
The game is a fighting game. It has simplified controls and omits several characters, but it retains all of the special moves of the remaining characters. Fights take place on a single plane and lack the plane-switching of the original game.
Characters move with and
and crouch with
. They can move forward while crouched with
(or
when facing left). They backstep with
(or
when facing left). They jump upward with
and jump behind and ahead with
or
. Characters can punch with
and kick with
. Punches and kicks only have one strength, but characters can perform a strong attack with
+
.
Characters can throw nearby opponents by holding the D-Pad toward the opponent and pressing the punch button. They can block attacks by holding the D-Pad in the opposite direction of the opponent. Characters have special moves that can be performed with specific button combinations and can also perform Desperation attacks when their vitality gauge is low and flashing.
The "King of Fighters" mode is a single-player mode where the player faces every fighter in the game (with the first opponent being selectable), ending with fights against the boss characters Billy Kane and Geese Howard. If the player wins every match without losing a round, there is an additional final battle against Ryo Sakazaki from the Art of Fighting. There is a Vs Game mode that can be played against any opponent and a Survival Game mode where each player has five fighters and tries to eliminate all of the opposing player's characters. Both modes can be played against computer-controlled opponents and also support two-player battles using a Gear-to-Gear Cable. There are three difficulty levels for computer-controlled opponents (Easy, Normal, and Hard).
Characters
The Game Gear version cuts Big Bear, Jubei Yamada, Cheng Sinzan, Kim Kaphwan, Axel Hawk, Laurence Blood, and Wolfgang Krauser.
- Terry Bogard
- Andy Bogard
- Joe Higashi
- Mai Shiranui
- Duck King
- Tung Fu Rue
- Billy Kane
- Geese Howard
- Ryo Sakazaki
Stages
Each character has his or her own stage where matches take place. Most stages have recolored variants at later times of day for the second and third rounds.
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![Italy Italy](https://retrocdn.net/images/thumb/4/42/Flag_IT.svg/20px-Flag_IT.svg.png)
![Thailand Thailand](https://retrocdn.net/images/thumb/f/fe/Flag_TH.svg/20px-Flag_TH.svg.png)
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![China China](https://retrocdn.net/images/thumb/0/07/Flag_CN.svg/20px-Flag_CN.svg.png)
![United Kingdom United Kingdom](https://retrocdn.net/images/thumb/f/fe/Flag_UK.svg/20px-Flag_UK.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
History
Legacy
The inclusion of Ryo Sakazaki from Art of Fighting and the return of popular characters from the original Fatal Fury, including Geese Howard after his apparent death in the ending to the first game, was the first crossover of its kind in a fighting game and inspired the King of Fighters series.
Versions
The Mega-CD port is missing parallax scrolling and background details (such as the crowds in the stages for Big Bear and Joe Higashi). It also lacks the day/night variations for each stage. It has a Red Book recording of the original Neo Geo soundtrack.
Ryo Sakazaki only appears as a hidden opponent in the arcade version, but he is playable in all of the home versions (including the Neo Geo AES version).
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Fatal Fury Special | Fatal Fury Special |
English (US) | Fatal Fury Special | Fatal Fury Special |
Japanese | 餓狼伝説SPECIAL | Garou Densetsu Special |
Production credits
Mega-CD version
- Executive Producer: Makoto Orii
- Producer: Yoji Takenaka
- Game Testers: Aki Akaike, Jurio C.Arreygue, Jeremy Klein
- Executive Producer: Harunobu Komori
- Producer: Toshiyuki Nagai
- Director: Kazuya Tominaga
- Co Director: Gaku Sato
- Assistant: Ryo Misawa
- Main programmer: Anders Dybdahl
- Tools & Realtime Animation Decruncher: Eivind Eklund, Eivind Hagen, Johan Köhler, Morten B Ofstad
- Other Programming: Roar Flølo, Morten B Sfstad, Carl-Henrik Skàrstedt
- Graphic Artists: Joachim Barrum, Torkell Bernsen, Colin McMahon, Tommy Svensson
- Music and Sound: Kim M Jensen
- Animation Editing: VerJørn Strømmen
- Producer: Trond W Larsen
Game Gear version
- Director: T.Ikenoue, T.Ishigai
- Programmer: H.Koiso, Swan, T.Ishigai, Kaizer-S, T.M.Ninja Special
- Graphic Designer: Samaraki.Y, Katsutoshi.H, Takuya.S, Tsubura.N, J.Kawaura, T.M.Ninja Special
- Arrangement: T.M.Ninja Special, H.Koiso, A.Yamada
- Sound: K.Oikawa, K.Mikusa
- Special Thanks: Kumiko, Etsuko, T.Ohtsuka, and S.Takagi, D.Fowler
- SNK Co., Ltd
- All Takara Staffs
- Fatal Fury Special Original Game Design by: NeoGeo SNK
- Fatal Fury Special Game Gear version Produced by: Takara
Magazine articles
- Main article: Fatal Fury Special/Magazine articles.
