Star Wars: Episode I Racer
From Sega Retro
Star Wars: Episode I Racer | ||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||||||||||||
Publisher: LucasArts | ||||||||||||||||||||||||||||||
Developer: LucasArts | ||||||||||||||||||||||||||||||
Distributor: Electronic Arts Software (ES) | ||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||
Number of players: 1-4 | ||||||||||||||||||||||||||||||
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Star Wars: Episode I Racer is a racing game based on the film Star Wars: Episode I: The Phantom Menace. It was originally released for the Nintendo 64 and Windows PCs in 1999, then it was ported to the Sega Dreamcast in 2000. It is unrelated to the similarly themed Star Wars Racer Arcade.
Contents
Story
“ |
A long time ago in a galaxy far, far away... EPISODE I RACER For generations, the GALACTIC PODRACING CIRCUIT has thrilled citizens of the Outer Rim Territories with its fast and dangerous contests of repulsor and turbine-driven land vehicles. Amid the ruffian and racing elite, one champion stands above the rest. His name is Sebulba, a cunning and ruthless pilot who wins by any means necessary. To challenge him, all the best Podrace pilots gather on the desert planet Tatooine for the legendary BOONTA CLASSIC determined to claim the title of fastest podracer in the Galaxy... |
„ |
— Opening crawl [8] |
Gameplay
The game is a science fiction racing game based on the podracing sequence in Star Wars: Episode I: The Phantom Menace. It features a variety of tracks spanning several different planets, including a version of the Tatooine course seen in the film. Racers pilot "podracers," which are nimble, high-speed hovercraft consisting of a cockpit connected to two large, rocket-like engines. The game includes all of the racers from the movie, who all have their own unique podracers, plus some exclusive competitors.
The podracer is steered by moving the analogue stick left or right. Holding the analogue stick up increases the speed at the cost of some steering control, while holding the analogue stick down decreases the speed but increases the steering control. It accelerates with or brakes with . Holding while steering causes the podracer to slide around corners, similar to drifting using a handbrake. The podracer can roll onto its left side by holding or roll onto its right side by holding , which can be used to make tight turns or to fit through tight passages. Podracers can taunt their opponents by double-tapping . Using the D-Pad, pressing switches between four camera views, holding shows a view from the front of the podracer looking back, and pressing and switches between different layouts for the on-screen elements showing the course map and the positions of the racers.
When airborne (such as after launching off a ramp or when entering an anti-gravity section), the podracer can move vertically using the analogue stick with inverted flight controls. Pushing down on the analogue stick pulls the nose of the podracer up, which increases the distance the podracer can clear from a jump. This is sometimes necessary to make it over gaps in the terrain.
A semicircular "thrust meter" in the bottom-right of the screen shows the speed of the podracer. Podracers are equipped with afterburners that the pilot can engage for a boost of speed. When the podracer is at top speed, holding up on the analogue stick charges the boosters. This fills the thrust meter with red until it reaches the top, at which point the yellow light at the top of the meter turns on. When the yellow light is on, the player can release , then press and hold to activate the boost. While engaged, the thrust meter changes to black and fill with blue, and the podracer becomes more difficult to steer. Its engine temperatures rise as the thrust meter reaches its maximum.
If pushed for too long, the engines catch fire and explode, destroying the podracer and costing the player several seconds to respawn and continue racing. The podracer can also be destroyed if one or both engines sustain severe damage from colliding into walls or obstacles, requiring the player to steer carefully to avoid falling behind. Collisions while boosting always result in the destruction of the podracer. The status of the engines appears in an overlay whenever they take damage, with green showing a fully repaired engine and red indicating a severely damaged engine. The player can actively repair the podracer during a race by holding , though doing so slows the podracer and impairs its maneuverability until repairs are either complete or stopped.
