Difference between revisions of "Takeshi Iwasaki"
From Sega Retro
(Corrected kanji) |
(added External links. Changed employment) |
||
Line 5: | Line 5: | ||
| dod= | | dod= | ||
| employment={{Employment | | employment={{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
− | | divisions=[[Sega AM2]],[[Sega Software R&D Dept. 2]],[[AM2 of CRI]] | + | | divisions=[[Sega CS5]],[[Sega AM2]],[[Sega Software R&D Dept. 2]],[[AM2 of CRI]] |
}} | }} | ||
{{Employment | {{Employment | ||
Line 12: | Line 12: | ||
}} | }} | ||
{{Employment | {{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Corporation (2000-2015)|Sega]] |
| divisions=[[Sega AM2 (2004)|Sega AM2]] | | divisions=[[Sega AM2 (2004)|Sega AM2]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Interactive (Japan)|Sega Interactive]] | ||
+ | | start=2015-04{{ref|https://archive.ph/VhZam|https://www.linkedin.com/in/剛-岩崎-545980bb/?originalSubdomain=jp&original_referer=https://www.linkedin.com/in/%25E5%2589%259B-%25E5%25B2%25A9%25E5%25B4%258E-545980bb/?originalSubdomain%3Djp}} | ||
+ | | divisions= | ||
}} | }} | ||
| role=Programmer | | role=Programmer | ||
− | | education= | + | | education=Hiroshima Kokusai Gakuin University (Department of Electrical Engineering, 1989-1993){{ref|https://archive.ph/VhZam|https://www.linkedin.com/in/剛-岩崎-545980bb/?originalSubdomain=jp&original_referer=https://www.linkedin.com/in/%25E5%2589%259B-%25E5%25B2%25A9%25E5%25B4%258E-545980bb/?originalSubdomain%3Djp}} |
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (岩崎 剛) | + | {{sub-stub}}'''{{PAGENAME}}''' (岩崎 剛) is a programmer at [[Sega of Japan]]. His earliest known works were developed for the [[Sega Mega Drive]], but in 1994/1995 he changed departments to [[Game Gear]] developer [[Sega CS5]]. A month later, he transferred to [[Sega AM2]], initially involved with their [[Sega Saturn]] games, beginning with ''[[Virtua Cop]]''. He later worked on arcade games such as ''[[Daytona USA 2: Battle on the Edge]]'', ''[[OutRun 2]]'' and the ''[[:category:Virtua Fighter (franchise)|Virtua Fighter]]'' series. |
==Production history== | ==Production history== |
Revision as of 04:12, 4 December 2023
Takeshi Iwasaki |
---|
Employment history:
Divisions:
Divisions:
Sega Interactive (2015-04[1] – )
|
Role(s): Programmer |
Education: Hiroshima Kokusai Gakuin University (Department of Electrical Engineering, 1989-1993)[1] |
This teeny-tiny article needs some work. You can help us by expanding it.
Takeshi Iwasaki (岩崎 剛) is a programmer at Sega of Japan. His earliest known works were developed for the Sega Mega Drive, but in 1994/1995 he changed departments to Game Gear developer Sega CS5. A month later, he transferred to Sega AM2, initially involved with their Sega Saturn games, beginning with Virtua Cop. He later worked on arcade games such as Daytona USA 2: Battle on the Edge, OutRun 2 and the Virtua Fighter series.
Production history
Games
- J.League Pro Striker 2 (Mega Drive; 1994) — Programmer[2]
- Pro Striker Final Stage (Mega Drive; 1995) — Special thanks to[3] (as 岩崎 剛)
- Virtua Cop (Saturn; 1995) — Programmers[4]
- Virtua Fighter Kids (Saturn; 1996) — Programmers[5] (as 岩﨑 剛)
- Virtua Cop 2 (Saturn; 1996) — Supporting Programmers[6]
- Digital Dance Mix Vol. 1 Namie Amuro (Saturn; 1997) — Game Program
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Effect Program
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Effect Design
- Daytona USA 2: Power Edition (Model 3; 1998) — Effect Program
- Daytona USA 2: Power Edition (Model 3; 1998) — Effect Design
- Shenmue (Dreamcast; 1999) — R&D Dept. #2 Programmers
- Virtua Fighter 4 (PlayStation 2; 2002) — Programmers[7] (as 岩崎 剛)
- OutRun 2 (Chihiro; 2003) — Programmer
- Sega Golf Club (Chihiro Satellite Terminal; 2004) — Programmers
- Virtua Fighter 5 (Lindbergh; 2005) — Programmers
- Virtua Fighter 5 R (Lindbergh; 2008) — Programmer
- Virtua Fighter 5: Final Showdown (Lindbergh; 2010) — Programmer
- Virtua Fighter 5: Final Showdown (Xbox 360; 2012) — Programmer
- Virtua Fighter 5: Final Showdown (PlayStation 3; 2012) — Programmer
- Hatsune Miku: Project DIVA Arcade Future Tone (Nu; 2013) — Programmers
- Hatsune Miku: Project DIVA Arcade Future Tone (PlayStation 4; 2016) — Programmers
- Propeller Arena: Aviation Battle Championship (Dreamcast; unreleased) — Game Programmers
Music
- Virtua Fighter Kids Sound Tracks (CD; 1996) — Programmers
- Daytona USA 2 Sound Tracks (CD; 1998) — Programming Team
References
Categories:
- No portrait
- Sega Enterprises, Ltd. employees
- Sega CS5 staff members
- Sega AM2 staff members
- Sega Software R&D Dept. 2 staff members
- AM2 of CRI staff members
- Sega-AM2 (company) employees
- Sega Corporation (2000-2015) employees
- Sega AM2 (2004) staff members
- Archived reference without original link
- Sega Interactive (Japan) employees
- Programmers
- All people
- Sub-stubs