Promotional material
- Main article: Fatal Fury Special/Promotional material.
Artwork
Physical scans
Mega-CD version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
67 | |
---|---|
Based on 23 reviews |
Mega-CD, BR |
---|
|
Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
78 | |
---|---|
Based on 16 reviews |
Technical information
- Main article: Fatal Fury Special/Technical information.
References
- ↑ http://www.asp-net.co.jp/product/index.html (Wayback Machine: 2001-12-19 05:35)
- ↑ File:FatalFurySpecial GG EU Box Back.jpg
- ↑ File:FatalFurySpecial GG JP Box Front.jpg
- ↑ 4.0 4.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ 5.0 5.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ File:FatalFurySpecial MCD JP Box Back.jpg
- ↑ 7.0 7.1 7.2 7.3 Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 87
- ↑ Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 8
- ↑ https://groups.google.com/g/rec.games.video.sega/c/J83H7KYctCk/m/qIGKRx7sEW0J
- ↑ 10.0 10.1 Sega Magazine, "June 1995" (UK; 1995-05-15), page 26
- ↑ 11.0 11.1 Mean Machines Sega, "August 1995" (UK; 1995-06-26), page 88
- ↑ File:FatalFurySpecial MCD JP SSCredit.pdf
- ↑ File:Fatal Fury Special GG credits.pdf
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 146
- ↑ Computer & Video Games, "July 1995" (UK; 1995-06-09), page 77
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 88
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 36
- ↑ Famitsu, "1995-04-07" (JP; 1995-03-24), page 1
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 54
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 76
- ↑ MAN!AC, "08/95" (DE; 1995-07-12), page 59
- ↑ Mega, "September 1995" (UK; 1995-08-31), page 16
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 58
- ↑ Saturn Fan, "1995 June" (JP; 1995-05-08), page 40
- ↑ Sega Magazin, "Februar 1996" (DE; 1996-01-10), page 11
- ↑ Sega Magazine, "July 1995" (UK; 1995-06-15), page 84
- ↑ Sega Power, "July 1995" (UK; 1995-05-18), page 36
- ↑ Sega Pro, "August 1995" (UK; 1995-07-13), page 66
- ↑ Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 131
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 42
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 120
- ↑ Videogame Advisor, "Volume 1, Number 3: July 1995" (US; 1995-0x-xx), page 28
- ↑ Video Games, "8/95" (DE; 1995-07-26), page 71
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 82
- ↑ Beep! MegaDrive, "December 1994" (JP; 1994-11-08), page 26
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 140
- ↑ Famitsu, "1994-12-02" (JP; 1994-11-18), page 43
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 160
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 19
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 112
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 77
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 56
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 106
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 64
- ↑ Sega Pro, "March 1995" (UK; 1995-01-26), page 37
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 48
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 115
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 82
NEC Retro has more information related to Garou Densetsu Special
|
Fatal Fury Special | |
---|---|
Main page | Comparisons | Magazine articles | Reception | Promotional material | Technical information
Demos: Fatal Fury Special (1995)
Prototypes: 1995-01-13
|
Fatal Fury/Garou Densetsu games for Sega systems | |
---|---|
Fatal Fury (1993) | Fatal Fury 2 (1994) | |
Fatal Fury Special (1994) | |
Fatal Fury Special (1995) | |
Garou Densetsu 3: Road to the Final Victory (1996) | Real Bout Garou Densetsu (1996) | Real Bout Garou Densetsu Special (1997) | Real Bout Garou Densetsu Best Collection (1998) | |
Fatal Fury: Mark of the Wolves (2001) |
- Six Button Control Pad-compatible games
- Gear-to-Gear Cable-compatible games
- 1-2 player games
- JP Game Gear games
- US Game Gear games
- EU Game Gear games
- UK Game Gear games
- GR Game Gear games
- Game Gear games
- 1994 Game Gear games
- All 1994 games
- Game Gear fighting games
- All fighting games
- JP Mega-CD games
- US Mega-CD games
- EU Mega-CD games
- UK Mega-CD games
- AU Mega-CD games
- BR Mega-CD games
- Mega-CD games
- 1995 Mega-CD games
- All 1995 games
- Mega-CD fighting games
- Old content rating field
- All games
- Fatal Fury Special
- Fatal Fury (franchise)