Jurassic Park: Rampage Edition
From Sega Retro
- For other games with the same name, see Jurassic Park.
Jurassic Park: Rampage Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: BlueSky Software | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Datart International (CZ), Tec Toy (BR), Samsung (KR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Universal City Studios, Amblin Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Jurassic Park: Rampage Edition is a Sega Mega Drive action platform game developed by BlueSky Software and published by Sega. Based on the 1993 film Jurassic Park, the game was first released in the United States in October 1994, and was later brought to Europe, Korea, Australia, and Brazil in the following months.
An evolved sequel to the earlier 1993 title Jurassic Park, Rampage Edition features improved programming, artwork, and gameplay design, and greatly expands on the original release.
Contents
Story
After the events of the first game, Dr. Alan Grant escapes Isla Nublar on a helicopter. While the Costa Rican Army is blowing up parts of the island to destroy the park's dinosaurs, Grant spots a helicopter of armed InGen field agents arriving on the island. Fearing that the agents have plans to collect any remaining dinosaur eggs and DNA samples for a new dinosaur park, Grant attempts to contact the Costa Rican Army. Grant's helicopter crashes on the island after the pilot attempts to stop him. Grant survives the crash and must find a way to stop InGen.
Gameplay
Like its predecessor, Rampage Edition is an action platforming game that allows the player to choose between Dr. Grant or a Velociraptor. The game features a faster pace, larger levels, more enemies, and more weapons for Grant to use. Both characters move with and . They duck with and move while ducked with and . They jump with and jump off of some platforms with +.
Dr. Grant travels through the island while fighting InGen agents and dinosaurs until he can escape by boat. Grant starts out with a dart gun with effectively unlimited ammunition. A wide selection of weapons is available to obtain throughout the game, including an assault rifle, shotgun, flamethrower, grenades, rocket launcher, and shock rifle. Grant cycles between weapons (for which he has ammunition) with and uses the selected weapon with . Fired weapons can be shot at upward angles by holding the D-Pad while shooting. He climbs ladders with and . He automatically grabs ziplines. He cannot use weapons while on ladders or lines.
The Raptor tries to escape the island on a departing cargo boat to find a safe place to nest its eggs. The Raptor fights with physical attacks such as biting and whipping opponents with its tail. The Raptor runs with and . It bites with and kicks with . It whips its tail by holding the D-Pad in the opposite direction that it is facing with . It jumps higher with + and spin jumps by pressing again in midair. It can jump kick with in midair. It pounces with +. Collecting Lysine crates with + increases a meter; when the meter is full, the Raptor enters a "Raptor Rage" mode where the screen turns red and it becomes invincible and can kill enemies by touching them for a limited amount of time.
As either character, the player starts the game with four lives. When the health bar is emptied (or the character falls down a bottomless pit), the player restarts at the beginning of the level or the last checkpoint. Fall damage has been removed. Grant retains his weapons and ammunition after losing a life. The game ends if the player runs out of lives.
The game has three selectable difficulty levels (Easy, Normal, and Hard), which affects how much damage is taken from enemies.
Weapons
Weapons are only used by Dr. Grant. He starts with a Tranquilizer Dart Gun and acquires additional weapons along the way. Weapons have limited ammunition, and the ammunition quantities are retained between levels.
Tranquilizer Dart Gun | |
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Weak tranquilizer darts. Most enemies require several shots to subdue. Grant starts with this weapon. It has practically unlimited ammunition, though it can theoretically be exhausted with great effort. | |
Shotgun | |
Fires a short-range spray of pellets. | |
Machine Tranquilizer Gun | |
Rapidly fires tranquilizer darts. | |
Shock Rifle | |
Transmits an electric shock that covers half the width of the screen. | |
Flamethrower | |
Shoots balls of fire that covers half the width of the screen. | |
Rocket Launcher | |
Fires long-range explosives. | |
Gas Grenades | |
Explode into a gas that knocks out enemies. This is the only weapon that is thrown rather than shot from a firearm. |
Items
Crate | |
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Sometimes contains an item or explodes. | |
Lysine | |
Collect as the Raptor to increase the Raptor Rage meter. | |
Candy Bar | |
Replenishes part of the health bar. | |
Med Kit | |
Replenishes the entire health bar. | |
Shotgun | |
Provides Grant with more ammunition for the Shotgun weapon. | |
Shock Rifle | |
Provides Grant with more ammunition for the Shock Rifle weapon. | |
Machine Tranquilizer Gun | |
Provides Grant with more ammunition for the Machine Tranquilizer weapon. | |
Flamethrower | |
Provides Grant with more ammunition for the Flamethrower weapon. | |
Rocket Launcher | |
Provides Grant with more ammunition for the Rocket Launcher weapon. | |
Gas Grenades | |
Provides Grant with more ammunition for the Gas Grenades weapon. | |
Egg | |
Collect dinosaur specimens for bonus points. | |
DNA Sample | |
Collect dinosaur specimens for bonus points. | |
Embryo Container | |
Collect dinosaur specimens for bonus points. | |
1-Up | |
Awards an extra life. | |
Checkpoint | |
Checkpoint where the character is revived after losing a life. After passing it, it flips around to an arrow that points the way to the end of the level. |
Levels
Grant
The player can choose between the Aviary, Cargo Ship, and Savanna levels at the beginning of the game. After completing these, Grant plays the Hidden Ruins, River Run, and Burning River levels.
