Tomcat Alley

From Sega Retro

n/a

  • Mega-CD
  • Windows PC

TomcatAlley title.png

TomcatAlley PC Title.png

Tomcat Alley
System(s): Sega Mega-CD, Windows PC
Publisher: Sega
Windows PC
Sega PC
Developer:
Distributor:
Sega Mega-CD
Ecofilmes (PT)
Sega Mega-CD
Tec Toy (BR)
Genre: Virtual Cinema (バーチャルシネマ)[1], Shooting[2]

















Number of players: 1
Official in-game languages:
Sega Mega-CD
  • English
  • Deutsch
  • Français
  • Español
  • 日本語
  • Windows PC
  • English
  • Release Date RRP Code
    Sega Mega-CD
    JP
    ¥7,8007,800 G-6039
    Sega Rating: All Ages
    Sega Mega-CD
    US
    $59.9959.99[5][6] 4429
    Videogame Rating Council: MA-13
    Sega Mega-CD
    EU
    4429
    Sega Mega-CD
    DE
    4429-18
    Sega Mega-CD
    ES
    4429-06
    ELSPA: 11+ OK
    Sega Mega-CD
    FR
    4429-09
    ELSPA: 11+ OK
    Sega Mega-CD
    PT
    Sega Mega-CD
    UK
    £49.9949.99[7] 4429
    BBFC: Universal (U)
    Sega Mega-CD
    AU
    FMEG57SMR
    OFLC: M15
    Sega Mega-CD
    BR
    063290
    Sega Mega-CD
    AS
    4429-11
    Windows PC
    US
    $39.9539.95[10]
    ESRB: Teen
    Windows PC
    UK
    £29.9929.99[12] MK-85014-50
    ELSPA: 3+ OK

    Tomcat Alley (トムキャットアレイ) is a flight combat game for the Sega Mega-CD. It uses full-screen full-motion video. It was later brought in an updated form to Windows PCs.

    Story

    Tomcat Alley, F-14 Tomcat.png

    F-14 Tomcat

    A rogue Russian military officer, Colonel Alexi Povich, has deserted and taken squadrons of aircraft and other advanced weaponry with him. He has established a base of operations in the Mexican desert and has been acquiring chemicals needed to produce a deadly nerve agent to use against the United States. The US Navy's top-secret Naval Air Station Tomcat Intercepts (N.A.S.T.I.) has sent two F-14 Tomcat fighter jets, Shadow 3 and Shadow 5, on a mission to stop him.

    Characters

    Tomcat Alley, Characters, Cdr. Remmington.png

    Commander Remmington
    The team's commanding officer, who provides them with their orders.

    Tomcat Alley, Characters, Mr. Williams.png

    Mr. Williams
    A CIA agent coordinating the hunt for Povich.

    Tomcat Alley, Characters, Lt. Fujimora.png

    Lieutenant Fujimora
    An officer who provides the team with intelligence and information about mission objectives.

    Tomcat Alley, Characters, Dakota.png

    "Dakota"
    The pilot of Shadow 5 and the player's crewmate.

    Tomcat Alley, Characters, Ratchet.png

    "Ratchet"
    The pilot of Shadow 3 and Shadow 5's wingman.

    Tomcat Alley, Characters, Buzz.png

    "Buzz"
    The radar intercept officer of Shadow 3.

    Gameplay

    Tomcat Alley, Lock in Intercept Course.png

    Select waypoint

    Tomcat Alley, Lock in Target.png

    Select target

    Tomcat Alley, Lock on Target.png

    Lock-on target

    Tomcat Alley, Bandit on Tail.png

    Bandit on tail

    The game is a full-motion video flight combat simulator. The player acts as the radar intercept officer for an F-14 Tomcat air superiority fighter codenamed Shadow 5. In this role, the player serves as navigator and controls the aircraft's weapons systems while the pilot, "Dakota," flies the plane. Shadow 5 is accompanied in its missions by Shadow 3, crewed by "Ratchet" and "Buzz."

    The player controls an aiming reticle, which can be used to target enemies as well as to select icons in the HUD. At the start of every mission, the player is presented with an overlay of waypoints, each representing a position that the pilot can fly to, and given five seconds to select one. At each waypoint, the radar system displays an overlay of targets, from which the player again has five seconds to make a selection. Each target typically leads to an encounter with enemy resistance in the form of a fighter jet or SAM sites, which must be dispatched before choosing another target. When all targets have been "splashed," the player chooses from the remaining waypoints. Waypoints are numbered and should normally be selected in order; the player is free to select a waypoint out of sequence, but this increases the number of enemy forces at the location. The last waypoint selected generally travels to a special strategic target that fulfills the objective of the mission.