Modes
There are several game modes available:
- Tournament: The player chooses a racer and competes in a championship. Each race contains 12 racers (including the player) and lasts for 3 laps. Finishing in first, second, or third place awards truguts (the game's currency), with higher positions having larger payouts. The player can also choose "Winner Takes All," which creates a bigger payout for the first place winner but awards nothing for any lower standing. Truguts can be used to buy improved parts from Watto's shop. Races can be replayed, but truguts are only awarded when the race is finished for the first time (though the player can restart the race at any time through the pause menu with START to avoid a bad standing). Winning races unlocks additional racers and courses. The player can change to a different racer at any time (with winnings and parts carrying over between them). Progress is saved to a VMU.
- Free Race: The player can play any previously unlocked course using any unlocked racer against one or more computer-controlled opponents. Winning races in this mode does not earn money or unlock tracks and racers. The player can set the number of laps (between 1 and 5), the number of racers (2, 4, 8, or 12, including the player), and the speed of the opponents (Slow, Average, or Fast).
- Time Attack: The player races against the clock, with no opponents, to try to achieve the fastest time on any unlocked course using any unlocked racer. The player can set the number of laps (between 1 and 5).
- 2 Player: This is a two-player split-screen mode where players can choose any unlocked racer and course. Players can set the number of laps (between 1 and 5), the number of racers (2, 4, or 6, including the players), and the speed of the opponents (Slow, Average, or Fast)
- Internet: The game supported uploading the player's best race times to its official web site.
Racers
Each racer is rated in seven categories:
- Traction: Determines the stability and handling of the podracer at high speed.
- Turning: Determines the sensitivity of the podracer's steering control.
- Acceleration: Determines the acceleration of the podracer.
- Top Speed: Determines the maximum speed of the podracer.
- Air Brake: Determines the effectiveness of the podracer's brakes (which helps with braking around turns).
- Cooling: Determines the effectiveness of the the podracer's engine cooling (which affects how quickly its engines cool off and recover after boosting, increasing how often the podracer can boost).
- Repair: Determines the effectiveness of the podracer's repair functionality (which allows it to repair more quickly and without losing as much speed or maneuverability).
Starting
These racers are initially available.
Anakin Skywalker | |
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Dud Bolt | |
Ebe Endocott | |
Elan Mak | |
Gasgano | |
Ody Mandrell | |
Unlockable
Additional racers are unlocked by beating them on their favored courses.
Parts
In the Tournament mode, new parts can be bought in Watto's shop before a race in exchange for truguts. The player starts the game with 400 truguts and earns more from winning races. When buying a new part, the game subtracts the value of the player's current part from the price of the part that is replacing it. More parts are unlocked as the player wins races. Purchased parts are shared between racers (if the player decides to switch to another racer).
Used parts can be bought in the junkyard. The parts and their condition are randomized. Parts can become available in the junkyard before they can be purchased in Watto's shop.
In addition to these parts, the player can buy up to four pit droids, which are robots that keep parts maintained, for 1,000 truguts each. Parts normally wear out from racing (except the least expensive parts in each category), causing their stats to degrade (potentially performing worse than a lesser part or even the base-level part). Each pit droid can keep one part in new condition, meaning that the player can keep at most four statistics maximized without another degrading.
Category | Part | Cost (in truguts) |
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Traction | R-20 Repulsorgrip | 250 |
R-60 Repulsorgrip | 400 | |
R-80 Repulsorgrip | 600 | |
R-100 Repulsorgrip | 1,200 | |
R-300 Repulsorgrip | 2,600 | |
R-600 Repulsorgrip | 6,000 | |
Turning | Control Linkage | 200 |
Control Shift Plate | 400 | |
Control Vectro-Jet | 700 | |
Control Coupling | 1,600 | |
Control Nozzle | 3,800 | |
Control Stabilizer | 7,500 | |
Acceleration | Dual 20 PCX Injector | 800 |
44 PCX Injector | 2,200 | |
Dual 32 PCX Injector | 5,600 | |
Quad 32 PCX Injector | 7,000 | |
Quad 44 Injector | 10,400 | |
Mag-6 Injector | 14,000 | |
Top speed | Plug2 Thrust Coil | 1,000 |
Plug3 Thrust Coil | 2,400 | |
Plug5 Thrust Coil | 6,000 | |
Plug8 Thrust Coil | 14,000 | |
Block5 Thrust Coil | 17,500 | |
Block6 Thrust Coil | 20,000 | |
Air brake | Mark II Air Brake | 700 |
Mark III Air Brake | 1,400 | |
Mark IV Air Brake | 3,600 | |
Mark V Air Brake | 7,000 | |
Tri-Jet Air Brake | 10,400 | |
Quadrijet Air Brake | 14,000 | |
Cooling | Coolant Radiator | 50 |
Stack-3 Radiator | 100 | |
Stack-6 Radiator | 300 | |
Rod Coolant Pump | 900 | |
Dual Coolant Pump | 2,700 | |
Turbo Coolant Pump | 5,400 | |
Repair | Single Power Cell | 150 |
Double Power Cell | 300 | |
Quad Power Cell | 800 | |
Cluster Power Plug | 1,400 | |
Rotary Power Plug | 4,000 | |
Cluster2 Power Plug | 7,000 |
Views
The player can switch between four views during gameplay by pressing on the D-Pad.