Raptor
The player can choose between the Aviary, Hidden Ruins, and Savanna levels at the beginning of the game. After completing these, the Raptor plays the River Run and Cargo Ship levels.
History
Improvements and differences from Jurassic Park
Unlike the first game, which used stop-motion prerendered sprites and actors in costumes, Jurassic Park: Rampage Edition uses what appears to be a cross between cartoonish and pre-rendered sprites. The sprites look sort of pre-rendered but are very cartoonish as well. Animation frames move faster and smoother. The odd slowdowns that occurred in the original game are nonexistent (not frame rate drops but some other kind of slow down) and cheap deaths are not as frequent, dinosaurs actually die, and the game is more fast paced. The stiffness of the controls that plagued the original game is no longer apparent.
Due to similarities between game engines, it is very possible that parts if not all of the source code from Jurassic Park: Rampage Edition were used for Vectorman as BlueSky Software was responsible for both games. Many mechanics for the platforming elements of Vectorman are similar.
Prototypes
drx's February 23, 2008 release yielded 11 prototypes, some of which had many differences from the final. Unfortunately, for some reason only 9 of the said prototypes will run on Kega Fusion. The two oldest, the 0620 and 0622 betas, will not run on any emulator. When loaded on an emulator, the player is greeted with a black screen that lasts forever. Oddly enough, the ROM header information says "JAPAN GAME NAME" rather than "JURASSIC PARK: RAMPAGE EDITION". The 0630 prototype, which is the third oldest beta released, has this header as well but runs properly.
Release
While the original Jurassic Park game for the Mega Drive was released shortly after the theatrical release of the film in the summer of 1993, the release of Rampage Edition was timed to coincide with the release of the movie on VHS cassette in October 1994.[4]
Production credits
- Developed by: BlueSky Software
- Producer: Jerry Markota
- Project Manager: Jennifer Cleary
- Game Design: Dana Christianson, Rob Cuenca, Jason Weesner, Dok Whitson
- Background Design: Rob Cuenca, Mark Lorenzen
- Lead Programmer: Keith Freiheit
- Programming Team: Kevin Baca, Mark Botta, Rich Karpp, Karl Robillard
- Lead Artist: Dok Whitson
- Art Team: Liz Anderson, Rosie Cosgrove, Rob Cuenca, Ellis Goodson, Mark Lorenzen, Kevin McMahon, Brian McMurdo, Jeff Remmer, John Roy
- Sound and Music: Sam Powell
- Lead Tester: Richie Hideshima
- Test Team: Mark Paniagua, Joe Cain, John Amirkhan, Matt Underwood, Tony Lynch, Chris Colon, Arnold Feener, Mike Wood, Jeff Ng, Ilya Reeves, Jeff Loney, Mike Baldwin, Joel Breton
- Dedicated To: Rahim Mehra
Magazine articles
- Main article: Jurassic Park: Rampage Edition/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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64 | |
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Based on 20 reviews |
Mega Drive, CZ (Datart) |
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Mega Drive, AS† |
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Technical information
- Main article: Jurassic Park: Rampage Edition/Technical information.
External links
- Sega of America webpage: Mega Drive
References
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 11
- ↑ 2.0 2.1 Sega Magazine, "November 1994" (UK; 1994-10-15), page 94
- ↑ 3.0 3.1 Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 14
- ↑ https://variety.com/1994/digital/news/jurassic-rumbles-to-vid-in-october-119411/
- ↑ File:Jurassic Park Rampage Edition MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 108
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 112
- ↑ Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 128
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 167
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 150
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 102
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 228
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 71
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 102
- ↑ Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 112
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 106
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 84
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 77
- ↑ Sega Megazone, "October 1994" (AU; 1994-xx-xx), page 22
- ↑ Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 99
- ↑ Video Games, "11/94" (DE; 1994-10-26), page 116
- ↑ VideoGames, "November 1994" (US; 1994-1x-xx), page 80
Jurassic Park: Rampage Edition | |
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Main page | Maps | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |
Jurassic Park games for Sega systems | |
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Jurassic Park (1994) | The Lost World: Jurassic Park (1997) | The Lost World: Jurassic Park Special (1997) | |
Jurassic Park (1993) | Jurassic Park: Rampage Edition (1994) | The Lost World: Jurassic Park (1997) | |
Jurassic Park (1993) | |
Jurassic Park (1993) | The Lost World: Jurassic Park (1997) | |
Jurassic Park (1993) | |
The Lost World: Jurassic Park (1997) | |
Jurassic Park: Operation Genesis (2003) | |
Jurassic Park (1993) | The Lost World: Jurassic Park (1997) |
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