    The Tomcat is armed with a complement of weapons (which are limited in supply but restocked at the start of every mission). Weapons are selected from the bottom-left corner. There are two air weapons and two ground weapons, with a toggle to switch between them, each with different uses. Additionally, the Tomcat has a supply of flares or chaffs (selected in the bottom-right corner of the screen), which are launched as a defensive maneuver to divert enemy heat-seeking missiles. The player is alerted with a "WARNING" overlay when a bandit (an enemy fighter) is on Shadow 5's tail, indicating that it must quickly deploy a flare or chaff to avoid being hit by a missile. Like weapons, flares and chaffs are also limited use. Traveling to another waypoint also has a 50/50 chance of evading the missile, if the player has no other countermeasures available.

    The D-Pad moves the aiming reticle around the screen. The player can select an icon from the HUD (including waypoints and targets) by highlighting it with the reticle and pressing B. The HUD also contains a radio, which must be answered by the player when it flashes and the wingman is trying to radio in, and a recon cam, which is sometimes used to take intelligence photos as a mission objective. Enemy targets are "locked-on" when highlighted with the reticle while an appropriate weapon is selected (for example, a missile for an air target or a bomb for a ground target), and the player can fire while locked-on with A. The lock-on is held momentarily but lost when the target moves too much out of it, which causes the weapon to miss. The player can toggle the HUD with C.

    There are two difficulty levels (Easy and Hard). Failing to respond to something, such as selecting a waypoint or answering the radio, in time usually causes "Dakota" to abort the mission (forcing the player to start over from the beginning). The game ends if Shadow 5 or Shadow 3 is destroyed, but the player is given the option to save the game to the console's internal memory to continue from the beginning of the last mission.

    Items

    Tomcat Alley, Icons.png
    Sidewinder Missiles
    Heat-seeking missiles effective against most enemy fighter jets.
    Tomcat Alley, Icons.png
    Phoenix Missiles
    Radar-guided long-range missiles used for MiG fighters that are too far away to hit with Sidewinders.
    Tomcat Alley, Icons.png
    Maverick Missiles
    Laser-guided missiles effective against SAM sites.
    Tomcat Alley, Icons.png
    Bombs
    Heavy ordnance used against special mission targets such as enemy facilities. This is the only weapon that does not lock-on to targets; bombs can be dropped anywhere the player aims the reticle.
    Tomcat Alley, Icons.png
    Tomcat Alley, Icons.png
    Air/Ground Mode Selector
    Switches the selectable icons between air and ground weapons.
    Tomcat Alley, Icons.png
    Radio
    Talks to Shadow 5's wingman. Flashes when it can be used.
    Tomcat Alley, Icons.png
    Recon Cam
    Takes reconnaissance photographs. Flashes when it can be used.
    Tomcat Alley, Icons.png
    Flare/Chaff Launcher
    Launches a flare (against a heat-seeking missile) or chaff (against a radar-guided missile) to avoid enemy missiles. Both countermeasures share the same supply.

    Missions

    Dogfights are randomized, so the same footage can appear in multiple missions.

    Tomcat Alley, Stage 1-1.png

    Tomcat Alley, Stage 1-2.png

    Tomcat Alley, Stage 1-3.png

    Tomcat Alley, Stage 1-4.png

    • Tomcat Alley, Stage 1-1.png

    • Tomcat Alley, Stage 1-2.png

    • Tomcat Alley, Stage 1-3.png

    • Tomcat Alley, Stage 1-4.png

    Mission 1
    The team must intercept and destroy a bomber that is believed to possess a dangerous chemical weapon.

    Tomcat Alley, Stage 2-1.png

    Tomcat Alley, Stage 2-2.png

    Tomcat Alley, Stage 2-3.png

    Tomcat Alley, Stage 2-4.png

    • Tomcat Alley, Stage 2-1.png

    • Tomcat Alley, Stage 2-2.png

    • Tomcat Alley, Stage 2-3.png

    • Tomcat Alley, Stage 2-4.png

    Mission 2
    The team must clear the area of enemy forces and take pictures of the enemy facility with the Tomcat's recon camera.