Courses
The Amateur, Semi-Pro, and Galactic circuits are initially available and can be played in any order (though they increase in difficulty). Each consists of seven courses. The first course can be played immediately, and successive courses become available after completing the previous course in fourth place or better.
Each course has a "track favorite," a racer who is particularly formidable on that course and favored to win. Most of the courses unlock the track favorite as a new playable racer if the player finishes in first place (with the exceptions being courses where the favorite is already initially available and Sebulba, who is unlocked after the third time facing him).
All modes except the Tournament mode have a "Mirror Mode" option that allows players to race the track but flipped (meaning that left turns become right turns and vice versa).
Amateur Podracing Circuit
The Boonta Training Course | |
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Planet: Tatooine Track favorite: Sebulba | |
Mon Gazza Speedway | |
Planet: Mon Gazza Track favorite: Teemto Pagalies Racer unlocked: Teemto Pagalies | |
Beedo's Wild Ride | |
Planet: Ando Prime Track favorite: Aldar Beedo Racer unlocked: Aldar Beedo | |
Aquilaris Classic | |
Planet: Aquilaris Track favorite: Clegg Holdfast Racer unlocked: Clegg Holdfast | |
Malastare 100 | |
Planet: Malastare Track favorite: Dud Bolt | |
The layout of this course resembles the real-world Sonoma Raceway. | |
Vengeance | |
Planet: Oovo IV Track favorite: Fud Sang Racer unlocked: Fud Sang | |
Spice Mine Run | |
Planet: Mon Gazza Track favorite: Mars Guo Racer unlocked: Mars Guo | |
Semi-Pro Podracing Circuit
Sunken City | |
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Planet: Aquilaris Track favorite: "Bullseye" Navior Racer unlocked: "Bullseye" Navior | |
Howler Gorge | |
Planet: Ando Prime Track favorite: Ratts Tyerell Racer unlocked: Ratts Tyerell | |
Dug Derby | |
Planet: Malastare Track favorite: Elan Mak Racer unlocked: Elan Mak | |
The layout of this course resembles the real-world Laguna Seca. | |
Scrapper's Run | |
Planet: Ord Ibanna Track favorite: Wan Sandage Racer unlocked: Wan Sandage | |
Zugga Challenge | |
Planet: Mon Gazza Track favorite: Boles Roor Racer unlocked: Boles Roor | |
Baroo Coast | |
Planet: Baroonda Track favorite: Neva Kee Racer unlocked: Neva Kee | |
Bumpy's Breakers | |
Planet: Aquilaris Track favorite: Ark "Bumpy" Roose Racer unlocked: Ark "Bumpy" Roose | |
Galactic Podracing Circuit
Executioner | |
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Planet: Oovo IV Track favorite: Toy Dampner Racer unlocked: Toy Dampner | |
Sebulba's Legacy | |
Planet: Malastare Track favorite: Sebulba | |
Grabvine Gateway | |
Planet: Baroonda Track favorite: Anakin Skywalker | |
Andobi Mountain Run | |
Planet: Ando Prime Track favorite: Mawhonic Racer unlocked: Mawhonic | |
Dethro's Revenge | |
Planet: Ord Ibanna Track favorite: Ody Mandrell | |
Fire Mountain Rally | |
Planet: Baroonda Track favorite: Ebe Endocott | |
The Boonta Classic | |
Planet: Tatooine Track favorite: Sebulba Racer unlocked: Sebulba | |
This course replicates the podrace sequence from the film. |
Invitational Podracing Circuit
The first two courses on this circuit become available after placing third or better in the last races of the Amateur and Semi-Pro circuits, and the last two courses are unlocked by placing third or better in the last race of the Galactic circuit.
