Difference between revisions of "Tatsuya Kato"

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{{ProductionHistory|{{PAGENAME}}|Tatsuya Katou|加藤 達也}}
 
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==Interviews
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==Interviews==
 
*''Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview]'' by AUTOMATON: [https://automaton-media.com/articles/interviewsjp/20230222-238177/ Japanese], [https://automaton-media.com/en/interviews/20230324-18204/ English]
 
*''Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview]'' by AUTOMATON: [https://automaton-media.com/articles/interviewsjp/20230222-238177/ Japanese], [https://automaton-media.com/en/interviews/20230324-18204/ English]
  
 
==References==
 
==References==
 
<references />
 
<references />

Revision as of 07:28, 11 November 2023

TatsuyaKato Automaton.jpg
Tatsuya Kato
Employment history:
Sega (2006[1] – )
Divisions:
Role(s): Programmer

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Tatsuya Kato (加藤 達也) is a programmer at Sega of Japan, known for his lead work on the Yakuza franchise beginning with Yakuza 2.[2]

Production history

Interviews

  • Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview] by AUTOMATON: Japanese, English

References