    Tomcat Alley, Stage 3-1.png

    Tomcat Alley, Stage 3-2.png

    Tomcat Alley, Stage 3-3.png

    Tomcat Alley, Stage 3-4.png

    • Tomcat Alley, Stage 3-1.png

    • Tomcat Alley, Stage 3-2.png

    • Tomcat Alley, Stage 3-3.png

    • Tomcat Alley, Stage 3-4.png

    Mission 3
    The recon photos have discovered a railway bridge being used by the enemy to transport chemicals for their weapons program. The team is sent to destroy the bridge.

    Tomcat Alley, Stage 4-1.png

    Tomcat Alley, Stage 4-2.png

    Tomcat Alley, Stage 4-3.png

    Tomcat Alley, Stage 4-4.png

    • Tomcat Alley, Stage 4-1.png

    • Tomcat Alley, Stage 4-2.png

    • Tomcat Alley, Stage 4-3.png

    • Tomcat Alley, Stage 4-4.png

    Mission 4
    Two other Tomcats were attacked while running a reconnaissance mission over the enemy's base. The team must return to the area to take new recon photos.

    Tomcat Alley, Stage 5-1.png

    Tomcat Alley, Stage 5-2.png

    Tomcat Alley, Stage 5-3.png

    Tomcat Alley, Stage 5-4.png

    • Tomcat Alley, Stage 5-1.png

    • Tomcat Alley, Stage 5-2.png

    • Tomcat Alley, Stage 5-3.png

    • Tomcat Alley, Stage 5-4.png

    Mission 5
    The team must destroy the chemical plant identified in the last mission.

    Tomcat Alley, Stage 6-1.png

    Tomcat Alley, Stage 6-2.png

    Tomcat Alley, Stage 6-3.png

    Tomcat Alley, Stage 6-4.png

    • Tomcat Alley, Stage 6-1.png

    • Tomcat Alley, Stage 6-2.png

    • Tomcat Alley, Stage 6-3.png

    • Tomcat Alley, Stage 6-4.png

    Mission 6
    The enemy has attacked N.A.S.T.I. headquarters. Shadow 5 must destroy the remaining enemy resistance alone, as Shadow 3 is unable to launch due to the damage to the facility.

    History

    Development

    A Sega Saturn version was once scheduled for 1995, but cancelled for unknown reasons. It is not thought this version got very far; it was announced shortly before the Saturn's release, and disappeared from the schedules shortly afterwards. A Mega-CD 32X version was also in preproduction[13], but never saw release either.

    Versions

    Curiously, Tomcat Alley recycles the photography from the Japanese version of After Burner III for its cover art.

    The Windows PC version of the game has higher-quality video.

    Production credits

    Main article: Tomcat Alley/Production credits.

    Magazine articles

    Main article: Tomcat Alley/Magazine articles.

    Promotional material

    Main article: Tomcat Alley/Promotional material.

    Artwork

    Physical scans

    Mega-CD version

    Sega Retro Average 
    Publication Score Source
    60 №23, p26/27
    Sega Mega-CD
    60
    Based on
    1 review
    Sega Retro Average 
    Publication Version Score
    Beep! MegaDrive (JP) NTSC-J
    63
    [14]
    Consoles + (FR)
    91
    [15]
    Computer & Video Games (UK)
    54
    [16]
    Digitiser (UK) NTSC
    55
    [17]
    Electronic Games (1992-1995) (US) NTSC-U
    100
    [18]
    Electronic Gaming Monthly (US) NTSC-U
    58
    [19]
    Famitsu (JP) NTSC-J
    60
    [20]
    Game Players (US) NTSC-U
    67
    [5]
    GamePro (US) NTSC-U
    100
    [21]
    Gamers (DE)
    53
    [22]
    GamesMaster (UK) PAL
    57
    [23]
    Game Informer (US) NTSC-U
    72
    [24]
    Hyper (AU)
    80
    [25]
    Joypad (FR) NTSC-U
    90
    [26]
    Joypad (FR) PAL
    90
    [27]
    Joypad (HU)
    88
    [28]
    MAN!AC (DE) PAL
    78
    [29]
    Mega (UK) NTSC-U
    69
    [30]
    Mega Force (FR) NTSC-U
    90
    [31]
    Mega Fun (DE) PAL
    77
    [32]
    Mega Power (UK) PAL
    90
    [33]
    MegaTech (UK) NTSC-U
    72
    [34]
    Mean Machines Sega (UK) PAL
    75
    [7]
    Player One (FR)
    86
    [35]
    Play Time (DE)
    75
    [36]
    Power Up! (UK)
    75
    [37]
    Saturn Fan (JP) NTSC-J
    66
    [38]
    Sega Magazin (DE)
    80
    [39]
    Sega Magazine (UK) PAL
    90
    [8]
    Sega News (CZ)
    90
    [40]
    Sega Power (UK) NTSC-U
    68
    [41]
    Sega Pro (UK) NTSC-U
    86
    [42]
    Sega Zone (UK) PAL
    58
    [43]
    Sega Saturn Magazine (JP) NTSC-J
    76
    [44]
    Supersonic (FR)
    80
    [45]
    The Zone (AU)The Zone (AU)
    87
    [46]
    Todo Sega (ES)
    85
    [47]
    Video Games (DE) NTSC-U
    66
    [48]
    VideoGames (US) NTSC-U
    90
    [6]
    Sega Mega-CD
    77
    Based on
    39 reviews