Ando Prime Centrum | |
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Planet: Ando Prime Track favorite: Slide Paramita Racer unlocked: Slide Paramita | |
Abyss | |
Planet: Ord Ibanna Track favorite: Bozzie Baranta Racer unlocked: Bozzie Baranta | |
The Gauntlet | |
Planet: Oovo IV Track favorite: Gasgano | |
Inferno | |
Planet: Baroonda Track favorite: Ben Quadinaros Racer unlocked: Ben Quadinaors | |
Music and sound
The game features an orchestral soundtrack derived from the film's score, composed by John Williams (including "The Duel of the Fates," which is used on the title screen and during races on Oovo IV).
History
Legacy
The game received a high-definition update for the Nintendo Switch, PlayStation 4, and Xbox One in 2020.
A sequel, Star Wars Racer Revenge, was released for the PlayStation 2 in 2002.
Production credits
- Project Leaders: Jon Knoles, Eric Johnston
- Dreamcast Programmers: Christopher Barnhouse, Justin Graham
- Programmers: Eric Johnston, Mark Blattel, Darren Johnson
- Additional Programming: Mark Haigh-Hutchinson
- 3D Artists/Animators: Clint Young, Jim Rice, Jon Knoles, Lisa Wong, Christina Napier, Armando Lluch
- Course Designers: Duncan Brown, Jacob Stephens, Jon Knoles, Japeth Pieper, Livia Mackin, Paul Zinnes, Trey Turner, Stephen Hwang
- Texture Artists: Paul Topolos, Japeth Pieper, Nathan Stapley
- Tools Programming: Amit Shaley, Hwei-Li Tsao
- Storyboard Artist: Paul Topolos
- Conceptual Artist: Peter Chan
- Dreamcast Production Manager: Reeve S. Thompson
- PC Production Managers: Camela Martin, Brett Tosti
- Production Coordinator: Dino Ago
- Development Coordinator: Peggy Stok
- Dreamcast Lead Tester: Julio Torres
- Dreamcast Testers: Matthew McManus, Bryan Erck, Troy Mashburn, Joseph Talavera
- Testers: Alex Neuse, Aaron Young, Erik Ellicock, Chuck McFadden, Chris Snyder, John Feil, Hans Larson, Darren Brown, Dan Mihoerck, Doyle Gilstrap, Charlie W. Smith, Chip Hinnenberg, Jason Lauborough, Jim Davison, Karsten Agler, Lynn Taylor, Scott Tingley, Marcus Gaines, Todd Stritter, Johnny Szary
- International Lead Tester: Dana Fong
- Quality Assurance Managers: Mark Cartwright, Dan Pettit
- Burning Goddesses: Wendy Kaplan, Kellie Walker
- Voice Department Manager: Tamlynn Niglio
- Voice Producer/Director: Darragh O'Farrell
- Voice Editors: Will Beckman, Coya Elliott, Cindy Wong
- Voice Production Supervisor: Peggy Bartlett
- Anakin Skywalker: Jake Lloyd
- Watto: Andy Secombe
- Sebulba: Lewis MacLeod
- Gren Announcer: Greg Proops
- Red Announcer: Scott Carpurro
- Ben Quadinaros: Dominic Armato
- Clegg Holdfast: Dominic Armato
- Gasgano: Bob Bergen
- Ody Mandrell: Bob Bergen
- Cy Yunga: Gregg Berger
- Wan Sandage: Gregg Berger
- Jinn Reeso: Gregg Berger
- Toy Dampner: Dave Fennoy
- Ark 'Bumpy' Roose: Roger L. Jackson
- Ebe Endocott: Roger L. Jackson
- Aldar Beedo: Nick Jameson
- 'Bullseye' Navior: David Jeremiah
- Dud Bolt: David Jeremiah
- Elan Mak: Tom Kane
- Slide Paramita: Tom Kane
- Boles Roor: Peter Lurie
- Neva Kee: Peter Lurie
- Bozzie Baranta: Terry McGovern
- Ratts Tyerell: Terry McGovern
- Mawhonic: Michael Sorich
- Teemto Pagalies: Michael Sorich
- Fud Sang: Jim Ward
- Mars Guo: Jim Ward
- Voices Recorded at:
- Screen Music Studios
- Studio City, California
- LucasArts Entertainment Company LLC
- San Rafael, California
- The Sound Company, London
- Star Wars Music Composed and Conducted by:
- John Williams
- © Warner-Tamerlane Publishing Corp.
