Difference between revisions of "Takaya Segawa"

From Sega Retro

(Changed employment)
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* [https://app.famitsu.com/20121220_117395/ Raid coverage of Dragon Coins' developers! Pressed for evelopment secrets and rumored mysteries from players!!'' by FamitsuApp (December 20, 2012)]
 
* [https://app.famitsu.com/20121220_117395/ Raid coverage of Dragon Coins' developers! Pressed for evelopment secrets and rumored mysteries from players!!'' by FamitsuApp (December 20, 2012)]
 
* [https://game.watch.impress.co.jp/docs/interview/626216.html ''iOS/Android Dragon Coins interview'' by GAME Watch (December 9, 2013)]
 
* [https://game.watch.impress.co.jp/docs/interview/626216.html ''iOS/Android Dragon Coins interview'' by GAME Watch (December 9, 2013)]
 +
* [http://www.gamer.ne.jp/news/201606100103 ''A game that fulfills all the ideals of baseball fans - "YakyuuTsuku!!" development team interview'' (June 10, 2016) by Gamer]
 
* [https://appget.com/c/original/19543/dragoncoins-2/ ''Almost at 100 downloads?! Dragon Coins Android version commemoration interview! Shocking plush toy makes an entrance!?'' by App Get (October 22, 2016)]
 
* [https://appget.com/c/original/19543/dragoncoins-2/ ''Almost at 100 downloads?! Dragon Coins Android version commemoration interview! Shocking plush toy makes an entrance!?'' by App Get (October 22, 2016)]
 
* [https://sega-games.co.jp/recruit/career/interview/online01.html Takaya Segawa interview by Sega-Games]
 
* [https://sega-games.co.jp/recruit/career/interview/online01.html Takaya Segawa interview by Sega-Games]

Revision as of 11:01, 3 December 2023

TakayaSegawa.jpg
Takaya Segawa
Date of birth: 1970 (age 53-54)
Employment history:
Sega Enterprises (1992 – )
Divisions:
Divisions:
Sega Sapporo Studio (2021-12-01 – )
Role(s): Artist, director, producer

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Takaya Segawa (瀬川 隆哉) joined Sega in 1992 as a designer for Sega CS1, beginning his career with a pitch for a Mega Drive which was ultimately cancelled.[1] After starting up with the Sega Saturn title Kanzen Chuukei Pro Yakyuu Greatest Nine, he served as director for various baseball games aimed at a Japanese audience. Much later he was also involved in some mobile titles as well heading the Online R&D department.

Production history

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

References