    Tomcat Alley

    Mega-CD, JP
    TomcatAlley MCD JP Box Back.jpgTomcatAlley MCD JP Box Front.jpg
    Cover
    TomcatAlley MCD JP Spinecard.JPG
    Spinecard
    TomcatAlley MCD JP Disc.jpg
    Disc
    Mega-CD, US
    TomcatAlley MCD US Box Back.jpgTomcatAlley MCD US Box Front.jpg
    Cover
    TomcatAlley MCD US Disc.jpg
    Disc
    Tomcatalley mcd us manual.pdf
    Manual
    Mega-CD, EU
    TomcatAlley MCD EU Box Back.jpgTomcatAlley MCD EU Box Front.jpg
    Cover
    TomcatAlley MCD EU spinecard.jpg
    Spinecard
    TomcatAlley MCD EU Disc.jpg
    Disc
    Tomcat Alley MCD EU Manual.pdf
    Manual
    Mega-CD, UK
    TomcatAlley MCD UK back.jpgNospine-small.pngTomcatAlley MCD UK front.jpg
    Cover
    TomcatAlley MCD EU Disc.jpg
    Disc
    Tomcat Alley MCD EU Manual.pdf
    Manual
    Mega-CD, FR
    TomcatAlley MCD FR Box Back.jpgTomcatAlley MCD FR Box Front.jpg
    Cover
    TomcatAlley MCD FR Disc.jpg
    Disc
    Mega-CD, DE
    TomcatAlley MCD DE Box Back.jpgTomcatAlley MCD DE Box Front.jpg
    Cover
    Mega-CD, ES
    TomcatAlley MCD ES Box Back.jpgTomcatAlley MCD ES Box Front.jpg
    Cover
    Mega-CD, PT
    TomcatAlley MCD PT front.jpg
    Cover
    TomcatAlley MCD EU Disc.jpg
    Disc
    Tomcat Alley MCD PT Manual.jpg
    Manual
    Tomcat Alley MCD EU Manual.pdf
    EU Manual
    Mega-CD, AU
    TomcatAlley MCD AU back.jpgNospine-small.pngTomcatAlley MCD AU front.jpg
    Cover
    Mega-CD, BR
    TomcatAlley MCD BR Box Back.jpgNospine.pngTomcatAlley MCD BR Box Front.jpg
    Cover
    SCDManualTomcatAlleyTecToy.pdf
    Manual
    Mega-CD, AS
    TomcatAlley MCD AS Box Back.jpgNospine-small.pngTomcatAlley MCD EU Box Front.jpg
    Cover
    TomcatAlley MCD AS Disc.jpg
    Disc

    PC version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Computer & Video Games (UK)
    59
    [12]
    Dimension-3 (US)
    50
    [49]
    Mean Machines Sega (UK)
    30
    [50]
    PC Gamer (UK)
    8
    [51]
    Windows PC
    37
    Based on
    4 reviews

    Tomcat Alley

    PC, US
    TomcatAlley PC US Box Back.jpgNospine.pngTomcatAlley PC US Box Front.jpg
    Cover
    PC, EU
    TomcatPC-Box-Außen.jpgNospine.pngTomcatPC-Box-Außen-Front.jpg
    Cover
    TomcatPC-CD.jpg
    Disc
    TomcatPC-Cover.jpg
    Manual
    TomcatPC-Inlay-back.jpgTomcatPC-Inlay.jpg
    Jewel Case
    TomcatPC-Cover-back.jpg
    Manual (back)

    Technical information

    Main article: Tomcat Alley/Technical information.