- Bantha Music
- All rights administered by Warner-Tamerlane Publishing Corp.
- All rights reserved. Used by permission.
- Music Editing: Peter McConnell
- Lead Sound Designer: Jeff Kliment
- Additional Sound Design: Dave Levison
- Sound Assistants: Michael Frayne, Jory Prum
- Sound Department Manager: Michael Land
- Sound Department Coordinator: Malena Sletton
- International Manager: Simon Etchells
- International Production Coordinator: Benjamin Becker
- International Production Assistant: Shara Miller
- International Tools and Development Manager: Andre Bremmer
- International Marketing Coordinator: Kathy Apostoli
- Product Marketing Manager: Tom Byron
- Marketing Coordinator: Anne Barson
- Manual Writers: Victor Cross, Mollie Boero
- Manual Designer: Patty Hill
- Package Design: B.D. Fox and Friends
- Box Art: Clint Young, B.D. Fox and Friends
- Public Relations: Tom Sarris, Heather Twist, Josh Moore
- Internet Marketing Specialist: Jim Passalacqua
- Art Department Technical Manager: Yasmin Khan
- Art Department Coordinator: Lisa Swart
- Art Department Administrator: Allison Purdy
- Paul Support Manager: Paul Purdy
- Hint Line Supervisor: Tabitha Tosti
- Senior Mint Line Representative: Bob McGehee
- I.S. Special Thanks: Dick Blair, Jim Gordon
- Manager of Admin. and Facilities: Catherine Durand
- Facilities Department: Denise Gollaher, Sandi Manesis, John Knowles
- Deathstar Shipping Services: Gabriel MacDonald, Chris Howard, Cleopatra Boxill-Clark
- President: Simon Jeffery
- Vice President of Global Sales and Marketing: Mary Bihr
- Controller: Tom McCarthy
- Director of Art: Karen Chelini
- Director of Technology: Malcolm Johnson
- Lucas Licensing: Stacy Mollema, Chris Gollaher, Athena Portino, Dan Riha, Howard Roffman, Allan Kausch
- Industrial Light and Magic: John Knoll, Christine Owens, Fay David
- Thanks to Sega of America: Gregory Lanz, Kathy Schoback, Gary Lake, John Byrd, Alexander Villagran, A.J. Briones, David J. Rudolph
- Dreamcast Team Thanks: Kate Warne
- Personal Thanks: Jack Sorensen, Steve Dauterman, TC, Jennifer Austin, Dindaion, Emily Duval, Homer S
- Very Special Thanks: George Lucas
- Project Leaders: Eric Johnston, Jon Knoles
- Programmers: Justin Graham, Christopher Barnhouse, Mark Blattel
- Production Manager: Reeve S. Thompson
- Lead Tester: Julio Torres
- Testers: Bryan Erck, Matthew McManus, Troy Mashburn, Joseph John Talavera II, Hans Larson
- Anakin Skywalker: Jake Lloyd
- Watto: Andy Secombe
- Sebulba: Lewis Macleod
- Green Announcer: Greg Proops
- Red Announcer: Scott Carpuro
- Ben Quadinaros/Clegg Holdfast: Dominic Armato
- Gasgano/Ody Mandrell: Bob Bergen
- Cy Yunga/Wan Sandage/Jinn Reeso: Gregg Berger
- Toy Dampner: Dave Fennoy
- Ark "Bumpy" Roose/Ebe Endocott: Roger L. Jackson
- Aldar Beedo: Nick Jameson
- "Bullseye" Navior/Dud Bolt: David Jeremiah
- Elan Mak/Slide Paramita: Tom Kane
- Boles Roor/Neva Kee: Peter Lurie
- Bozzie Baranta/Ratts Tyerell: Terry McGovern
- Mawhonic/Teemto Pagalies: Michael Sorich
- Fud Sang/Mars Guo: Jim Ward
- Voices recorded at:
- AT Screen Music Studios
- Studio City, CA
- LucasArts Entertainment Co. LLC
- The Sound Company, London
- Star Wars music composed by John Williams. © Warner-Tamerlane Publishing Corp. and Bantha Music. All rights administered by Warner-Tamerlane Publishing Corp.
