Difference between revisions of "Akio Sakai"
From Sega Retro
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| employment={{Employment | | employment={{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
+ | | divisions=[[Sega Software R&D Dept. 6]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Smilebit]] | ||
+ | | divisions=[[Global Entertainment R&D Dept. 1]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Global Entertainment R&D Dept. 2]], [[Sega CS3 (2008-current)|Sega CS3]] | ||
}} | }} | ||
| role=Artist | | role=Artist | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (酒井 昭郎) | + | {{sub-stub}}'''{{PAGENAME}}''' (酒井 昭郎) is a character designer and cutscene artist at [[Sega of Japan]]. He most likely joined the company in the late 90's and worked mainly on the ''[[:category:Let's Make Baseball|Let's Make Baseball/Pro Yakyuu Team o Tsukurou!]]'' series at [[Smilebit]]. Despite this, in 2003, when many non-sports developers at [[Smilebit]] migrated to [[Amusement Vision]], he went with them and designed characters for ''[[Yakuza]]''. |
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+ | After briefly doing more character art for ''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]'', possibly stationed at [[Global Entertainment R&D Dept. 1]], he moved to ''[[Global Entertainment R&D Dept. 2]]'' and its successor [[Sega CS3 (2008-current)|Sega CS3]], working of the earlier games in the ''[[:category:Valkyria Chronicles (franchise)|Valkyria Chronicles]]'' and ''Hatsune Miku'' series. He returned to ''Yakuza'' with ''[[Yakuza 0]]''. His last known game is ''[[7th Dragon III Code: VFD]]''. | ||
==Production history== | ==Production history== |
Revision as of 08:41, 21 November 2023
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Akio Sakai |
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Role(s): Artist |
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Akio Sakai (酒井 昭郎) is a character designer and cutscene artist at Sega of Japan. He most likely joined the company in the late 90's and worked mainly on the Let's Make Baseball/Pro Yakyuu Team o Tsukurou! series at Smilebit. Despite this, in 2003, when many non-sports developers at Smilebit migrated to Amusement Vision, he went with them and designed characters for Yakuza.
After briefly doing more character art for Sonic the Hedgehog, possibly stationed at Global Entertainment R&D Dept. 1, he moved to Global Entertainment R&D Dept. 2 and its successor Sega CS3, working of the earlier games in the Valkyria Chronicles and Hatsune Miku series. He returned to Yakuza with Yakuza 0. His last known game is 7th Dragon III Code: VFD.
Production history
- Pro Yakyuu Team o Tsukurou! (Dreamcast; 1999) — アシスタントデザイナー (as 酒井 昭郎)
- Pro Yakyuu Team de Asobou! (Dreamcast; 1999) — アシスタントデザイナー (as 酒井 昭郎)
- Motto Pro Yakyuu Team o Tsukurou! (Dreamcast; 2000) — デザイナー (as 酒井 昭郎)
- Pro Yakyuu Team o Tsukurou! & Asobou! (Dreamcast; 2001) — デザイナー (as 酒井 昭郎)
- Baseball Advance (Game Boy Advance; 2002) — Graphic Designers
- Greatest Nine (Game Boy Advance; 2002) — デザイナー[1] (as 酒井 昭郎)
- Pro Yakyuu Team o Tsukurou! Advance (Game Boy Advance; 2002) — スペシャルサンクス (as 酒井 昭郎)
- Panzer Dragoon Orta (Xbox; 2002) — Enemy Art Designers
- Pro Yakyuu Team o Tsukurou! 2 (PlayStation 2; 2003) — デザイナー (as 酒井 昭郎)
- Pro Yakyuu Team o Tsukurou! 2003 (PlayStation 2; 2003) — デザイナー (as 酒井 昭郎)
- Yakuza (PlayStation 2; 2005) — Character Design
- Sonic the Hedgehog (PlayStation 3; 2006) — Character Artists
- Sonic the Hedgehog (Xbox 360; 2006) — Character Artists
- Valkyria Chronicles (PlayStation 3; 2008) — Event Design
- Blazer Drive (Nintendo DS; 2008) — デザイナー (as 酒井 昭郎)
- Valkyria Chronicles II (PlayStation Portable; 2009) — Event Design
- Senjou no Valkyria 3 (PlayStation Portable; 2011) — イベントデザイン (as 酒井 昭郎)
- Hatsune Miku: Project DIVA F (PlayStation 3; 2013) — Editing
- Hatsune Miku: Project DIVA F 2nd (PlayStation 3; 2014) — Room/Edit Animations
- Yakuza 0 (PlayStation 3; 2015) — Event Scene Production Staff
- 7th Dragon III Code: VFD (Nintendo 3DS; 2015) — Events
- Valkyria Chronicles (Nintendo Switch; 2018) — イベントデザイン (as 酒井 昭郎)