    External links

    References

    1. File:TomcatAlley MCD JP Box Back.jpg
    2. 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
    3. GamePro, "March 1994" (US; 1994-xx-xx), page 174
    4. https://groups.google.com/g/rec.games.video.sega/c/lncLVP7dg9Q/m/5EChs9lHAfAJ
    5. 5.0 5.1 Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 40
    6. 6.0 6.1 VideoGames, "May 1994" (US; 1994-0x-xx), page 61
    7. 7.0 7.1 7.2 Mean Machines Sega, "July 1994" (UK; 1994-05-28), page 76
    8. 8.0 8.1 Sega Magazine, "June 1994" (UK; 1994-05-15), page 88
    9. Computer Trade Weekly, "" (UK; 1994-07-18), page 8
    10. Press release: 1995-11-08: Sega delivers arcade gaming action on the PC
    11. Mean Machines Sega, "April 1996" (UK; 1996-0x-xx), page 88
    12. 12.0 12.1 Computer & Video Games, "April 1996" (UK; 1996-03-14), page 58
    13. https://groups.google.com/g/atl.resumes/c/HeDxGZEBeRs/m/SufooWuB8xEJ
    14. Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 25
    15. Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 144
    16. Computer & Video Games, "July 1994" (UK; 1994-06-15), page 56
    17. Digitiser (UK) (1994-07-20)
    18. Electronic Games (1992-1995), "June 1994" (US; 1994-05-24), page 100
    19. Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 34
    20. Famitsu, "1994-12-30" (JP; 1994-12-16), page 42
    21. GamePro, "May 1994" (US; 1994-xx-xx), page 54
    22. Gamers, "Juli/August 1994" (DE; 1994-07-01), page 45
    23. GamesMaster, "June 1994" (UK; 1994-05-26), page 71
    24. Game Informer, "May/June 1994" (US; 1994-0x-xx), page 19
    25. Hyper, "June 1994" (AU; 1994-xx-xx), page 44
    26. Joypad, "Mai 1994" (FR; 1994-0x-xx), page 40
    27. Joypad, "Septembre 1994" (FR; 1994-0x-xx), page 110
    28. Joypad, "3/1994" (HU; 1994-xx-xx), page 13
    29. MAN!AC, "05/94" (DE; 1994-04-13), page 38
    30. Mega, "June 1994" (UK; 1994-05-19), page 34
    31. Mega Force, "Juillet/Août 1994" (FR; 1994-07-04), page 110
    32. Mega Fun, "07/94" (DE; 1994-06-22), page 40
    33. Mega Power, "May 1994" (UK; 1994-04-21), page 40
    34. MegaTech, "May 1994" (UK; 1994-04-21), page 6
    35. Player One, "Septembre 1994" (FR; 1994-0x-xx), page 48
    36. Play Time, "7/94" (DE; 1994-06-08), page 131
    37. Power Up!, "Saturday, July 30, 1994" (UK; 1994-07-30), page 1
    38. Saturn Fan, "1995 March" (JP; 1995-02-08), page 41
    39. Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 22
    40. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 19
    41. Sega Power, "June 1994" (UK; 1994-04-28), page 46
    42. Sega Pro, "May 1994" (UK; 1994-04-21), page 58
    43. Sega Zone, "May 1994" (UK; 1994-04-xx), page 22
    44. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
    45. Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 32
    46. The Zone (AU)The Zone (AU) "Season 1, episode 4" (1994-05-21, ) (+0:00)
    47. Todo Sega, "Septiembre 1994" (ES; 1994-0x-xx), page 36
    48. Video Games, "5/94" (DE; 1994-04-27), page 89
    49. Dimension-3, "Volume 1, Issue 7: December 1995" (US; 1995-xx-xx), page 30
    50. Mean Machines Sega, "April 1996" (UK; 1996-0x-xx), page 89
    51. PC Gamer, "March 1996" (UK; 1996-02-22), page 100


    Tomcat Alley

    TomcatAlley title.png

    Main page | Comparisons | Credits | Magazine articles | Video coverage | Reception | Promotional material | Technical information


    Sega Mega-CD
    Prototypes: 1994-02-10