- All rights reserved. Used by permission.
- The Sega Dreamcast Racer team would especially like to thank the PC and N64 Racer teams without whose work this version would not be possible. For a full list of Racer team members please view the in-game credits.
- Thanks to: Bill Tiller
- Very Special Thanks: George Lucas
Magazine articles
- Main article: Star Wars: Episode I Racer/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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79 | |
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Based on 18 reviews |
Dreamcast, FR |
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Dreamcast, PT |
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Technical information
- Main article: Star Wars: Episode I Racer/Technical information.
External links
- Sega of America webpage: Dreamcast
References
- ↑ http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=394 (Wayback Machine: 2002-02-06 15:56)
- ↑ http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-06-21 08:01)
- ↑ 3.0 3.1 GamePro, "May 2000" (US; 2000-0x-xx), page 102
- ↑ http://www.segaweb.com/news/0800/011.html (Wayback Machine: 2001-01-08 01:57)
- ↑ Official Dreamcast Magazine, "September 2000" (UK; 2000-08-03), page 69
- ↑ http://www.micromania.fr/zooms/?ref=17219 (Wayback Machine: 2002-10-30 12:59)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=15026 (Wayback Machine: 2001-07-21 05:44)
- ↑ File:Star Wars Episode I Racer DC, Opening Crawl.pdf
- ↑ File:Star Wars Episode I Racer DC credits.pdf
- ↑ File:StarWarsEpisodeIRacer DC US Manual.pdf, page 26
- ↑ Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 58
- ↑ GamePro, "May 2000" (US; 2000-0x-xx), page 46
- ↑ GamePro, "June 2000" (US; 2000-0x-xx), page 32
- ↑ 576 Konzol, "November 2000" (HU; 2000-xx-xx), page 45
- ↑ Arcade, "August 2000" (UK; 2000-07-17), page 65
- ↑ Consoles +, "Juillet/Août 2000" (FR; 2000-0x-xx), page 90
- ↑ Dreamcast Monthly, "October 2000" (UK; 2000-08-31), page 78
- ↑ DC-UK, "July 2000" (UK; 2000-06-09), page 80
- ↑ Dreamzone, "Mai 2000" (FR; 2000-05-xx), page 96
- ↑ Electronic Gaming Monthly, "June 2000" (US; 2000-05-09), page 160
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 236
- ↑ Fun Generation, "06/2000" (DE; 2000-05-17), page 74
- ↑ Game Informer, "June 2000" (US; 2000-0x-xx), page 62
- ↑ Gamers' Republic, "June 2000" (US; 2000-xx-xx), page 78
- ↑ Incite Video Gaming, "July 2000" (US; 2000-0x-xx), page 99
- ↑ MAN!AC, "06/2000" (DE; 2000-05-03), page 52
- ↑ MAN!AC, "10/2000" (DE; 2000-09-06), page 67
- ↑ Official Dreamcast Magazine, "September 2000" (UK; 2000-08-03), page 68
- ↑ Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 84
- ↑ Sega Magazin, "Juni 2000" (DE; 2000-05-03), page 14
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